Agents
The Best of Both Worlds in Network Population Games: Reaching Consensus and Convergence to Equilibrium
Reaching consensus and convergence to equilibrium are two major challenges of multi-agent systems. Although each has attracted significant attention, relatively few studies address both challenges at the same time. This paper examines the connection between the notions of consensus and equilibrium in a multi-agent system where multiple interacting sub-populations coexist. We argue that consensus can be seen as an intricate component of intra-population stability, whereas equilibrium can be seen as encoding inter-population stability. We show that smooth fictitious play, a well-known learning model in game theory, can achieve both consensus and convergence to equilibrium in diverse multi-agent settings. Moreover, we show that the consensus formation process plays a crucial role in the seminal thorny problem of equilibrium selection in multi-agent learning.
DIFFER:Decomposing Individual Reward for Fair Experience Replay in Multi-Agent Reinforcement Learning
Cooperative multi-agent reinforcement learning (MARL) is a challenging task, as agents must learn complex and diverse individual strategies from a shared team reward. However, existing methods struggle to distinguish and exploit important individual experiences, as they lack an effective way to decompose the team reward into individual rewards. To address this challenge, we propose DIFFER, a powerful theoretical framework for decomposing individual rewards to enable fair experience replay in MARL.By enforcing the invariance of network gradients, we establish a partial differential equation whose solution yields the underlying individual reward function. The individual TD-error can then be computed from the solved closed-form individual rewards, indicating the importance of each piece of experience in the learning task and guiding the training process. Our method elegantly achieves an equivalence to the original learning framework when individual experiences are homogeneous, while also adapting to achieve more muscular efficiency and fairness when diversity is observed.Our extensive experiments on popular benchmarks validate the effectiveness of our theory and method, demonstrating significant improvements in learning efficiency and fairness. Code is available in supplement material.
Dual Self-Awareness Value Decomposition Framework without Individual Global Max for Cooperative MARL
Value decomposition methods have gained popularity in the field of cooperative multi-agent reinforcement learning. However, almost all existing methods follow the principle of Individual Global Max (IGM) or its variants, which limits their problem-solving capabilities. To address this, we propose a dual self-awareness value decomposition framework, inspired by the notion of dual self-awareness in psychology, that entirely rejects the IGM premise. Each agent consists of an ego policy for action selection and an alter ego value function to solve the credit assignment problem. The value function factorization can ignore the IGM assumption by utilizing an explicit search procedure. On the basis of the above, we also suggest a novel anti-ego exploration mechanism to avoid the algorithm becoming stuck in a local optimum. As the first fully IGM-free value decomposition method, our proposed framework achieves desirable performance in various cooperative tasks.
Statistical and Computational Trade-off in Multi-Agent Multi-Armed Bandits
We study the problem of regret minimization in Multi-Agent Multi-Armed Bandits (MAMABs) where the rewards are defined through a factor graph. We derive an instance-specific regret lower bound and characterize the minimal expected number of times each global action should be explored. Unfortunately, this bound and the corresponding optimal exploration process are obtained by solving a combinatorial optimization problem with a set of variables and constraints exponentially growing with the number of agents. We approximate the regret lower bound problem via Mean Field techniques to reduce the number of variables and constraints. By tuning the latter, we explore the trade-off between achievable regret and complexity. We devise Efficient Sampling for MAMAB (ESM), an algorithm whose regret asymptotically matches the corresponding approximated lower bound. We assess the regret and computational complexity of ESM numerically, using both synthetic and real-world experiments in radio communications networks.
Hierarchical Multi-Agent Skill Discovery
Skill discovery has shown significant progress in unsupervised reinforcement learning. This approach enables the discovery of a wide range of skills without any extrinsic reward, which can be effectively combined to tackle complex tasks. However, such unsupervised skill learning has not been well applied to multi-agent reinforcement learning (MARL) due to two primary challenges. One is how to learn skills not only for the individual agents but also for the entire team, and the other is how to coordinate the skills of different agents to accomplish multi-agent tasks. To address these challenges, we present Hierarchical Multi-Agent Skill Discovery (HMASD), a two-level hierarchical algorithm for discovering both team and individual skills in MARL. The high-level policy employs a transformer structure to realize sequential skill assignment, while the low-level policy learns to discover valuable team and individual skills. We evaluate HMASD on sparse reward multi-agent benchmarks, and the results show that HMASD achieves significant performance improvements compared to strong MARL baselines.
Selectively Sharing Experiences Improves Multi-Agent Reinforcement Learning
We present a novel multi-agent RL approach, Selective Multi-Agent Prioritized Experience Relay, in which agents share with other agents a limited number of transitions they observe during training. The intuition behind this is that even a small number of relevant experiences from other agents could help each agent learn. Unlike many other multi-agent RL algorithms, this approach allows for largely decentralized training, requiring only a limited communication channel between agents. We show that our approach outperforms baseline no-sharing decentralized training and state-of-the art multi-agent RL algorithms. Further, sharing only a small number of highly relevant experiences outperforms sharing all experiences between agents, and the performance uplift from selective experience sharing is robust across a range of hyperparameters and DQN variants.
Randomized and Deterministic Maximin-share Approximations for Fractionally Subadditive Valuations
We consider the problem of guaranteeing maximin-share ($\MMS$) when allocating a set of indivisible items to a set of agents with fractionally subadditive ($\XOS$) valuations. For $\XOS$ valuations, it has been previously shown that for some instances no allocation can guarantee a fraction better than $1/2$ of maximin-share to all the agents. Also, a deterministic allocation exists that guarantees $0.219225$ of the maximin-share of each agent. Our results involve both deterministic and randomized allocations. On the deterministic side, we improve the best approximation guarantee for fractionally subadditive valuations to $3/13 = 0.230769$. We develop new ideas on allocating large items in our allocation algorithm which might be of independent interest. Furthermore, we investigate randomized algorithms and the Best-of-both-worlds fairness guarantees. We propose a randomized allocation that is $1/4$-$\MMS$ ex-ante and $1/8$-$\MMS$ ex-post for $\XOS$ valuations. Moreover, we prove an upper bound of $3/4$ on the ex-ante guarantee for this class of valuations.
Efficient Policy Adaptation with Contrastive Prompt Ensemble for Embodied Agents
For embodied reinforcement learning (RL) agents interacting with the environment, it is desirable to have rapid policy adaptation to unseen visual observations, but achieving zero-shot adaptation capability is considered as a challenging problem in the RL context. To address the problem, we present a novel contrastive prompt ensemble (ConPE) framework which utilizes a pretrained vision-language model and a set of visual prompts, thus enables efficient policy learning and adaptation upon a wide range of environmental and physical changes encountered by embodied agents. Specifically, we devise a guided-attention-based ensemble approach with multiple visual prompts on the vision-language model to construct robust state representations. Each prompt is contrastively learned in terms of an individual domain factors that significantly affects the agent's egocentric perception and observation. For a given task, the attention-based ensemble and policy are jointly learned so that the resulting state representations not only generalize to various domains but are also optimized for learning the task. Through experiments, we show that ConPE outperforms other state-of-the-art algorithms for several embodied agent tasks including navigation in AI2THOR, manipulation in Metaworld, and autonomous driving in CARLA, while also improving the sample efficiency of policy learning and adaptation.
Learning Multi-agent Behaviors from Distributed and Streaming Demonstrations
This paper considers the problem of inferring the behaviors of multiple interacting experts by estimating their reward functions and constraints where the distributed demonstrated trajectories are sequentially revealed to a group of learners. We formulate the problem as a distributed online bi-level optimization problem where the outer-level problem is to estimate the reward functions and the inner-level problem is to learn the constraints and corresponding policies. We propose a novel ``multi-agent behavior inference from distributed and streaming demonstrations (MA-BIRDS) algorithm that allows the learners to solve the outer-level and inner-level problems in a single loop through intermittent communications. We formally guarantee that the distributed learners achieve consensus on reward functions, constraints, and policies, the average local regret (over $N$ online iterations) decreases at the rate of $O(1/N^{1-\eta_1}+1/N^{1-\eta_2}+1/N)$, and the cumulative constraint violation increases sub-linearly at the rate of $O(N^{\eta_2}+1)$ where $\eta_1,\eta_2\in (1/2,1)$.
IMP-MARL: a Suite of Environments for Large-scale Infrastructure Management Planning via MARL
We introduce IMP-MARL, an open-source suite of multi-agent reinforcement learning (MARL) environments for large-scale Infrastructure Management Planning (IMP), offering a platform for benchmarking the scalability of cooperative MARL methods in real-world engineering applications.In IMP, a multi-component engineering system is subject to a risk of failure due to its components' damage condition.Specifically, each agent plans inspections and repairs for a specific system component, aiming to minimise maintenance costs while cooperating to minimise system failure risk.With IMP-MARL, we release several environments including one related to offshore wind structural systems, in an effort to meet today's needs to improve management strategies to support sustainable and reliable energy systems.Supported by IMP practical engineering environments featuring up to 100 agents, we conduct a benchmark campaign, where the scalability and performance of state-of-the-art cooperative MARL methods are compared against expert-based heuristic policies. The results reveal that centralised training with decentralised execution methods scale better with the number of agents than fully centralised or decentralised RL approaches, while also outperforming expert-based heuristic policies in most IMP environments.Based on our findings, we additionally outline remaining cooperation and scalability challenges that future MARL methods should still address.Through IMP-MARL, we encourage the implementation of new environments and the further development of MARL methods.