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Expert-Free Online Transfer Learning in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Transfer learning in Reinforcement Learning (RL) has been widely studied to overcome training issues of Deep-RL, i.e., exploration cost, data availability and convergence time, by introducing a way to enhance training phase with external knowledge. Generally, knowledge is transferred from expert-agents to novices. While this fixes the issue for a novice agent, a good understanding of the task on expert agent is required for such transfer to be effective. As an alternative, in this paper we propose Expert-Free Online Transfer Learning (EF-OnTL), an algorithm that enables expert-free real-time dynamic transfer learning in multi-agent system. No dedicated expert exists, and transfer source agent and knowledge to be transferred are dynamically selected at each transfer step based on agents' performance and uncertainty. To improve uncertainty estimation, we also propose State Action Reward Next-State Random Network Distillation (sars-RND), an extension of RND that estimates uncertainty from RL agent-environment interaction. We demonstrate EF-OnTL effectiveness against a no-transfer scenario and advice-based baselines, with and without expert agents, in three benchmark tasks: Cart-Pole, a grid-based Multi-Team Predator-Prey (mt-pp) and Half Field Offense (HFO). Our results show that EF-OnTL achieve overall comparable performance when compared against advice-based baselines while not requiring any external input nor threshold tuning. EF-OnTL outperforms no-transfer with an improvement related to the complexity of the task addressed.


Beacon-based Distributed Structure Formation in Multi-agent Systems

arXiv.org Artificial Intelligence

Autonomous shape and structure formation is an important problem in the domain of large-scale multi-agent systems. In this paper, we propose a 3D structure representation method and a distributed structure formation strategy where settled agents guide free moving agents to a prescribed location to settle in the structure. Agents at the structure formation frontier looking for neighbors to settle act as beacons, generating a surface gradient throughout the formed structure propagated by settled agents. Free-moving agents follow the surface gradient along the formed structure surface to the formation frontier, where they eventually reach the closest beacon and settle to continue the structure formation following a local bidding process. Agent behavior is governed by a finite state machine implementation, along with potential field-based motion control laws. We also discuss appropriate rules for recovering from stagnation points. Simulation experiments are presented to show planar and 3D structure formations with continuous and discontinuous boundary/surfaces, which validate the proposed strategy, followed by a scalability analysis.


Automatic Intersection Management in Mixed Traffic Using Reinforcement Learning and Graph Neural Networks

arXiv.org Artificial Intelligence

Connected automated driving has the potential to significantly improve urban traffic efficiency, e.g., by alleviating issues due to occlusion. Cooperative behavior planning can be employed to jointly optimize the motion of multiple vehicles. Most existing approaches to automatic intersection management, however, only consider fully automated traffic. In practice, mixed traffic, i.e., the simultaneous road usage by automated and human-driven vehicles, will be prevalent. The present work proposes to leverage reinforcement learning and a graph-based scene representation for cooperative multi-agent planning. We build upon our previous works that showed the applicability of such machine learning methods to fully automated traffic. The scene representation is extended for mixed traffic and considers uncertainty in the human drivers' intentions. In the simulation-based evaluation, we model measurement uncertainties through noise processes that are tuned using real-world data. The paper evaluates the proposed method against an enhanced first in - first out scheme, our baseline for mixed traffic management. With increasing share of automated vehicles, the learned planner significantly increases the vehicle throughput and reduces the delay due to interaction. Non-automated vehicles benefit virtually alike.


Quantization for decentralized learning under subspace constraints

arXiv.org Artificial Intelligence

In this paper, we consider decentralized optimization problems where agents have individual cost functions to minimize subject to subspace constraints that require the minimizers across the network to lie in low-dimensional subspaces. This constrained formulation includes consensus or single-task optimization as special cases, and allows for more general task relatedness models such as multitask smoothness and coupled optimization. In order to cope with communication constraints, we propose and study an adaptive decentralized strategy where the agents employ differential randomized quantizers to compress their estimates before communicating with their neighbors. The analysis shows that, under some general conditions on the quantization noise, and for sufficiently small step-sizes $\mu$, the strategy is stable both in terms of mean-square error and average bit rate: by reducing $\mu$, it is possible to keep the estimation errors small (on the order of $\mu$) without increasing indefinitely the bit rate as $\mu\rightarrow 0$. Simulations illustrate the theoretical findings and the effectiveness of the proposed approach, revealing that decentralized learning is achievable at the expense of only a few bits.


Fail-Safe Adversarial Generative Imitation Learning

arXiv.org Artificial Intelligence

For flexible yet safe imitation learning (IL), we propose theory and a modular method, with a safety layer that enables a closed-form probability density/gradient of the safe generative continuous policy, end-to-end generative adversarial training, and worst-case safety guarantees. The safety layer maps all actions into a set of safe actions, and uses the change-of-variables formula plus additivity of measures for the density. The set of safe actions is inferred by first checking safety of a finite sample of actions via adversarial reachability analysis of fallback maneuvers, and then concluding on the safety of these actions' neighborhoods using, e.g., Lipschitz continuity. We provide theoretical analysis showing the robustness advantage of using the safety layer already during training (imitation error linear in the horizon) compared to only using it at test time (up to quadratic error). In an experiment on real-world driver interaction data, we empirically demonstrate tractability, safety and imitation performance of our approach.


Using Multi-Agent MicroServices (MAMS) for Agent Based Modelling

arXiv.org Artificial Intelligence

This paper demonstrates the use of the Multi-Agent MicroServices (MAMS) architectural style through a case study based around the development of a prototype traffic simulation in which agents model a population of individuals who travel from home to work and vice versa by car.


Base-based Model Checking for Multi-Agent Only Believing (long version)

arXiv.org Artificial Intelligence

We present a novel semantics for the language of multi-agent only believing exploiting belief bases, and show how to use it for automatically checking formulas of this language and of its dynamic extension with private belief expansion operators. We provide a PSPACE algorithm for model checking relying on a reduction to QBF and alternative dedicated algorithm relying on the exploration of the state space. We present an implementation of the QBF-based algorithm and some experimental results on computation time in a concrete example.


A Signal Temporal Logic Motion Planner for Bird Diverter Installation Tasks with Multi-Robot Aerial Systems

arXiv.org Artificial Intelligence

To enhance network reliability have been developed, including active and and minimize power outages, electricity supply passive designs. Active bird diverters utilize winddriven companies invest significant resources in inspection components, while passive diverters, such as and maintenance operations [1]. Among these activities, helical objects made of plastic or aluminum, are attached the installation of bird diverters on power lines to power cables to serve as visual markers (see (see Figure 1) is essential to mitigate the risk of bird Figure 1). Additionally, alternative techniques, such as collisions [2] and improve their visibility [3]. Bird visual and auditory deterrents, have been developed mortality caused by power line collisions is a significant to mitigate bird collisions. Visual deterrents employ concern, particularly in areas with diverse bird markers or reflective materials to enhance visibility populations or during migratory seasons.


Approximate Model-Based Shielding for Safe Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has shown great potential for solving complex tasks in a variety of domains. However, applying RL to safety-critical systems in the real-world is not easy as many algorithms are sample-inefficient and maximising the standard RL objective comes with no guarantees on worst-case performance. In this paper we propose approximate model-based shielding (AMBS), a principled look-ahead shielding algorithm for verifying the performance of learned RL policies w.r.t. a set of given safety constraints. Our algorithm differs from other shielding approaches in that it does not require prior knowledge of the safety-relevant dynamics of the system. We provide a strong theoretical justification for AMBS and demonstrate superior performance to other safety-aware approaches on a set of Atari games with state-dependent safety-labels.


Learning in Repeated Multi-Unit Pay-As-Bid Auctions

arXiv.org Artificial Intelligence

Motivated by Carbon Emissions Trading Schemes, Treasury Auctions, and Procurement Auctions, which all involve the auctioning of homogeneous multiple units, we consider the problem of learning how to bid in repeated multi-unit pay-as-bid auctions. In each of these auctions, a large number of (identical) items are to be allocated to the largest submitted bids, where the price of each of the winning bids is equal to the bid itself. The problem of learning how to bid in pay-as-bid auctions is challenging due to the combinatorial nature of the action space. We overcome this challenge by focusing on the offline setting, where the bidder optimizes their vector of bids while only having access to the past submitted bids by other bidders. We show that the optimal solution to the offline problem can be obtained using a polynomial time dynamic programming (DP) scheme. We leverage the structure of the DP scheme to design online learning algorithms with polynomial time and space complexity under full information and bandit feedback settings. We achieve an upper bound on regret of $O(M\sqrt{T\log |\mathcal{B}|})$ and $O(M\sqrt{|\mathcal{B}|T\log |\mathcal{B}|})$ respectively, where $M$ is the number of units demanded by the bidder, $T$ is the total number of auctions, and $|\mathcal{B}|$ is the size of the discretized bid space. We accompany these results with a regret lower bound, which match the linear dependency in $M$. Our numerical results suggest that when all agents behave according to our proposed no regret learning algorithms, the resulting market dynamics mainly converge to a welfare maximizing equilibrium where bidders submit uniform bids. Lastly, our experiments demonstrate that the pay-as-bid auction consistently generates significantly higher revenue compared to its popular alternative, the uniform price auction.