Agents
FedFormer: Contextual Federation with Attention in Reinforcement Learning
Hebert, Liam, Golab, Lukasz, Poupart, Pascal, Cohen, Robin
A core issue in multi-agent federated reinforcement learning is defining how to aggregate insights from multiple agents. This is commonly done by taking the average of each participating agent's model weights into one common model (FedAvg). We instead propose FedFormer, a novel federation strategy that utilizes Transformer Attention to contextually aggregate embeddings from models originating from different learner agents. In so doing, we attentively weigh the contributions of other agents with respect to the current agent's environment and learned relationships, thus providing a more effective and efficient federation. We evaluate our methods on the Meta-World environment and find that our approach yields significant improvements over FedAvg and non-federated Soft Actor-Critic single-agent methods. Our results compared to Soft Actor-Critic show that FedFormer achieves higher episodic return while still abiding by the privacy constraints of federated learning. Finally, we also demonstrate improvements in effectiveness with increased agent pools across all methods in certain tasks. This is contrasted by FedAvg, which fails to make noticeable improvements when scaled.
Multi-UAV Adaptive Path Planning Using Deep Reinforcement Learning
Westheider, Jonas, Rรผckin, Julius, Popoviฤ, Marija
Efficient aerial data collection is important in many remote sensing applications. In large-scale monitoring scenarios, deploying a team of unmanned aerial vehicles (UAVs) offers improved spatial coverage and robustness against individual failures. However, a key challenge is cooperative path planning for the UAVs to efficiently achieve a joint mission goal. We propose a novel multi-agent informative path planning approach based on deep reinforcement learning for adaptive terrain monitoring scenarios using UAV teams. We introduce new network feature representations to effectively learn path planning in a 3D workspace. By leveraging a counterfactual baseline, our approach explicitly addresses credit assignment to learn cooperative behaviour. Our experimental evaluation shows improved planning performance, i.e. maps regions of interest more quickly, with respect to non-counterfactual variants. Results on synthetic and real-world data show that our approach has superior performance compared to state-of-the-art non-learning-based methods, while being transferable to varying team sizes and communication constraints.
Multiperspective Teaching of Unknown Objects via Shared-gaze-based Multimodal Human-Robot Interaction
Weber, Daniel, Fuhl, Wolfgang, Kasneci, Enkelejda, Zell, Andreas
For successful deployment of robots in multifaceted situations, an understanding of the robot for its environment is indispensable. With advancing performance of state-of-the-art object detectors, the capability of robots to detect objects within their interaction domain is also enhancing. However, it binds the robot to a few trained classes and prevents it from adapting to unfamiliar surroundings beyond predefined scenarios. In such scenarios, humans could assist robots amidst the overwhelming number of interaction entities and impart the requisite expertise by acting as teachers. We propose a novel pipeline that effectively harnesses human gaze and augmented reality in a human-robot collaboration context to teach a robot novel objects in its surrounding environment. By intertwining gaze (to guide the robot's attention to an object of interest) with augmented reality (to convey the respective class information) we enable the robot to quickly acquire a significant amount of automatically labeled training data on its own. Training in a transfer learning fashion, we demonstrate the robot's capability to detect recently learned objects and evaluate the influence of different machine learning models and learning procedures as well as the amount of training data involved. Our multimodal approach proves to be an efficient and natural way to teach the robot novel objects based on a few instances and allows it to detect classes for which no training dataset is available. In addition, we make our dataset publicly available to the research community, which consists of RGB and depth data, intrinsic and extrinsic camera parameters, along with regions of interest.
Multiagent Inverse Reinforcement Learning via Theory of Mind Reasoning
Wu, Haochen, Sequeira, Pedro, Pynadath, David V.
We approach the problem of understanding how people interact with each other in collaborative settings, especially when individuals know little about their teammates, via Multiagent Inverse Reinforcement Learning (MIRL), where the goal is to infer the reward functions guiding the behavior of each individual given trajectories of a team's behavior during some task. Unlike current MIRL approaches, we do not assume that team members know each other's goals a priori; rather, that they collaborate by adapting to the goals of others perceived by observing their behavior, all while jointly performing a task. To address this problem, we propose a novel approach to MIRL via Theory of Mind (MIRL-ToM). For each agent, we first use ToM reasoning to estimate a posterior distribution over baseline reward profiles given their demonstrated behavior. We then perform MIRL via decentralized equilibrium by employing single-agent Maximum Entropy IRL to infer a reward function for each agent, where we simulate the behavior of other teammates according to the time-varying distribution over profiles. We evaluate our approach in a simulated 2-player search-and-rescue operation where the goal of the agents, playing different roles, is to search for and evacuate victims in the environment. Our results show that the choice of baseline profiles is paramount to the recovery of the ground-truth rewards, and that MIRL-ToM is able to recover the rewards used by agents interacting both with known and unknown teammates.
Fairness for Workers Who Pull the Arms: An Index Based Policy for Allocation of Restless Bandit Tasks
Biswas, Arpita, Killian, Jackson A., Diaz, Paula Rodriguez, Ghosh, Susobhan, Tambe, Milind
Motivated by applications such as machine repair, project monitoring, and anti-poaching patrol scheduling, we study intervention planning of stochastic processes under resource constraints. This planning problem has previously been modeled as restless multi-armed bandits (RMAB), where each arm is an intervention-dependent Markov Decision Process. However, the existing literature assumes all intervention resources belong to a single uniform pool, limiting their applicability to real-world settings where interventions are carried out by a set of workers, each with their own costs, budgets, and intervention effects. In this work, we consider a novel RMAB setting, called multi-worker restless bandits (MWRMAB) with heterogeneous workers. The goal is to plan an intervention schedule that maximizes the expected reward while satisfying budget constraints on each worker as well as fairness in terms of the load assigned to each worker. Our contributions are two-fold: (1) we provide a multi-worker extension of the Whittle index to tackle heterogeneous costs and per-worker budget and (2) we develop an index-based scheduling policy to achieve fairness. Further, we evaluate our method on various cost structures and show that our method significantly outperforms other baselines in terms of fairness without sacrificing much in reward accumulated.
Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning
Tian, Qi, Kuang, Kun, Liu, Furui, Wang, Baoxiang
Offline multi-agent reinforcement learning (MARL) aims to learn effective multi-agent policies from pre-collected datasets, which is an important step toward the deployment of multi-agent systems in real-world applications. However, in practice, each individual behavior policy that generates multi-agent joint trajectories usually has a different level of how well it performs. e.g., an agent is a random policy while other agents are medium policies. In the cooperative game with global reward, one agent learned by existing offline MARL often inherits this random policy, jeopardizing the performance of the entire team. In this paper, we investigate offline MARL with explicit consideration on the diversity of agent-wise trajectories and propose a novel framework called Shared Individual Trajectories (SIT) to address this problem. Specifically, an attention-based reward decomposition network assigns the credit to each agent through a differentiable key-value memory mechanism in an offline manner. These decomposed credits are then used to reconstruct the joint offline datasets into prioritized experience replay with individual trajectories, thereafter agents can share their good trajectories and conservatively train their policies with a graph attention network (GAT) based critic. We evaluate our method in both discrete control (i.e., StarCraft II and multi-agent particle environment) and continuous control (i.e, multi-agent mujoco). The results indicate that our method achieves significantly better results in complex and mixed offline multi-agent datasets, especially when the difference of data quality between individual trajectories is large.
A prototype hybrid prediction market for estimating replicability of published work
Chakravorti, Tatiana, Fraleigh, Robert, Fritton, Timothy, McLaughlin, Michael, Singh, Vaibhav, Griffin, Christopher, Kwasnica, Anthony, Pennock, David, Giles, C. Lee, Rajtmajer, Sarah
We present a prototype hybrid prediction market and demonstrate the avenue it represents for meaningful human-AI collaboration. We build on prior work proposing artificial prediction markets as a novel machine-learning algorithm. In an artificial prediction market, trained AI agents buy and sell outcomes of future events. Classification decisions can be framed as outcomes of future events, and accordingly, the price of an asset corresponding to a given classification outcome can be taken as a proxy for the confidence of the system in that decision. By embedding human participants in these markets alongside bot traders, we can bring together insights from both. In this paper, we detail pilot studies with prototype hybrid markets for the prediction of replication study outcomes. We highlight challenges and opportunities, share insights from semi-structured interviews with hybrid market participants, and outline a vision for ongoing and future work.
Coordination of Multiple Robots along Given Paths with Bounded Junction Complexity
Abrahamsen, Mikkel, Geft, Tzvika, Halperin, Dan, Ugav, Barak
We study a fundamental NP-hard motion coordination problem for multi-robot/multi-agent systems: We are given a graph $G$ and set of agents, where each agent has a given directed path in $G$. Each agent is initially located on the first vertex of its path. At each time step an agent can move to the next vertex on its path, provided that the vertex is not occupied by another agent. The goal is to find a sequence of such moves along the given paths so that each reaches its target, or to report that no such sequence exists. The problem models guidepath-based transport systems, which is a pertinent abstraction for traffic in a variety of contemporary applications, ranging from train networks or Automated Guided Vehicles (AGVs) in factories, through computer game animations, to qubit transport in quantum computing. It also arises as a sub-problem in the more general multi-robot motion-planning problem. We provide a fine-grained tractability analysis of the problem by considering new assumptions and identifying minimal values of key parameters for which the problem remains NP-hard. Our analysis identifies a critical parameter called vertex multiplicity (VM), defined as the maximum number of paths passing through the same vertex. We show that a prevalent variant of the problem, which is equivalent to Sequential Resource Allocation (concerning deadlock prevention for concurrent processes), is NP-hard even when VM is 3. On the positive side, for VM $\le$ 2 we give an efficient algorithm that iteratively resolves cycles of blocking relations among agents. We also present a variant that is NP-hard when the VM is 2 even when $G$ is a 2D grid and each path lies in a single grid row or column. By studying highly distilled yet NP-hard variants, we deepen the understanding of what makes the problem intractable and thereby guide the search for efficient solutions under practical assumptions.
Mitigating Skewed Bidding for Conference Paper Assignment
Rozencweig, Inbal, Meir, Reshef, Mattei, Nick, Amir, Ofra
The explosion of conference paper submissions in AI and related fields, has underscored the need to improve many aspects of the peer review process, especially the matching of papers and reviewers. Recent work argues that the key to improve this matching is to modify aspects of the \emph{bidding phase} itself, to ensure that the set of bids over papers is balanced, and in particular to avoid \emph{orphan papers}, i.e., those papers that receive no bids. In an attempt to understand and mitigate this problem, we have developed a flexible bidding platform to test adaptations to the bidding process. Using this platform, we performed a field experiment during the bidding phase of a medium-size international workshop that compared two bidding methods. We further examined via controlled experiments on Amazon Mechanical Turk various factors that affect bidding, in particular the order in which papers are presented \cite{cabanac2013capitalizing,fiez2020super}; and information on paper demand \cite{meir2021market}. Our results suggest that several simple adaptations, that can be added to any existing platform, may significantly reduce the skew in bids, thereby improving the allocation for both reviewers and conference organizers.
Heuristics for Vehicle Routing Problem: A Survey and Recent Advances
Liu, Fei, Lu, Chengyu, Gui, Lin, Zhang, Qingfu, Tong, Xialiang, Yuan, Mingxuan
Vehicle routing is a well-known optimization research topic with significant practical importance. Among different approaches to solving vehicle routing, heuristics can produce a satisfactory solution at a reasonable computational cost. Consequently, much effort has been made in the past decades to develop vehicle routing heuristics. In this article, we systematically survey the existing vehicle routing heuristics, particularly on works carried out in recent years. A classification of vehicle routing heuristics is presented, followed by a review of their methodologies, recent developments, and applications. Moreover, we present a general framework of state-of-the-art methods and provide insights into their success. Finally, three emerging research topics with notable works and future directions are discussed.