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Collision Avoidance for Ellipsoidal Rigid Bodies with Control Barrier Functions Designed from Rotating Supporting Hyperplanes

arXiv.org Artificial Intelligence

This paper proposes a collision avoidance method for ellipsoidal rigid bodies, which utilizes a control barrier function (CBF) designed from a supporting hyperplane. We formulate the problem in the Special Euclidean Group SE(2) and SE(3), where the dynamics are described as rigid body motion (RBM). Then, we consider the condition for separating two ellipsoidal rigid bodies by employing a signed distance from a supporting hyperplane of a rigid body to the other rigid body. Although the positive value of this signed distance implies that two rigid bodies are collision-free, a naively prepared supporting hyperplane yields a smaller value than the actual distance. To avoid such a conservative evaluation, the supporting hyperplane is rotated so that the signed distance from the supporting hyperplane to the other rigid body is maximized. We prove that the maximum value of this optimization problem is equal to the actual distance between two ellipsoidal rigid bodies, hence eliminating excessive conservativeness. We leverage this signed distance as a CBF to prevent collision while the supporting hyperplane is rotated via a gradient-based input. The designed CBF is integrated into a quadratic programming (QP) problem, where each rigid body calculates its collision-free input in a distributed manner, given communication among rigid bodies. The proposed method is demonstrated with simulations. Finally, we exemplify our method can be extended to a vehicle having nonholonomic dynamics.


Value of Assistance for Mobile Agents

arXiv.org Artificial Intelligence

Mobile robotic agents often suffer from localization uncertainty which grows with time and with the agents' movement. This can hinder their ability to accomplish their task. In some settings, it may be possible to perform assistive actions that reduce uncertainty about a robot's location. For example, in a collaborative multi-robot system, a wheeled robot can request assistance from a drone that can fly to its estimated location and reveal its exact location on the map or accompany it to its intended location. Since assistance may be costly and limited, and may be requested by different members of a team, there is a need for principled ways to support the decision of which assistance to provide to an agent and when, as well as to decide which agent to help within a team. For this purpose, we propose Value of Assistance (VOA) to represent the expected cost reduction that assistance will yield at a given point of execution. We offer ways to compute VOA based on estimations of the robot's future uncertainty, modeled as a Gaussian process. We specify conditions under which our VOA measures are valid and empirically demonstrate the ability of our measures to predict the agent's average cost reduction when receiving assistance in both simulated and real-world robotic settings.


The (Computational) Social Choice Take on Indivisible Participatory Budgeting

arXiv.org Artificial Intelligence

In this survey, we review the literature investigating participatory budgeting as a social choice problem. Participatory Budgeting (PB) is a democratic process in which citizens are asked to vote on how to allocate a given amount of public money to a set of projects. From a social choice perspective, it corresponds then to the problem of aggregating opinions about which projects should be funded, into a budget allocation satisfying a budget constraint. This problem has received substantial attention in recent years and the literature is growing at a fast pace. In this survey, we present the most important research directions from the literature, each time presenting a large set of representative results. We only focus on the indivisible case, that is, PB problems in which projects can either be fully funded or not at all. The aim of the survey is to present a comprehensive overview of the state of the research on PB. We aim at providing both a general overview of the main research questions that are being investigated, and formal and unified definitions of the most important technical concepts from the literature.


LEAP: Efficient and Automated Test Method for NLP Software

arXiv.org Artificial Intelligence

The widespread adoption of DNNs in NLP software has highlighted the need for robustness. Researchers proposed various automatic testing techniques for adversarial test cases. However, existing methods suffer from two limitations: weak error-discovering capabilities, with success rates ranging from 0% to 24.6% for BERT-based NLP software, and time inefficiency, taking 177.8s to 205.28s per test case, making them challenging for time-constrained scenarios. To address these issues, this paper proposes LEAP, an automated test method that uses LEvy flight-based Adaptive Particle swarm optimization integrated with textual features to generate adversarial test cases. Specifically, we adopt Levy flight for population initialization to increase the diversity of generated test cases. We also design an inertial weight adaptive update operator to improve the efficiency of LEAP's global optimization of high-dimensional text examples and a mutation operator based on the greedy strategy to reduce the search time. We conducted a series of experiments to validate LEAP's ability to test NLP software and found that the average success rate of LEAP in generating adversarial test cases is 79.1%, which is 6.1% higher than the next best approach (PSOattack). While ensuring high success rates, LEAP significantly reduces time overhead by up to 147.6s compared to other heuristic-based methods. Additionally, the experimental results demonstrate that LEAP can generate more transferable test cases and significantly enhance the robustness of DNN-based systems.


FoX: Formation-aware exploration in multi-agent reinforcement learning

arXiv.org Artificial Intelligence

Recently, deep multi-agent reinforcement learning (MARL) has gained significant popularity due to its success in various cooperative multi-agent tasks. However, exploration still remains a challenging problem in MARL due to the partial observability of the agents and the exploration space that can grow exponentially as the number of agents increases. Firstly, in order to address the scalability issue of the exploration space, we define a formation-based equivalence relation on the exploration space and aim to reduce the search space by exploring only meaningful states in different formations. Then, we propose a novel formation-aware exploration (FoX) framework that encourages partially observable agents to visit the states in diverse formations by guiding them to be well aware of their current formation solely based on their own observations. Numerical results show that the proposed FoX framework significantly outperforms the state-of-the-art MARL algorithms on Google Research Football (GRF) and sparse Starcraft II multi-agent challenge (SMAC) tasks.


Conformal Predictive Safety Filter for RL Controllers in Dynamic Environments

arXiv.org Artificial Intelligence

The interest in using reinforcement learning (RL) controllers in safety-critical applications such as robot navigation around pedestrians motivates the development of additional safety mechanisms. Running RL-enabled systems among uncertain dynamic agents may result in high counts of collisions and failures to reach the goal. The system could be safer if the pre-trained RL policy was uncertainty-informed. For that reason, we propose conformal predictive safety filters that: 1) predict the other agents' trajectories, 2) use statistical techniques to provide uncertainty intervals around these predictions, and 3) learn an additional safety filter that closely follows the RL controller but avoids the uncertainty intervals. We use conformal prediction to learn uncertainty-informed predictive safety filters, which make no assumptions about the agents' distribution. The framework is modular and outperforms the existing controllers in simulation. We demonstrate our approach with multiple experiments in a collision avoidance gym environment and show that our approach minimizes the number of collisions without making overly-conservative predictions.


${\rm E}(3)$-Equivariant Actor-Critic Methods for Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Identification and analysis of symmetrical patterns in the natural world have led to significant discoveries across various scientific fields, such as the formulation of gravitational laws in physics and advancements in the study of chemical structures. In this paper, we focus on exploiting Euclidean symmetries inherent in certain cooperative multi-agent reinforcement learning (MARL) problems and prevalent in many applications. We begin by formally characterizing a subclass of Markov games with a general notion of symmetries that admits the existence of symmetric optimal values and policies. Motivated by these properties, we design neural network architectures with symmetric constraints embedded as an inductive bias for multi-agent actor-critic methods. This inductive bias results in superior performance in various cooperative MARL benchmarks and impressive generalization capabilities such as zero-shot learning and transfer learning in unseen scenarios with repeated symmetric patterns. The code is available at: https://github.com/dchen48/E3AC.


Strategic Decision-Making in Multi-Agent Domains: A Weighted Potential Dynamic Game Approach

arXiv.org Artificial Intelligence

In interactive multi-agent settings, decision-making complexity arises from agents' interconnected objectives. Dynamic game theory offers a formal framework for analyzing such intricacies. Yet, solving dynamic games and determining Nash equilibria pose computational challenges due to the need of solving coupled optimal control problems. To address this, our key idea is to leverage potential games, which are games with a potential function that allows for the computation of Nash equilibria by optimizing the potential function. We argue that dynamic potential games, can effectively facilitate interactive decision-making in many multi-agent interactions. We will identify structures in realistic multi-agent interactive scenarios that can be transformed into weighted potential dynamic games. We will show that the open-loop Nash equilibria of the resulting weighted potential dynamic game can be obtained by solving a single optimal control problem. We will demonstrate the effectiveness of the proposed method through various simulation studies, showing close proximity to feedback Nash equilibria and significant improvements in solve time compared to state-of-the-art game solvers.


Tackling the Curse of Dimensionality in Large-scale Multi-agent LTL Task Planning via Poset Product

arXiv.org Artificial Intelligence

Linear Temporal Logic (LTL) formulas have been used to describe complex tasks for multi-agent systems, with both spatial and temporal constraints. However, since the planning complexity grows exponentially with the number of agents and the length of the task formula, existing applications are mostly limited to small artificial cases. To address this issue, a new planning algorithm is proposed for task formulas specified as sc-LTL formulas. It avoids two common bottlenecks in the model-checking-based planning methods, i.e., (i) the direct translation of the complete task formula to the associated B\"uchi automaton; and (ii) the synchronized product between the B\"uchi automaton and the transition models of all agents. In particular, each conjuncted sub-formula is first converted to the associated R-posets as an abstraction of the temporal dependencies among the subtasks. Then, an efficient algorithm is proposed to compute the product of these R-posets, which retains their dependencies and resolves potential conflicts. Furthermore, the proposed approach is applied to dynamic scenes where new tasks are generated online. It is capable of deriving the first valid plan with a polynomial time and memory complexity w.r.t. the system size and the formula length. Our method can plan for task formulas with a length of more than 60 and a system with more than 35 agents, while most existing methods fail at the formula length of 20. The proposed method is validated on large fleets of service robots in both simulation and hardware experiments.


Stabilizing Unsupervised Environment Design with a Learned Adversary

arXiv.org Artificial Intelligence

A key challenge in training generally-capable agents is the design of training tasks that facilitate broad generalization and robustness to environment variations. This challenge motivates the problem setting of Unsupervised Environment Design (UED), whereby a student agent trains on an adaptive distribution of tasks proposed by a teacher agent. A pioneering approach for UED is PAIRED, which uses reinforcement learning (RL) to train a teacher policy to design tasks from scratch, making it possible to directly generate tasks that are adapted to the agent's current capabilities. Despite its strong theoretical backing, PAIRED suffers from a variety of challenges that hinder its practical performance. Thus, state-of-the-art methods currently rely on curation and mutation rather than generation of new tasks. In this work, we investigate several key shortcomings of PAIRED and propose solutions for each shortcoming. As a result, we make it possible for PAIRED to match or exceed state-of-the-art methods, producing robust agents in several established challenging procedurally-generated environments, including a partially-observed maze navigation task and a continuous-control car racing environment. We believe this work motivates a renewed emphasis on UED methods based on learned models that directly generate challenging environments, potentially unlocking more open-ended RL training and, as a result, more general agents.