Agents
Differentiable User Models
Hämäläinen, Alex, Çelikok, Mustafa Mert, Kaski, Samuel
Probabilistic user modeling is essential for building machine learning systems in the ubiquitous cases with humans in the loop. However, modern advanced user models, often designed as cognitive behavior simulators, are incompatible with modern machine learning pipelines and computationally prohibitive for most practical applications. We address this problem by introducing widely-applicable differentiable surrogates for bypassing this computational bottleneck; the surrogates enable computationally efficient inference with modern cognitive models. We show experimentally that modeling capabilities comparable to the only available solution, existing likelihood-free inference methods, are achievable with a computational cost suitable for online applications. Finally, we demonstrate how AI-assistants can now use cognitive models for online interaction in a menu-search task, which has so far required hours of computation during interaction.
China's Li backs closer communication, global cooperation
Chinese Premier Li Qiang has called for more "communication and exchange" to avoid misunderstanding in his remarks at the opening of this year's'Summer Davos' in Tianjin, the first in-person event in three years following the COVID-19 pandemic. The three-day summit, which got under way on Tuesday, is hosted by the World Economic Forum but will focus heavily on China's place in the world and concerns about how the global economy can move forward in an increasingly fractious world, according to the agenda. Li told delegates it was time to support globalisation and deeper economic cooperation. "In the West, some people are hyping up what is called'cutting reliance and de-risking'," Li said. "These two concepts… are a false proposition, because the development of economic globalisation is such that the world economy has become a common entity in which you and I are both intermingled. The economies of many countries are blended with each other, rely on each other, make accomplishments because of one another and develop together. This is actually a good thing, not a bad thing."
Diversity is Strength: Mastering Football Full Game with Interactive Reinforcement Learning of Multiple AIs
Sun, Chenglu, Shen, Shuo, Xu, Sijia, Zhang, Weidong
Training AI with strong and rich strategies in multi-agent environments remains an important research topic in Deep Reinforcement Learning (DRL). The AI's strength is closely related to its diversity of strategies, and this relationship can guide us to train AI with both strong and rich strategies. To prove this point, we propose Diversity is Strength (DIS), a novel DRL training framework that can simultaneously train multiple kinds of AIs. These AIs are linked through an interconnected history model pool structure, which enhances their capabilities and strategy diversities. We also design a model evaluation and screening scheme to select the best models to enrich the model pool and obtain the final AI. The proposed training method provides diverse, generalizable, and strong AI strategies without using human data. We tested our method in an AI competition based on Google Research Football (GRF) and won the 5v5 and 11v11 tracks. The method enables a GRF AI to have a high level on both 5v5 and 11v11 tracks for the first time, which are under complex multi-agent environments. The behavior analysis shows that the trained AI has rich strategies, and the ablation experiments proved that the designed modules benefit the training process.
Symbol emergence as interpersonal cross-situational learning: the emergence of lexical knowledge with combinatoriality
Hagiwara, Yoshinobu, Furukawa, Kazuma, Horie, Takafumi, Taniguchi, Akira, Taniguchi, Tadahiro
We present a computational model for a symbol emergence system that enables the emergence of lexical knowledge with combinatoriality among agents through a Metropolis-Hastings naming game and cross-situational learning. Many computational models have been proposed to investigate combinatoriality in emergent communication and symbol emergence in cognitive and developmental robotics. However, existing models do not sufficiently address category formation based on sensory-motor information and semiotic communication through the exchange of word sequences within a single integrated model. Our proposed model facilitates the emergence of lexical knowledge with combinatoriality by performing category formation using multimodal sensory-motor information and enabling semiotic communication through the exchange of word sequences among agents in a unified model. Furthermore, the model enables an agent to predict sensory-motor information for unobserved situations by combining words associated with categories in each modality. We conducted two experiments with two humanoid robots in a simulated environment to evaluate our proposed model. The results demonstrated that the agents can acquire lexical knowledge with combinatoriality through interpersonal cross-situational learning based on the Metropolis-Hastings naming game and cross-situational learning. Furthermore, our results indicate that the lexical knowledge developed using our proposed model exhibits generalization performance for novel situations through interpersonal cross-modal inference.
Towards Language-Based Modulation of Assistive Robots through Multimodal Models
Wicke, Philipp, Şenel, Lüfti Kerem, Zhang, Shengqiang, Figueredo, Luis, Naceri, Abdeldjallil, Haddadin, Sami, Schütze, Hinrich
In the field of Geriatronics, enabling effective and transparent communication between humans and robots is crucial for enhancing the acceptance and performance of assistive robots. Our early-stage research project investigates the potential of language-based modulation as a means to improve human-robot interaction. We propose to explore real-time modulation during task execution, leveraging language cues, visual references, and multimodal inputs. By developing transparent and interpretable methods, we aim to enable robots to adapt and respond to language commands, enhancing their usability and flexibility. Through the exchange of insights and knowledge at the workshop, we seek to gather valuable feedback to advance our research and contribute to the development of interactive robotic systems for Geriatronics and beyond.
Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learning
Li, Weichen, Devidze, Rati, Fellenz, Sophie
Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains due to, for example, their instability in training. Therefore, in this paper, we adapt the soft-actor-critic (SAC) algorithm to the text-based environment. To deal with sparse extrinsic rewards from the environment, we combine it with a potential-based reward shaping technique to provide more informative (dense) reward signals to the RL agent. We apply our method to play difficult text-based games. The SAC method achieves higher scores than the Q-learning methods on many games with only half the number of training steps. This shows that it is well-suited for text-based games. Moreover, we show that the reward shaping technique helps the agent to learn the policy faster and achieve higher scores. In particular, we consider a dynamically learned value function as a potential function for shaping the learner's original sparse reward signals.
Communication-Enabled Deep Reinforcement Learning to Optimise Energy-Efficiency in UAV-Assisted Networks
Omoniwa, Babatunji, Galkin, Boris, Dusparic, Ivana
Unmanned aerial vehicles (UAVs) are increasingly deployed to provide wireless connectivity to static and mobile ground users in situations of increased network demand or points of failure in existing terrestrial cellular infrastructure. However, UAVs are energy-constrained and experience the challenge of interference from nearby UAV cells sharing the same frequency spectrum, thereby impacting the system's energy efficiency (EE). Recent approaches focus on optimising the system's EE by optimising the trajectory of UAVs serving only static ground users and neglecting mobile users. Several others neglect the impact of interference from nearby UAV cells, assuming an interference-free network environment. Despite growing research interest in decentralised control over centralised UAVs' control, direct collaboration among UAVs to improve coordination while optimising the systems' EE has not been adequately explored. To address this, we propose a direct collaborative communication-enabled multi-agent decentralised double deep Q-network (CMAD-DDQN) approach. The CMAD-DDQN is a collaborative algorithm that allows UAVs to explicitly share their telemetry via existing 3GPP guidelines by communicating with their nearest neighbours. This allows the agent-controlled UAVs to optimise their 3D flight trajectories by filling up knowledge gaps and converging to optimal policies. Simulation results show that the proposed approach outperforms existing baselines in terms of maximising the systems' EE without degrading coverage performance in the network. The CMAD-DDQN approach outperforms the MAD-DDQN that neglects direct collaboration among UAVs, the multi-agent deep deterministic policy gradient (MADDPG) and random policy approaches that consider a 2D UAV deployment design while neglecting interference from nearby UAV cells by about 15%, 65% and 85%, respectively.
Experiments with Detecting and Mitigating AI Deception
Sahbane, Ismail, Ward, Francis Rhys, Åslund, C Henrik
How to detect and mitigate deceptive AI systems is an open problem for the field of safe and trustworthy AI. We analyse two algorithms for mitigating deception: The first is based on the path-specific objectives framework where paths in the game that incentivise deception are removed. The second is based on shielding, i.e., monitoring for unsafe policies and replacing them with a safe reference policy. We construct two simple games and evaluate our algorithms empirically. We find that both methods ensure that our agent is not deceptive, however, shielding tends to achieve higher reward.
On Imitation in Mean-field Games
Ramponi, Giorgia, Kolev, Pavel, Pietquin, Olivier, He, Niao, Laurière, Mathieu, Geist, Matthieu
Imitation learning (IL) is a popular framework involving an apprentice agent who learns to imitate the behavior of an expert agent by observing its actions and transitions. In the context of mean-field games (MFGs), IL is used to learn a policy that imitates the behavior of a population of infinitely-many expert agents that are following a Nash equilibrium policy, according to some unknown payoff function. Mean-field games are an approximation introduced to simplify the analysis of games with a large (but finite) number of identical players, where we can look at the interaction between a representative infinitesimal player and a term capturing the population's behavior. The MFG framework enables to scale to an infinite number of agents, where both the reward and the transition are population-dependent. The aim is to learn effective policies that can effectively learn and imitate the behavior of a large population of agents, which is a crucial problem in many real-world applications, such as traffic management [12, 30, 31], crowd control [11, 1], and financial markets [6, 5].
Multi-Agent Deep Reinforcement Learning for Dynamic Avatar Migration in AIoT-enabled Vehicular Metaverses with Trajectory Prediction
Chen, Junlong, Kang, Jiawen, Xu, Minrui, Xiong, Zehui, Niyato, Dusit, Chen, Chuan, Jamalipour, Abbas, Xie, Shengli
Avatars, as promising digital assistants in Vehicular Metaverses, can enable drivers and passengers to immerse in 3D virtual spaces, serving as a practical emerging example of Artificial Intelligence of Things (AIoT) in intelligent vehicular environments. The immersive experience is achieved through seamless human-avatar interaction, e.g., augmented reality navigation, which requires intensive resources that are inefficient and impractical to process on intelligent vehicles locally. Fortunately, offloading avatar tasks to RoadSide Units (RSUs) or cloud servers for remote execution can effectively reduce resource consumption. However, the high mobility of vehicles, the dynamic workload of RSUs, and the heterogeneity of RSUs pose novel challenges to making avatar migration decisions. To address these challenges, in this paper, we propose a dynamic migration framework for avatar tasks based on real-time trajectory prediction and Multi-Agent Deep Reinforcement Learning (MADRL). Specifically, we propose a model to predict the future trajectories of intelligent vehicles based on their historical data, indicating the future workloads of RSUs.Based on the expected workloads of RSUs, we formulate the avatar task migration problem as a long-term mixed integer programming problem. To tackle this problem efficiently, the problem is transformed into a Partially Observable Markov Decision Process (POMDP) and solved by multiple DRL agents with hybrid continuous and discrete actions in decentralized. Numerical results demonstrate that our proposed algorithm can effectively reduce the latency of executing avatar tasks by around 25% without prediction and 30% with prediction and enhance user immersive experiences in the AIoT-enabled Vehicular Metaverse (AeVeM).