Agents
Sensor-based Planning and Control for Robotic Systems: Introducing Clarity and Perceivability
Agrawal, Devansh R, Panagou, Dimitra
We introduce an information measure, termed clarity, motivated by information entropy, and show that it has intuitive properties relevant to dynamic coverage control and informative path planning. Clarity defines the quality of the information we have about a variable of interest in an environment on a scale of [0, 1], and has useful properties for control and planning such as: (I) clarity lower bounds the expected estimation error of any estimator, and (II) given noisy measurements, clarity monotonically approaches a level q_infty < 1. We establish a connection between coverage controllers and information theory via clarity, suggesting a coverage model that is physically consistent with how information is acquired. Next, we define the notion of perceivability of an environment under a given robotic (or more generally, sensing and control) system, i.e., whether the system has sufficient sensing and actuation capabilities to gather desired information. We show that perceivability relates to the reachability of an augmented system, and derive the corresponding Hamilton-Jacobi-Bellman equations to determine perceivability. In simulations, we demonstrate how clarity is a useful concept for planning trajectories, how perceivability can be determined using reachability analysis, and how a Control Barrier Function (CBF) based controller can dramatically reduce the computational burden.
TraInterSim: Adaptive and Planning-Aware Hybrid-Driven Traffic Intersection Simulation
Lv, Pei, Pei, Xinming, Ren, Xinyu, Zhang, Yuzhen, Li, Chaochao, Xu, Mingliang
Traffic intersections are important scenes that can be seen almost everywhere in the traffic system. Currently, most simulation methods perform well at highways and urban traffic networks. In intersection scenarios, the challenge lies in the lack of clearly defined lanes, where agents with various motion plannings converge in the central area from different directions. Traditional model-based methods are difficult to drive agents to move realistically at intersections without enough predefined lanes, while data-driven methods often require a large amount of high-quality input data. Simultaneously, tedious parameter tuning is inevitable involved to obtain the desired simulation results. In this paper, we present a novel adaptive and planning-aware hybrid-driven method (TraInterSim) to simulate traffic intersection scenarios. Our hybrid-driven method combines an optimization-based data-driven scheme with a velocity continuity model. It guides the agent's movements using real-world data and can generate those behaviors not present in the input data. Our optimization method fully considers velocity continuity, desired speed, direction guidance, and planning-aware collision avoidance. Agents can perceive others' motion planning and relative distance to avoid possible collisions. To preserve the individual flexibility of different agents, the parameters in our method are automatically adjusted during the simulation. TraInterSim can generate realistic behaviors of heterogeneous agents in different traffic intersection scenarios in interactive rates. Through extensive experiments as well as user studies, we validate the effectiveness and rationality of the proposed simulation method.
Lattice Theory in Multi-Agent Systems
In this thesis, we argue that (order-) lattice-based multi-agent information systems constitute a broad class of networked multi-agent systems in which relational data is passed between nodes. Mathematically modeled as lattice-valued sheaves, we initiate a discrete Hodge theory with a Laplace operator, analogous to the graph Laplacian and the graph connection Laplacian, acting on assignments of data to the nodes of a Tarski sheaf. The Hodge-Tarski theorem (the main theorem) relates the fixed point theory of this operator, called the Tarski Laplacian in deference to the Tarski Fixed Point Theorem, to the global sections (consistent global states) of the sheaf. We present novel applications to signal processing and multi-agent semantics and supply a plethora of examples throughout.
Convex Optimization-based Policy Adaptation to Compensate for Distributional Shifts
Hashemi, Navid, Ruths, Justin, Deshmukh, Jyotirmoy V.
Many real-world systems often involve physical components or operating environments with highly nonlinear and uncertain dynamics. A number of different control algorithms can be used to design optimal controllers for such systems, assuming a reasonably high-fidelity model of the actual system. However, the assumptions made on the stochastic dynamics of the model when designing the optimal controller may no longer be valid when the system is deployed in the real-world. The problem addressed by this paper is the following: Suppose we obtain an optimal trajectory by solving a control problem in the training environment, how do we ensure that the real-world system trajectory tracks this optimal trajectory with minimal amount of error in a deployment environment. In other words, we want to learn how we can adapt an optimal trained policy to distribution shifts in the environment. Distribution shifts are problematic in safety-critical systems, where a trained policy may lead to unsafe outcomes during deployment. We show that this problem can be cast as a nonlinear optimization problem that could be solved using heuristic method such as particle swarm optimization (PSO). However, if we instead consider a convex relaxation of this problem, we can learn policies that track the optimal trajectory with much better error performance, and faster computation times. We demonstrate the efficacy of our approach on tracking an optimal path using a Dubin's car model, and collision avoidance using both a linear and nonlinear model for adaptive cruise control.
Reactive Task Allocation for Balanced Servicing of Multiple Task Queues
Dahlquist, Niklas, Saradagi, Akshit, Nikolakopoulos, George
In this article, we propose a reactive task allocation architecture for a multi-agent system for scenarios where the tasks arrive at random times and are grouped into multiple queues. Two stage tasks are considered where every task has a beginning, an intermediate and a final part, typical in pick-and-drop and inspect-and-report scenarios. A centralized auction-based task allocation system is proposed, where an auction system takes into consideration bids submitted by the agents for individual tasks, current length of the queues and the waiting times of the tasks in the queues to decide on a task allocation strategy. The costs associated with these considerations, along with the constraints of having unique mappings between tasks and agents and constraints on the maximum number of agents that can be assigned to a queue, results in a Linear Integer Program (LIP) that is solved using the SCIP solver. For the scenario where the queue lengths are penalized but not the waiting times, we demonstrate that the auction system allocates tasks in a manner that all the queue lengths become constant, which is termed balancing. For the scenarios where both the costs are considered, we qualitatively analyse the effect of the choice of the relative weights on the resulting task allocation and provide guidelines for the choice of the weights. We present simulation results that illustrate the balanced allocation of tasks and validate the analysis for the trade-off between the costs related to queue lengths and task waiting times.
Constructing and deconstructing bias: modeling privilege and mentorship in agent-based simulations
Smith, Andria L., Heuschkel, Simon, Keplinger, Ksenia, Wu, Charley M.
Bias exists in how we pick leaders, who we perceive as being influential, and who we interact with, not only in society, but in organizational contexts. Drawing from leadership emergence and social influence theories, we investigate potential interventions that support diverse leaders. Using agent-based simulations, we model a collective search process on a fitness landscape. Agents combine individual and social learning, and are represented as a feature vector blending relevant (e.g., individual learning characteristics) and irrelevant (e.g., race or gender) features. Agents use rational principles of learning to estimate feature weights on the basis of performance predictions, which are used to dynamically define social influence in their network. We show how biases arise based on historic privilege, but can be drastically reduced through the use of an intervention (e.g. mentorship). This work provides important insights into the cognitive mechanisms underlying bias construction and deconstruction, while pointing towards real-world interventions to be tested in future empirical work.
Planning for Attacker Entrapment in Adversarial Settings
Cates, Brittany, Kulkarni, Anagha, Sreedharan, Sarath
In this paper, we propose a planning framework to generate a defense strategy against an attacker who is working in an environment where a defender can operate without the attacker's knowledge. The objective of the defender is to covertly guide the attacker to a trap state from which the attacker cannot achieve their goal. Further, the defender is constrained to achieve its goal within K number of steps, where K is calculated as a pessimistic lower bound within which the attacker is unlikely to suspect a threat in the environment. Such a defense strategy is highly useful in real world systems like honeypots or honeynets, where an unsuspecting attacker interacts with a simulated production system while assuming it is the actual production system. Typically, the interaction between an attacker and a defender is captured using game theoretic frameworks. Our problem formulation allows us to capture it as a much simpler infinite horizon discounted MDP, in which the optimal policy for the MDP gives the defender's strategy against the actions of the attacker. Through empirical evaluation, we show the merits of our problem formulation.
Risk-Aware Distributed Multi-Agent Reinforcement Learning
Maruf, Abdullah Al, Niu, Luyao, Ramasubramanian, Bhaskar, Clark, Andrew, Poovendran, Radha
Autonomous cyber and cyber-physical systems need to perform decision-making, learning, and control in unknown environments. Such decision-making can be sensitive to multiple factors, including modeling errors, changes in costs, and impacts of events in the tails of probability distributions. Although multi-agent reinforcement learning (MARL) provides a framework for learning behaviors through repeated interactions with the environment by minimizing an average cost, it will not be adequate to overcome the above challenges. In this paper, we develop a distributed MARL approach to solve decision-making problems in unknown environments by learning risk-aware actions. We use the conditional value-at-risk (CVaR) to characterize the cost function that is being minimized, and define a Bellman operator to characterize the value function associated to a given state-action pair. We prove that this operator satisfies a contraction property, and that it converges to the optimal value function. We then propose a distributed MARL algorithm called the CVaR QD-Learning algorithm, and establish that value functions of individual agents reaches consensus. We identify several challenges that arise in the implementation of the CVaR QD-Learning algorithm, and present solutions to overcome these. We evaluate the CVaR QD-Learning algorithm through simulations, and demonstrate the effect of a risk parameter on value functions at consensus.
GUTS: Generalized Uncertainty-Aware Thompson Sampling for Multi-Agent Active Search
Bakshi, Nikhil Angad, Gupta, Tejus, Ghods, Ramina, Schneider, Jeff
Robotic solutions for quick disaster response are essential to ensure minimal loss of life, especially when the search area is too dangerous or too vast for human rescuers. We model this problem as an asynchronous multi-agent active-search task where each robot aims to efficiently seek objects of interest (OOIs) in an unknown environment. This formulation addresses the requirement that search missions should focus on quick recovery of OOIs rather than full coverage of the search region. Previous approaches fail to accurately model sensing uncertainty, account for occlusions due to foliage or terrain, or consider the requirement for heterogeneous search teams and robustness to hardware and communication failures. We present the Generalized Uncertainty-aware Thompson Sampling (GUTS) algorithm, which addresses these issues and is suitable for deployment on heterogeneous multi-robot systems for active search in large unstructured environments. We show through simulation experiments that GUTS consistently outperforms existing methods such as parallelized Thompson Sampling and exhaustive search, recovering all OOIs in 80% of all runs. In contrast, existing approaches recover all OOIs in less than 40% of all runs. We conduct field tests using our multi-robot system in an unstructured environment with a search area of approximately 75,000 sq. m. Our system demonstrates robustness to various failure modes, achieving full recovery of OOIs (where feasible) in every field run, and significantly outperforming our baseline.
Dynamic Adversarial Resource Allocation: the dDAB Game
Shishika, Daigo, Guan, Yue, Marden, Jason R., Dorothy, Michael, Tsiotras, Panagiotis, Kumar, Vijay
This work proposes a dynamic and adversarial resource allocation problem in a graph environment, which is referred to as the dynamic Defender-Attacker Blotto (dDAB) game. A team of defender robots is tasked to ensure numerical advantage at every node in the graph against a team of attacker robots. The engagement is formulated as a discrete-time dynamic game, where the two teams reallocate their robots in sequence and each robot can move at most one hop at each time step. The game terminates with the attacker's victory if any node has more attacker robots than defender robots. Our goal is to identify the necessary and sufficient number of defender robots to guarantee defense. Through a reachability analysis, we first solve the problem for the case where the attacker team stays as a single group. The results are then generalized to the case where the attacker team can freely split and merge into subteams. Crucially, our analysis indicates that there is no incentive for the attacker team to split, which significantly reduces the search space for the attacker's winning strategies and also enables us to design defender counter-strategies using superposition. We also present an efficient numerical algorithm to identify the necessary and sufficient number of defender robots to defend a given graph. Finally, we present illustrative examples to verify the efficacy of the proposed framework.