Agents
Scaling Pareto-Efficient Decision Making Via Offline Multi-Objective RL
Zhu, Baiting, Dang, Meihua, Grover, Aditya
The goal of multi-objective reinforcement learning (MORL) is to learn policies that simultaneously optimize multiple competing objectives. In practice, an agent's preferences over the objectives may not be known apriori, and hence, we require policies that can generalize to arbitrary preferences at test time. In this work, we propose a new data-driven setup for offline MORL, where we wish to learn a preference-agnostic policy agent using only a finite dataset of offline demonstrations of other agents and their preferences. The key contributions of this work are two-fold. First, we introduce D4MORL, (D)datasets for MORL that are specifically designed for offline settings. It contains 1.8 million annotated demonstrations obtained by rolling out reference policies that optimize for randomly sampled preferences on 6 MuJoCo environments with 2-3 objectives each. Second, we propose Pareto-Efficient Decision Agents (PEDA), a family of offline MORL algorithms that builds and extends return-conditioned offline methods including Decision Transformers (Chen et al., 2021) and RvS (Emmons et al., 2021) via a novel preference-and-return conditioned policy. Empirically, we show that PEDA closely approximates the behavioral policy on the D4MORL benchmark and provides an excellent approximation of the Pareto-front with appropriate conditioning, as measured by the hypervolume and sparsity metrics. We are interested in learning agents for multi-objective reinforcement learning (MORL) that optimize for one or more competing objectives. This setting is commonly observed in many real-world scenarios.
ICQ: A Quantization Scheme for Best-Arm Identification Over Bit-Constrained Channels
Faizal, Fathima Zarin, Girish, Adway, Hanawal, Manjesh Kumar, Karamchandani, Nikhil
We study the problem of best-arm identification in a distributed variant of the multi-armed bandit setting, with a central learner and multiple agents. Each agent is associated with an arm of the bandit, generating stochastic rewards following an unknown distribution. Further, each agent can communicate the observed rewards with the learner over a bit-constrained channel. We propose a novel quantization scheme called Inflating Confidence for Quantization (ICQ) that can be applied to existing confidence-bound based learning algorithms such as Successive Elimination. We analyze the performance of ICQ applied to Successive Elimination and show that the overall algorithm, named ICQ-SE, has the order-optimal sample complexity as that of the (unquantized) SE algorithm. Moreover, it requires only an exponentially sparse frequency of communication between the learner and the agents, thus requiring considerably fewer bits than existing quantization schemes to successfully identify the best arm. We validate the performance improvement offered by ICQ with other quantization methods through numerical experiments.
Model-free Motion Planning of Autonomous Agents for Complex Tasks in Partially Observable Environments
Li, Junchao, Cai, Mingyu, Kan, Zhen, Xiao, Shaoping
Motion planning of autonomous agents in partially known environments with incomplete information is a challenging problem, particularly for complex tasks. This paper proposes a model-free reinforcement learning approach to address this problem. We formulate motion planning as a probabilistic-labeled partially observable Markov decision process (PL-POMDP) problem and use linear temporal logic (LTL) to express the complex task. The LTL formula is then converted to a limit-deterministic generalized B\"uchi automaton (LDGBA). The problem is redefined as finding an optimal policy on the product of PL-POMDP with LDGBA based on model-checking techniques to satisfy the complex task. We implement deep Q learning with long short-term memory (LSTM) to process the observation history and task recognition. Our contributions include the proposed method, the utilization of LTL and LDGBA, and the LSTM-enhanced deep Q learning. We demonstrate the applicability of the proposed method by conducting simulations in various environments, including grid worlds, a virtual office, and a multi-agent warehouse. The simulation results demonstrate that our proposed method effectively addresses environment, action, and observation uncertainties. This indicates its potential for real-world applications, including the control of unmanned aerial vehicles (UAVs).
TIDEE: An embodied agent that tidies up novel rooms using commonsense priors
Example of embodied commonsense reasoning. A robot proactively identifies a remote on the floor and knows it is out of place without instruction. Then, the robot figures out where to place it in the scene and manipulates it there. For robots to operate effectively in the world, they should be more than explicit step-by-step instruction followers. Robots should take actions in situations when there is a clear violation of the normal circumstances and be able to infer relevant context from partial instruction.
Stubborn: An Environment for Evaluating Stubbornness between Agents with Aligned Incentives
Rachum, Ram, Nakar, Yonatan, Mirsky, Reuth
Recent research in multi-agent reinforcement learning (MARL) has shown success in learning social behavior and cooperation. Social dilemmas between agents in mixed-sum settings have been studied extensively, but there is little research into social dilemmas in fullycooperative settings, where agents have no prospect of gaining reward at another agent's expense. While fully-aligned interests are conducive to cooperation between agents, they do not guarantee it. We propose a measure of "stubbornness" between agents that aims to capture the human social behavior from which it takes its name: a disagreement that is gradually escalating and potentially disastrous. We would like to promote research into the tendency of agents to be stubborn, the reactions of counterpart agents, and the resulting social dynamics. In this paper we present Stubborn, an environment for evaluating stubbornness between agents with fully-aligned incentives. In our preliminary results, the agents learn to use their partner's stubbornness as a signal for improving the choices that they make in the environment.
Learning to Seek: Multi-Agent Online Source Seeking Against Non-Stochastic Disturbances
Du, Bin, Qian, Kun, Claudel, Christian, Sun, Dengfeng
This paper proposes to leverage the emerging~learning techniques and devise a multi-agent online source {seeking} algorithm under unknown environment. Of particular significance in our problem setups are: i) the underlying environment is not only unknown, but dynamically changing and also perturbed by two types of non-stochastic disturbances; and ii) a group of agents is deployed and expected to cooperatively seek as many sources as possible. Correspondingly, a new technique of discounted Kalman filter is developed to tackle with the non-stochastic disturbances, and a notion of confidence bound in polytope nature is utilized~to aid the computation-efficient cooperation among~multiple agents. With standard assumptions on the unknown environment as well as the disturbances, our algorithm is shown to achieve sub-linear regrets under the two~types of non-stochastic disturbances; both results are comparable to the state-of-the-art. Numerical examples on a real-world pollution monitoring application are provided to demonstrate the effectiveness of our algorithm.
Occlusion-Aware Crowd Navigation Using People as Sensors
Mun, Ye-Ji, Itkina, Masha, Liu, Shuijing, Driggs-Campbell, Katherine
Autonomous navigation in crowded spaces poses a challenge for mobile robots due to the highly dynamic, partially observable environment. Occlusions are highly prevalent in such settings due to a limited sensor field of view and obstructing human agents. Previous work has shown that observed interactive behaviors of human agents can be used to estimate potential obstacles despite occlusions. We propose integrating such social inference techniques into the planning pipeline. We use a variational autoencoder with a specially designed loss function to learn representations that are meaningful for occlusion inference. This work adopts a deep reinforcement learning approach to incorporate the learned representation for occlusion-aware planning. In simulation, our occlusion-aware policy achieves comparable collision avoidance performance to fully observable navigation by estimating agents in occluded spaces. We demonstrate successful policy transfer from simulation to the real-world Turtlebot 2i. To the best of our knowledge, this work is the first to use social occlusion inference for crowd navigation.
A Federated Reinforcement Learning Framework for Link Activation in Multi-link Wi-Fi Networks
Next-generation Wi-Fi networks are looking forward to introducing new features like multi-link operation (MLO) to both achieve higher throughput and lower latency. However, given the limited number of available channels, the use of multiple links by a group of contending Basic Service Sets (BSSs) can result in higher interference and channel contention, thus potentially leading to lower performance and reliability. In such a situation, it could be better for all contending BSSs to use less links if that contributes to reduce channel access contention. Recently, reinforcement learning (RL) has proven its potential for optimizing resource allocation in wireless networks. However, the independent operation of each wireless network makes difficult -- if not almost impossible -- for each individual network to learn a good configuration. To solve this issue, in this paper, we propose the use of a Federated Reinforcement Learning (FRL) framework, i.e., a collaborative machine learning approach to train models across multiple distributed agents without exchanging data, to collaboratively learn the the best MLO-Link Allocation (LA) strategy by a group of neighboring BSSs. The simulation results show that the FRL-based decentralized MLO-LA strategy achieves a better throughput fairness, and so a higher reliability -- because it allows the different BSSs to find a link allocation strategy which maximizes the minimum achieved data rate -- compared to fixed, random and RL-based MLO-LA schemes.
PAO: A general particle swarm algorithm with exact dynamics and closed-form transition densities
Champneys, Max D., Rogers, Timothy J.
A great deal of research has been conducted in the consideration of meta-heuristic optimisation methods that are able to find global optima in settings that gradient based optimisers have traditionally struggled. Of these, so-called particle swarm optimisation (PSO) approaches have proven to be highly effective in a number of application areas. Given the maturity of the PSO field, it is likely that novel variants of the PSO algorithm stand to offer only marginal gains in terms of performance -- there is, after all, no free lunch. Instead of only chasing performance on suites of benchmark optimisation functions, it is argued herein that research effort is better placed in the pursuit of algorithms that also have other useful properties. In this work, a highly-general, interpretable variant of the PSO algorithm -- particle attractor algorithm (PAO) -- is proposed. Furthermore, the algorithm is designed such that the transition densities (describing the motions of the particles from one generation to the next) can be computed exactly in closed form for each step. Access to closed-form transition densities has important ramifications for the closely-related field of Sequential Monte Carlo (SMC). In order to demonstrate that the useful properties do not come at the cost of performance, PAO is compared to several other state-of-the art heuristic optimisation algorithms in a benchmark comparison study.
From Explicit Communication to Tacit Cooperation:A Novel Paradigm for Cooperative MARL
Li, Dapeng, Xu, Zhiwei, Zhang, Bin, Fan, Guoliang
Centralized training with decentralized execution (CTDE) is a widely-used learning paradigm that has achieved significant success in complex tasks. However, partial observability issues and the absence of effectively shared signals between agents often limit its effectiveness in fostering cooperation. While communication can address this challenge, it simultaneously reduces the algorithm's practicality. Drawing inspiration from human team cooperative learning, we propose a novel paradigm that facilitates a gradual shift from explicit communication to tacit cooperation. In the initial training stage, we promote cooperation by sharing relevant information among agents and concurrently reconstructing this information using each agent's local trajectory. We then combine the explicitly communicated information with the reconstructed information to obtain mixed information. Throughout the training process, we progressively reduce the proportion of explicitly communicated information, facilitating a seamless transition to fully decentralized execution without communication. Experimental results in various scenarios demonstrate that the performance of our method without communication can approaches or even surpasses that of QMIX and communication-based methods.