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TVDO: Tchebycheff Value-Decomposition Optimization for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In cooperative multi-agent reinforcement learning (MARL) settings, the centralized training with decentralized execution (CTDE) becomes customary recently due to the physical demand. However, the most dilemma is the inconsistency of jointly-trained policies and individually-optimized actions. In this work, we propose a novel value-based multi-objective learning approach, named Tchebycheff value decomposition optimization (TVDO), to overcome the above dilemma. In particular, a nonlinear Tchebycheff aggregation method is designed to transform the MARL task into multi-objective optimal counterpart by tightly constraining the upper bound of individual action-value bias. We theoretically prove that TVDO well satisfies the necessary and sufficient condition of individual global max (IGM) with no extra limitations, which exactly guarantees the consistency between the global and individual optimal action-value function. Empirically, in the climb and penalty game, we verify that TVDO represents precisely from global to individual value factorization with a guarantee of the policy consistency. Furthermore, we also evaluate TVDO in the challenging scenarios of StarCraft II micromanagement tasks, and extensive experiments demonstrate that TVDO achieves more competitive performances than several state-of-the-art MARL methods.


On Convex Data-Driven Inverse Optimal Control for Nonlinear, Non-stationary and Stochastic Systems

arXiv.org Artificial Intelligence

This paper is concerned with a finite-horizon inverse control problem, which has the goal of inferring, from observations, the possibly non-convex and non-stationary cost driving the actions of an agent. In this context, we present a result that enables cost estimation by solving an optimization problem that is convex even when the agent cost is not and when the underlying dynamics is nonlinear, non-stationary and stochastic. To obtain this result, we also study a finite-horizon forward control problem that has randomized policies as decision variables. For this problem, we give an explicit expression for the optimal solution. Moreover, we turn our findings into algorithmic procedures and we show the effectiveness of our approach via both in-silico and experimental validations with real hardware. All the experiments confirm the effectiveness of our approach.


Differentially Private Decentralized Deep Learning with Consensus Algorithms

arXiv.org Artificial Intelligence

Cooperative decentralized deep learning relies on direct information exchange between communicating agents, each with access to a local dataset which should be kept private. The goal is for all agents to achieve consensus on model parameters after training. However, sharing parameters with untrustworthy neighboring agents could leak exploitable information about local datasets. To combat this, we introduce differentially private decentralized learning that secures each agent's local dataset during and after cooperative training. In our approach, we generalize Differentially Private Stochastic Gradient Descent (DP-SGD) -- a popular differentially private training method for centralized deep learning -- to practical subgradient- and ADMM-based decentralized learning methods. Our algorithms' differential privacy guarantee holds for arbitrary deep learning objective functions, and we analyze the convergence properties for strongly convex objective functions. We compare our algorithms against centrally trained models on standard classification tasks and evaluate the relationships between performance, privacy budget, graph connectivity, and degree of training data overlap among agents. We find that differentially private gradient tracking is resistant to performance degradation under sparse graphs and non-uniform data distributions. Furthermore, we show that it is possible to learn a model achieving high accuracies, within 3% of DP-SGD on MNIST under (1, 10^-5)-differential privacy and within 6% of DP-SGD on CIFAR-100 under (10, 10^-5)-differential privacy, without ever sharing raw data with other agents. Open source code can be found at: https://github.com/jbayrooti/dp-dec-learning.


Decoupled Rationalization with Asymmetric Learning Rates: A Flexible Lipschitz Restraint

arXiv.org Artificial Intelligence

A self-explaining rationalization model is generally constructed by a cooperative game where a generator selects the most human-intelligible pieces from the input text as rationales, followed by a predictor that makes predictions based on the selected rationales. However, such a cooperative game may incur the degeneration problem where the predictor overfits to the uninformative pieces generated by a not yet well-trained generator and in turn, leads the generator to converge to a sub-optimal model that tends to select senseless pieces. In this paper, we theoretically bridge degeneration with the predictor's Lipschitz continuity. Then, we empirically propose a simple but effective method named DR, which can naturally and flexibly restrain the Lipschitz constant of the predictor, to address the problem of degeneration. The main idea of DR is to decouple the generator and predictor to allocate them with asymmetric learning rates. A series of experiments conducted on two widely used benchmarks have verified the effectiveness of the proposed method. Codes: \href{https://github.com/jugechengzi/Rationalization-DR}{https://github.com/jugechengzi/Rationalization-DR}.


Cooperative Multi-Agent Reinforcement Learning: Asynchronous Communication and Linear Function Approximation

arXiv.org Artificial Intelligence

We study multi-agent reinforcement learning in the setting of episodic Markov decision processes, where multiple agents cooperate via communication through a central server. We propose a provably efficient algorithm based on value iteration that enable asynchronous communication while ensuring the advantage of cooperation with low communication overhead. With linear function approximation, we prove that our algorithm enjoys an $\tilde{\mathcal{O}}(d^{3/2}H^2\sqrt{K})$ regret with $\tilde{\mathcal{O}}(dHM^2)$ communication complexity, where $d$ is the feature dimension, $H$ is the horizon length, $M$ is the total number of agents, and $K$ is the total number of episodes. We also provide a lower bound showing that a minimal $\Omega(dM)$ communication complexity is required to improve the performance through collaboration.


Social AI and the Challenges of the Human-AI Ecosystem

arXiv.org Artificial Intelligence

The rise of large-scale socio-technical systems in which humans interact with artificial intelligence (AI) systems (including assistants and recommenders, in short AIs) multiplies the opportunity for the emergence of collective phenomena and tipping points, with unexpected, possibly unintended, consequences. For example, navigation systems' suggestions may create chaos if too many drivers are directed on the same route, and personalised recommendations on social media may amplify polarisation, filter bubbles, and radicalisation. On the other hand, we may learn how to foster the "wisdom of crowds" and collective action effects to face social and environmental challenges. In order to understand the impact of AI on socio-technical systems and design next-generation AIs that team with humans to help overcome societal problems rather than exacerbate them, we propose to build the foundations of Social AI at the intersection of Complex Systems, Network Science and AI. In this perspective paper, we discuss the main open questions in Social AI, outlining possible technical and scientific challenges and suggesting research avenues.


Comparing the Efficacy of Fine-Tuning and Meta-Learning for Few-Shot Policy Imitation

arXiv.org Artificial Intelligence

In this paper we explore few-shot imitation learning for control problems, which involves learning to imitate a target policy by accessing a limited set of offline rollouts. This setting has been relatively under-explored despite its relevance to robotics and control applications. State-of-the-art methods developed to tackle few-shot imitation rely on meta-learning, which is expensive to train as it requires access to a distribution over tasks (rollouts from many target policies and variations of the base environment). Given this limitation we investigate an alternative approach, fine-tuning, a family of methods that pretrain on a single dataset and then fine-tune on unseen domain-specific data. Recent work has shown that fine-tuners outperform meta-learners in few-shot image classification tasks, especially when the data is out-of-domain. Here we evaluate to what extent this is true for control problems, proposing a simple yet effective baseline which relies on two stages: (i) training a base policy online via reinforcement learning (e.g. Soft Actor-Critic) on a single base environment, (ii) fine-tuning the base policy via behavioral cloning on a few offline rollouts of the target policy. Despite its simplicity this baseline is competitive with meta-learning methods on a variety of conditions and is able to imitate target policies trained on unseen variations of the original environment. Importantly, the proposed approach is practical and easy to implement, as it does not need any complex meta-training protocol. As a further contribution, we release an open source dataset called iMuJoCo (iMitation MuJoCo) consisting of 154 variants of popular OpenAI-Gym MuJoCo environments with associated pretrained target policies and rollouts, which can be used by the community to study few-shot imitation learning and offline reinforcement learning.


Optimizing Agent Collaboration through Heuristic Multi-Agent Planning

arXiv.org Artificial Intelligence

The SOTA algorithms for addressing QDec-POMDP issues, QDec-FP and QDec-FPS, are unable to effectively tackle problems that involve different types of sensing agents. We propose a new algorithm that addresses this issue by requiring agents to adopt the same plan if one agent is unable to take a sensing action but the other can. Our algorithm performs significantly better than both QDec-FP and QDec-FPS in these types of situations.


Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs

arXiv.org Artificial Intelligence

We introduce a system called Amorphous Fortress -- an abstract, yet spatial, open-ended artificial life simulation. In this environment, the agents are represented as finite-state machines (FSMs) which allow for multi-agent interaction within a constrained space. These agents are created by randomly generating and evolving the FSMs; sampling from pre-defined states and transitions. This environment was designed to explore the emergent AI behaviors found implicitly in simulation games such as Dwarf Fortress or The Sims. We apply the hill-climber evolutionary search algorithm to this environment to explore the various levels of depth and interaction from the generated FSMs.


Anticipatory Thinking Challenges in Open Worlds: Risk Management

arXiv.org Artificial Intelligence

Anticipatory thinking drives our ability to manage risk - identification and mitigation - in everyday life, from bringing an umbrella when it might rain to buying car insurance. As AI systems become part of everyday life, they too have begun to manage risk. Autonomous vehicles log millions of miles, StarCraft and Go agents have similar capabilities to humans, implicitly managing risks presented by their opponents. To further increase performance in these tasks, out-of-distribution evaluation can characterize a model's bias, what we view as a type of risk management. However, learning to identify and mitigate low-frequency, high-impact risks is at odds with the observational bias required to train machine learning models. StarCraft and Go are closed-world domains whose risks are known and mitigations well documented, ideal for learning through repetition. Adversarial filtering datasets provide difficult examples but are laborious to curate and static, both barriers to real-world risk management. Adversarial robustness focuses on model poisoning under the assumption there is an adversary with malicious intent, without considering naturally occurring adversarial examples. These methods are all important steps towards improving risk management but do so without considering open-worlds. We unify these open-world risk management challenges with two contributions. The first is our perception challenges, designed for agents with imperfect perceptions of their environment whose consequences have a high impact. Our second contribution are cognition challenges, designed for agents that must dynamically adjust their risk exposure as they identify new risks and learn new mitigations. Our goal with these challenges is to spur research into solutions that assess and improve the anticipatory thinking required by AI agents to manage risk in open-worlds and ultimately the real-world.