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Deliberation and Voting in Approval-Based Multi-Winner Elections

arXiv.org Artificial Intelligence

Citizen-focused democratic processes where participants deliberate on alternatives and then vote to make the final decision are increasingly popular today. While the computational social choice literature has extensively investigated voting rules, there is limited work that explicitly looks at the interplay of the deliberative process and voting. In this paper, we build a deliberation model using established models from the opinion-dynamics literature and study the effect of different deliberation mechanisms on voting outcomes achieved when using well-studied voting rules. Our results show that deliberation generally improves welfare and representation guarantees, but the results are sensitive to how the deliberation process is organized. We also show, experimentally, that simple voting rules, such as approval voting, perform as well as more sophisticated rules such as proportional approval voting or method of equal shares if deliberation is properly supported. This has ramifications on the practical use of such voting rules in citizen-focused democratic processes.


A Unified Analysis of Nonstochastic Delayed Feedback for Combinatorial Semi-Bandits, Linear Bandits, and MDPs

arXiv.org Artificial Intelligence

We derive a new analysis of Follow The Regularized Leader (FTRL) for online learning with delayed bandit feedback. By separating the cost of delayed feedback from that of bandit feedback, our analysis allows us to obtain new results in three important settings. On the one hand, we derive the first optimal (up to logarithmic factors) regret bounds for combinatorial semi-bandits with delay and adversarial Markov decision processes with delay (and known transition functions). On the other hand, we use our analysis to derive an efficient algorithm for linear bandits with delay achieving near-optimal regret bounds. Our novel regret decomposition shows that FTRL remains stable across multiple rounds under mild assumptions on the Hessian of the regularizer.


Enhancing Cyber-Resilience in Self-Healing Cyber-Physical Systems with Implicit Guarantees

arXiv.org Artificial Intelligence

Self-Healing Cyber-Physical Systems (SH-CPS) effectively recover from system perceived failures without human intervention. They ensure a level of resilience and tolerance to unforeseen situations that arise from intrinsic system and component degradation, errors, or malicious attacks. Implicit redundancy can be exploited in SH-CPS to structurally adapt without the need to explicitly duplicate components. However, implicitly redundant components do not guarantee the same level of dependability as the primary component used to provide for a given function. Additional processes are needed to restore critical system functionalities as desired. This work introduces implicit guarantees to ensure the dependability of implicitly redundant components and processes. Implicit guarantees can be obtained through inheritance and decomposition. Therefore, a level of dependability can be guaranteed in SH-CPS after adaptation and recovery while complying with requirements. We demonstrate compliance with the requirement guarantees while ensuring resilience in SH-CPS.


Satellite Navigation and Coordination with Limited Information Sharing

arXiv.org Artificial Intelligence

We explore space traffic management as an application of collision-free navigation in multi-agent systems where vehicles have limited observation and communication ranges. We investigate the effectiveness of transferring a collision avoidance multi-agent reinforcement (MARL) model trained on a ground environment to a space one. We demonstrate that the transfer learning model outperforms a model that is trained directly on the space environment. Furthermore, we find that our approach works well even when we consider the perturbations to satellite dynamics caused by the Earth's oblateness. Finally, we show how our methods can be used to evaluate the benefits of information-sharing between satellite operators in order to improve coordination.


Integrating Diverse Knowledge Sources for Online One-shot Learning of Novel Tasks

arXiv.org Artificial Intelligence

Autonomous agents are able to draw on a wide variety of potential sources of task knowledge; however current approaches invariably focus on only one or two. Here we investigate the challenges and impact of exploiting diverse knowledge sources to learn online, in one-shot, new tasks for a simulated office mobile robot. The resulting agent, developed in the Soar cognitive architecture, uses the following sources of domain and task knowledge: interaction with the environment, task execution and search knowledge, human natural language instruction, and responses retrieved from a large language model (GPT-3). We explore the distinct contributions of these knowledge sources and evaluate the performance of different combinations in terms of learning correct task knowledge and human workload. Results show that an agent's online integration of diverse knowledge sources improves one-shot task learning overall, reducing human feedback needed for rapid and reliable task learning.


More Like Real World Game Challenge for Partially Observable Multi-Agent Cooperation

arXiv.org Artificial Intelligence

Some standardized environments have been designed for partially observable multi-agent cooperation, but we find most current environments are synchronous, whereas real-world agents often have their own action spaces leading to asynchrony. Furthermore, fixed agents number limits the scalability of action space, whereas in reality agents number can change resulting in a flexible action space. In addition, current environments are balanced, which is not always the case in the real world where there may be an ability gap between different parties leading to asymmetry. Finally, current environments tend to have less stochasticity with simple state transitions, whereas real-world environments can be highly stochastic and result in extremely risky. To address this gap, we propose WarGame Challenge (WGC) inspired by the Wargame. WGC is a lightweight, flexible, and easy-to-use environment with a clear framework that can be easily configured by users. Along with the benchmark, we provide MARL baseline algorithms such as QMIX and a toolkit to help algorithms complete performance tests on WGC. Finally, we present baseline experiment results, which demonstrate the challenges of WGC. We think WGC enrichs the partially observable multi-agent cooperation domain and introduces more challenges that better reflect the real-world characteristics. Code is release in http://turingai.ia.ac.cn/data\_center/show/10.


Multi-Agent Reinforcement Learning with Reward Delays

arXiv.org Artificial Intelligence

This paper considers multi-agent reinforcement learning (MARL) where the rewards are received after delays and the delay time varies across agents and across time steps. Based on the V-learning framework, this paper proposes MARL algorithms that efficiently deal with reward delays. When the delays are finite, our algorithm reaches a coarse correlated equilibrium (CCE) with rate $\tilde{\mathcal{O}}(\frac{H^3\sqrt{S\mathcal{T}_K}}{K}+\frac{H^3\sqrt{SA}}{\sqrt{K}})$ where $K$ is the number of episodes, $H$ is the planning horizon, $S$ is the size of the state space, $A$ is the size of the largest action space, and $\mathcal{T}_K$ is the measure of total delay formally defined in the paper. Moreover, our algorithm is extended to cases with infinite delays through a reward skipping scheme. It achieves convergence rate similar to the finite delay case.


Measuring a Priori Voting Power -- Taking Delegations Seriously

arXiv.org Artificial Intelligence

We introduce new power indices to measure the a priori voting power of voters in liquid democracy elections where an underlying network restricts delegations. We argue that our power indices are natural extensions of the standard Penrose-Banzhaf index in simple voting games. We show that computing the criticality of a voter is #P-hard even when voting weights are polynomially-bounded in the size of the instance. However, for specific settings, such as when the underlying network is a bipartite or complete graph, recursive formulas can compute these indices for weighted voting games in pseudo-polynomial time. We highlight their theoretical properties and provide numerical results to illustrate how restricting the possible delegations can alter voters' voting power.


Task-Oriented Communication Design at Scale

arXiv.org Artificial Intelligence

With countless promising applications in various domains such as IoT and industry 4.0, task-oriented communication design (TOCD) is getting accelerated attention from the research community. This paper presents a novel approach for designing scalable task-oriented quantization and communications in cooperative multi-agent systems (MAS). The proposed approach utilizes the TOCD framework and the value of information (VoI) concept to enable efficient communication of quantized observations among agents while maximizing the average return performance of the MAS, a parameter that quantifies the MAS's task effectiveness. The computational complexity of learning the VoI, however, grows exponentially with the number of agents. Thus, we propose a three-step framework: i) learning the VoI (using reinforcement learning (RL)) for a two-agent system, ii) designing the quantization policy for an $N$-agent MAS using the learned VoI for a range of bit-budgets and, (iii) learning the agents' control policies using RL while following the designed quantization policies in the earlier step. We observe that one can reduce the computational cost of obtaining the value of information by exploiting insights gained from studying a similar two-agent system - instead of the original $N$-agent system. We then quantize agents' observations such that their more valuable observations are communicated more precisely. Our analytical results show the applicability of the proposed framework under a wide range of problems. Numerical results show striking improvements in reducing the computational complexity of obtaining VoI needed for the TOCD in a MAS problem without compromising the average return performance of the MAS.


Tracking Progress in Multi-Agent Path Finding

arXiv.org Artificial Intelligence

Multi-Agent Path Finding (MAPF) is an important core problem for many new and emerging industrial applications. Many works appear on this topic each year, and a large number of substantial advancements and performance improvements have been reported. Yet measuring overall progress in MAPF is difficult: there are many potential competitors, and the computational burden for comprehensive experimentation is prohibitively large. Moreover, detailed data from past experimentation is usually unavailable. In this work, we introduce a set of methodological and visualisation tools which can help the community establish clear indicators for state-of-the-art MAPF performance and which can facilitate large-scale comparisons between MAPF solvers. Our objectives are to lower the barrier of entry for new researchers and to further promote the study of MAPF, since progress in the area and the main challenges are made much clearer.