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Spatial-Temporal-Aware Safe Multi-Agent Reinforcement Learning of Connected Autonomous Vehicles in Challenging Scenarios

arXiv.org Artificial Intelligence

Communication technologies enable coordination among connected and autonomous vehicles (CAVs). However, it remains unclear how to utilize shared information to improve the safety and efficiency of the CAV system in dynamic and complicated driving scenarios. In this work, we propose a framework of constrained multi-agent reinforcement learning (MARL) with a parallel Safety Shield for CAVs in challenging driving scenarios that includes unconnected hazard vehicles. The coordination mechanisms of the proposed MARL include information sharing and cooperative policy learning, with Graph Convolutional Network (GCN)-Transformer as a spatial-temporal encoder that enhances the agent's environment awareness. The Safety Shield module with Control Barrier Functions (CBF)-based safety checking protects the agents from taking unsafe actions. We design a constrained multi-agent advantage actor-critic (CMAA2C) algorithm to train safe and cooperative policies for CAVs. With the experiment deployed in the CARLA simulator, we verify the performance of the safety checking, spatial-temporal encoder, and coordination mechanisms designed in our method by comparative experiments in several challenging scenarios with unconnected hazard vehicles. Results show that our proposed methodology significantly increases system safety and efficiency in challenging scenarios.


Gaka-chu: a self-employed autonomous robot artist

arXiv.org Artificial Intelligence

The physical autonomy of robots is well understood both theoretically and practically. By contrast, there is almost no research exploring their potential economic autonomy. In this paper, we present the first economically autonomous robot -- a robot able to produce marketable goods while having full control over the use of its generated income. Gaka-chu ("painter" in Japanese) is a 6-axis robot arm that creates paintings of Japanese characters from an autoselected keyword. By using a blockchain-based smart contract, Gaka-chu can autonomously list a painting it made for sale in an online auction. In this transaction, the robot interacts with the human bidders as a peer not as a tool. Using the blockchain-based smart contract, Gaka-chu can then use its income from selling paintings to replenish its resources by autonomously ordering materials from an online art shop. We built the Gaka-chu prototype with an Ethereum-based smart contract and ran a 6-month long experiment, during which the robot created and sold four paintings, simultaneously using its income to purchase supplies and repay initial investors. In this work, we present the results of the experiments conducted and discuss the implications of economically autonomous robots.


Implementation of the Hide and Seek of the OpenAI -- Part 1

#artificialintelligence

Collaboration is an essential function of multiplayer game such as a MOBA, and Soccer game. In the case of Reinforcement Learning, the transition probabilities should be stationary in order to be trained well. Due to this point, famous early study of the OpenAI tried to apply a additional method to deal with the fluctuating transition probabilities. However, recent research of the DeepMind for MARL say that multiple agent game also can be converged to the Nash Equilibrium despite of unstable transition probability. In theory such multi-agent systems may continue to explore forever.


Behavioral Differences is the Key of Ad-hoc Team Cooperation in Multiplayer Games Hanabi

arXiv.org Artificial Intelligence

Ad-hoc team cooperation is the problem of cooperating with other players that have not been seen in the learning process. Recently, this problem has been considered in the context of Hanabi, which requires cooperation without explicit communication with the other players. While in self-play strategies cooperating on reinforcement learning (RL) process has shown success, there is the problem of failing to cooperate with other unseen agents after the initial learning is completed. In this paper, we categorize the results of ad-hoc team cooperation into Failure, Success, and Synergy and analyze the associated failures. First, we confirm that agents learning via RL converge to one strategy each, but not necessarily the same strategy and that these agents can deploy different strategies even though they utilize the same hyperparameters. Second, we confirm that the larger the behavioral difference, the more pronounced the failure of ad-hoc team cooperation, as demonstrated using hierarchical clustering and Pearson correlation. We confirm that such agents are grouped into distinctly different groups through hierarchical clustering, such that the correlation between behavioral differences and ad-hoc team performance is -0.978. Our results improve understanding of key factors to form successful ad-hoc team cooperation in multi-player games.


Conceptual Modeling and Artificial Intelligence: A Systematic Mapping Study

arXiv.org Artificial Intelligence

In conceptual modeling (CM), humans apply abstraction to represent excerpts of reality for means of understanding and communication, and processing by machines. Artificial Intelligence (AI) is applied to vast amounts of data to automatically identify patterns or classify entities. While CM produces comprehensible and explicit knowledge representations, the outcome of AI algorithms often lacks these qualities while being able to extract knowledge from large and unstructured representations. Recently, a trend toward intertwining CM and AI emerged. This systematic mapping study shows how this interdisciplinary research field is structured, which mutual benefits are gained by the intertwining, and future research directions.


On the Stability Analysis of Open Federated Learning Systems

arXiv.org Artificial Intelligence

-- We consider the open federated learning (FL) systems, where clients may join and/or leave the system during the FL process. Given the variability of the number of present clients, convergence to a fixed model cannot be guaranteed in open systems. Instead, we resort to a new performance metric that we term the stability of open FL systems, which quantifies the magnitude of the learned model in open systems. Under the assumption that local clients' functions are strongly convex and smooth, we theoretically quantify the radius of stability for two FL algorithms, namely local SGD and local Adam. We observe that this radius relies on several key parameters, including the function condition number as well as the variance of the stochastic gradient. Our theoretical results are further verified by numerical simulations on synthetic data. Federated learning (FL) [1] is a machine learning setup where a group of clients work cooperatively to learn a statistical model. The learning process is coordinated by a central server which facilitates the exchange of model updates. FL algorithms enjoy the benefits of model sharing among clients while preserving data privacy, and they also reduce the number of communications without making too much sacrifice on the performance [2]. In a canonical FL algorithm, the central server broadcasts the initial model to all clients, and then, each client performs several steps of local updates before sending the model to the server.


DM$^2$: Decentralized Multi-Agent Reinforcement Learning for Distribution Matching

arXiv.org Artificial Intelligence

Current approaches to multi-agent cooperation rely heavily on centralized mechanisms or explicit communication protocols to ensure convergence. This paper studies the problem of distributed multi-agent learning without resorting to centralized components or explicit communication. It examines the use of distribution matching to facilitate the coordination of independent agents. In the proposed scheme, each agent independently minimizes the distribution mismatch to the corresponding component of a target visitation distribution. The theoretical analysis shows that under certain conditions, each agent minimizing its individual distribution mismatch allows the convergence to the joint policy that generated the target distribution. Further, if the target distribution is from a joint policy that optimizes a cooperative task, the optimal policy for a combination of this task reward and the distribution matching reward is the same joint policy. This insight is used to formulate a practical algorithm (DM$^2$), in which each individual agent matches a target distribution derived from concurrently sampled trajectories from a joint expert policy. Experimental validation on the StarCraft domain shows that combining (1) a task reward, and (2) a distribution matching reward for expert demonstrations for the same task, allows agents to outperform a naive distributed baseline. Additional experiments probe the conditions under which expert demonstrations need to be sampled to obtain the learning benefits.


Spatio-Temporal Attention Network for Persistent Monitoring of Multiple Mobile Targets

arXiv.org Artificial Intelligence

This work focuses on the persistent monitoring problem, where a set of targets moving based on an unknown model must be monitored by an autonomous mobile robot with a limited sensing range. To keep each target's position estimate as accurate as possible, the robot needs to adaptively plan its path to (re-)visit all the targets and update its belief from measurements collected along the way. In doing so, the main challenge is to strike a balance between exploitation, i.e., re-visiting previously-located targets, and exploration, i.e., finding new targets or re-acquiring lost ones. Encouraged by recent advances in deep reinforcement learning, we introduce an attention-based neural solution to the persistent monitoring problem, where the agent can learn the inter-dependencies between targets, i.e., their spatial and temporal correlations, conditioned on past measurements. This endows the agent with the ability to determine which target, time, and location to attend to across multiple scales, which we show also helps relax the usual limitations of a finite target set. We experimentally demonstrate that our method outperforms other baselines in terms of number of targets visits and average estimation error in complex environments. Finally, we implement and validate our model in a drone-based simulation experiment to monitor mobile ground targets in a high-fidelity simulator.


On Fair Division under Heterogeneous Matroid Constraints

Journal of Artificial Intelligence Research

We study fair allocation of indivisible goods among additive agents with feasibility constraints. In these settings, every agent is restricted to get a bundle among a specified set of feasible bundles. Such scenarios have been of great interest to the AI community due to their applicability to real-world problems. Following some impossibility results, we restrict attention to matroid feasibility constraints that capture natural scenarios, such as the allocation of shifts to medical doctors and the allocation of conference papers to referees. We focus on the common fairness notion of envy-freeness up to one good (EF1). Previous algorithms for finding EF1 allocations are either restricted to agents with identical feasibility constraints or allow free disposal of items. An open problem is the existence of EF1 complete allocations among agents who differ both in their valuations and in their feasibility constraints. In this work, we make progress on this problem by providing positive and negative results for several matroid and valuation types. Among other results, we devise polynomial-time algorithms for finding EF1 allocations in the following settings: (i) n agents with heterogeneous (non-identical) binary valuations and partition matroids with heterogeneous capacities; (ii) two agents with heterogeneous additive valuations and partition matroids with heterogeneous capacities; and (iii) three agents with heterogeneous binary valuations and identical base-orderable matroid constraints.


Analyzing Infrastructure LiDAR Placement with Realistic LiDAR Simulation Library

arXiv.org Artificial Intelligence

Recently, Vehicle-to-Everything(V2X) cooperative perception has attracted increasing attention. Infrastructure sensors play a critical role in this research field; however, how to find the optimal placement of infrastructure sensors is rarely studied. In this paper, we investigate the problem of infrastructure sensor placement and propose a pipeline that can efficiently and effectively find optimal installation positions for infrastructure sensors in a realistic simulated environment. To better simulate and evaluate LiDAR placement, we establish a Realistic LiDAR Simulation library that can simulate the unique characteristics of different popular LiDARs and produce high-fidelity LiDAR point clouds in the CARLA simulator. Through simulating point cloud data in different LiDAR placements, we can evaluate the perception accuracy of these placements using multiple detection models. Then, we analyze the correlation between the point cloud distribution and perception accuracy by calculating the density and uniformity of regions of interest. Experiments show that when using the same number and type of LiDAR, the placement scheme optimized by our proposed method improves the average precision by 15%, compared with the conventional placement scheme in the standard lane scene. We also analyze the correlation between perception performance in the region of interest and LiDAR point cloud distribution and validate that density and uniformity can be indicators of performance. Both the RLS Library and related code will be released at https://github.com/PJLab-ADG/LiDARSimLib-and-Placement-Evaluation.