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Dynamic Scenario Representation Learning for Motion Forecasting with Heterogeneous Graph Convolutional Recurrent Networks

arXiv.org Artificial Intelligence

Due to the complex and changing interactions in dynamic scenarios, motion forecasting is a challenging problem in autonomous driving. Most existing works exploit static road graphs to characterize scenarios and are limited in modeling evolving spatio-temporal dependencies in dynamic scenarios. In this paper, we resort to dynamic heterogeneous graphs to model the scenario. Various scenario components including vehicles (agents) and lanes, multi-type interactions, and their changes over time are jointly encoded. Furthermore, we design a novel heterogeneous graph convolutional recurrent network, aggregating diverse interaction information and capturing their evolution, to learn to exploit intrinsic spatio-temporal dependencies in dynamic graphs and obtain effective representations of dynamic scenarios. Finally, with a motion forecasting decoder, our model predicts realistic and multi-modal future trajectories of agents and outperforms state-of-the-art published works on several motion forecasting benchmarks.


An ODE Model for Dynamic Matching in Heterogeneous Networks

arXiv.org Artificial Intelligence

We study the problem of dynamic matching in heterogeneous networks, where agents are subject to compatibility restrictions and stochastic arrival and departure times. In particular, we consider networks with one type of easy-to-match agents and multiple types of hard-to-match agents, each subject to its own compatibility constraints. Such a setting arises in many real-world applications, including kidney exchange programs and carpooling platforms. We introduce a novel approach to modeling dynamic matching by establishing the ordinary differential equation (ODE) model, which offers a new perspective for evaluating various matching algorithms. We study two algorithms, namely the Greedy and Patient Algorithms, where both algorithms prioritize matching compatible hard-to-match agents over easy-to-match agents in heterogeneous networks. Our results demonstrate the trade-off between the conflicting goals of matching agents quickly and optimally, offering insights into the design of real-world dynamic matching systems. We provide simulations and a real-world case study using data from the Organ Procurement and Transplantation Network to validate theoretical predictions.


Strategic Planning for Flexible Agent Availability in Large Taxi Fleets

arXiv.org Artificial Intelligence

In large-scale multi-agent systems like taxi fleets, individual agents (taxi drivers) are self-interested (maximizing their own profits) and this can introduce inefficiencies in the system. One such inefficiency is with regard to the "required" availability of taxis at different time periods during the day. Since a taxi driver can work for a limited number of hours in a day (e.g., 8-10 hours in a city like Singapore), there is a need to optimize the specific hours, so as to maximize individual as well as social welfare. Technically, this corresponds to solving a large-scale multi-stage selfish routing game with transition uncertainty. Existing work in addressing this problem is either unable to handle ``driver" constraints (e.g., breaks during work hours) or not scalable. To that end, we provide a novel mechanism that builds on replicator dynamics through ideas from behavior cloning. We demonstrate that our methods provide significantly better policies than the existing approach in terms of improving individual agent revenue and overall agent availability.


Fast and Slow Planning

arXiv.org Artificial Intelligence

The concept of Artificial Intelligence has gained a lot of attention over the last decade. In particular, AI-based tools have been employed in several scenarios and are, by now, pervading our everyday life. Nonetheless, most of these systems lack many capabilities that we would naturally consider to be included in a notion of "intelligence". In this work, we present an architecture that, inspired by the cognitive theory known as Thinking Fast and Slow by D. Kahneman, is tasked with solving planning problems in different settings, specifically: classical and multi-agent epistemic. The system proposed is an instance of a more general AI paradigm, referred to as SOFAI (for Slow and Fast AI). SOFAI exploits multiple solving approaches, with different capabilities that characterize them as either fast or slow, and a metacognitive module to regulate them. This combination of components, which roughly reflects the human reasoning process according to D. Kahneman, allowed us to enhance the reasoning process that, in this case, is concerned with planning in two different settings. The behavior of this system is then compared to state-of-the-art solvers, showing that the newly introduced system presents better results in terms of generality, solving a wider set of problems with an acceptable trade-off between solving times and solution accuracy.


Feeling Optimistic? Ambiguity Attitudes for Online Decision Making

arXiv.org Artificial Intelligence

As autonomous agents enter complex environments, it becomes more difficult to adequately model the interactions between the two. Agents must therefore cope with greater ambiguity (e.g., unknown environments, underdefined models, and vague problem definitions). Despite the consequences of ignoring ambiguity, tools for decision making under ambiguity are understudied. The general approach has been to avoid ambiguity (exploit known information) using robust methods. This work contributes ambiguity attitude graph search (AAGS), generalizing robust methods with ambiguity attitudes--the ability to trade-off between seeking and avoiding ambiguity in the problem. AAGS solves online decision making problems with limited budget to learn about their environment. To evaluate this approach AAGS is tasked with path planning in static and dynamic environments. Results demonstrate that appropriate ambiguity attitudes are dependent on the quality of information from the environment. In relatively certain environments, AAGS can readily exploit information with robust policies. Conversely, model complexity reduces the information conveyed by individual samples; this allows the risks taken by optimistic policies to achieve better performance.


Minimally Constrained Multi-Robot Coordination with Line-of-sight Connectivity Maintenance

arXiv.org Artificial Intelligence

In this paper, we consider a team of mobile robots executing simultaneously multiple behaviors by different subgroups, while maintaining global and subgroup line-of-sight (LOS) network connectivity that minimally constrains the original multi-robot behaviors. The LOS connectivity between pairwise robots is preserved when two robots stay within the limited communication range and their LOS remains occlusion-free from static obstacles while moving. By using control barrier functions (CBF) and minimum volume enclosing ellipsoids (MVEE), we first introduce the LOS connectivity barrier certificate (LOS-CBC) to characterize the state-dependent admissible control space for pairwise robots, from which their resulting motion will keep the two robots LOS connected over time. We then propose the Minimum Line-of-Sight Connectivity Constraint Spanning Tree (MLCCST) as a step-wise bilevel optimization framework to jointly optimize (a) the minimum set of LOS edges to actively maintain, and (b) the control revision with respect to a nominal multi-robot controller due to LOS connectivity maintenance. As proved in the theoretical analysis, this allows the robots to improvise the optimal composition of LOS-CBC control constraints that are least constraining around the nominal controllers, and at the same time enforce the global and subgroup LOS connectivity through the resulting preserved set of pairwise LOS edges. The framework thus leads to robots staying as close to their nominal behaviors, while exhibiting dynamically changing LOS-connected network topology that provides the greatest flexibility for the existing multi-robot tasks in real time. We demonstrate the effectiveness of our approach through simulations with up to 64 robots.


Foundation Models for Decision Making: Problems, Methods, and Opportunities

arXiv.org Artificial Intelligence

Foundation models pretrained on diverse data at scale have demonstrated extraordinary capabilities in a wide range of vision and language tasks. When such models are deployed in real world environments, they inevitably interface with other entities and agents. For example, language models are often used to interact with human beings through dialogue, and visual perception models are used to autonomously navigate neighborhood streets. In response to these developments, new paradigms are emerging for training foundation models to interact with other agents and perform long-term reasoning. These paradigms leverage the existence of ever-larger datasets curated for multimodal, multitask, and generalist interaction. Research at the intersection of foundation models and decision making holds tremendous promise for creating powerful new systems that can interact effectively across a diverse range of applications such as dialogue, autonomous driving, healthcare, education, and robotics. In this manuscript, we examine the scope of foundation models for decision making, and provide conceptual tools and technical background for understanding the problem space and exploring new research directions. We review recent approaches that ground foundation models in practical decision making applications through a variety of methods such as prompting, conditional generative modeling, planning, optimal control, and reinforcement learning, and discuss common challenges and open problems in the field.


Reward Poisoning Attacks on Offline Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In offline multi-agent reinforcement learning (MARL), agents estimate policies from a given dataset. We study reward-poisoning attacks in this setting where an exogenous attacker modifies the rewards in the dataset before the agents see the dataset. The attacker wants to guide each agent into a nefarious target policy while minimizing the $L^p$ norm of the reward modification. Unlike attacks on single-agent RL, we show that the attacker can install the target policy as a Markov Perfect Dominant Strategy Equilibrium (MPDSE), which rational agents are guaranteed to follow. This attack can be significantly cheaper than separate single-agent attacks. We show that the attack works on various MARL agents including uncertainty-aware learners, and we exhibit linear programs to efficiently solve the attack problem. We also study the relationship between the structure of the datasets and the minimal attack cost. Our work paves the way for studying defense in offline MARL.


Toward Defining a Domain Complexity Measure Across Domains

arXiv.org Artificial Intelligence

Artificial Intelligence (AI) systems planned for deployment in real-world applications frequently are researched and developed in closed simulation environments where all variables are controlled and known to the simulator or labeled benchmark datasets are used. Transition from these simulators, testbeds, and benchmark datasets to more open-world domains poses significant challenges to AI systems, including significant increases in the complexity of the domain and the inclusion of real-world novelties; the open-world environment contains numerous out-of-distribution elements that are not part in the AI systems' training set. Here, we propose a path to a general, domain-independent measure of domain complexity level. We distinguish two aspects of domain complexity: intrinsic and extrinsic. The intrinsic domain complexity is the complexity that exists by itself without any action or interaction from an AI agent performing a task on that domain. This is an agent-independent aspect of the domain complexity. The extrinsic domain complexity is agent- and task-dependent. Intrinsic and extrinsic elements combined capture the overall complexity of the domain. We frame the components that define and impact domain complexity levels in a domain-independent light. Domain-independent measures of complexity could enable quantitative predictions of the difficulty posed to AI systems when transitioning from one testbed or environment to another, when facing out-of-distribution data in open-world tasks, and when navigating the rapidly expanding solution and search spaces encountered in open-world domains.


AI for Science: An Emerging Agenda

arXiv.org Artificial Intelligence

This report documents the programme and the outcomes of Dagstuhl Seminar 22382 "Machine Learning for Science: Bridging Data-Driven and Mechanistic Modelling". Today's scientific challenges are characterised by complexity. Interconnected natural, technological, and human systems are influenced by forces acting across time- and spatial-scales, resulting in complex interactions and emergent behaviours. Understanding these phenomena -- and leveraging scientific advances to deliver innovative solutions to improve society's health, wealth, and well-being -- requires new ways of analysing complex systems. The transformative potential of AI stems from its widespread applicability across disciplines, and will only be achieved through integration across research domains. AI for science is a rendezvous point. It brings together expertise from $\mathrm{AI}$ and application domains; combines modelling knowledge with engineering know-how; and relies on collaboration across disciplines and between humans and machines. Alongside technical advances, the next wave of progress in the field will come from building a community of machine learning researchers, domain experts, citizen scientists, and engineers working together to design and deploy effective AI tools. This report summarises the discussions from the seminar and provides a roadmap to suggest how different communities can collaborate to deliver a new wave of progress in AI and its application for scientific discovery.