Agents
Towards Dependable Autonomous Systems Based on Bayesian Deep Learning Components
Arnez, Fabio, Espinoza, Huascar, Radermacher, Ansgar, Terrier, François
As autonomous systems increasingly rely on Deep Neural Networks (DNN) to implement the navigation pipeline functions, uncertainty estimation methods have become paramount for estimating confidence in DNN predictions. Bayesian Deep Learning (BDL) offers a principled approach to model uncertainties in DNNs. However, in DNN-based systems, not all the components use uncertainty estimation methods and typically ignore the uncertainty propagation between them. This paper provides a method that considers the uncertainty and the interaction between BDL components to capture the overall system uncertainty. We study the effect of uncertainty propagation in a BDL-based system for autonomous aerial navigation. Experiments show that our approach allows us to capture useful uncertainty estimates while slightly improving the system's performance in its final task. In addition, we discuss the benefits, challenges, and implications of adopting BDL to build dependable autonomous systems.
AAAI 2022 Fall Symposium: Lessons Learned for Autonomous Assessment of Machine Abilities (LLAAMA)
Conlon, Nicholas, Acharya, Aastha, Ahmed, Nisar
Modern civilian and military systems have created a demand for sophisticated intelligent autonomous machines capable of operating in uncertain dynamic environments. Such systems are realizable thanks in large part to major advances in perception and decision-making techniques, which in turn have been propelled forward by modern machine learning tools. However, these newer forms of intelligent autonomy raise questions about when/how communication of the operational intent and assessments of actual vs. supposed capabilities of autonomous agents impact overall performance. This symposium examines the possibilities for enabling intelligent autonomous systems to self-assess and communicate their ability to effectively execute assigned tasks, as well as reason about the overall limits of their competencies and maintain operability within those limits. The symposium brings together researchers working in this burgeoning area of research to share lessons learned, identify major theoretical and practical challenges encountered so far, and potential avenues for future research and real-world applications.
Blind Judgement: Agent-Based Supreme Court Modelling With GPT
We present a novel Transformer-based multi-agent system for simulating the judicial rulings of the 2010-2016 Supreme Court of the United States. We train nine separate models with the respective authored opinions of each supreme justice active ca. 2015 and test the resulting system on 96 real-world cases. We find our system predicts the decisions of the real-world Supreme Court with better-than-random accuracy. We further find a correlation between model accuracy with respect to individual justices and their alignment between legal conservatism & liberalism. Our methods and results hold significance for researchers interested in using language models to simulate politically-charged discourse between multiple agents.
TransfQMix: Transformers for Leveraging the Graph Structure of Multi-Agent Reinforcement Learning Problems
Gallici, Matteo, Martin, Mario, Masmitja, Ivan
Coordination is one of the most difficult aspects of multi-agent reinforcement learning (MARL). One reason is that agents normally choose their actions independently of one another. In order to see coordination strategies emerging from the combination of independent policies, the recent research has focused on the use of a centralized function (CF) that learns each agent's contribution to the team reward. However, the structure in which the environment is presented to the agents and to the CF is typically overlooked. We have observed that the features used to describe the coordination problem can be represented as vertex features of a latent graph structure. Here, we present TransfQMix, a new approach that uses transformers to leverage this latent structure and learn better coordination policies. Our transformer agents perform a graph reasoning over the state of the observable entities. Our transformer Q-mixer learns a monotonic mixing-function from a larger graph that includes the internal and external states of the agents. TransfQMix is designed to be entirely transferable, meaning that same parameters can be used to control and train larger or smaller teams of agents. This enables to deploy promising approaches to save training time and derive general policies in MARL, such as transfer learning, zero-shot transfer, and curriculum learning. We report TransfQMix's performances in the Spread and StarCraft II environments. In both settings, it outperforms state-of-the-art Q-Learning models, and it demonstrates effectiveness in solving problems that other methods can not solve.
Towards Reconciling Usability and Usefulness of Explainable AI Methodologies
Tambwekar, Pradyumna, Gombolay, Matthew
Interactive Artificial Intelligence (AI) agents are becoming increasingly prevalent in society. However, application of such systems without understanding them can be problematic. Black-box AI systems can lead to liability and accountability issues when they produce an incorrect decision. Explainable AI (XAI) seeks to bridge the knowledge gap, between developers and end-users, by offering insights into how an AI algorithm functions. Many modern algorithms focus on making the AI model "transparent", i.e. unveil the inherent functionality of the agent in a simpler format. However, these approaches do not cater to end-users of these systems, as users may not possess the requisite knowledge to understand these explanations in a reasonable amount of time. Therefore, to be able to develop suitable XAI methods, we need to understand the factors which influence subjective perception and objective usability. In this paper, we present a novel user-study which studies four differing XAI modalities commonly employed in prior work for explaining AI behavior, i.e. Decision Trees, Text, Programs. We study these XAI modalities in the context of explaining the actions of a self-driving car on a highway, as driving is an easily understandable real-world task and self-driving cars is a keen area of interest within the AI community. Our findings highlight internal consistency issues wherein participants perceived language explanations to be significantly more usable, however participants were better able to objectively understand the decision making process of the car through a decision tree explanation. Our work also provides further evidence of importance of integrating user-specific and situational criteria into the design of XAI systems. Our findings show that factors such as computer science experience, and watching the car succeed or fail can impact the perception and usefulness of the explanation.
An Approach to Stochastic Dynamic Games with Asymmetric Information and Hidden Actions
Ouyang, Yi, Tavafoghi, Hamidreza, Teneketzis, Demosthenis
We study, in discrete time, a general class of sequential stochastic dynamic games with asymmetric information. We consider a setting where the underlying system has Markovian dynamics controlled by the agents' joint actions. Each agent's instantaneous utility depends on the agents' joint actions and the system state. At each time instant each agent makes a private noisy observation that depends on the current system state and the agents' actions in the previous time instant. In addition, at each time instant all agents may have a common noisy observation of the system state and their actions in the previous time instant. The agents' actions are hidden, that is, each agent's actions are not directly observable by the other agents. Therefore, at every time instant agents have asymmetric and imperfect information about the game's history. Dynamic games with the above features arise in engineering (cybersecurity, transportation, energy markets), in economics (industrial organization), and in socio-technological applications. As pointed out in Tang et al (2022), the key challenges in the study of dynamic games with asymmetric information are: (i) The domain of agents' strategies increases with time, as the agents acquire information over time.
NOPA: Neurally-guided Online Probabilistic Assistance for Building Socially Intelligent Home Assistants
Puig, Xavier, Shu, Tianmin, Tenenbaum, Joshua B., Torralba, Antonio
In this work, we study how to build socially intelligent robots to assist people in their homes. In particular, we focus on assistance with online goal inference, where robots must simultaneously infer humans' goals and how to help them achieve those goals. Prior assistance methods either lack the adaptivity to adjust helping strategies (i.e., when and how to help) in response to uncertainty about goals or the scalability to conduct fast inference in a large goal space. Our NOPA (Neurally-guided Online Probabilistic Assistance) method addresses both of these challenges. NOPA consists of (1) an online goal inference module combining neural goal proposals with inverse planning and particle filtering for robust inference under uncertainty, and (2) a helping planner that discovers valuable subgoals to help with and is aware of the uncertainty in goal inference. We compare NOPA against multiple baselines in a new embodied AI assistance challenge: Online Watch-And-Help, in which a helper agent needs to simultaneously watch a main agent's action, infer its goal, and help perform a common household task faster in realistic virtual home environments. Experiments show that our helper agent robustly updates its goal inference and adapts its helping plans to the changing level of uncertainty.
MANAS: Multi-Agent Neural Architecture Search
Lopes, Vasco, Carlucci, Fabio Maria, Esperança, Pedro M, Singh, Marco, Gabillon, Victor, Yang, Antoine, Xu, Hang, Chen, Zewei, Wang, Jun
The Neural Architecture Search (NAS) problem is typically formulated as a graph search problem where the goal is to learn the optimal operations over edges in order to maximise a graph-level global objective. Due to the large architecture parameter space, efficiency is a key bottleneck preventing NAS from its practical use. In this paper, we address the issue by framing NAS as a multi-agent problem where agents control a subset of the network and coordinate to reach optimal architectures. We provide two distinct lightweight implementations, with reduced memory requirements (1/8th of state-of-the-art), and performances above those of much more computationally expensive methods. Theoretically, we demonstrate vanishing regrets of the form O(sqrt(T)), with T being the total number of rounds. Finally, aware that random search is an, often ignored, effective baseline we perform additional experiments on 3 alternative datasets and 2 network configurations, and achieve favourable results in comparison.
Trajectories for the Optimal Collection of Information
Kirchner, Matthew R., Grimsman, David, Hespanha, Joao P., Marden, Jason R.
We study a scenario where an aircraft has multiple heterogeneous sensors collecting measurements to track a target vehicle of unknown location. The measurements are sampled along the flight path and our goals to optimize sensor placement to minimize estimation error. We select as a metric the Fisher Information Matrix (FIM), as "minimizing" the inverse of the FIM is required to achieve small estimation error. We propose to generate the optimal path from the Hamilton-Jacobi (HJ) partial differential equation (PDE) as it is the necessary and sufficient condition for optimality. A traditional method of lines (MOL) approach, based on a spatial grid, lends itself well to the highly non-linear and non-convex structure of the problem induced by the FIM matrix. However, the sensor placement problem results in a state space dimension that renders a naive MOL approach intractable. We present a new hybrid approach, whereby we decompose the state space into two parts: a smaller subspace that still uses a grid and takes advantage of the robustness to non-linearities and non-convexities, and the remaining state space that can by found efficiently from a system of ODEs, avoiding formation of a spatial grid.
Chemical Power for Swarms of Microscopic Robots in Blood Vessels
Microscopic robots in the bloodstream could obtain power from fuel cells using glucose and oxygen. Previous studies of small numbers of such robots operating near each other showed how robots compete with their neighbors for oxygen. However, proposed applications involve billions of such robots operating throughout the body. With such large numbers, the robots can have systemic effects on oxygen concentration. This paper evaluates these effects and their consequences for robot power generation, oxygen available to tissue and heating as such robots move with the blood. When robots consume oxygen as fast as it diffuses to their surfaces, available power decreases significantly as robots move from the lungs, through arteries to capillaries and veins. Tens of billions of robots can obtain hundreds of picowatts throughout the circuit, while a trillion robots significantly deplete oxygen in the veins. Robots can mitigate this depletion by limiting their oxygen consumption, either overall or in specific locations or situations.