Agents
Trustworthy Federated Learning: A Survey
Tariq, Asadullah, Serhani, Mohamed Adel, Sallabi, Farag, Qayyum, Tariq, Barka, Ezedin S., Shuaib, Khaled A.
Federated Learning (FL) has emerged as a significant advancement in the field of Artificial Intelligence (AI), enabling collaborative model training across distributed devices while maintaining data privacy. As the importance of FL increases, addressing trustworthiness issues in its various aspects becomes crucial. In this survey, we provide an extensive overview of the current state of Trustworthy FL, exploring existing solutions and well-defined pillars relevant to Trustworthy . Despite the growth in literature on trustworthy centralized Machine Learning (ML)/Deep Learning (DL), further efforts are necessary to identify trustworthiness pillars and evaluation metrics specific to FL models, as well as to develop solutions for computing trustworthiness levels. We propose a taxonomy that encompasses three main pillars: Interpretability, Fairness, and Security & Privacy. Each pillar represents a dimension of trust, further broken down into different notions. Our survey covers trustworthiness challenges at every level in FL settings. We present a comprehensive architecture of Trustworthy FL, addressing the fundamental principles underlying the concept, and offer an in-depth analysis of trust assessment mechanisms. In conclusion, we identify key research challenges related to every aspect of Trustworthy FL and suggest future research directions. This comprehensive survey serves as a valuable resource for researchers and practitioners working on the development and implementation of Trustworthy FL systems, contributing to a more secure and reliable AI landscape.
Shattering the Agent-Environment Interface for Fine-Tuning Inclusive Language Models
Xu, Wanqiao, Dong, Shi, Arumugam, Dilip, Van Roy, Benjamin
A centerpiece of the ever-popular reinforcement learning from human feedback (RLHF) approach to fine-tuning autoregressive language models is the explicit training of a reward model to emulate human feedback, distinct from the language model itself. This reward model is then coupled with policy-gradient methods to dramatically improve the alignment between language model outputs and desired responses. In this work, we adopt a novel perspective wherein a pre-trained language model is itself simultaneously a policy, reward function, and transition function. An immediate consequence of this is that reward learning and language model fine-tuning can be performed jointly and directly, without requiring any further downstream policy optimization. While this perspective does indeed break the traditional agent-environment interface, we nevertheless maintain that there can be enormous statistical benefits afforded by bringing to bear traditional algorithmic concepts from reinforcement learning. Our experiments demonstrate one concrete instance of this through efficient exploration based on the representation and resolution of epistemic uncertainty. In order to illustrate these ideas in a transparent manner, we restrict attention to a simple didactic data generating process and leave for future work extension to systems of practical scale.
Spatial community structure impedes language amalgamation in a population-based iterated learning model
Sains, George, Houghton, Conor, Bullock, Seth
The iterated learning model is an agent-based model of language evolution notable for demonstrating the emergence of compositional language. In its original form, it modelled language evolution along a single chain of teacher-pupil interactions; here we modify the model to allow more complex patterns of communication within a population and use the extended model to quantify the effect of within-community and between-community communication frequency on language development. We find that a small amount of between-community communication can lead to population-wide language convergence but that this global language amalgamation is more difficult to achieve when communities are spatially embedded.
Developing Multi-Agent Systems with Degrees of Neuro-Symbolic Integration [A Position Paper]
Dennis, Louise, Farrell, Marie, Fisher, Michael
In this short position paper we highlight our ongoing work on symbolic -- logical, transparent, explainable, verifiable, much verifiable heterogeneous multi-agent systems and, in particular, the slower, may be overwhelmed by data,... complex (and often non-functional) issues that impact the choice of structure within each agent. So, our aim is to capture, in the goal specification G, key aspects that need to be considered/achieved relating to this goal.
Flexible and Inherently Comprehensible Knowledge Representation for Data-Efficient Learning and Trustworthy Human-Machine Teaming in Manufacturing Environments
Galetiฤ, Vedran, Nottle, Alistair
Trustworthiness of artificially intelligent agents is vital for the acceptance of human-machine teaming in industrial manufacturing environments. Predictable behaviours and explainable (and understandable) rationale allow humans collaborating with (and building) these agents to understand their motivations and therefore validate decisions that are made. To that aim, we make use of G\"ardenfors's cognitively inspired Conceptual Space framework to represent the agent's knowledge using concepts as convex regions in a space spanned by inherently comprehensible quality dimensions. A simple typicality quantification model is built on top of it to determine fuzzy category membership and classify instances interpretably. We apply it on a use case from the manufacturing domain, using objects' physical properties obtained from cobots' onboard sensors and utilisation properties from crowdsourced commonsense knowledge available at public knowledge bases. Such flexible knowledge representation based on property decomposition allows for data-efficient representation learning of typically highly specialist or specific manufacturing artefacts. In such a setting, traditional data-driven (e.g., computer vision-based) classification approaches would struggle due to training data scarcity. This allows for comprehensibility of an AI agent's acquired knowledge by the human collaborator thus contributing to trustworthiness. We situate our approach within an existing explainability framework specifying explanation desiderata. We provide arguments for our system's applicability and appropriateness for different roles of human agents collaborating with the AI system throughout its design, validation, and operation.
Terraforming -- Environment Manipulation during Disruptions for Multi-Agent Pickup and Delivery
Vainshtein, David, Sherma, Yaakov, Solovey, Kiril, Salzman, Oren
In automated warehouses, teams of mobile robots fulfill the packaging process by transferring inventory pods to designated workstations while navigating narrow aisles formed by tightly packed pods. This problem is typically modeled as a Multi-Agent Pickup and Delivery (MAPD) problem, which is then solved by repeatedly planning collision-free paths for agents on a fixed graph, as in the Rolling-Horizon Collision Resolution (RHCR) algorithm. However, existing approaches make the limiting assumption that agents are only allowed to move pods that correspond to their current task, while considering the other pods as stationary obstacles (even though all pods are movable). This behavior can result in unnecessarily long paths which could otherwise be avoided by opening additional corridors via pod manipulation. To this end, we explore the implications of allowing agents the flexibility of dynamically relocating pods. We call this new problem Terraforming MAPD (tMAPD) and develop an RHCR-based approach to tackle it. As the extra flexibility of terraforming comes at a significant computational cost, we utilize this capability judiciously by identifying situations where it could make a significant impact on the solution quality. In particular, we invoke terraforming in response to disruptions that often occur in automated warehouses, e.g., when an item is dropped from a pod or when agents malfunction. Empirically, using our approach for tMAPD, where disruptions are modeled via a stochastic process, we improve throughput by over 10%, reduce the maximum service time (the difference between the drop-off time and the pickup time of a pod) by more than 50%, without drastically increasing the runtime, compared to the MAPD setting.
The Sample Complexity of Online Contract Design
Zhu, Banghua, Bates, Stephen, Yang, Zhuoran, Wang, Yixin, Jiao, Jiantao, Jordan, Michael I.
We study the hidden-action principal-agent problem in an online setting. In each round, the principal posts a contract that specifies the payment to the agent based on each outcome. The agent then makes a strategic choice of action that maximizes her own utility, but the action is not directly observable by the principal. The principal observes the outcome and receives utility from the agent's choice of action. Based on past observations, the principal dynamically adjusts the contracts with the goal of maximizing her utility. We introduce an online learning algorithm and provide an upper bound on its Stackelberg regret. We show that when the contract space is $[0,1]^m$, the Stackelberg regret is upper bounded by $\widetilde O(\sqrt{m} \cdot T^{1-1/(2m+1)})$, and lower bounded by $\Omega(T^{1-1/(m+2)})$, where $\widetilde O$ omits logarithmic factors. This result shows that exponential-in-$m$ samples are sufficient and necessary to learn a near-optimal contract, resolving an open problem on the hardness of online contract design. Moreover, when contracts are restricted to some subset $\mathcal{F} \subset [0,1]^m$, we define an intrinsic dimension of $\mathcal{F}$ that depends on the covering number of the spherical code in the space and bound the regret in terms of this intrinsic dimension. When $\mathcal{F}$ is the family of linear contracts, we show that the Stackelberg regret grows exactly as $\Theta(T^{2/3})$. The contract design problem is challenging because the utility function is discontinuous. Bounding the discretization error in this setting has been an open problem. In this paper, we identify a limited set of directions in which the utility function is continuous, allowing us to design a new discretization method and bound its error. This approach enables the first upper bound with no restrictions on the contract and action space.
Counterfactual Fairness Filter for Fair-Delay Multi-Robot Navigation
Asano, Hikaru, Yonetani, Ryo, Nishimura, Mai, Kozuno, Tadashi
Multi-robot navigation is the task of finding trajectories for a team of robotic agents to reach their destinations as quickly as possible without collisions. In this work, we introduce a new problem: fair-delay multi-robot navigation, which aims not only to enable such efficient, safe travels but also to equalize the travel delays among agents in terms of actual trajectories as compared to the best possible trajectories. The learning of a navigation policy to achieve this objective requires resolving a nontrivial credit assignment problem with robotic agents having continuous action spaces. Hence, we developed a new algorithm called Navigation with Counterfactual Fairness Filter (NCF2). With NCF2, each agent performs counterfactual inference on whether it can advance toward its goal or should stay still to let other agents go. Doing so allows us to effectively address the aforementioned credit assignment problem and improve fairness regarding travel delays while maintaining high efficiency and safety. Our extensive experimental results in several challenging multi-robot navigation environments demonstrate the greater effectiveness of NCF2 as compared to state-of-the-art fairness-aware multi-agent reinforcement learning methods. Our demo videos and code are available on the project webpage: https://omron-sinicx.github.io/ncf2/
Phantom -- A RL-driven multi-agent framework to model complex systems
Ardon, Leo, Vann, Jared, Garg, Deepeka, Spooner, Tom, Ganesh, Sumitra
Agent based modelling (ABM) is a computational approach to modelling complex systems by specifying the behaviour of autonomous decision-making components or agents in the system and allowing the system dynamics to emerge from their interactions. Recent advances in the field of Multi-agent reinforcement learning (MARL) have made it feasible to study the equilibrium of complex environments where multiple agents learn simultaneously. However, most ABM frameworks are not RL-native, in that they do not offer concepts and interfaces that are compatible with the use of MARL to learn agent behaviours. In this paper, we introduce a new open-source framework, Phantom, to bridge the gap between ABM and MARL. Phantom is an RL-driven framework for agent-based modelling of complex multi-agent systems including, but not limited to economic systems and markets. The framework aims to provide the tools to simplify the ABM specification in a MARL-compatible way - including features to encode dynamic partial observability, agent utility functions, heterogeneity in agent preferences or types, and constraints on the order in which agents can act (e.g. Stackelberg games, or more complex turn-taking environments). In this paper, we present these features, their design rationale and present two new environments leveraging the framework.
Monte-Carlo Search for an Equilibrium in Dec-POMDPs
You, Yang, Thomas, Vincent, Colas, Francis, Buffet, Olivier
Decentralized partially observable Markov decision processes (Dec-POMDPs) formalize the problem of designing individual controllers for a group of collaborative agents under stochastic dynamics and partial observability. Seeking a global optimum is difficult (NEXP complete), but seeking a Nash equilibrium -- each agent policy being a best response to the other agents -- is more accessible, and allowed addressing infinite-horizon problems with solutions in the form of finite state controllers. In this paper, we show that this approach can be adapted to cases where only a generative model (a simulator) of the Dec-POMDP is available. This requires relying on a simulation-based POMDP solver to construct an agent's FSC node by node. A related process is used to heuristically derive initial FSCs. Experiment with benchmarks shows that MC-JESP is competitive with exisiting Dec-POMDP solvers, even better than many offline methods using explicit models.