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Decentralized Adversarial Training over Graphs

arXiv.org Artificial Intelligence

The vulnerability of machine learning models to adversarial attacks has been attracting considerable attention in recent years. Most existing studies focus on the behavior of stand-alone single-agent learners. In comparison, this work studies adversarial training over graphs, where individual agents are subjected to perturbations of varied strength levels across space. It is expected that interactions by linked agents, and the heterogeneity of the attack models that are possible over the graph, can help enhance robustness in view of the coordination power of the group. Using a min-max formulation of diffusion learning, we develop a decentralized adversarial training framework for multi-agent systems. We analyze the convergence properties of the proposed scheme for both convex and non-convex environments, and illustrate the enhanced robustness to adversarial attacks.


Stochastic Graph Neural Network-based Value Decomposition for MARL in Internet of Vehicles

arXiv.org Artificial Intelligence

Autonomous driving has witnessed incredible advances in the past several decades, while Multi-Agent Reinforcement Learning (MARL) promises to satisfy the essential need of autonomous vehicle control in a wireless connected vehicle networks. In MARL, how to effectively decompose a global feedback into the relative contributions of individual agents belongs to one of the most fundamental problems. However, the environment volatility due to vehicle movement and wireless disturbance could significantly shape time-varying topological relationships among agents, thus making the Value Decomposition (VD) challenging. Therefore, in order to cope with this annoying volatility, it becomes imperative to design a dynamic VD framework. Hence, in this paper, we propose a novel Stochastic VMIX (SVMIX) methodology by taking account of dynamic topological features during the VD and incorporating the corresponding components into a multi-agent actor-critic architecture. In particular, Stochastic Graph Neural Network (SGNN) is leveraged to effectively capture underlying dynamics in topological features and improve the flexibility of VD against the environment volatility. Finally, the superiority of SVMIX is verified through extensive simulations.


Mechanism Design for Ad Auctions with Display Prices

arXiv.org Artificial Intelligence

In many applications, ads are displayed together with the prices, so as to provide a direct comparison among similar products or services. The price-displaying feature not only influences the consumers' decisions, but also affects the advertisers' bidding behaviors. In this paper, we study ad auctions with display prices from the perspective of mechanism design, in which advertisers are asked to submit both the costs and prices of their products. We provide a characterization for all incentive compatible auctions with display prices, and use it to design auctions under two scenarios. In the former scenario, the display prices are assumed to be exogenously determined. For this setting, we derive the welfare-maximizing and revenue-maximizing auctions for any realization of the price profile. In the latter, advertisers are allowed to strategize display prices in their own interests. We investigate two families of allocation policies within the scenario and identify the equilibrium prices accordingly. Our results reveal that the display prices do affect the design of ad auctions and the platform can leverage such information to optimize the performance of ad delivery.


IoT trust and reputation: a survey and taxonomy

arXiv.org Artificial Intelligence

IoT is one of the fastest-growing technologies and it is estimated that more than a billion devices would be utilized across the globe by the end of 2030. To maximize the capability of these connected entities, trust and reputation among IoT entities is essential. Several trust management models have been proposed in the IoT environment; however, these schemes have not fully addressed the IoT devices features, such as devices role, device type and its dynamic behavior in a smart environment. As a result, traditional trust and reputation models are insufficient to tackle these characteristics and uncertainty risks while connecting nodes to the network. Whilst continuous study has been carried out and various articles suggest promising solutions in constrained environments, research on trust and reputation is still at its infancy. In this paper, we carry out a comprehensive literature review on state-of-the-art research on the trust and reputation of IoT devices and systems. Specifically, we first propose a new structure, namely a new taxonomy, to organize the trust and reputation models based on the ways trust is managed. The proposed taxonomy comprises of traditional trust management-based systems and artificial intelligence-based systems, and combine both the classes which encourage the existing schemes to adapt these emerging concepts. This collaboration between the conventional mathematical and the advanced ML models result in design schemes that are more robust and efficient. Then we drill down to compare and analyse the methods and applications of these systems based on community-accepted performance metrics, e.g. scalability, delay, cooperativeness and efficiency. Finally, built upon the findings of the analysis, we identify and discuss open research issues and challenges, and further speculate and point out future research directions.


Presenting Multiagent Challenges in Team Sports Analytics

arXiv.org Artificial Intelligence

This paper draws correlations between several challenges and opportunities within the area of team sports analytics and key research areas within multiagent systems (MAS). We specifically consider invasion games, defined as sports where players invade the opposing team's territory and can interact anywhere on a playing surface such as ice hockey, soccer, and basketball. We argue that MAS is well-equipped to study invasion games and will benefit both MAS and sports analytics fields. Our discussion highlights areas for MAS implementation and further development along two axes: short-term in-game strategy (coaching) and long-term team planning (management).


Sample-Efficient Multi-Objective Learning via Generalized Policy Improvement Prioritization

arXiv.org Artificial Intelligence

Multi-objective reinforcement learning (MORL) algorithms tackle sequential decision problems where agents may have different preferences over (possibly conflicting) reward functions. Such algorithms often learn a set of policies (each optimized for a particular agent preference) that can later be used to solve problems with novel preferences. We introduce a novel algorithm that uses Generalized Policy Improvement (GPI) to define principled, formally-derived prioritization schemes that improve sample-efficient learning. They implement active-learning strategies by which the agent can (i) identify the most promising preferences/objectives to train on at each moment, to more rapidly solve a given MORL problem; and (ii) identify which previous experiences are most relevant when learning a policy for a particular agent preference, via a novel Dyna-style MORL method. We prove our algorithm is guaranteed to always converge to an optimal solution in a finite number of steps, or an $\epsilon$-optimal solution (for a bounded $\epsilon$) if the agent is limited and can only identify possibly sub-optimal policies. We also prove that our method monotonically improves the quality of its partial solutions while learning. Finally, we introduce a bound that characterizes the maximum utility loss (with respect to the optimal solution) incurred by the partial solutions computed by our method throughout learning. We empirically show that our method outperforms state-of-the-art MORL algorithms in challenging multi-objective tasks, both with discrete and continuous state and action spaces.


Learning to Play Trajectory Games Against Opponents with Unknown Objectives

arXiv.org Artificial Intelligence

Many autonomous agents, such as intelligent vehicles, are inherently required to interact with one another. Game theory provides a natural mathematical tool for robot motion planning in such interactive settings. However, tractable algorithms for such problems usually rely on a strong assumption, namely that the objectives of all players in the scene are known. To make such tools applicable for ego-centric planning with only local information, we propose an adaptive model-predictive game solver, which jointly infers other players' objectives online and computes a corresponding generalized Nash equilibrium (GNE) strategy. The adaptivity of our approach is enabled by a differentiable trajectory game solver whose gradient signal is used for maximum likelihood estimation (MLE) of opponents' objectives. This differentiability of our pipeline facilitates direct integration with other differentiable elements, such as neural networks (NNs). Furthermore, in contrast to existing solvers for cost inference in games, our method handles not only partial state observations but also general inequality constraints. In two simulated traffic scenarios, we find superior performance of our approach over both existing game-theoretic methods and non-game-theoretic model-predictive control (MPC) approaches. We also demonstrate our approach's real-time planning capabilities and robustness in two hardware experiments.


Data-Driven Leader-following Consensus for Nonlinear Multi-Agent Systems against Composite Attacks: A Twins Layer Approach

arXiv.org Artificial Intelligence

This paper studies the leader-following consensuses of uncertain and nonlinear multi-agent systems against composite attacks (CAs), including Denial of Service (DoS) attacks and actuation attacks (AAs). A double-layer control framework is formulated, where a digital twin layer (TL) is added beside the traditional cyber-physical layer (CPL), inspired by the recent Digital Twin technology. Consequently, the resilient control task against CAs can be divided into two parts: One is distributed estimation against DoS attacks on the TL and the other is resilient decentralized tracking control against actuation attacks on the CPL. %The data-driven scheme is used to deal with both model non-linearity and model uncertainty, in which only the input and output data of the system are employed throughout the whole control process. First, a distributed observer based on switching estimation law against DoS is designed on TL. Second, a distributed model free adaptive control (DMFAC) protocol based on attack compensation against AAs is designed on CPL. Moreover, the uniformly ultimately bounded convergence of consensus error of the proposed double-layer DMFAC algorithm is strictly proved. Finally, the simulation verifies the effectiveness of the resilient double-layer control scheme.


Resilient Output Consensus Control of Heterogeneous Multi-agent Systems against Byzantine Attacks: A Twin Layer Approach

arXiv.org Artificial Intelligence

This paper studies the problem of cooperative control of heterogeneous multi-agent systems (MASs) against Byzantine attacks. The agent affected by Byzantine attacks sends different wrong values to all neighbors while applying wrong input signals for itself, which is aggressive and difficult to be defended. Inspired by the concept of Digital Twin, a new hierarchical protocol equipped with a virtual twin layer (TL) is proposed, which decouples the above problems into the defense scheme against Byzantine edge attacks on the TL and the defense scheme against Byzantine node attacks on the cyber-physical layer (CPL). On the TL, we propose a resilient topology reconfiguration strategy by adding a minimum number of key edges to improve network resilience. It is strictly proved that the control strategy is sufficient to achieve asymptotic consensus in finite time with the topology on the TL satisfying strongly $(2f+1)$-robustness. On the CPL, decentralized chattering-free controllers are proposed to guarantee the resilient output consensus for the heterogeneous MASs against Byzantine node attacks. Moreover, the obtained controller shows exponential convergence. The effectiveness and practicality of the theoretical results are verified by numerical examples.


NeuronsMAE: A Novel Multi-Agent Reinforcement Learning Environment for Cooperative and Competitive Multi-Robot Tasks

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) has achieved remarkable success in various challenging problems. Meanwhile, more and more benchmarks have emerged and provided some standards to evaluate the algorithms in different fields. On the one hand, the virtual MARL environments lack knowledge of real-world tasks and actuator abilities, and on the other hand, the current task-specified multi-robot platform has poor support for the generality of multi-agent reinforcement learning algorithms and lacks support for transferring from simulation to the real environment. Bridging the gap between the virtual MARL environments and the real multi-robot platform becomes the key to promoting the practicability of MARL algorithms. This paper proposes a novel MARL environment for real multi-robot tasks named NeuronsMAE (Neurons Multi-Agent Environment). This environment supports cooperative and competitive multi-robot tasks and is configured with rich parameter interfaces to study the multi-agent policy transfer from simulation to reality. With this platform, we evaluate various popular MARL algorithms and build a new MARL benchmark for multi-robot tasks. We hope that this platform will facilitate the research and application of MARL algorithms for real robot tasks. Information about the benchmark and the open-source code will be released.