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Architectures for Building Agentic AI

arXiv.org Artificial Intelligence

This chapter argues that the reliability of agentic and generative AI is chiefly an architectural property. We define agentic systems as goal-directed, tool-using decision makers operating in closed loops, and show how reliability emerges from principled componentisation (goal manager, planner, tool-router, executor, memory, verifiers, safety monitor, telemetry), disciplined interfaces (schema-constrained, validated, least-privilege tool calls), and explicit control and assurance loops. Building on classical foundations, we propose a practical taxonomy-tool-using agents, memory-augmented agents, planning and self-improvement agents, multi-agent systems, and embodied or web agents - and analyse how each pattern reshapes the reliability envelope and failure modes. We distil design guidance on typed schemas, idempotency, permissioning, transactional semantics, memory provenance and hygiene, runtime governance (budgets, termination conditions), and simulate-before-actuate safeguards.


GAIR: GUI Automation via Information-Joint Reasoning and Group Reflection

arXiv.org Artificial Intelligence

Building AI systems for GUI automation task has attracted remarkable research efforts, where MLLMs are leveraged for processing user requirements and give operations. However, GUI automation includes a wide range of tasks, from document processing to online shopping, from CAD to video editing. Diversity between particular tasks requires MLLMs for GUI automation to have heterogeneous capabilities and master multidimensional expertise, raising problems on constructing such a model. To address such challenge, we propose GAIR: GUI Automation via Information-Joint Reasoning and Group Reflection, a novel MLLM-based GUI automation agent framework designed for integrating knowledge and combining capabilities from heterogeneous models to build GUI automation agent systems with higher performance. Since different GUI-specific MLLMs are trained on different dataset and thus have different strengths, GAIR introduced a general-purpose MLLM for jointly processing the information from multiple GUI-specific models, further enhancing performance of the agent framework. The general-purpose MLLM also serves as decision maker, trying to execute a reasonable operation based on previously gathered information. When the general-purpose model thinks that there isn't sufficient information for a reasonable decision, GAIR would transit into group reflection status, where the general-purpose model would provide GUI-specific models with different instructions and hints based on their strengths and weaknesses, driving them to gather information with more significance and accuracy that can support deeper reasoning and decision. We evaluated the effectiveness and reliability of GAIR through extensive experiments on GUI benchmarks.


WOLF: Werewolf-based Observations for LLM Deception and Falsehoods

arXiv.org Artificial Intelligence

Deception is a fundamental challenge for multi-agent reasoning: effective systems must strategically conceal information while detecting misleading behavior in others. Yet most evaluations reduce deception to static classification, ignoring the interactive, adversarial, and longitudinal nature of real deceptive dynamics. Large language models (LLMs) can deceive convincingly but remain weak at detecting deception in peers. We present WOLF, a multi-agent social deduction benchmark based on Werewolf that enables separable measurement of deception production and detection. WOLF embeds role-grounded agents (Villager, Werewolf, Seer, Doctor) in a programmable LangGraph state machine with strict night-day cycles, debate turns, and majority voting. Every statement is a distinct analysis unit, with self-assessed honesty from speakers and peer-rated deceptiveness from others. Deception is categorized via a standardized taxonomy (omission, distortion, fabrication, misdirection), while suspicion scores are longitudinally smoothed to capture both immediate judgments and evolving trust dynamics. Structured logs preserve prompts, outputs, and state transitions for full reproducibility. Across 7,320 statements and 100 runs, Werewolves produce deceptive statements in 31% of turns, while peer detection achieves 71-73% precision with ~52% overall accuracy. Precision is higher for identifying Werewolves, though false positives occur against Villagers. Suspicion toward Werewolves rises from ~52% to over 60% across rounds, while suspicion toward Villagers and the Doctor stabilizes near 44-46%. This divergence shows that extended interaction improves recall against liars without compounding errors against truthful roles. WOLF moves deception evaluation beyond static datasets, offering a dynamic, controlled testbed for measuring deceptive and detective capacity in adversarial multi-agent interaction.


Evolving Excellence: Automated Optimization of LLM-based Agents

arXiv.org Artificial Intelligence

Agentic AI systems built on large language models (LLMs) offer significant potential for automating complex workflows, from software development to customer support. However, LLM agents often underperform due to suboptimal configurations; poorly tuned prompts, tool descriptions, and parameters that typically require weeks of manual refinement. Existing optimization methods either are too complex for general use or treat components in isolation, missing critical interdependencies. We present ARTEMIS, a no-code evolutionary optimization platform that jointly optimizes agent configurations through semantically-aware genetic operators. Given only a benchmark script and natural language goals, ARTEMIS automatically discovers configurable components, extracts performance signals from execution logs, and evolves configurations without requiring architectural modifications. We evaluate ARTEMIS on four representative agent systems: the \emph{ALE Agent} for competitive programming on AtCoder Heuristic Contest, achieving a \textbf{$13.6\%$ improvement} in acceptance rate; the \emph{Mini-SWE Agent} for code optimization on SWE-Perf, with a statistically significant \textbf{10.1\% performance gain}; and the \emph{CrewAI Agent} for cost and mathematical reasoning on Math Odyssey, achieving a statistically significant \textbf{$36.9\%$ reduction} in the number of tokens required for evaluation. We also evaluate the \emph{MathTales-Teacher Agent} powered by a smaller open-source model (Qwen2.5-7B) on GSM8K primary-level mathematics problems, achieving a \textbf{22\% accuracy improvement} and demonstrating that ARTEMIS can optimize agents based on both commercial and local models.


Mental Models of Autonomy and Sentience Shape Reactions to AI

arXiv.org Artificial Intelligence

Narratives about artificial intelligence (AI) entangle autonomy, the capacity to self-govern, with sentience, the capacity to sense and feel. AI agents that perform tasks autonomously and companions that recognize and express emotions may activate mental models of autonomy and sentience, respectively, provoking distinct reactions. To examine this possibility, we conducted three pilot studies (N = 374) and four preregistered vignette experiments describing an AI as autonomous, sentient, both, or neither (N = 2,702). Activating a mental model of sentience increased general mind perception (cognition and emotion) and moral consideration more than autonomy, but autonomy increased perceived threat more than sentience. Sentience also increased perceived autonomy more than vice versa. Based on a within-paper meta-analysis, sentience changed reactions more than autonomy on average. By disentangling different mental models of AI, we can study human-AI interaction with more precision to better navigate the detailed design of anthropomorphized AI and prompting interfaces.


Learning When to Ask: Simulation-Trained Humanoids for Mental-Health Diagnosis

arXiv.org Artificial Intelligence

Testing humanoid robots with users is slow, causes wear, and limits iteration and diversity. Yet screening agents must master conversational timing, prosody, backchannels, and what to attend to in faces and speech for Depression and PTSD. Most simulators omit policy learning with nonverbal dynamics; many controllers chase task accuracy while underweighting trust, pacing, and rapport. We virtualise the humanoid as a conversational agent to train without hardware burden. Our agent-centred, simulation-first pipeline turns interview data into 276 Unreal Engine MetaHuman patients with synchronised speech, gaze/face, and head-torso poses, plus PHQ-8 and PCL-C flows. A perception-fusion-policy loop decides what and when to speak, when to backchannel, and how to avoid interruptions, under a safety shield. Training uses counterfactual replay (bounded nonverbal perturbations) and an uncertainty-aware turn manager that probes to reduce diagnostic ambiguity. Results are simulation-only; the humanoid is the transfer target. In comparing three controllers, a custom TD3 (Twin Delayed DDPG) outperformed PPO and CEM, achieving near-ceiling coverage with steadier pace at comparable rewards. Decision-quality analyses show negligible turn overlap, aligned cut timing, fewer clarification prompts, and shorter waits. Performance stays stable under modality dropout and a renderer swap, and rankings hold on a held-out patient split. Contributions: (1) an agent-centred simulator that turns interviews into 276 interactive patients with bounded nonverbal counterfactuals; (2) a safe learning loop that treats timing and rapport as first-class control variables; (3) a comparative study (TD3 vs PPO/CEM) with clear gains in completeness and social timing; and (4) ablations and robustness analyses explaining the gains and enabling clinician-supervised humanoid pilots.


Agentic AI as Undercover Teammates: Argumentative Knowledge Construction in Hybrid Human-AI Collaborative Learning

arXiv.org Artificial Intelligence

Generative artificial intelligence (AI) agents are increasingly embedded in collaborative learning environments, yet their impact on the processes of argumentative knowledge construction remains insufficiently understood. Emerging conceptualisations of agentic AI and artificial agency suggest that such systems possess bounded autonomy, interactivity, and adaptability, allowing them to engage as epistemic participants rather than mere instructional tools. Building on this theoretical foundation, the present study investigates how agentic AI, designed as undercover teammates with either supportive or contrarian personas, shapes the epistemic and social dynamics of collaborative reasoning. Drawing on Weinberger and Fischer's (2006) four-dimensional framework, participation, epistemic reasoning, argument structure, and social modes of co-construction, we analysed synchronous discourse data from 212 human and 64 AI participants (92 triads) engaged in an analytical problem-solving task. Mixed-effects and epistemic network analyses revealed that AI teammates maintained balanced participation but substantially reorganised epistemic and social processes: supportive personas promoted conceptual integration and consensus-oriented reasoning, whereas contrarian personas provoked critical elaboration and conflict-driven negotiation. Epistemic adequacy, rather than participation volume, predicted individual learning gains, indicating that agentic AI's educational value lies in enhancing the quality and coordination of reasoning rather than amplifying discourse quantity. These findings extend CSCL theory by conceptualising agentic AI as epistemic and social participants, bounded yet adaptive collaborators that redistribute cognitive and argumentative labour in hybrid human-AI learning environments.


The Adoption and Usage of AI Agents: Early Evidence from Perplexity

arXiv.org Artificial Intelligence

This paper presents the first large-scale field study of the adoption, usage intensity, and use cases of general-purpose AI agents operating in open-world web environments. Our analysis centers on Comet, an AI-powered browser developed by Perplexity, and its integrated agent, Comet Assistant. Drawing on hundreds of millions of anonymized user interactions, we address three fundamental questions: Who is using AI agents? How intensively are they using them? And what are they using them for? Our findings reveal substantial heterogeneity in adoption and usage across user segments. Earlier adopters, users in countries with higher GDP per capita and educational attainment, and individuals working in digital or knowledge-intensive sectors -- such as digital technology, academia, finance, marketing, and entrepreneurship -- are more likely to adopt or actively use the agent. To systematically characterize the substance of agent usage, we introduce a hierarchical agentic taxonomy that organizes use cases across three levels: topic, subtopic, and task. The two largest topics, Productivity & Workflow and Learning & Research, account for 57% of all agentic queries, while the two largest subtopics, Courses and Shopping for Goods, make up 22%. The top 10 out of 90 tasks represent 55% of queries. Personal use constitutes 55% of queries, while professional and educational contexts comprise 30% and 16%, respectively. In the short term, use cases exhibit strong stickiness, but over time users tend to shift toward more cognitively oriented topics. The diffusion of increasingly capable AI agents carries important implications for researchers, businesses, policymakers, and educators, inviting new lines of inquiry into this rapidly emerging class of AI capabilities.


Toward Efficient and Robust Behavior Models for Multi-Agent Driving Simulation

arXiv.org Artificial Intelligence

Scalable multi-agent driving simulation requires behavior models that are both realistic and computationally efficient. We address this by optimizing the behavior model that controls individual traffic participants. To improve efficiency, we adopt an instance-centric scene representation, where each traffic participant and map element is modeled in its own local coordinate frame. This design enables efficient, viewpoint-invariant scene encoding and allows static map tokens to be reused across simulation steps. To model interactions, we employ a query-centric symmetric context encoder with relative positional encodings between local frames. We use Adversarial Inverse Reinforcement Learning to learn the behavior model and propose an adaptive reward transformation that automatically balances robustness and realism during training. Experiments demonstrate that our approach scales efficiently with the number of tokens, significantly reducing training and inference times, while outperforming several agent-centric baselines in terms of positional accuracy and robustness.


Distributed scalable coupled policy algorithm for networked multi-agent reinforcement learning

arXiv.org Artificial Intelligence

This paper studies networked multi-agent reinforcement learning (NMARL) with interdependent rewards and coupled policies. In this setting, each agent's reward depends on its own state-action pair as well as those of its direct neighbors, and each agent's policy is parameterized by its local parameters together with those of its $κ_{p}$-hop neighbors, with $κ_{p}\geq 1$ denoting the coupled radius. The objective of the agents is to collaboratively optimize their policies to maximize the discounted average cumulative reward. To address the challenge of interdependent policies in collaborative optimization, we introduce a novel concept termed the neighbors' averaged $Q$-function and derive a new expression for the coupled policy gradient. Based on these theoretical foundations, we develop a distributed scalable coupled policy (DSCP) algorithm, where each agent relies only on the state-action pairs of its $κ_{p}$-hop neighbors and the rewards of its $(κ_{p}+1)$-hop neighbors. Specially, in the DSCP algorithm, we employ a geometric 2-horizon sampling method that does not require storing a full $Q$-table to obtain an unbiased estimate of the coupled policy gradient. Moreover, each agent interacts exclusively with its direct neighbors to obtain accurate policy parameters, while maintaining local estimates of other agents' parameters to execute its local policy and collect samples for optimization. These estimates and policy parameters are updated via a push-sum protocol, enabling distributed coordination of policy updates across the network. We prove that the joint policy produced by the proposed algorithm converges to a first-order stationary point of the objective function. Finally, the effectiveness of DSCP algorithm is demonstrated through simulations in a robot path planning environment, showing clear improvement over state-of-the-art methods.