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Towards Visual Foundational Models of Physical Scenes

arXiv.org Artificial Intelligence

We describe a first step towards learning general-purpose visual representations of physical scenes using only image prediction as a training criterion. To do so, we first define "physical scene" and show that, even though different agents may maintain different representations of the same scene, the underlying physical scene that can be inferred is unique. Then, we show that NeRFs cannot represent the physical scene, as they lack extrapolation mechanisms. Those, however, could be provided by Diffusion Models, at least in theory. To test this hypothesis empirically, NeRFs can be combined with Diffusion Models, a process we refer to as NeRF Diffusion, used as unsupervised representations of the physical scene. Our analysis is limited to visual data, without external grounding mechanisms that can be provided by independent sensory modalities.


An Approach to Solving the Abstraction and Reasoning Corpus (ARC) Challenge

arXiv.org Artificial Intelligence

We utilise the power of Large Language Models (LLMs), in particular GPT4, to be prompt engineered into performing an arbitrary task. Here, we give the model some human priors via text, along with some typical procedures for solving the ARC tasks, and ask it to generate the i) broad description of the input-output relation, ii) detailed steps of the input-output mapping, iii) use the detailed steps to perform manipulation on the test input and derive the test output. The current GPT3.5/GPT4 prompt solves 2 out of 4 tested small ARC challenges (those with small grids of 8x8 and below). With tweaks to the prompt to make it more specific for the use case, it can solve more. We posit that when scaled to a multi-agent system with usage of past memory and equipped with an image interpretation tool via Visual Question Answering, we may actually be able to solve the majority of the ARC challenge


Distributed Flocking Control of Aerial Vehicles Based on a Markov Random Field

arXiv.org Artificial Intelligence

The distributed flocking control of collective aerial vehicles has extraordinary advantages in scalability and reliability, \emph{etc.} However, it is still challenging to design a reliable, efficient, and responsive flocking algorithm. In this paper, a distributed predictive flocking framework is presented based on a Markov random field (MRF). The MRF is used to characterize the optimization problem that is eventually resolved by discretizing the input space. Potential functions are employed to describe the interactions between aerial vehicles and as indicators of flight performance. The dynamic constraints are taken into account in the candidate feasible trajectories which correspond to random variables. Numerical simulation shows that compared with some existing latest methods, the proposed algorithm has better-flocking cohesion and control efficiency performances. Experiments are also conducted to demonstrate the feasibility of the proposed algorithm.


A Virtual-Force Based Swarm Algorithm for Balanced Circular Bin Packing Problems

arXiv.org Artificial Intelligence

Balanced circular bin packing problems consist in positioning a given number of weighted circles in order to minimize the radius of a circular container while satisfying equilibrium constraints. These problems are NP-hard, highly constrained and dimensional. This paper describes a swarm algorithm based on a virtual-force system in order to solve balanced circular bin packing problems. In the proposed approach, a system of forces is applied to each component allowing to take into account the constraints and minimizing the objective function using the fundamental principle of dynamics. The proposed algorithm is experimented and validated on benchmarks of various balanced circular bin packing problems with up to 300 circles. The reported results allow to assess the effectiveness of the proposed approach compared to existing results from the literature.


Individual fairness under Varied Notions of Group Fairness in Bipartite Matching -- One Framework to Approximate Them Al

arXiv.org Artificial Intelligence

We consider the problem of assigning items to platforms while satisfying group and individual fairness constraints. Each item is associated with certain groups and has a preference ordering over platforms. Each platform enforces group fairness by specifying an upper and a lower bound on the number of items that can be matched to it from each group. Although there may be multiple optimal solutions that satisfy the group fairness constraints, we aim to achieve `probabilistic individual fairness' by computing a distribution over `group fair' matchings such that each item has a reasonable probability of being matched to one of its top choices. When each item can belong to multiple groups, the problem of finding a maximum size group-fair matching is NP-hard even when all the group lower bounds are 0, and there are no individual fairness constraints. Given a total of $n$ items, we achieve a $O(\Delta \log n)$ approximation algorithm when an item can belong to at most $\Delta$ groups, and all the group lower bounds are 0. We also provide two approximation algorithms in terms of the total number of groups that have items in the neighborhood of a platform. When each item belongs to a single group, we provide a polynomial-time algorithm that computes a probabilistic individually fair distribution over group fair matching. We further extend our model and algorithms to address the following notions of fairness: `maxmin group fairness', which maximizes the representation of the worst-off groups, and `mindom group fairness', which minimizes the representation of the most dominant groups.


A Communication-efficient Algorithm with Linear Convergence for Federated Minimax Learning

arXiv.org Artificial Intelligence

In this paper, we study a large-scale multi-agent minimax optimization problem, which models many interesting applications in statistical learning and game theory, including Generative Adversarial Networks (GANs). The overall objective is a sum of agents' private local objective functions. We first analyze an important special case, empirical minimax problem, where the overall objective approximates a true population minimax risk by statistical samples. We provide generalization bounds for learning with this objective through Rademacher complexity analysis. Then, we focus on the federated setting, where agents can perform local computation and communicate with a central server. Most existing federated minimax algorithms either require communication per iteration or lack performance guarantees with the exception of Local Stochastic Gradient Descent Ascent (SGDA), a multiple-local-update descent ascent algorithm which guarantees convergence under a diminishing stepsize. By analyzing Local SGDA under the ideal condition of no gradient noise, we show that generally it cannot guarantee exact convergence with constant stepsizes and thus suffers from slow rates of convergence. To tackle this issue, we propose FedGDA-GT, an improved Federated (Fed) Gradient Descent Ascent (GDA) method based on Gradient Tracking (GT). When local objectives are Lipschitz smooth and strongly-convex-strongly-concave, we prove that FedGDA-GT converges linearly with a constant stepsize to global $\epsilon$-approximation solution with $\mathcal{O}(\log (1/\epsilon))$ rounds of communication, which matches the time complexity of centralized GDA method. Finally, we numerically show that FedGDA-GT outperforms Local SGDA.


A Principles-based Ethics Assurance Argument Pattern for AI and Autonomous Systems

arXiv.org Artificial Intelligence

An assurance case is a structured argument, typically produced by safety engineers, to communicate confidence that a critical or complex system, such as an aircraft, will be acceptably safe within its intended context. Assurance cases often inform third party approval of a system. One emerging proposition within the trustworthy AI and autonomous systems (AI/AS) research community is to use assurance cases to instil justified confidence that specific AI/AS will be ethically acceptable when operational in well-defined contexts. This paper substantially develops the proposition and makes it concrete. It brings together the assurance case methodology with a set of ethical principles to structure a principles-based ethics assurance argument pattern. The principles are justice, beneficence, non-maleficence, and respect for human autonomy, with the principle of transparency playing a supporting role. The argument pattern, shortened to the acronym PRAISE, is described. The objective of the proposed PRAISE argument pattern is to provide a reusable template for individual ethics assurance cases, by which engineers, developers, operators, or regulators could justify, communicate, or challenge a claim about the overall ethical acceptability of the use of a specific AI/AS in a given socio-technical context. We apply the pattern to the hypothetical use case of an autonomous robo-taxi service in a city centre.


Centralized Training with Hybrid Execution in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

We introduce hybrid execution in multi-agent reinforcement learning (MARL), a new paradigm in which agents aim to successfully complete cooperative tasks with arbitrary communication levels at execution time by taking advantage of information-sharing among the agents. Under hybrid execution, the communication level can range from a setting in which no communication is allowed between agents (fully decentralized), to a setting featuring full communication (fully centralized), but the agents do not know beforehand which communication level they will encounter at execution time. To formalize our setting, we define a new class of multi-agent partially observable Markov decision processes (POMDPs) that we name hybrid-POMDPs, which explicitly model a communication process between the agents. We contribute MARO, an approach that makes use of an auto-regressive predictive model, trained in a centralized manner, to estimate missing agents' observations at execution time. We evaluate MARO on standard scenarios and extensions of previous benchmarks tailored to emphasize the negative impact of partial observability in MARL. Experimental results show that our method consistently outperforms relevant baselines, allowing agents to act with faulty communication while successfully exploiting shared information.


Learning Meta Representations for Agents in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In multi-agent reinforcement learning, the behaviors that agents learn in a single Markov Game (MG) are typically confined to the given agent number. Every single MG induced by varying the population may possess distinct optimal joint strategies and game-specific knowledge, which are modeled independently in modern multi-agent reinforcement learning algorithms. In this work, our focus is on creating agents that can generalize across population-varying MGs. Instead of learning a unimodal policy, each agent learns a policy set comprising effective strategies across a variety of games. To achieve this, we propose Meta Representations for Agents (MRA) that explicitly models the game-common and game-specific strategic knowledge. By representing the policy sets with multi-modal latent policies, the game-common strategic knowledge and diverse strategic modes are discovered through an iterative optimization procedure. We prove that by approximately maximizing the resulting constrained mutual information objective, the policies can reach Nash Equilibrium in every evaluation MG when the latent space is sufficiently large. When deploying MRA in practical settings with limited latent space sizes, fast adaptation can be achieved by leveraging the first-order gradient information. Extensive experiments demonstrate the effectiveness of MRA in improving training performance and generalization ability in challenging evaluation games.


MotionDiffuser: Controllable Multi-Agent Motion Prediction using Diffusion

arXiv.org Artificial Intelligence

We present MotionDiffuser, a diffusion based representation for the joint distribution of future trajectories over multiple agents. Such representation has several key advantages: first, our model learns a highly multimodal distribution that captures diverse future outcomes. Second, the simple predictor design requires only a single L2 loss training objective, and does not depend on trajectory anchors. Third, our model is capable of learning the joint distribution for the motion of multiple agents in a permutation-invariant manner. Furthermore, we utilize a compressed trajectory representation via PCA, which improves model performance and allows for efficient computation of the exact sample log probability. Subsequently, we propose a general constrained sampling framework that enables controlled trajectory sampling based on differentiable cost functions. This strategy enables a host of applications such as enforcing rules and physical priors, or creating tailored simulation scenarios. MotionDiffuser can be combined with existing backbone architectures to achieve top motion forecasting results. We obtain state-of-the-art results for multi-agent motion prediction on the Waymo Open Motion Dataset.