Agents
Learning to Team-Based Navigation: A Review of Deep Reinforcement Learning Techniques for Multi-Agent Pathfinding
Chung, Jaehoon, Fayyad, Jamil, Younes, Younes Al, Najjaran, Homayoun
Multi-agent pathfinding (MAPF) is a critical field in many large-scale robotic applications, often being the fundamental step in multi-agent systems. The increasing complexity of MAPF in complex and crowded environments, however, critically diminishes the effectiveness of existing solutions. In contrast to other studies that have either presented a general overview of the recent advancements in MAPF or extensively reviewed Deep Reinforcement Learning (DRL) within multi-agent system settings independently, our work presented in this review paper focuses on highlighting the integration of DRL-based approaches in MAPF. Moreover, we aim to bridge the current gap in evaluating MAPF solutions by addressing the lack of unified evaluation metrics and providing comprehensive clarification on these metrics. Finally, our paper discusses the potential of model-based DRL as a promising future direction and provides its required foundational understanding to address current challenges in MAPF. Our objective is to assist readers in gaining insight into the current research direction, providing unified metrics for comparing different MAPF algorithms and expanding their knowledge of model-based DRL to address the existing challenges in MAPF.
An Exploration of Mars Colonization with Agent-Based Modeling
Arguello, Edgar, Carter, Sam, Grieg, Cristina, Hammer, Michael, Prather, Chris, Petri, Clark, Berea, Anamaria
Establishing a human settlement on Mars is an incredibly complex engineering problem. The inhospitable nature of the Martian environment requires any habitat to be largely self-sustaining. Beyond mining a few basic minerals and water, the colonizers will be dependent on Earth resupply and replenishment of necessities via technological means, i.e., splitting Martian water into oxygen for breathing and hydrogen for fuel. Beyond the technical and engineering challenges, future colonists will also face psychological and human behavior challenges. Our goal is to better understand the behavioral and psychological interactions of future Martian colonists through an Agent-Based Modeling (ABM simulation) approach. We seek to identify areas of consideration for planning a colony as well as propose a minimum initial population size required to create a stable colony. Accounting for engineering and technological limitations, we draw on research regarding high performing teams in isolated and high stress environments (ex: submarines, Arctic exploration, ISS, war) to include the 4 basic personality types within the ABM. Interactions between agents with different psychological profiles are modeled at the individual level, while global events such as accidents or delays in Earth resupply affect the colony as a whole. From our multiple simulations and scenarios (up to 28 Earth years), we found that an initial population of 22 was the minimum required to maintain a viable colony size over the long run. We also found that the agreeable personality type was the one more likely to survive. We find, contrary to other literature, that the minimum number of people with all personality types that can lead to a sustainable settlement is in the tens and not hundreds.
EFX Allocations Exist for Binary Valuations
Bu, Xiaolin, Song, Jiaxin, Yu, Ziqi
We study the fair division problem and the existence of allocations satisfying the fairness criterion envy-freeness up to any item (EFX). The existence of EFX allocations is a major open problem in the fair division literature. We consider binary valuations where the marginal gain of the value by receiving an extra item is either $0$ or $1$. Babaioff et al. [2021] proved that EFX allocations always exist for binary and submodular valuations. In this paper, by using completely different techniques, we extend this existence result to general binary valuations that are not necessarily submodular, and we present a polynomial time algorithm for computing an EFX allocation.
Enhancing Trust in LLM-Based AI Automation Agents: New Considerations and Future Challenges
Schwartz, Sivan, Yaeli, Avi, Shlomov, Segev
Trust in AI agents has been extensively studied in the literature, resulting in significant advancements in our understanding of this field. However, the rapid advancements in Large Language Models (LLMs) and the emergence of LLM-based AI agent frameworks pose new challenges and opportunities for further research. In the field of process automation, a new generation of AI-based agents has emerged, enabling the execution of complex tasks. At the same time, the process of building automation has become more accessible to business users via user-friendly no-code tools and training mechanisms. This paper explores these new challenges and opportunities, analyzes the main aspects of trust in AI agents discussed in existing literature, and identifies specific considerations and challenges relevant to this new generation of automation agents. We also evaluate how nascent products in this category address these considerations. Finally, we highlight several challenges that the research community should address in this evolving landscape.
Image-based Regularization for Action Smoothness in Autonomous Miniature Racing Car with Deep Reinforcement Learning
Cao, Hoang-Giang, Lee, I, Hsu, Bo-Jiun, Lee, Zheng-Yi, Shih, Yu-Wei, Wang, Hsueh-Cheng, Wu, I-Chen
Deep reinforcement learning has achieved significant results in low-level controlling tasks. However, for some applications like autonomous driving and drone flying, it is difficult to control behavior stably since the agent may suddenly change its actions which often lowers the controlling system's efficiency, induces excessive mechanical wear, and causes uncontrollable, dangerous behavior to the vehicle. Recently, a method called conditioning for action policy smoothness (CAPS) was proposed to solve the problem of jerkiness in low-dimensional features for applications such as quadrotor drones. To cope with high-dimensional features, this paper proposes image-based regularization for action smoothness (I-RAS) for solving jerky control in autonomous miniature car racing. We also introduce a control based on impact ratio, an adaptive regularization weight to control the smoothness constraint, called IR control. In the experiment, an agent with I-RAS and IR control significantly improves the success rate from 59% to 95%. In the real-world-track experiment, the agent also outperforms other methods, namely reducing the average finish lap time, while also improving the completion rate even without real world training. This is also justified by an agent based on I-RAS winning the 2022 AWS DeepRacer Final Championship Cup.
ESP: Exploiting Symmetry Prior for Multi-Agent Reinforcement Learning
Yu, Xin, Shi, Rongye, Feng, Pu, Tian, Yongkai, Luo, Jie, Wu, Wenjun
Multi-agent reinforcement learning (MARL) has achieved promising results in recent years. However, most existing reinforcement learning methods require a large amount of data for model training. In addition, data-efficient reinforcement learning requires the construction of strong inductive biases, which are ignored in the current MARL approaches. Inspired by the symmetry phenomenon in multi-agent systems, this paper proposes a framework for exploiting prior knowledge by integrating data augmentation and a well-designed consistency loss into the existing MARL methods. In addition, the proposed framework is model-agnostic and can be applied to most of the current MARL algorithms. Experimental tests on multiple challenging tasks demonstrate the effectiveness of the proposed framework. Moreover, the proposed framework is applied to a physical multi-robot testbed to show its superiority.
AI4GCC -- Track 3: Consumption and the Challenges of Multi-Agent RL
Jiralerspong, Marco, Gidel, Gauthier
The AI4GCC competition presents a bold step forward in the direction of integrating machine learning with traditional economic policy analysis. Below, we highlight two potential areas for improvement that could enhance the competition's ability to identify and evaluate proposed negotiation protocols. Firstly, we suggest the inclusion of an additional index that accounts for consumption/utility as part of the evaluation criteria. Secondly, we recommend further investigation into the learning dynamics of agents in the simulator and the game theoretic properties of outcomes from proposed negotiation protocols. We hope that these suggestions can be of use for future iterations of the competition/simulation.
Social Network Analysis and Validation of an Agent-Based Model
Pine, Karleigh, Klipfel, Joel, Bennett, Jared, Bade, Nathaniel, Manasseh, Christian
Agent-based models (ABMs) simulate the formation and evolution of social processes at a fundamental level by decoupling agent behavior from global observations. In the case where ABM networks evolve over time as a result of (or in conjunction with) agent states, there is a need for understanding the relationship between the dynamic processes and network structure. Social networks provide a natural set of tools for understanding the emergent relationships of these systems. This work examines the utility of a collection of network comparison methods for the purpose of tracking network changes in an ABM over time or between model parameters. Among the techniques examined is a novel graph pseudometric based on heat content asymptotics, which have been shown to distinguish many isospectral graphs which are not isomorphic. Additionally, we establish the use of observations about real-world networks from network science (e.g. fat-tailed degree distribution, small-world property) for ABM validation in the case where empirical population data is unavailable. These methods are all demonstrated on systematic perturbations of an original model simulating the formation of friendships in a population of 20,000 agents in Cincinnati, OH.
AI-Enabled Software and System Architecture Frameworks: Focusing on smart Cyber-Physical Systems (CPS)
Moin, Armin, Badii, Atta, Günnemann, Stephan, Challenger, Moharram
Several architecture frameworks for software, systems, and enterprises have been proposed in the literature. They identified various stakeholders and defined architecture viewpoints and views to frame and address stakeholder concerns. However, the stakeholders with data science and Machine Learning (ML) related concerns, such as data scientists and data engineers, are yet to be included in existing architecture frameworks. Therefore, they failed to address the architecture viewpoints and views responsive to the concerns of the data science community. In this paper, we address this gap by establishing the architecture frameworks adapted to meet the requirements of modern applications and organizations where ML artifacts are both prevalent and crucial. In particular, we focus on ML-enabled Cyber-Physical Systems (CPSs) and propose two sets of merit criteria for their efficient development and performance assessment, namely the criteria for evaluating and benchmarking ML-enabled CPSs, and the criteria for evaluation and benchmarking of the tools intended to support users through the modeling and development pipeline. In this study, we deploy multiple empirical and qualitative research methods based on literature review and survey instruments including expert interviews and an online questionnaire. We collect, analyze, and integrate the opinions of 77 experts from more than 25 organizations in over 10 countries to devise and validate the proposed framework.
An In-Depth Analysis of Discretization Methods for Communication Learning using Backpropagation with Multi-Agent Reinforcement Learning
Vanneste, Astrid, Vanneste, Simon, Mets, Kevin, De Schepper, Tom, Mercelis, Siegfried, Hellinckx, Peter
Communication is crucial in multi-agent reinforcement learning when agents are not able to observe the full state of the environment. The most common approach to allow learned communication between agents is the use of a differentiable communication channel that allows gradients to flow between agents as a form of feedback. However, this is challenging when we want to use discrete messages to reduce the message size, since gradients cannot flow through a discrete communication channel. Previous work proposed methods to deal with this problem. However, these methods are tested in different communication learning architectures and environments, making it hard to compare them. In this paper, we compare several state-of-the-art discretization methods as well as a novel approach. We do this comparison in the context of communication learning using gradients from other agents and perform tests on several environments. In addition, we present COMA-DIAL, a communication learning approach based on DIAL and COMA extended with learning rate scaling and adapted exploration. Using COMA-DIAL allows us to perform experiments on more complex environments. Our results show that the novel ST-DRU method, proposed in this paper, achieves the best results out of all discretization methods across the different environments. It achieves the best or close to the best performance in each of the experiments and is the only method that does not fail on any of the tested environments.