Agents
On the Geometric Convergence of Byzantine-Resilient Distributed Optimization Algorithms
Kuwaranancharoen, Kananart, Sundaram, Shreyas
The problem of designing distributed optimization algorithms that are resilient to Byzantine adversaries has received significant attention. For the Byzantine-resilient distributed optimization problem, the goal is to (approximately) minimize the average of the local cost functions held by the regular (non adversarial) agents in the network. In this paper, we provide a general algorithmic framework for Byzantine-resilient distributed optimization which includes some state-of-the-art algorithms as special cases. We analyze the convergence of algorithms within the framework, and derive a geometric rate of convergence of all regular agents to a ball around the optimal solution (whose size we characterize). Furthermore, we show that approximate consensus can be achieved geometrically fast under some minimal conditions. Our analysis provides insights into the relationship among the convergence region, distance between regular agents' values, step-size, and properties of the agents' functions for Byzantine-resilient distributed optimization.
Constrained Environment Optimization for Prioritized Multi-Agent Navigation
Traditional approaches to the design of multi-agent navigation algorithms consider the environment as a fixed constraint, despite the influence of spatial constraints on agents' performance. Yet hand-designing conducive environment layouts is inefficient and potentially expensive. The goal of this paper is to consider the environment as a decision variable in a system-level optimization problem, where both agent performance and environment cost are incorporated. Towards this end, we propose novel problems of unprioritized and prioritized environment optimization, where the former considers agents unbiasedly and the latter accounts for agent priorities. We show, through formal proofs, under which conditions the environment can change while guaranteeing completeness (i.e., all agents reach goals), and analyze the role of agent priorities in the environment optimization. We proceed to impose real-world constraints on the environment optimization and formulate it mathematically as a constrained stochastic optimization problem. Since the relation between agents, environment and performance is challenging to model, we leverage reinforcement learning to develop a model-free solution and a primal-dual mechanism to handle constraints. Distinct information processing architectures are integrated for various implementation scenarios, including online/offline optimization and discrete/continuous environment. Numerical results corroborate the theory and demonstrate the validity and adaptability of our approach.
Finite Time Lyapunov Exponent Analysis of Model Predictive Control and Reinforcement Learning
Krishna, Kartik, Brunton, Steven L., Song, Zhuoyuan
Trajectory planning in an unsteady flow field is an important problem for intelligent mobile agents, with applications including environmental monitoring and data collection [1-6]. When planning trajectories, many applications aim at achieving certain objectives ranging from reaching a static goal location to maintaining certain connectivity of a multi-agent sensor network for part of or the entire the mission [7, 8]. Optimization and control are often employed in designing the decisionmaking algorithms on-board the mobile agents, enabling offline or real-time trajectory planning to achieve the desired objectives. Intelligent algorithms that leverage the background flow are necessary, since naively using full propulsion while aiming at a target can result in wasteful trajectories and the potential of the vehicle being swept away by large currents at a later time. However, even with on-board algorithms, it is still imperative to carefully choose the deployment locations since the agent's ability to reach certain regions is largely determined by its actuation limits and the background flow dynamics. For example, it might be impossible for two groups of agents that are dominated by close-by, but different flow structures, to rendezvous. Furthermore, tuning the hyperparameters of an on-board control strategy to obtain the best performance is a challenging task. The ability to summarize and visualize the dependence of the control performance on the control hyperparameters may aid in this process.
ReasonNet: End-to-End Driving with Temporal and Global Reasoning
Shao, Hao, Wang, Letian, Chen, Ruobing, Waslander, Steven L., Li, Hongsheng, Liu, Yu
The large-scale deployment of autonomous vehicles is yet to come, and one of the major remaining challenges lies in urban dense traffic scenarios. In such cases, it remains challenging to predict the future evolution of the scene and future behaviors of objects, and to deal with rare adverse events such as the sudden appearance of occluded objects. In this paper, we present ReasonNet, a novel end-to-end driving framework that extensively exploits both temporal and global information of the driving scene. By reasoning on the temporal behavior of objects, our method can effectively process the interactions and relationships among features in different frames. Reasoning about the global information of the scene can also improve overall perception performance and benefit the detection of adverse events, especially the anticipation of potential danger from occluded objects. For comprehensive evaluation on occlusion events, we also release publicly a driving simulation benchmark DriveOcclusionSim consisting of diverse occlusion events. We conduct extensive experiments on multiple CARLA benchmarks, where our model outperforms all prior methods, ranking first on the sensor track of the public CARLA Leaderboard.
Explainable Multi-Agent Reinforcement Learning for Temporal Queries
Boggess, Kayla, Kraus, Sarit, Feng, Lu
As multi-agent reinforcement learning (MARL) systems are increasingly deployed throughout society, it is imperative yet challenging for users to understand the emergent behaviors of MARL agents in complex environments. This work presents an approach for generating policy-level contrastive explanations for MARL to answer a temporal user query, which specifies a sequence of tasks completed by agents with possible cooperation. The proposed approach encodes the temporal query as a PCTL logic formula and checks if the query is feasible under a given MARL policy via probabilistic model checking. Such explanations can help reconcile discrepancies between the actual and anticipated multi-agent behaviors. The proposed approach also generates correct and complete explanations to pinpoint reasons that make a user query infeasible. We have successfully applied the proposed approach to four benchmark MARL domains (up to 9 agents in one domain). Moreover, the results of a user study show that the generated explanations significantly improve user performance and satisfaction.
Set-Membership Filtering-Based Cooperative State Estimation for Multi-Agent Systems
Ding, Yu, Cong, Yirui, Wang, Xiangke
In this article, we focus on the cooperative state estimation problem of a multi-agent system. Each agent is equipped with absolute and relative measurements. The purpose of this research is to make each agent generate its own state estimation with only local measurement information and local communication with neighborhood agents using Set Membership Filter(SMF). To handle this problem, we analyzed centralized SMF framework as a benchmark of distributed SMF and propose a finite-horizon method called OIT-Inspired centralized constrained zonotopic algorithm. Moreover, we put forward a distributed Set Membership Filtering(SMFing) framework and develop a distributed constained zonotopic algorithm. Finally, simulation verified our theoretical results, that our proposed algorithms can effectively estimate the state of each agent.
Agent Heterogeneity Mediates Extremism in an Adaptive Social Network Model
An existing model of opinion dynamics on an adaptive social network is extended to introduce update policy heterogeneity, representing the fact that individual differences between social animals can affect their tendency to form, and be influenced by, their social bonds with other animals. As in the original model, the opinions and social connections of a population of model agents change due to three social processes: conformity, homophily and neophily. Here, however, we explore the case in which each node's susceptibility to these three processes is parameterised by node-specific values drawn independently at random from some distribution. This introduction of heterogeneity increases both the degree of extremism and connectedness in the final population (relative to comparable homogeneous networks) and leads to significant assortativity with respect to node update policy parameters as well as node opinions. Each node's update policy parameters also predict properties of the community that they will belong to in the final network configuration. These results suggest that update policy heterogeneity in social populations may have a significant impact on the formation of extremist communities in real-world populations.
UKP-SQuARE v3: A Platform for Multi-Agent QA Research
Puerto, Haritz, Baumgärtner, Tim, Sachdeva, Rachneet, Fang, Haishuo, Zhang, Hao, Tariverdian, Sewin, Wang, Kexin, Gurevych, Iryna
The continuous development of Question Answering (QA) datasets has drawn the research community's attention toward multi-domain models. A popular approach is to use multi-dataset models, which are models trained on multiple datasets to learn their regularities and prevent overfitting to a single dataset. However, with the proliferation of QA models in online repositories such as GitHub or Hugging Face, an alternative is becoming viable. Recent works have demonstrated that combining expert agents can yield large performance gains over multi-dataset models. To ease research in multi-agent models, we extend UKP-SQuARE, an online platform for QA research, to support three families of multi-agent systems: i) agent selection, ii) early-fusion of agents, and iii) late-fusion of agents. We conduct experiments to evaluate their inference speed and discuss the performance vs. speed trade-off compared to multi-dataset models. UKP-SQuARE is open-source and publicly available at http://square.ukp-lab.de.
Curriculum Learning in Job Shop Scheduling using Reinforcement Learning
de Puiseau, Constantin Waubert, Tercan, Hasan, Meisen, Tobias
Solving job shop scheduling problems (JSSPs) with a fixed strategy, such as a priority dispatching rule, may yield satisfactory results for several problem instances but, nevertheless, insufficient results for others. From this single-strategy perspective finding a near optimal solution to a specific JSSP varies in difficulty even if the machine setup remains the same. A recent intensively researched and promising method to deal with difficulty variability is Deep Reinforcement Learning (DRL), which dynamically adjusts an agent's planning strategy in response to difficult instances not only during training, but also when applied to new situations. In this paper, we further improve DLR as an underlying method by actively incorporating the variability of difficulty within the same problem size into the design of the learning process. We base our approach on a state-of-the-art methodology that solves JSSP by means of DRL and graph neural network embeddings. Our work supplements the training routine of the agent by a curriculum learning strategy that ranks the problem instances shown during training by a new metric of problem instance difficulty. Our results show that certain curricula lead to significantly better performances of the DRL solutions. Agents trained on these curricula beat the top performance of those trained on randomly distributed training data, reaching 3.2% shorter average makespans.
Discovering Individual Rewards in Collective Behavior through Inverse Multi-Agent Reinforcement Learning
Waelchli, Daniel, Weber, Pascal, Koumoutsakos, Petros
The discovery of individual objectives in collective behavior of complex dynamical systems such as fish schools and bacteria colonies is a long-standing challenge. Inverse reinforcement learning is a potent approach for addressing this challenge but its applicability to dynamical systems, involving continuous state-action spaces and multiple interacting agents, has been limited. In this study, we tackle this challenge by introducing an off-policy inverse multi-agent reinforcement learning algorithm (IMARL). Our approach combines the ReF-ER techniques with guided cost learning. By leveraging demonstrations, our algorithm automatically uncovers the reward function and learns an effective policy for the agents. Through extensive experimentation, we demonstrate that the proposed policy captures the behavior observed in the provided data, and achieves promising results across problem domains including single agent models in the OpenAI gym and multi-agent models of schooling behavior. The present study shows that the proposed IMARL algorithm is a significant step towards understanding collective dynamics from the perspective of its constituents, and showcases its value as a tool for studying complex physical systems exhibiting collective behaviour.