Agents
Predictive World Models from Real-World Partial Observations
Karlsson, Robin, Carballo, Alexander, Fujii, Keisuke, Ohtani, Kento, Takeda, Kazuya
Cognitive scientists believe adaptable intelligent agents like humans perform reasoning through learned causal mental simulations of agents and environments. The problem of learning such simulations is called predictive world modeling. Recently, reinforcement learning (RL) agents leveraging world models have achieved SOTA performance in game environments. However, understanding how to apply the world modeling approach in complex real-world environments relevant to mobile robots remains an open question. In this paper, we present a framework for learning a probabilistic predictive world model for real-world road environments. We implement the model using a hierarchical VAE (HVAE) capable of predicting a diverse set of fully observed plausible worlds from accumulated sensor observations. While prior HVAE methods require complete states as ground truth for learning, we present a novel sequential training method to allow HVAEs to learn to predict complete states from partially observed states only. We experimentally demonstrate accurate spatial structure prediction of deterministic regions achieving 96.21 IoU, and close the gap to perfect prediction by 62% for stochastic regions using the best prediction. By extending HVAEs to cases where complete ground truth states do not exist, we facilitate continual learning of spatial prediction as a step towards realizing explainable and comprehensive predictive world models for real-world mobile robotics applications. Code is available at https://github.com/robin-karlsson0/predictive-world-models.
Latest Trends in Artificial Intelligence Technology: A Scoping Review
Niskanen, Teemu, Sipola, Tuomo, Väänänen, Olli
Artificial intelligence is more ubiquitous in multiple domains. Smartphones, social media platforms, search engines, and autonomous vehicles are just a few examples of applications that utilize artificial intelligence technologies to enhance their performance. This study carries out a scoping review of the current state-of-the-art artificial intelligence technologies following the PRISMA framework. The goal was to find the most advanced technologies used in different domains of artificial intelligence technology research. Three recognized journals were used from artificial intelligence and machine learning domain: Journal of Artificial Intelligence Research, Journal of Machine Learning Research, and Machine Learning, and articles published in 2022 were observed. Certain qualifications were laid for the technological solutions: the technology must be tested against comparable solutions, commonly approved or otherwise well justified datasets must be used while applying, and results must show improvements against comparable solutions. One of the most important parts of the technology development appeared to be how to process and exploit the data gathered from multiple sources. The data can be highly unstructured and the technological solution should be able to utilize the data with minimum manual work from humans. The results of this review indicate that creating labeled datasets is very laborious, and solutions exploiting unsupervised or semi-supervised learning technologies are more and more researched. The learning algorithms should be able to be updated efficiently, and predictions should be interpretable. Using artificial intelligence technologies in real-world applications, safety and explainable predictions are mandatory to consider before mass adoption can occur.
Expanding the Deployment Envelope of Behavior Prediction via Adaptive Meta-Learning
Ivanovic, Boris, Harrison, James, Pavone, Marco
Abstract-- Learning-based behavior prediction methods are increasingly being deployed in real-world autonomous systems, e.g., in fleets of self-driving vehicles, which are beginning to commercially operate in major cities across the world. Despite their advancements, however, the vast majority of prediction systems are specialized to a set of well-explored geographic regions or operational design domains, complicating deployment to additional cities, countries, or continents. Towards this end, we present a novel method for efficiently adapting behavior prediction models to new environments. Our approach leverages recent advances in meta-learning, specifically Bayesian regression, to augment existing behavior prediction models with an adaptive layer that enables efficient domain transfer via offline fine-tuning, online adaptation, or both. In order to deploy such posterior distribution can be updated efficiently from newlyobserved systems safely and reliably alongside humans, organizations datapoints.
Explainable Reinforcement Learning via a Causal World Model
Yu, Zhongwei, Ruan, Jingqing, Xing, Dengpeng
Generating explanations for reinforcement learning (RL) is challenging as actions may produce long-term effects on the future. In this paper, we develop a novel framework for explainable RL by learning a causal world model without prior knowledge of the causal structure of the environment. The model captures the influence of actions, allowing us to interpret the long-term effects of actions through causal chains, which present how actions influence environmental variables and finally lead to rewards. Different from most explanatory models which suffer from low accuracy, our model remains accurate while improving explainability, making it applicable in model-based learning. As a result, we demonstrate that our causal model can serve as the bridge between explainability and learning.
AC2C: Adaptively Controlled Two-Hop Communication for Multi-Agent Reinforcement Learning
Wang, Xuefeng, Li, Xinran, Shao, Jiawei, Zhang, Jun
Learning communication strategies in cooperative multi-agent reinforcement learning (MARL) has recently attracted intensive attention. Early studies typically assumed a fully-connected communication topology among agents, which induces high communication costs and may not be feasible. Some recent works have developed adaptive communication strategies to reduce communication overhead, but these methods cannot effectively obtain valuable information from agents that are beyond the communication range. In this paper, we consider a realistic communication model where each agent has a limited communication range, and the communication topology dynamically changes. To facilitate effective agent communication, we propose a novel communication protocol called Adaptively Controlled Two-Hop Communication (AC2C). After an initial local communication round, AC2C employs an adaptive two-hop communication strategy to enable long-range information exchange among agents to boost performance, which is implemented by a communication controller. This controller determines whether each agent should ask for two-hop messages and thus helps to reduce the communication overhead during distributed execution. We evaluate AC2C on three cooperative multi-agent tasks, and the experimental results show that it outperforms relevant baselines with lower communication costs.
Swarmodroid 1.0: A Modular Bristle-Bot Platform for Robotic Active Matter Studies
Dmitriev, Alexey A., Rozenblit, Alina D., Porvatov, Vadim A., Buzakov, Mikhail K., Molodtsova, Anastasia A., Sennikova, Daria V., Smirnov, Vyacheslav A., Burmistrov, Oleg I., Karimov, Timur I., Puhtina, Ekaterina M., Olekhno, Nikita A.
Large swarms of extremely simple robots (i.e., capable just of basic motion activities, like propelling forward or self-rotating) are widely applied to study collective task performance based on self-organization or local algorithms instead of sophisticated programming and global swarm coordination. Moreover, they represent a versatile yet affordable platform for experimental studies in physics, particularly in active matter - non-equilibrium assemblies of particles converting their energy to a directed motion. However, a large set of robotics platforms is being used in different studies, while the universal design is still lacking. Despite such platforms possess advantages in certain application scenarios, their large number sufficiently limits further development of results in the field, as advancing some study requires to buy or manually produce the corresponding robots. To address this issue, we develop an open-source Swarmodroid 1.0 platform based on bristle-bots with reconfigurable 3D-printed bodies, external control of motion velocity, and basic capabilities of velocity profile programming. In addition, we introduce AMPy software package in Python featuring OpenCV-based extraction of robotic swarm kinematics accompanied by the evaluation of key physical quantities describing the collective dynamics. We perform a detailed analysis of individual Swarmodroids' motion characteristics and address their use cases with two examples: a cargo transport performed by self-rotating robots and a velocity-dependent jam formation in a bottleneck by self-propelling robots. Finally, we provide a comparison of existing centimeter-scale robotic platforms, a review of key quantities describing collective dynamics of many-particle systems, and a comprehensive outlook considering potential applications as well as further directions for fundamental studies and Swarmodroid 1.0 platform development.
Risk-aware Safe Control for Decentralized Multi-agent Systems via Dynamic Responsibility Allocation
Lyu, Yiwei, Luo, Wenhao, Dolan, John M.
Decentralized control schemes are increasingly favored in various domains that involve multi-agent systems due to the need for computational efficiency as well as general applicability to large-scale systems. However, in the absence of an explicit global coordinator, it is hard for distributed agents to determine how to efficiently interact with others. In this paper, we present a risk-aware decentralized control framework that provides guidance on how much relative responsibility share (a percentage) an individual agent should take to avoid collisions with others while moving efficiently without direct communications. We propose a novel Control Barrier Function (CBF)-inspired risk measurement to characterize the aggregate risk agents face from potential collisions under motion uncertainty. We use this measurement to allocate responsibility shares among agents dynamically and develop risk-aware decentralized safe controllers. In this way, we are able to leverage the flexibility of robots with lower risk to improve the motion flexibility for those with higher risk, thus achieving improved collective safety. We demonstrate the validity and efficiency of our proposed approach through two examples: ramp merging in autonomous driving and a multi-agent position-swapping game.
Improved Compositional Generalization by Generating Demonstrations for Meta-Learning
Spilsbury, Sam, Ilin, Alexander
Meta-learning and few-shot prompting are viable methods to induce certain types of compositional behaviour. However, these methods can be very sensitive to the choice of support examples used. Choosing good supports from the training data for a given test query is already a difficult problem, but in some cases solving this may not even be enough. We consider a grounded language learning problem (gSCAN) where good support examples for certain test splits might not even exist in the training data, or would be infeasible to search for. We design an agent which instead generates possible supports which are relevant to the test query and current state of the world, then uses these supports via meta-learning to solve the test query. We show substantially improved performance on a previously unsolved compositional behaviour split without a loss of performance on other splits. Further experiments show that in this case, searching for relevant demonstrations even with an oracle function is not sufficient to attain good performance when using meta-learning.
Interactive Natural Language Processing
Wang, Zekun, Zhang, Ge, Yang, Kexin, Shi, Ning, Zhou, Wangchunshu, Hao, Shaochun, Xiong, Guangzheng, Li, Yizhi, Sim, Mong Yuan, Chen, Xiuying, Zhu, Qingqing, Yang, Zhenzhu, Nik, Adam, Liu, Qi, Lin, Chenghua, Wang, Shi, Liu, Ruibo, Chen, Wenhu, Xu, Ke, Liu, Dayiheng, Guo, Yike, Fu, Jie
Interactive Natural Language Processing (iNLP) has emerged as a novel paradigm within the field of NLP, aimed at addressing limitations in existing frameworks while aligning with the ultimate goals of artificial intelligence. This paradigm considers language models as agents capable of observing, acting, and receiving feedback iteratively from external entities. Specifically, language models in this context can: (1) interact with humans for better understanding and addressing user needs, personalizing responses, aligning with human values, and improving the overall user experience; (2) interact with knowledge bases for enriching language representations with factual knowledge, enhancing the contextual relevance of responses, and dynamically leveraging external information to generate more accurate and informed responses; (3) interact with models and tools for effectively decomposing and addressing complex tasks, leveraging specialized expertise for specific subtasks, and fostering the simulation of social behaviors; and (4) interact with environments for learning grounded representations of language, and effectively tackling embodied tasks such as reasoning, planning, and decision-making in response to environmental observations. This paper offers a comprehensive survey of iNLP, starting by proposing a unified definition and framework of the concept. We then provide a systematic classification of iNLP, dissecting its various components, including interactive objects, interaction interfaces, and interaction methods. We proceed to delve into the evaluation methodologies used in the field, explore its diverse applications, scrutinize its ethical and safety issues, and discuss prospective research directions. This survey serves as an entry point for researchers who are interested in this rapidly evolving area and offers a broad view of the current landscape and future trajectory of iNLP.
Developmental Curiosity and Social Interaction in Virtual Agents
Doyle, Chris, Shader, Sarah, Lau, Michelle, Sano, Megumi, Yamins, Daniel L. K., Haber, Nick
Infants explore their complex physical and social environment in an organized way. To gain insight into what intrinsic motivations may help structure this exploration, we create a virtual infant agent and place it in a developmentally-inspired 3D environment with no external rewards. The environment has a virtual caregiver agent with the capability to interact contingently with the infant agent in ways that resemble play. We test intrinsic reward functions that are similar to motivations that have been proposed to drive exploration in humans: surprise, uncertainty, novelty, and learning progress. These generic reward functions lead the infant agent to explore its environment and discover the contingencies that are embedded into the caregiver agent. The reward functions that are proxies for novelty and uncertainty are the most successful in generating diverse experiences and activating the environment contingencies. We also find that learning a world model in the presence of an attentive caregiver helps the infant agent learn how to predict scenarios with challenging social and physical dynamics. Taken together, our findings provide insight into how curiosity-like intrinsic rewards and contingent social interaction lead to dynamic social behavior and the creation of a robust predictive world model.