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The Viability of Domain Constrained Coalition Formation for Robotic Collectives

arXiv.org Artificial Intelligence

Applications, such as military and disaster response, can benefit from robotic collectives' ability to perform multiple cooperative tasks (e.g., surveillance, damage assessments) efficiently across a large spatial area. Coalition formation algorithms can potentially facilitate collective robots' assignment to appropriate task teams; however, most coalition formation algorithms were designed for smaller multiple robot systems (i.e., 2-50 robots). Collectives' scale and domain-relevant constraints (i.e., distribution, near real-time, minimal communication) make coalition formation more challenging. This manuscript identifies the challenges inherent to designing coalition formation algorithms for very large collectives (e.g., 1000 robots). A survey of multiple robot coalition formation algorithms finds that most are unable to transfer directly to collectives, due to the identified system differences; however, auctions and hedonic games may be the most transferable. A simulation-based evaluation of three auction and hedonic game algorithms, applied to homogeneous and heterogeneous collectives, demonstrates that there are collective compositions for which no existing algorithm is viable; however, the experimental results and literature survey suggest paths forward.


Learnability with PAC Semantics for Multi-agent Beliefs

arXiv.org Artificial Intelligence

The tension between deduction and induction is perhaps the most fundamental issue in areas such as philosophy, cognition and artificial intelligence. In an influential paper, Valiant recognised that the challenge of learning should be integrated with deduction. In particular, he proposed a semantics to capture the quality possessed by the output of Probably Approximately Correct (PAC) learning algorithms when formulated in a logic. Although weaker than classical entailment, it allows for a powerful model-theoretic framework for answering queries. In this paper, we provide a new technical foundation to demonstrate PAC learning with multi-agent epistemic logics. To circumvent the negative results in the literature on the difficulty of robust learning with the PAC semantics, we consider so-called implicit learning where we are able to incorporate observations to the background theory in service of deciding the entailment of an epistemic query. We prove correctness of the learning procedure and discuss results on the sample complexity, that is how many observations we will need to provably assert that the query is entailed given a user-specified error bound. Finally, we investigate under what circumstances this algorithm can be made efficient. On the last point, given that reasoning in epistemic logics especially in multi-agent epistemic logics is PSPACE-complete, it might seem like there is no hope for this problem. We leverage some recent results on the so-called Representation Theorem explored for single-agent and multi-agent epistemic logics with the only knowing operator to reduce modal reasoning to propositional reasoning.


Negotiated Reasoning: On Provably Addressing Relative Over-Generalization

arXiv.org Artificial Intelligence

Over-generalization is a thorny issue in cognitive science, where people may become overly cautious due to past experiences. Agents in multi-agent reinforcement learning (MARL) also have been found to suffer relative over-generalization (RO) as people do and stuck to sub-optimal cooperation. Recent methods have shown that assigning reasoning ability to agents can mitigate RO algorithmically and empirically, but there has been a lack of theoretical understanding of RO, let alone designing provably RO-free methods. This paper first proves that RO can be avoided when the MARL method satisfies a consistent reasoning requirement under certain conditions. Then we introduce a novel reasoning framework, called negotiated reasoning, that first builds the connection between reasoning and RO with theoretical justifications. After that, we propose an instantiated algorithm, Stein variational negotiated reasoning (SVNR), which uses Stein variational gradient descent to derive a negotiation policy that provably avoids RO in MARL under maximum entropy policy iteration. The method is further parameterized with neural networks for amortized learning, making computation efficient. Numerical experiments on many RO-challenged environments demonstrate the superiority and efficiency of SVNR compared to state-of-the-art methods in addressing RO.


Progression Cognition Reinforcement Learning with Prioritized Experience for Multi-Vehicle Pursuit

arXiv.org Artificial Intelligence

Multi-vehicle pursuit (MVP) such as autonomous police vehicles pursuing suspects is important but very challenging due to its mission and safety critical nature. While multi-agent reinforcement learning (MARL) algorithms have been proposed for MVP problem in structured grid-pattern roads, the existing algorithms use randomly training samples in centralized learning, which leads to homogeneous agents showing low collaboration performance. For the more challenging problem of pursuing multiple evading vehicles, these algorithms typically select a fixed target evading vehicle for pursuing vehicles without considering dynamic traffic situation, which significantly reduces pursuing success rate. To address the above problems, this paper proposes a Progression Cognition Reinforcement Learning with Prioritized Experience for MVP (PEPCRL-MVP) in urban multi-intersection dynamic traffic scenes. PEPCRL-MVP uses a prioritization network to assess the transitions in the global experience replay buffer according to the parameters of each MARL agent. With the personalized and prioritized experience set selected via the prioritization network, diversity is introduced to the learning process of MARL, which can improve collaboration and task related performance. Furthermore, PEPCRL-MVP employs an attention module to extract critical features from complex urban traffic environments. These features are used to develop progression cognition method to adaptively group pursuing vehicles. Each group efficiently target one evading vehicle in dynamic driving environments. Extensive experiments conducted with a simulator over unstructured roads of an urban area show that PEPCRL-MVP is superior to other state-of-the-art methods. Specifically, PEPCRL-MVP improves pursuing efficiency by 3.95% over TD3-DMAP and its success rate is 34.78% higher than that of MADDPG. Codes are open sourced.


Multi-Party Chat: Conversational Agents in Group Settings with Humans and Models

arXiv.org Artificial Intelligence

Current dialogue research primarily studies pairwise (two-party) conversations, and does not address the everyday setting where more than two speakers converse together. In this work, we both collect and evaluate multi-party conversations to study this more general case. We use the LIGHT environment to construct grounded conversations, where each participant has an assigned character to role-play. We thus evaluate the ability of language models to act as one or more characters in such conversations. Models require two skills that pairwise-trained models appear to lack: (1) being able to decide when to talk; (2) producing coherent utterances grounded on multiple characters. We compare models trained on our new dataset to existing pairwise-trained dialogue models, as well as large language models with few-shot prompting. We find that our new dataset, MultiLIGHT, which we will publicly release, can help bring significant improvements in the group setting.


An Energy-aware and Fault-tolerant Deep Reinforcement Learning based approach for Multi-agent Patrolling Problems

arXiv.org Artificial Intelligence

Autonomous vehicles are suited for continuous area patrolling problems. However, finding an optimal patrolling strategy can be challenging for many reasons. Firstly, patrolling environments are often complex and can include unknown environmental factors, such as wind or landscape. Secondly, autonomous vehicles can have failures or hardware constraints, such as limited battery life. Importantly, patrolling large areas often requires multiple agents that need to collectively coordinate their actions. In this work, we consider these limitations and propose an approach based on model-free, deep multi-agent reinforcement learning. In this approach, the agents are trained to patrol an environment with various unknown dynamics and factors. They can automatically recharge themselves to support continuous collective patrolling. A distributed homogeneous multi-agent architecture is proposed, where all patrolling agents execute identical policies locally based on their local observations and shared location information. This architecture provides a patrolling system that can tolerate agent failures and allow supplementary agents to be added to replace failed agents or to increase the overall patrol performance. The solution is validated through simulation experiments from multiple perspectives, including the overall patrol performance, the efficiency of battery recharging strategies, the overall fault tolerance, and the ability to cooperate with supplementary agents.


Ask-AC: An Initiative Advisor-in-the-Loop Actor-Critic Framework

arXiv.org Artificial Intelligence

Despite the promising results achieved, state-of-the-art interactive reinforcement learning schemes rely on passively receiving supervision signals from advisor experts, in the form of either continuous monitoring or pre-defined rules, which inevitably result in a cumbersome and expensive learning process. In this paper, we introduce a novel initiative advisor-in-the-loop actor-critic framework, termed as Ask-AC, that replaces the unilateral advisor-guidance mechanism with a bidirectional learner-initiative one, and thereby enables a customized and efficacious message exchange between learner and advisor. At the heart of Ask-AC are two complementary components, namely action requester and adaptive state selector, that can be readily incorporated into various discrete actor-critic architectures. The former component allows the agent to initiatively seek advisor intervention in the presence of uncertain states, while the latter identifies the unstable states potentially missed by the former especially when environment changes, and then learns to promote the ask action on such states. Experimental results on both stationary and non-stationary environments and across different actor-critic backbones demonstrate that the proposed framework significantly improves the learning efficiency of the agent, and achieves the performances on par with those obtained by continuous advisor monitoring.


Policy Regularization via Noisy Advantage Values for Cooperative Multi-agent Actor-Critic methods

arXiv.org Artificial Intelligence

Recent works have applied the Proximal Policy Optimization (PPO) to the multi-agent cooperative tasks, such as Independent PPO (IPPO); and vanilla Multi-agent PPO (MAPPO) which has a centralized value function. However, previous literature shows that MAPPO may not perform as well as Independent PPO (IPPO) and the Fine-tuned QMIX on Starcraft Multi-Agent Challenge (SMAC). MAPPO-Feature-Pruned (MAPPO-FP) improves the performance of MAPPO by the carefully designed agent-specific features, which may be not friendly to algorithmic utility. By contrast, we find that MAPPO may face the problem of \textit{The Policies Overfitting in Multi-agent Cooperation(POMAC)}, as they learn policies by the sampled advantage values. Then POMAC may lead to updating the multi-agent policies in a suboptimal direction and prevent the agents from exploring better trajectories. In this paper, to mitigate the multi-agent policies overfitting, we propose a novel policy regularization method, which disturbs the advantage values via random Gaussian noise. The experimental results show that our method outperforms the Fine-tuned QMIX, MAPPO-FP, and achieves SOTA on SMAC without agent-specific features. We open-source the code at \url{https://github.com/hijkzzz/noisy-mappo}.


Invisible AI's 'intelligent agent' cameras can see what autoworkers and machines are doing wrong

FOX News

FOX Business correspondent Lydia Hu has the latest on jobs at risk as AI further develops on'America's Newsroom.' Tesla CEO Elon Musk often refers to the automobile factory as "the machine that builds the machine," but there are plenty of human workers involved in even the most highly automated plants. They remain a key part of the exceedingly complex process that is automobile assembly but need to operate as efficiently as their mechanical counterparts to keep cars and trucks coming off the line with a combination of quality and speed. Weeding out issues and making sure everything is running smoothly has traditionally meant sending quality control personnel up and down the lines to get eyes on the action. WHAT ARE THE FOUR MAIN TYPES OF AI? Palo Alto-based Invisible AI was founded by veterans of the autonomous car industry who saw an alternative for the artificial intelligence-driven machine vision technology they were working on that could come to market long before the mass acceptance of self-driving cars.


Generalization Across Observation Shifts in Reinforcement Learning

arXiv.org Artificial Intelligence

Learning policies which are robust to changes in the environment are critical for real world deployment of Reinforcement Learning agents. They are also necessary for achieving good generalization across environment shifts. We focus on bisimulation metrics, which provide a powerful means for abstracting task relevant components of the observation and learning a succinct representation space for training the agent using reinforcement learning. In this work, we extend the bisimulation framework to also account for context dependent observation shifts. Specifically, we focus on the simulator based learning setting and use alternate observations to learn a representation space which is invariant to observation shifts using a novel bisimulation based objective. This allows us to deploy the agent to varying observation settings during test time and generalize to unseen scenarios. We further provide novel theoretical bounds for simulator fidelity and performance transfer guarantees for using a learnt policy to unseen shifts. Empirical analysis on the high-dimensional image based control domains demonstrates the efficacy of our method.