Agents
GraphCC: A Practical Graph Learning-based Approach to Congestion Control in Datacenters
Bernárdez, Guillermo, Suárez-Varela, José, Shi, Xiang, Xiao, Shihan, Cheng, Xiangle, Barlet-Ros, Pere, Cabellos-Aparicio, Albert
Congestion Control (CC) plays a fundamental role in optimizing traffic in Data Center Networks (DCN). Currently, DCNs mainly implement two main CC protocols: DCTCP and DCQCN. Both protocols -- and their main variants -- are based on Explicit Congestion Notification (ECN), where intermediate switches mark packets when they detect congestion. The ECN configuration is thus a crucial aspect on the performance of CC protocols. Nowadays, network experts set static ECN parameters carefully selected to optimize the average network performance. However, today's high-speed DCNs experience quick and abrupt changes that severely change the network state (e.g., dynamic traffic workloads, incast events, failures). This leads to under-utilization and sub-optimal performance. This paper presents GraphCC, a novel Machine Learning-based framework for in-network CC optimization. Our distributed solution relies on a novel combination of Multi-agent Reinforcement Learning (MARL) and Graph Neural Networks (GNN), and it is compatible with widely deployed ECN-based CC protocols. GraphCC deploys distributed agents on switches that communicate with their neighbors to cooperate and optimize the global ECN configuration. In our evaluation, we test the performance of GraphCC under a wide variety of scenarios, focusing on the capability of this solution to adapt to new scenarios unseen during training (e.g., new traffic workloads, failures, upgrades). We compare GraphCC with a state-of-the-art MARL-based solution for ECN tuning -- ACC -- and observe that our proposed solution outperforms the state-of-the-art baseline in all of the evaluation scenarios, showing improvements up to $20\%$ in Flow Completion Time as well as significant reductions in buffer occupancy ($38.0-85.7\%$).
Learning Type-Generalized Actions for Symbolic Planning
Tanneberg, Daniel, Gienger, Michael
Symbolic planning is a powerful technique to solve complex tasks that require long sequences of actions and can equip an intelligent agent with complex behavior. The downside of this approach is the necessity for suitable symbolic representations describing the state of the environment as well as the actions that can change it. Traditionally such representations are carefully hand-designed by experts for distinct problem domains, which limits their transferability to different problems and environment complexities. In this paper, we propose a novel concept to generalize symbolic actions using a given entity hierarchy and observed similar behavior. In a simulated grid-based kitchen environment, we show that type-generalized actions can be learned from few observations and generalize to novel situations. Incorporating an additional on-the-fly generalization mechanism during planning, unseen task combinations, involving longer sequences, novel entities and unexpected environment behavior, can be solved.
Scalability of Message Encoding Techniques for Continuous Communication Learned with Multi-Agent Reinforcement Learning
Vanneste, Astrid, Somers, Thomas, Vanneste, Simon, Mets, Kevin, De Schepper, Tom, Mercelis, Siegfried, Hellinckx, Peter
Many multi-agent systems require inter-agent communication to properly achieve their goal. By learning the communication protocol alongside the action protocol using multi-agent reinforcement learning techniques, the agents gain the flexibility to determine which information should be shared. However, when the number of agents increases we need to create an encoding of the information contained in these messages. In this paper, we investigate the effect of increasing the amount of information that should be contained in a message and increasing the number of agents. We evaluate these effects on two different message encoding methods, the mean message encoder and the attention message encoder. We perform our experiments on a matrix environment. Surprisingly, our results show that the mean message encoder consistently outperforms the attention message encoder. Therefore, we analyse the communication protocol used by the agents that use the mean message encoder and can conclude that the agents use a combination of an exponential and a logarithmic function in their communication policy to avoid the loss of important information after applying the mean message encoder.
Missile guidance law design based on free-time convergent error dynamics
Liu, Yuanhe, Xie, Nianhao, Li, Kebo, Liang, Yangang
The design of guidance law can be considered a kind of finite-time error-tracking problem. A unified free-time convergent guidance law design approach based on the error dynamics and the free-time convergence method is proposed in this paper. Firstly, the desired free-time convergent error dynamics approach is proposed, and its convergent time can be set freely, which is independent of the initial states and the guidance parameters. Then, the illustrative guidance laws considering the leading angle constraint, impact angle constraint, and impact time constraint are derived based on the proposed free-time convergent error dynamics respectively. The connection and distinction between the proposed and the existing guidance laws are analyzed theoretically. Finally, the performance of the proposed guidance laws is verified by simulation comparison.
JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Games
Li, Yang, Xiong, Kun, Zhang, Yingping, Zhu, Jiangcheng, Mcaleer, Stephen, Pan, Wei, Wang, Jun, Dai, Zonghong, Yang, Yaodong
This paper presents an empirical exploration of non-transitivity in perfect-information games, specifically focusing on Xiangqi, a traditional Chinese board game comparable in game-tree complexity to chess and shogi. By analyzing over 10,000 records of human Xiangqi play, we highlight the existence of both transitive and non-transitive elements within the game's strategic structure. To address non-transitivity, we introduce the JiangJun algorithm, an innovative combination of Monte-Carlo Tree Search (MCTS) and Policy Space Response Oracles (PSRO) designed to approximate a Nash equilibrium. We evaluate the algorithm empirically using a WeChat mini program and achieve a Master level with a 99.41% win rate against human players. The algorithm's effectiveness in overcoming non-transitivity is confirmed by a plethora of metrics, such as relative population performance and visualization results. Our project site is available at https://sites.google.com/view/jiangjun-site/.
Automaton-Based Representations of Task Knowledge from Generative Language Models
Yang, Yunhao, Gaglione, Jean-Raphaël, Neary, Cyrus, Topcu, Ufuk
Automaton-based representations of task knowledge play an important role in control and planning for sequential decision-making problems. However, obtaining the high-level task knowledge required to build such automata is often difficult. Meanwhile, large-scale generative language models (GLMs) can automatically generate relevant task knowledge. However, the textual outputs from GLMs cannot be formally verified or used for sequential decision-making. We propose a novel algorithm named GLM2FSA, which constructs a finite state automaton (FSA) encoding high-level task knowledge from a brief natural-language description of the task goal. GLM2FSA first sends queries to a GLM to extract task knowledge in textual form, and then it builds an FSA to represent this text-based knowledge. The proposed algorithm thus fills the gap between natural-language task descriptions and automaton-based representations, and the constructed FSA can be formally verified against user-defined specifications. We accordingly propose a method to iteratively refine the queries to the GLM based on the outcomes, e.g., counter-examples, from verification. We demonstrate GLM2FSA's ability to build and refine automaton-based representations of everyday tasks (e.g., crossing a road), and also of tasks that require highly-specialized knowledge (e.g., executing secure multi-party computation).
RALACs: Action Recognition in Autonomous Vehicles using Interaction Encoding and Optical Flow
Zhou, Eddy, Zhuang, Alex, Budhwani, Alikasim, Dempster, Rowan, Li, Quanquan, Al-Sharman, Mohammad, Rayside, Derek, Melek, William
When applied to autonomous vehicle (AV) settings, action recognition can enhance an environment model's situational awareness. This is especially prevalent in scenarios where traditional geometric descriptions and heuristics in AVs are insufficient. However, action recognition has traditionally been studied for humans, and its limited adaptability to noisy, un-clipped, un-pampered, raw RGB data has limited its application in other fields. To push for the advancement and adoption of action recognition into AVs, this work proposes a novel two-stage action recognition system, termed RALACs. RALACs formulates the problem of action recognition for road scenes, and bridges the gap between it and the established field of human action recognition. This work shows how attention layers can be useful for encoding the relations across agents, and stresses how such a scheme can be class-agnostic. Furthermore, to address the dynamic nature of agents on the road, RALACs constructs a novel approach to adapting Region of Interest (ROI) Alignment to agent tracks for downstream action classification. Finally, our scheme also considers the problem of active agent detection, and utilizes a novel application of fusing optical flow maps to discern relevant agents in a road scene. We show that our proposed scheme can outperform the baseline on the ICCV2021 Road Challenge dataset and by deploying it on a real vehicle platform, we provide preliminary insight to the usefulness of action recognition in decision making.
Dynamic Controllability of Temporal Plans in Uncertain and Partially Observable Environments
Bit-Monnot, Arthur (a:1:{s:5:"en_US";s:9:"LAAS-CNRS";}) | Morris, Paul (NASA Ames Research Center)
The formalism of Simple Temporal Networks (STNs) provides methods for evaluating the feasibility of temporal plans. The basic formalism deals with the consistency of quantitative temporal requirements on scheduled events. This implicitly assumes a single agent has full control over the timing of events. The extension of Simple Temporal Networks with Uncertainty (STNU) introduces uncertainty into the timing of some events. Two main approaches to the feasibility of STNUs involve (1) where a single schedule works irrespective of the duration outcomes, called Strong Controllability, and (2) whether a strategy exists to schedule future events based on the outcomes of past events, called Dynamic Controllability. Case (1) essentially assumes the timing of uncertain events cannot be observed by the agent while case (2) assumes full observability. The formalism of Partially Observable Simple Temporal Networks with Uncertainty (POSTNU) provides an intermediate stance between these two extremes, where a known subset of the uncertain events can be observed when they occur. A sound and complete polynomial algorithm to determining the Dynamic Controllability of POSTNUs has not previously been known; we present one in this paper. This answers an open problem that has been posed in the literature. The approach we take factors the problem into Strong Controllability micro-problems in an overall Dynamic Controllability macro-problem framework. It generalizes the notion of labeled distance graph from STNUs. The generalized labels are expressed as max/min expressions involving the observables. The paper introduces sound generalized reduction rules that act on the generalized labels. These incorporate tightenings based on observability that preserve dynamic viable strategies. It is shown that if the generalized reduction rules reach quiescence without exposing an inconsistency, then the POSTNU is Dynamically Controllable (DC). The paper also presents algorithms that apply the reduction rules in an organized way and reach quiescence in a polynomial number of steps if the POSTNU is Dynamically Controllable. Remarkably, the generalized perspective leads to a simpler and more uniform framework that applies also to the STNU special case. It helps illuminate the previous methods inasmuch as the max/min label representation is more semantically clear than the ad-hoc upper/lower case labels previously used.
Cooperative Multi-agent Bandits: Distributed Algorithms with Optimal Individual Regret and Constant Communication Costs
Yang, Lin, Wang, Xuchuang, Hajiesmaili, Mohammad, Zhang, Lijun, Lui, John C. S., Towsley, Don
Recently, there has been extensive study of cooperative multi-agent multi-armed bandits where a set of distributed agents cooperatively play the same multi-armed bandit game. The goal is to develop bandit algorithms with the optimal group and individual regrets and low communication between agents. The prior work tackled this problem using two paradigms: leader-follower and fully distributed algorithms. Prior algorithms in both paradigms achieve the optimal group regret. The leader-follower algorithms achieve constant communication costs but fail to achieve optimal individual regrets. The state-of-the-art fully distributed algorithms achieve optimal individual regrets but fail to achieve constant communication costs. This paper presents a simple yet effective communication policy and integrates it into a learning algorithm for cooperative bandits. Our algorithm achieves the best of both paradigms: optimal individual regret and constant communication costs.
Engineering LaCAM$^\ast$: Towards Real-Time, Large-Scale, and Near-Optimal Multi-Agent Pathfinding
This paper addresses the challenges of real-time, large-scale, and near-optimal multi-agent pathfinding (MAPF) through enhancements to the recently proposed LaCAM* algorithm. LaCAM* is a scalable search-based algorithm that guarantees the eventual finding of optimal solutions for cumulative transition costs. While it has demonstrated remarkable planning success rates, surpassing various state-of-the-art MAPF methods, its initial solution quality is far from optimal, and its convergence speed to the optimum is slow. To overcome these limitations, this paper introduces several improvement techniques, partly drawing inspiration from other MAPF methods. We provide empirical evidence that the fusion of these techniques significantly improves the solution quality of LaCAM*, thus further pushing the boundaries of MAPF algorithms.