Goto

Collaborating Authors

 Agents


Proportional Fairness in Obnoxious Facility Location

arXiv.org Artificial Intelligence

We consider the obnoxious facility location problem (in which agents prefer the facility location to be far from them) and propose a hierarchy of distance-based proportional fairness concepts for the problem. These fairness axioms ensure that groups of agents at the same location are guaranteed to be a distance from the facility proportional to their group size. We consider deterministic and randomized mechanisms, and compute tight bounds on the price of proportional fairness. In the deterministic setting, not only are our proportional fairness axioms incompatible with strategyproofness, the Nash equilibria may not guarantee welfare within a constant factor of the optimal welfare. On the other hand, in the randomized setting, we identify proportionally fair and strategyproof mechanisms that give an expected welfare within a constant factor of the optimal welfare.


An Efficient Approach to the Online Multi-Agent Path Finding Problem by Using Sustainable Information

arXiv.org Artificial Intelligence

Multi-agent path finding (MAPF) is the problem of moving agents to the goal vertex without collision. In the online MAPF problem, new agents may be added to the environment at any time, and the current agents have no information about future agents. The inability of existing online methods to reuse previous planning contexts results in redundant computation and reduces algorithm efficiency. Hence, we propose a three-level approach to solve online MAPF utilizing sustainable information, which can decrease its redundant calculations. The high-level solver, the Sustainable Replan algorithm (SR), manages the planning context and simulates the environment. The middle-level solver, the Sustainable Conflict-Based Search algorithm (SCBS), builds a conflict tree and maintains the planning context. The low-level solver, the Sustainable Reverse Safe Interval Path Planning algorithm (SRSIPP), is an efficient single-agent solver that uses previous planning context to reduce duplicate calculations. Experiments show that our proposed method has significant improvement in terms of computational efficiency. In one of the test scenarios, our algorithm can be 1.48 times faster than SOTA on average under different agent number settings.


RAP: Risk-Aware Prediction for Robust Planning

arXiv.org Artificial Intelligence

In safety-critical and interactive control tasks such as autonomous driving, the robot must successfully account for uncertainty of the future motion of surrounding humans. To achieve this, many contemporary approaches decompose the decision-making pipeline into prediction and planning modules [1-5] for maintainability, debuggability, and interpretability. A prediction module, often learned from data, first produces likely future trajectories of surrounding agents, which are then consumed by a planning module for computing safe robot actions. Recent works [6, 7] further propose to couple prediction with risk-sensitive planning for enhanced safety, wherein the planner computes and minimizes a risk measure [8] of its planned trajectory based on probabilistic forecasts of human motion from the data-driven predictor. A risk measure is a functional that maps a cost distribution to a deterministic real number, which lies between the expected cost and the worst-case cost [9].


Progress in Imitation Learning part1(Machine Learning)

#artificialintelligence

Abstract: Creating visual 3D sensing characters that interact with AI peers and virtual environments can be a difficult task for those with less experience in using learning algorithms or creating visual environments to execute an agent-based simulation. In this paper, the use of game engines as a tool to create and execute graphic simulations with 3D sensing characters is being explored with plugins such as ML-Agents for the Unity3D game engine. This allows the simulation of agents using off-the-shelf algorithms and using the game engine's motor for the visualizations of these agents. We explore the use of these tools to create visual bots for games, and teach them how to play the game until they reach a level where they can serve as adversaries for real-life players in interactive games. Abstract: As one of the prevalent methods to achieve automation systems, Imitation Learning (IL) presents a promising performance in a wide range of domains.


Autonomous Systems Principal Investigator at STR - Woburn, Massachusetts, United States

#artificialintelligence

STR's Analytics Division develops novel technologies to solve challenging national security problems through advanced analytics. Our team consists of passionate, motivated individuals with degrees in engineering, computer science, mathematics, physics, and data science. We use our expertise and creativity to take innovative ideas from conception to mature implementation in order to improve mission success of our customers. The Analysis and Decisions Systems (ADS) Group in the Analytics Division works to help humans make the best decisions they can. By leveraging expertise with machine learning, advanced algorithms, and software development best practices, we build tools that can make a difference in mission planning, autonomous systems reasoning, tracking of illicit activities, and more.


An Easy Introduction to Multi-Agent Reinforcement Learning

#artificialintelligence

MARL models offer tangible benefits to deep learning tasks given that they are the closest representations of many cognitive activities in the real world. However, there are plenty of challenges to consider when implementing this type of model. Typically, MARL models use some training policy coordination mechanisms to minimize the impact of the training tasks. Imagine a multiplayer game in which two agents occupied the exact same position in the environment. To handle those challenges, the policy of each agent needs to take into account the actions taken by other agents.


Survey of Deep Learning for Autonomous Surface Vehicles in the Marine Environment

arXiv.org Artificial Intelligence

Within the next several years, there will be a high level of autonomous technology that will be available for widespread use, which will reduce labor costs, increase safety, save energy, enable difficult unmanned tasks in harsh environments, and eliminate human error. Compared to software development for other autonomous vehicles, maritime software development, especially on aging but still functional fleets, is described as being in a very early and emerging phase. This introduces very large challenges and opportunities for researchers and engineers to develop maritime autonomous systems. Recent progress in sensor and communication technology has introduced the use of autonomous surface vehicles (ASVs) in applications such as coastline surveillance, oceanographic observation, multi-vehicle cooperation, and search and rescue missions. Advanced artificial intelligence technology, especially deep learning (DL) methods that conduct nonlinear mapping with self-learning representations, has brought the concept of full autonomy one step closer to reality. This paper surveys the existing work regarding the implementation of DL methods in ASV-related fields. First, the scope of this work is described after reviewing surveys on ASV developments and technologies, which draws attention to the research gap between DL and maritime operations. Then, DL-based navigation, guidance, control (NGC) systems and cooperative operations, are presented. Finally, this survey is completed by highlighting the current challenges and future research directions.


SoK: Adversarial Machine Learning Attacks and Defences in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-Agent Reinforcement Learning (MARL) is vulnerable to Adversarial Machine Learning (AML) attacks and needs adequate defences before it can be used in real world applications. We have conducted a survey into the use of execution-time AML attacks against MARL and the defences against those attacks. We surveyed related work in the application of AML in Deep Reinforcement Learning (DRL) and Multi-Agent Learning (MAL) to inform our analysis of AML for MARL. We propose a novel perspective to understand the manner of perpetrating an AML attack, by defining Attack Vectors. We develop two new frameworks to address a gap in current modelling frameworks, focusing on the means and tempo of an AML attack against MARL, and identify knowledge gaps and future avenues of research.


From Continual Learning to Causal Discovery in Robotics

arXiv.org Artificial Intelligence

Reconstructing accurate causal models of dynamic systems from time-series of sensor data is a key problem in many real-world scenarios. In this paper, we present an overview based on our experience about practical challenges that the causal analysis encounters when applied to autonomous robots and how Continual Learning~(CL) could help to overcome them. We propose a possible way to leverage the CL paradigm to make causal discovery feasible for robotics applications where the computational resources are limited, while at the same time exploiting the robot as an active agent that helps to increase the quality of the reconstructed causal models.


Adaptive Data Debiasing through Bounded Exploration

arXiv.org Artificial Intelligence

Biases in existing datasets used to train algorithmic decision rules can raise ethical and economic concerns due to the resulting disparate treatment of different groups. We propose an algorithm for sequentially debiasing such datasets through adaptive and bounded exploration in a classification problem with costly and censored feedback. Exploration in this context means that at times, and to a judiciously-chosen extent, the decision maker deviates from its (current) loss-minimizing rule, and instead accepts some individuals that would otherwise be rejected, so as to reduce statistical data biases. Our proposed algorithm includes parameters that can be used to balance between the ultimate goal of removing data biases -- which will in turn lead to more accurate and fair decisions, and the exploration risks incurred to achieve this goal. We analytically show that such exploration can help debias data in certain distributions. We further investigate how fairness criteria can work in conjunction with our data debiasing algorithm. We illustrate the performance of our algorithm using experiments on synthetic and real-world datasets.