Agents
The (Computational) Social Choice Take on Indivisible Participatory Budgeting
In this survey, we review the literature investigating participatory budgeting as a social choice problem. Participatory Budgeting (PB) is a democratic process in which citizens are asked to vote on how to allocate a given amount of public money to a set of projects. From a social choice perspective, it corresponds then to the problem of aggregating opinions about which projects should be funded, into a budget allocation satisfying a budget constraint. This problem has received substantial attention in recent years and the literature is growing at a fast pace. In this survey, we present the most important research directions from the literature, each time presenting a large set of representative results. We only focus on the indivisible case, that is, PB problems in which projects can either be fully funded or not at all. The aim of the survey is to present a comprehensive overview of the state of the research on PB. We aim at providing both a general overview of the main research questions that are being investigated, and formal and unified definitions of the most important technical concepts from the literature.
LEAP: Efficient and Automated Test Method for NLP Software
Xiao, Mingxuan, Xiao, Yan, Dong, Hai, Ji, Shunhui, Zhang, Pengcheng
The widespread adoption of DNNs in NLP software has highlighted the need for robustness. Researchers proposed various automatic testing techniques for adversarial test cases. However, existing methods suffer from two limitations: weak error-discovering capabilities, with success rates ranging from 0% to 24.6% for BERT-based NLP software, and time inefficiency, taking 177.8s to 205.28s per test case, making them challenging for time-constrained scenarios. To address these issues, this paper proposes LEAP, an automated test method that uses LEvy flight-based Adaptive Particle swarm optimization integrated with textual features to generate adversarial test cases. Specifically, we adopt Levy flight for population initialization to increase the diversity of generated test cases. We also design an inertial weight adaptive update operator to improve the efficiency of LEAP's global optimization of high-dimensional text examples and a mutation operator based on the greedy strategy to reduce the search time. We conducted a series of experiments to validate LEAP's ability to test NLP software and found that the average success rate of LEAP in generating adversarial test cases is 79.1%, which is 6.1% higher than the next best approach (PSOattack). While ensuring high success rates, LEAP significantly reduces time overhead by up to 147.6s compared to other heuristic-based methods. Additionally, the experimental results demonstrate that LEAP can generate more transferable test cases and significantly enhance the robustness of DNN-based systems.
FoX: Formation-aware exploration in multi-agent reinforcement learning
Jo, Yonghyeon, Lee, Sunwoo, Yum, Junghyuk, Han, Seungyul
Recently, deep multi-agent reinforcement learning (MARL) has gained significant popularity due to its success in various cooperative multi-agent tasks. However, exploration still remains a challenging problem in MARL due to the partial observability of the agents and the exploration space that can grow exponentially as the number of agents increases. Firstly, in order to address the scalability issue of the exploration space, we define a formation-based equivalence relation on the exploration space and aim to reduce the search space by exploring only meaningful states in different formations. Then, we propose a novel formation-aware exploration (FoX) framework that encourages partially observable agents to visit the states in diverse formations by guiding them to be well aware of their current formation solely based on their own observations. Numerical results show that the proposed FoX framework significantly outperforms the state-of-the-art MARL algorithms on Google Research Football (GRF) and sparse Starcraft II multi-agent challenge (SMAC) tasks.
Conformal Predictive Safety Filter for RL Controllers in Dynamic Environments
Strawn, Kegan J., Ayanian, Nora, Lindemann, Lars
The interest in using reinforcement learning (RL) controllers in safety-critical applications such as robot navigation around pedestrians motivates the development of additional safety mechanisms. Running RL-enabled systems among uncertain dynamic agents may result in high counts of collisions and failures to reach the goal. The system could be safer if the pre-trained RL policy was uncertainty-informed. For that reason, we propose conformal predictive safety filters that: 1) predict the other agents' trajectories, 2) use statistical techniques to provide uncertainty intervals around these predictions, and 3) learn an additional safety filter that closely follows the RL controller but avoids the uncertainty intervals. We use conformal prediction to learn uncertainty-informed predictive safety filters, which make no assumptions about the agents' distribution. The framework is modular and outperforms the existing controllers in simulation. We demonstrate our approach with multiple experiments in a collision avoidance gym environment and show that our approach minimizes the number of collisions without making overly-conservative predictions.
${\rm E}(3)$-Equivariant Actor-Critic Methods for Cooperative Multi-Agent Reinforcement Learning
Identification and analysis of symmetrical patterns in the natural world have led to significant discoveries across various scientific fields, such as the formulation of gravitational laws in physics and advancements in the study of chemical structures. In this paper, we focus on exploiting Euclidean symmetries inherent in certain cooperative multi-agent reinforcement learning (MARL) problems and prevalent in many applications. We begin by formally characterizing a subclass of Markov games with a general notion of symmetries that admits the existence of symmetric optimal values and policies. Motivated by these properties, we design neural network architectures with symmetric constraints embedded as an inductive bias for multi-agent actor-critic methods. This inductive bias results in superior performance in various cooperative MARL benchmarks and impressive generalization capabilities such as zero-shot learning and transfer learning in unseen scenarios with repeated symmetric patterns. The code is available at: https://github.com/dchen48/E3AC.
Strategic Decision-Making in Multi-Agent Domains: A Weighted Potential Dynamic Game Approach
In interactive multi-agent settings, decision-making complexity arises from agents' interconnected objectives. Dynamic game theory offers a formal framework for analyzing such intricacies. Yet, solving dynamic games and determining Nash equilibria pose computational challenges due to the need of solving coupled optimal control problems. To address this, our key idea is to leverage potential games, which are games with a potential function that allows for the computation of Nash equilibria by optimizing the potential function. We argue that dynamic potential games, can effectively facilitate interactive decision-making in many multi-agent interactions. We will identify structures in realistic multi-agent interactive scenarios that can be transformed into weighted potential dynamic games. We will show that the open-loop Nash equilibria of the resulting weighted potential dynamic game can be obtained by solving a single optimal control problem. We will demonstrate the effectiveness of the proposed method through various simulation studies, showing close proximity to feedback Nash equilibria and significant improvements in solve time compared to state-of-the-art game solvers.
Tackling the Curse of Dimensionality in Large-scale Multi-agent LTL Task Planning via Poset Product
Liu, Zesen, Guo, Meng, Li, Zhongkui
Linear Temporal Logic (LTL) formulas have been used to describe complex tasks for multi-agent systems, with both spatial and temporal constraints. However, since the planning complexity grows exponentially with the number of agents and the length of the task formula, existing applications are mostly limited to small artificial cases. To address this issue, a new planning algorithm is proposed for task formulas specified as sc-LTL formulas. It avoids two common bottlenecks in the model-checking-based planning methods, i.e., (i) the direct translation of the complete task formula to the associated B\"uchi automaton; and (ii) the synchronized product between the B\"uchi automaton and the transition models of all agents. In particular, each conjuncted sub-formula is first converted to the associated R-posets as an abstraction of the temporal dependencies among the subtasks. Then, an efficient algorithm is proposed to compute the product of these R-posets, which retains their dependencies and resolves potential conflicts. Furthermore, the proposed approach is applied to dynamic scenes where new tasks are generated online. It is capable of deriving the first valid plan with a polynomial time and memory complexity w.r.t. the system size and the formula length. Our method can plan for task formulas with a length of more than 60 and a system with more than 35 agents, while most existing methods fail at the formula length of 20. The proposed method is validated on large fleets of service robots in both simulation and hardware experiments.
Stabilizing Unsupervised Environment Design with a Learned Adversary
Mediratta, Ishita, Jiang, Minqi, Parker-Holder, Jack, Dennis, Michael, Vinitsky, Eugene, Rocktรคschel, Tim
A key challenge in training generally-capable agents is the design of training tasks that facilitate broad generalization and robustness to environment variations. This challenge motivates the problem setting of Unsupervised Environment Design (UED), whereby a student agent trains on an adaptive distribution of tasks proposed by a teacher agent. A pioneering approach for UED is PAIRED, which uses reinforcement learning (RL) to train a teacher policy to design tasks from scratch, making it possible to directly generate tasks that are adapted to the agent's current capabilities. Despite its strong theoretical backing, PAIRED suffers from a variety of challenges that hinder its practical performance. Thus, state-of-the-art methods currently rely on curation and mutation rather than generation of new tasks. In this work, we investigate several key shortcomings of PAIRED and propose solutions for each shortcoming. As a result, we make it possible for PAIRED to match or exceed state-of-the-art methods, producing robust agents in several established challenging procedurally-generated environments, including a partially-observed maze navigation task and a continuous-control car racing environment. We believe this work motivates a renewed emphasis on UED methods based on learned models that directly generate challenging environments, potentially unlocking more open-ended RL training and, as a result, more general agents.
Consciousness in Artificial Intelligence: Insights from the Science of Consciousness
Butlin, Patrick, Long, Robert, Elmoznino, Eric, Bengio, Yoshua, Birch, Jonathan, Constant, Axel, Deane, George, Fleming, Stephen M., Frith, Chris, Ji, Xu, Kanai, Ryota, Klein, Colin, Lindsay, Grace, Michel, Matthias, Mudrik, Liad, Peters, Megan A. K., Schwitzgebel, Eric, Simon, Jonathan, VanRullen, Rufin
Whether current or near-term AI systems could be conscious is a topic of scientific interest and increasing public concern. This report argues for, and exemplifies, a rigorous and empirically grounded approach to AI consciousness: assessing existing AI systems in detail, in light of our best-supported neuroscientific theories of consciousness. We survey several prominent scientific theories of consciousness, including recurrent processing theory, global workspace theory, higher-order theories, predictive processing, and attention schema theory. From these theories we derive "indicator properties" of consciousness, elucidated in computational terms that allow us to assess AI systems for these properties. We use these indicator properties to assess several recent AI systems, and we discuss how future systems might implement them. Our analysis suggests that no current AI systems are conscious, but also suggests that there are no obvious technical barriers to building AI systems which satisfy these indicators.
A Multi-Agent Systems Approach for Peer-to-Peer Energy Trading in Dairy Farming
Shah, Mian Ibad Ali, Wahid, Abdul, Barrett, Enda, Mason, Karl
To achieve desired carbon emission reductions, integrating renewable generation and accelerating the adoption of peer-to-peer energy trading is crucial. This is especially important for energy-intensive farming, like dairy farming. However, integrating renewables and peer-to-peer trading presents challenges. To address this, we propose the Multi-Agent Peer-to-Peer Dairy Farm Energy Simulator (MAPDES), enabling dairy farms to participate in peer-to-peer markets. Our strategy reduces electricity costs and peak demand by approximately 30% and 24% respectively, while increasing energy sales by 37% compared to the baseline scenario without P2P trading. This demonstrates the effectiveness of our approach.