Agents
The Jiminy Advisor: Moral Agreements among Stakeholders Based on Norms and Argumentation
Liao, Beishui (Zheijang University) | Pardo, Pere (a:1:{s:5:"en_US";s:24:"University of Luxembourg";}) | Slavkovik, Marija (University of Bergen) | van der Torre, Leendert (University of Luxembourg)
An autonomous system is constructed by a manufacturer, operates in a society subject to norms and laws, and interacts with end users. All of these actors are stakeholders affected by the behavior of the autonomous system. We address the challenge of how the ethical views of such stakeholders can be integrated in the behavior of an autonomous system. We propose an ethical recommendation component called Jiminy which uses techniques from normative systems and formal argumentation to reach moral agreements among stakeholders. A Jiminy represents the ethical views of each stakeholder by using normative systems, and has three ways of resolving moral dilemmas that involve the opinions of the stakeholders. First, the Jiminy considers how the arguments of the stakeholders relate to one another, which may already resolve the dilemma. Secondly, the Jiminy combines the normative systems of the stakeholders such that the combined expertise of the stakeholders may resolve the dilemma. Thirdly, and only if these two other methods have failed, the Jiminy uses context-sensitive rules to decide which of the stakeholders take preference over the others. At the abstract level, these three methods are characterized by adding arguments, adding attacks between arguments, and revising attacks between arguments. We show how a Jiminy can be used not only for ethical reasoning and collaborative decision-making, but also to provide explanations about ethical behavior.
Unsupervised Learning in Complex Systems
In this thesis, we explore the use of complex systems to study learning and adaptation in natural and artificial systems. The goal is to develop autonomous systems that can learn without supervision, develop on their own, and become increasingly complex over time. Complex systems are identified as a suitable framework for understanding these phenomena due to their ability to exhibit growth of complexity. Being able to build learning algorithms that require limited to no supervision would enable greater flexibility and adaptability in various applications. By understanding the fundamental principles of learning in complex systems, we hope to advance our ability to design and implement practical learning algorithms in the future. This thesis makes the following key contributions: the development of a general complexity metric that we apply to search for complex systems that exhibit growth of complexity, the introduction of a coarse-graining method to study computations in large-scale complex systems, and the development of a metric for learning efficiency as well as a benchmark dataset for evaluating the speed of learning algorithms. Our findings add substantially to our understanding of learning and adaptation in natural and artificial systems. Moreover, our approach contributes to a promising new direction for research in this area. We hope these findings will inspire the development of more effective and efficient learning algorithms in the future.
Depth-bounded Epistemic Logic
Arthaud, Farid, Rinard, Martin
Epistemic logics model how agents reason about their beliefs and the beliefs of other agents. Existing logics typically assume the ability of agents to reason perfectly about propositions of unbounded modal depth. We present DBEL, an extension of S5 that models agents that can reason about epistemic formulas only up to a specific modal depth. To support explicit reasoning about agent depths, DBEL includes depth atoms Ead (agent a has depth exactly d) and Pad (agent a has depth at least d). We provide a sound and complete axiomatization of DBEL. We extend DBEL to support public announcements for bounded depth agents and show how the resulting DPAL logic generalizes standard axioms from public announcement logic. We present two alternate extensions and identify two undesirable properties, amnesia and knowledge leakage, that these extensions have but DPAL does not. We provide axiomatizations of these logics as well as complexity results for satisfiability and model checking. Finally, we use these logics to illustrate how agents with bounded modal depth reason in the classical muddy children problem, including upper and lower bounds on the depth knowledge necessary for agents to successfully solve the problem.
Scaling Distributed Multi-task Reinforcement Learning with Experience Sharing
Amani, Sanae, Pahwa, Khushbu, Braverman, Vladimir, Yang, Lin F.
Recently, DARPA launched the ShELL program, which aims to explore how experience sharing can benefit distributed lifelong learning agents in adapting to new challenges. In this paper, we address this issue by conducting both theoretical and empirical research on distributed multi-task reinforcement learning (RL), where a group of $N$ agents collaboratively solves $M$ tasks without prior knowledge of their identities. We approach the problem by formulating it as linearly parameterized contextual Markov decision processes (MDPs), where each task is represented by a context that specifies the transition dynamics and rewards. To tackle this problem, we propose an algorithm called DistMT-LSVI. First, the agents identify the tasks, and then they exchange information through a central server to derive $\epsilon$-optimal policies for the tasks. Our research demonstrates that to achieve $\epsilon$-optimal policies for all $M$ tasks, a single agent using DistMT-LSVI needs to run a total number of episodes that is at most $\tilde{\mathcal{O}}({d^3H^6(\epsilon^{-2}+c_{\rm sep}^{-2})}\cdot M/N)$, where $c_{\rm sep}>0$ is a constant representing task separability, $H$ is the horizon of each episode, and $d$ is the feature dimension of the dynamics and rewards. Notably, DistMT-LSVI improves the sample complexity of non-distributed settings by a factor of $1/N$, as each agent independently learns $\epsilon$-optimal policies for all $M$ tasks using $\tilde{\mathcal{O}}(d^3H^6M\epsilon^{-2})$ episodes. Additionally, we provide numerical experiments conducted on OpenAI Gym Atari environments that validate our theoretical findings.
Context-Aware Timewise VAEs for Real-Time Vehicle Trajectory Prediction
Xu, Pei, Hayet, Jean-Bernard, Karamouzas, Ioannis
Real-time, accurate prediction of human steering behaviors has wide applications, from developing intelligent traffic systems to deploying autonomous driving systems in both real and simulated worlds. In this paper, we present ContextVAE, a context-aware approach for multi-modal vehicle trajectory prediction. Built upon the backbone architecture of a timewise variational autoencoder, ContextVAE observation encoding employs a dual attention mechanism that accounts for the environmental context and the dynamic agents' states, in a unified way. By utilizing features extracted from semantic maps during agent state encoding, our approach takes into account both the social features exhibited by agents on the scene and the physical environment constraints to generate map-compliant and socially-aware trajectories. We perform extensive testing on the nuScenes prediction challenge, Lyft Level 5 dataset and Waymo Open Motion Dataset to show the effectiveness of our approach and its state-of-the-art performance. In all tested datasets, ContextVAE models are fast to train and provide high-quality multi-modal predictions in real-time. Our code is available at: https://github.com/xupei0610/ContextVAE.
A Robust Dynamic Average Consensus Algorithm that Ensures both Differential Privacy and Accurate Convergence
We propose a new dynamic average consensus algorithm that is robust to information-sharing noise arising from differential-privacy design. Not only is dynamic average consensus widely used in cooperative control and distributed tracking, it is also a fundamental building block in numerous distributed computation algorithms such as multi-agent optimization and distributed Nash equilibrium seeking. We propose a new dynamic average consensus algorithm that is robust to persistent and independent information-sharing noise added for the purpose of differential-privacy protection. In fact, the algorithm can ensure both provable convergence to the exact average reference signal and rigorous epsilon-differential privacy (even when the number of iterations tends to infinity), which, to our knowledge, has not been achieved before in average consensus algorithms. Given that channel noise in communication can be viewed as a special case of differential-privacy noise, the algorithm can also be used to counteract communication imperfections. Numerical simulation results confirm the effectiveness of the proposed approach.
Incentive Engineering for Concurrent Games
Hyland, David, Gutierrez, Julian, Wooldridge, Michael
We consider the problem of incentivising desirable behaviours in multi-agent systems by way of taxation schemes. Our study employs the concurrent games model: in this model, each agent is primarily motivated to seek the satisfaction of a goal, expressed as a Linear Temporal Logic (LTL) formula; secondarily, agents seek to minimise costs, where costs are imposed based on the actions taken by agents in different states of the game. In this setting, we consider an external principal who can influence agents' preferences by imposing taxes (additional costs) on the actions chosen by agents in different states. The principal imposes taxation schemes to motivate agents to choose a course of action that will lead to the satisfaction of their goal, also expressed as an LTL formula. However, taxation schemes are limited in their ability to influence agents' preferences: an agent will always prefer to satisfy its goal rather than otherwise, no matter what the costs. The fundamental question that we study is whether the principal can impose a taxation scheme such that, in the resulting game, the principal's goal is satisfied in at least one or all runs of the game that could arise by agents choosing to follow game-theoretic equilibrium strategies. We consider two different types of taxation schemes: in a static scheme, the same tax is imposed on a state-action profile pair in all circumstances, while in a dynamic scheme, the principal can choose to vary taxes depending on the circumstances. We investigate the main game-theoretic properties of this model as well as the computational complexity of the relevant decision problems.
A Logic-Based Analysis of Responsibility
This paper presents a logic-based framework to analyze responsibility, which I refer to as intentional epistemic act-utilitarian stit theory (IEAUST). To be precise, IEAUST is used to model and syntactically characterize various modes of responsibility, where by 'modes of responsibility' I mean instances of Broersen's three categories of responsibility (causal, informational, and motivational responsibility), cast against the background of particular deontic contexts. IEAUST is obtained by integrating a modal language to express the following components of responsibility on stit models: agency, epistemic notions, intentionality, and different senses of obligation. With such a language, I characterize the components of responsibility using particular formulas. Then, adopting a compositional approach -- where complex modalities are built out of more basic ones -- these characterizations of the components are used to formalize the aforementioned modes of responsibility.
Exploiting Asymmetry in Logic Puzzles: Using ZDDs for Symbolic Model Checking Dynamic Epistemic Logic
Miedema, Daniel, Gattinger, Malvin
Binary decision diagrams (BDDs) are widely used to mitigate the state-explosion problem in model checking. A variation of BDDs are Zero-suppressed Decision Diagrams (ZDDs) which omit variables that must be false, instead of omitting variables that do not matter. We use ZDDs to symbolically encode Kripke models used in Dynamic Epistemic Logic, a framework to reason about knowledge and information dynamics in multi-agent systems. We compare the memory usage of different ZDD variants for three well-known examples from the literature: the Muddy Children, the Sum and Product puzzle and the Dining Cryptographers. Our implementation is based on the existing model checker SMCDEL and the CUDD library. Our results show that replacing BDDs with the right variant of ZDDs can significantly reduce memory usage. This suggests that ZDDs are a useful tool for model checking multi-agent systems.
Tableaux for the Logic of Strategically Knowing How
Epistemic logic proposed by von Wright and Hintikka (see [24, 11]) is a logical formalism for reasoning about knowledge of agents. It deals with propositional knowledge, that is, the knowledge expressed as knowing that ϕ is true. In recent years, other patterns of knowledge besides knowing that are attracting increasing attention in logic community, such as knowing whether [8, 4], knowing who [3], knowing the value [2, 6], and knowing why [28] (see a survey in [27]). Motivated by different scenarios in philosophy and AI, reasoning about knowing how assertions are particularly interesting [23]. The discussion about formalizing the notion of knowing how can date back to [16, 17]. Currently, there are two main approaches of formalizing knowing how. One of them is connecting knowing how with logics of knowing that and ability (see e.g.