Agents
Neural Auctions Compromise Bidder Information
Stein, Alex, Schwarzschild, Avi, Curry, Michael, Goldstein, Tom, Dickerson, John
Single-shot auctions are commonly used as a means to sell goods, for example when selling ad space or allocating radio frequencies, however devising mechanisms for auctions with multiple bidders and multiple items can be complicated. It has been shown that neural networks can be used to approximate optimal mechanisms while satisfying the constraints that an auction be strategyproof and individually rational. We show that despite such auctions maximizing revenue, they do so at the cost of revealing private bidder information. While randomness is often used to build in privacy, in this context it comes with complications if done without care. Specifically, it can violate rationality and feasibility constraints, fundamentally change the incentive structure of the mechanism, and/or harm top-level metrics such as revenue and social welfare. We propose a method that employs stochasticity to improve privacy while meeting the requirements for auction mechanisms with only a modest sacrifice in revenue. We analyze the cost to the auction house that comes with introducing varying degrees of privacy in common auction settings. Our results show that despite current neural auctions' ability to approximate optimal mechanisms, the resulting vulnerability that comes with relying on neural networks must be accounted for.
Exploring Challenges and Opportunities to Support Designers in Learning to Co-create with AI-based Manufacturing Design Tools
Gmeiner, Frederic, Yang, Humphrey, Yao, Lining, Holstein, Kenneth, Martelaro, Nikolas
AI-based design tools are proliferating in professional software to assist engineering and industrial designers in complex manufacturing and design tasks. These tools take on more agentic roles than traditional computer-aided design tools and are often portrayed as "co-creators." Yet, working effectively with such systems requires different skills than working with complex CAD tools alone. To date, we know little about how engineering designers learn to work with AI-based design tools. In this study, we observed trained designers as they learned to work with two AI-based tools on a realistic design task. We find that designers face many challenges in learning to effectively co-create with current systems, including challenges in understanding and adjusting AI outputs and in communicating their design goals. Based on our findings, we highlight several design opportunities to better support designer-AI co-creation.
Hedonic Games With Friends, Enemies, and Neutrals: Resolving Open Questions and Fine-Grained Complexity
Chen, Jiehua, Csรกji, Gergely, Roy, Sanjukta, Simola, Sofia
We investigate verification and existence problems for prominent stability concepts in hedonic games with friends, enemies, and optionally with neutrals [8, 16]. We resolve several (long-standing) open questions [4, 16, 20, 23] and show that for friend-oriented preferences, under the friends and enemies model, it is coNP-complete to verify whether a given agent partition is (strictly) core stable, while under the friends, enemies, and neutrals model, it is NP-complete to determine whether an individual stable partition exists. We further look into natural restricted cases from the literature, such as when the friends and enemies relationships are symmetric, when the initial coalitions have bounded size, when the vertex degree in the friendship graph (resp. the union of friendship and enemy graph) is bounded, or when such graph is acyclic or close to being acyclic. We obtain a complete (parameterized) complexity picture regarding these cases.
Indexability is Not Enough for Whittle: Improved, Near-Optimal Algorithms for Restless Bandits
Ghosh, Abheek, Nagaraj, Dheeraj, Jain, Manish, Tambe, Milind
We study the problem of planning restless multi-armed bandits (RMABs) with multiple actions. This is a popular model for multi-agent systems with applications like multi-channel communication, monitoring and machine maintenance tasks, and healthcare. Whittle index policies, which are based on Lagrangian relaxations, are widely used in these settings due to their simplicity and near-optimality under certain conditions. In this work, we first show that Whittle index policies can fail in simple and practically relevant RMAB settings, even when the RMABs are indexable. We discuss why the optimality guarantees fail and why asymptotic optimality may not translate well to practically relevant planning horizons. We then propose an alternate planning algorithm based on the mean-field method, which can provably and efficiently obtain near-optimal policies with a large number of arms, without the stringent structural assumptions required by the Whittle index policies. This borrows ideas from existing research with some improvements: our approach is hyper-parameter free, and we provide an improved non-asymptotic analysis which has: (a) no requirement for exogenous hyper-parameters and tighter polynomial dependence on known problem parameters; (b) high probability bounds which show that the reward of the policy is reliable; and (c) matching sub-optimality lower bounds for this algorithm with respect to the number of arms, thus demonstrating the tightness of our bounds. Our extensive experimental analysis shows that the mean-field approach matches or outperforms other baselines.
Ask and You Shall be Served: Representing and Solving Multi-agent Optimization Problems with Service Requesters and Providers
Lavie, Maya, Caspi, Tehila, Lev, Omer, Zivan, Roei
In scenarios with numerous emergencies that arise and require the assistance of various rescue units (e.g., medical, fire, \& police forces), the rescue units would ideally be allocated quickly and distributedly while aiming to minimize casualties. This is one of many examples of distributed settings with service providers (the rescue units) and service requesters (the emergencies) which we term \textit{service oriented settings}. Allocating the service providers in a distributed manner while aiming for a global optimum is hard to model, let alone achieve, using the existing Distributed Constraint Optimization Problem (DCOP) framework. Hence, the need for a novel approach and corresponding algorithms. We present the Service Oriented Multi-Agent Optimization Problem (SOMAOP), a new framework that overcomes the shortcomings of DCOP in service oriented settings. We evaluate the framework using various algorithms based on auctions and matching algorithms (e.g., Gale Shapely). We empirically show that algorithms based on repeated auctions converge to a high quality solution very fast, while repeated matching problems converge slower, but produce higher quality solutions. We demonstrate the advantages of our approach over standard incomplete DCOP algorithms and a greedy centralized algorithm.
MARLAS: Multi Agent Reinforcement Learning for cooperated Adaptive Sampling
Pan, Lishuo, Manjanna, Sandeep, Hsieh, M. Ani
The multi-robot adaptive sampling problem aims at finding trajectories for a team of robots to efficiently sample the phenomenon of interest within a given endurance budget of the robots. In this paper, we propose a robust and scalable approach using Multi-Agent Reinforcement Learning for cooperated Adaptive Sampling (MARLAS) of quasi-static environmental processes. Given a prior on the field being sampled, the proposed method learns decentralized policies for a team of robots to sample high-utility regions within a fixed budget. The multi-robot adaptive sampling problem requires the robots to coordinate with each other to avoid overlapping sampling trajectories. Therefore, we encode the estimates of neighbor positions and intermittent communication between robots into the learning process. We evaluated MARLAS over multiple performance metrics and found it to outperform other baseline multi-robot sampling techniques. Additionally, we demonstrate scalability with both the size of the robot team and the size of the region being sampled. We further demonstrate robustness to communication failures and robot failures. The experimental evaluations are conducted both in simulations on real data and in real robot experiments on demo environmental setup.
Multi-Agent Reinforcement Learning for Pragmatic Communication and Control
Mason, Federico, Chiariotti, Federico, Zanella, Andrea, Popovski, Petar
The automation of factories and manufacturing processes has been accelerating over the past few years, boosted by the Industry 4.0 paradigm, including diverse scenarios with mobile, flexible agents. Efficient coordination between mobile robots requires reliable wireless transmission in highly dynamic environments, often with strict timing requirements. Goal-oriented communication is a possible solution for this problem: communication decisions should be optimized for the target control task, providing the information that is most relevant to decide which action to take. From the control perspective, networked control design takes the communication impairments into account in its optmization of physical actions. In this work, we propose a joint design that combines goal-oriented communication and networked control into a single optimization model, an extension of a multiagent POMDP which we call Cyber-Physical POMDP (CP-POMDP). The model is flexible enough to represent several swarm and cooperative scenarios, and we illustrate its potential with two simple reference scenarios with a single agent and a set of supporting sensors. Joint training of the communication and control systems can significantly improve the overall performance, particularly if communication is severely constrained, and can even lead to implicit coordination of communication actions.
Federated Neural Bandits
Dai, Zhongxiang, Shu, Yao, Verma, Arun, Fan, Flint Xiaofeng, Low, Bryan Kian Hsiang, Jaillet, Patrick
Recent works on neural contextual bandits have achieved compelling performances due to their ability to leverage the strong representation power of neural networks (NNs) for reward prediction. Many applications of contextual bandits involve multiple agents who collaborate without sharing raw observations, thus giving rise to the setting of federated contextual bandits. Existing works on federated contextual bandits rely on linear or kernelized bandits, which may fall short when modeling complex real-world reward functions. So, this paper introduces the federated neural-upper confidence bound (FN-UCB) algorithm. To better exploit the federated setting, FN-UCB adopts a weighted combination of two UCBs: $\text{UCB}^{a}$ allows every agent to additionally use the observations from the other agents to accelerate exploration (without sharing raw observations), while $\text{UCB}^{b}$ uses an NN with aggregated parameters for reward prediction in a similar way to federated averaging for supervised learning. Notably, the weight between the two UCBs required by our theoretical analysis is amenable to an interesting interpretation, which emphasizes $\text{UCB}^{a}$ initially for accelerated exploration and relies more on $\text{UCB}^{b}$ later after enough observations have been collected to train the NNs for accurate reward prediction (i.e., reliable exploitation). We prove sub-linear upper bounds on both the cumulative regret and the number of communication rounds of FN-UCB, and empirically demonstrate its competitive performance.
Policy Dispersion in Non-Markovian Environment
Qu, Bohao, Cao, Xiaofeng, Yang, Jielong, Chen, Hechang, Yi, Chang, Tsang, Ivor W., Ong, Yew-Soon
Markov Decision Process (MDP) presents a mathematical framework to formulate the learning processes of agents in reinforcement learning. MDP is limited by the Markovian assumption that a reward only depends on the immediate state and action. However, a reward sometimes depends on the history of states and actions, which may result in the decision process in a non-Markovian environment. In such environments, agents receive rewards via temporally-extended behaviors sparsely, and the learned policies may be similar. This leads the agents acquired with similar policies generally overfit to the given task and can not quickly adapt to perturbations of environments. To resolve this problem, this paper tries to learn the diverse policies from the history of state-action pairs under a non-Markovian environment, in which a policy dispersion scheme is designed for seeking diverse policy representation. Specifically, we first adopt a transformer-based method to learn policy embeddings. Then, we stack the policy embeddings to construct a dispersion matrix to induce a set of diverse policies. Finally, we prove that if the dispersion matrix is positive definite, the dispersed embeddings can effectively enlarge the disagreements across policies, yielding a diverse expression for the original policy embedding distribution. Experimental results show that this dispersion scheme can obtain more expressive diverse policies, which then derive more robust performance than recent learning baselines under various learning environments.
DrMaMP: Distributed Real-time Multi-agent Mission Planning in Cluttered Environment
Lu, Zehui, Zhou, Tianyu, Mou, Shaoshuai
Solving a collision-aware multi-agent mission planning (task allocation and path finding) problem is challenging due to the requirement of real-time computational performance, scalability, and capability of handling static/dynamic obstacles and tasks in a cluttered environment. This paper proposes a distributed real-time (on the order of millisecond) algorithm DrMaMP, which partitions the entire unassigned task set into subsets via approximation and decomposes the original problem into several single-agent mission planning problems. This paper presents experiments with dynamic obstacles and tasks and conducts optimality and scalability comparisons with an existing method, where DrMaMP outperforms the existing method in both indices. Finally, this paper analyzes the computational burden of DrMaMP which is consistent with the observations from comparisons, and presents the optimality gap in small-size problems.