Agents
A Communication-efficient Local Differentially Private Algorithm in Federated Optimization
Alam, Syed Eqbal, Shukla, Dhirendra, Rao, Shrisha
Federated optimization, wherein several agents in a network collaborate with a central server to achieve optimal social cost over the network with no requirement for exchanging information among agents, has attracted significant interest from the research community. In this context, agents demand resources based on their local computation. Due to the exchange of optimization parameters such as states, constraints, or objective functions with a central server, an adversary may infer sensitive information of agents. We develop a differentially-private additive-increase and multiplicative-decrease algorithm to allocate multiple divisible shared heterogeneous resources to agents in a network. The developed algorithm provides a differential privacy guarantee to each agent in the network. The algorithm does not require inter-agent communication, and the agents do not need to share their cost function or their derivatives with other agents or a central server; however, they share their allocation states with a central server that keeps track of the aggregate consumption of resources. The algorithm incurs very little communication overhead; for m heterogeneous resources in the system, the asymptotic upper bound on the communication complexity is O(m) bits at a time step. Furthermore, if the algorithm converges in K time steps, then the upper bound communication complexity will be O(mK) bits. The algorithm can find applications in several areas, including smart cities, smart energy systems, resource management in the sixth generation (6G) wireless networks with privacy guarantees, etc. We present experimental results to check the efficacy of the algorithm. Furthermore, we present empirical analyses for the trade-off between privacy and algorithm efficiency.
Strategic (Timed) Computation Tree Logic
Arias, Jaime, Jamroga, Wojciech, Penczek, Wojciech, Petrucci, Laure, Sidoruk, Teofil
We define extensions of CTL and TCTL with strategic operators, called Strategic CTL (SCTL) and Strategic TCTL (STCTL), respectively. For each of the above logics we give a synchronous and asynchronous semantics, i.e., STCTL is interpreted over networks of extended Timed Automata (TA) that either make synchronous moves or synchronise via joint actions. We consider several semantics regarding information: imperfect (i) and perfect (I), and recall: imperfect (r) and perfect (R). We prove that SCTL is more expressive than ATL for all semantics, and this holds for the timed versions as well. Moreover, the model checking problem for SCTL[ir] is of the same complexity as for ATL[ir], the model checking problem for STCTL[ir] is of the same complexity as for TCTL, while for STCTL[iR] it is undecidable as for ATL[iR]. The above results suggest to use SCTL[ir] and STCTL[ir] in practical applications. Therefore, we use the tool IMITATOR to support model checking of STCTL[ir].
Towards Modelling and Verification of Social Explainable AI
Kurpiewski, Damian, Jamroga, Wojciech, Sidoruk, Teofil
Social Explainable AI (SAI) is a new direction in artificial intelligence that emphasises decentralisation, transparency, social context, and focus on the human users. SAI research is still at an early stage. Consequently, it concentrates on delivering the intended functionalities, but largely ignores the possibility of unwelcome behaviours due to malicious or erroneous activity. We propose that, in order to capture the breadth of relevant aspects, one can use models and logics of strategic ability, that have been developed in multi-agent systems. Using the STV model checker, we take the first step towards the formal modelling and verification of SAI environments, in particular of their resistance to various types of attacks by compromised AI modules.
EDGI: Equivariant Diffusion for Planning with Embodied Agents
Brehmer, Johann, Bose, Joey, de Haan, Pim, Cohen, Taco
Embodied agents operate in a structured world, often solving tasks with spatial, temporal, and permutation symmetries. Most algorithms for planning and model-based reinforcement learning (MBRL) do not take this rich geometric structure into account, leading to sample inefficiency and poor generalization. We introduce the Equivariant Diffuser for Generating Interactions (EDGI), an algorithm for MBRL and planning that is equivariant with respect to the product of the spatial symmetry group SE(3), the discrete-time translation group Z, and the object permutation group Sn. EDGI follows the Diffuser framework (Janner et al., 2022) in treating both learning a world model and planning in it as a conditional generative modeling problem, training a diffusion model on an offline trajectory dataset. We introduce a new SE(3)xZxSn-equivariant diffusion model that supports multiple representations. We integrate this model in a planning loop, where conditioning and classifier guidance let us softly break the symmetry for specific tasks as needed. On object manipulation and navigation tasks, EDGI is substantially more sample efficient and generalizes better across the symmetry group than non-equivariant models.
Playing to Learn, or to Keep Secret: Alternating-Time Logic Meets Information Theory
Tabatabaei, Masoud, Jamroga, Wojciech
Many important properties of multi-agent systems refer to the participants' ability to achieve a given goal, or to prevent the system from an undesirable event. Among intelligent agents, the goals are often of epistemic nature, i.e., concern the ability to obtain knowledge about an important fact \phi. Such properties can be e.g. expressed in ATLK, that is, alternating-time temporal logic ATL extended with epistemic operators. In many realistic scenarios, however, players do not need to fully learn the truth value of \phi. They may be almost as well off by gaining some knowledge; in other words, by reducing their uncertainty about \phi. Similarly, in order to keep \phi secret, it is often insufficient that the intruder never fully learns its truth value. Instead, one needs to require that his uncertainty about \phi never drops below a reasonable threshold. With this motivation in mind, we introduce the logic ATLH, extending ATL with quantitative modalities based on the Hartley measure of uncertainty. The new logic enables to specify agents' abilities w.r.t. the uncertainty of a given player about a given set of statements. It turns out that ATLH has the same expressivity and model checking complexity as ATLK. However, the new logic is exponentially more succinct than ATLK, which is the main technical result of this paper.
Fact-based Agent modeling for Multi-Agent Reinforcement Learning
Fang, Baofu, Zheng, Caiming, Wang, Hao
In multi-agent systems, agents need to interact and collaborate with other agents in environments. Agent modeling is crucial to facilitate agent interactions and make adaptive cooperation strategies. However, it is challenging for agents to model the beliefs, behaviors, and intentions of other agents in non-stationary environment where all agent policies are learned simultaneously. In addition, the existing methods realize agent modeling through behavior cloning which assume that the local information of other agents can be accessed during execution or training. However, this assumption is infeasible in unknown scenarios characterized by unknown agents, such as competition teams, unreliable communication and federated learning due to privacy concerns. To eliminate this assumption and achieve agent modeling in unknown scenarios, Fact-based Agent modeling (FAM) method is proposed in which fact-based belief inference (FBI) network models other agents in partially observable environment only based on its local information. The reward and observation obtained by agents after taking actions are called facts, and FAM uses facts as reconstruction target to learn the policy representation of other agents through a variational autoencoder. We evaluate FAM on various Multiagent Particle Environment (MPE) and compare the results with several state-of-the-art MARL algorithms. Experimental results show that compared with baseline methods, FAM can effectively improve the efficiency of agent policy learning by making adaptive cooperation strategies in multi-agent reinforcement learning tasks, while achieving higher returns in complex competitive-cooperative mixed scenarios.
Masked Pretraining for Multi-Agent Decision Making
Liu, Jie, Zhang, Yinmin, Li, Chuming, Yang, Chao, Yang, Yaodong, Liu, Yu, Ouyang, Wanli
Building a single generalist agent with zero-shot capability has recently sparked significant advancements in decision-making. However, extending this capability to multi-agent scenarios presents challenges. Most current works struggle with zero-shot capabilities, due to two challenges particular to the multi-agent settings: a mismatch between centralized pretraining and decentralized execution, and varying agent numbers and action spaces, making it difficult to create generalizable representations across diverse downstream tasks. To overcome these challenges, we propose a \textbf{Mask}ed pretraining framework for \textbf{M}ulti-\textbf{a}gent decision making (MaskMA). This model, based on transformer architecture, employs a mask-based collaborative learning strategy suited for decentralized execution with partial observation. Moreover, MaskMA integrates a generalizable action representation by dividing the action space into actions toward self-information and actions related to other entities. This flexibility allows MaskMA to tackle tasks with varying agent numbers and thus different action spaces. Extensive experiments in SMAC reveal MaskMA, with a single model pretrained on 11 training maps, can achieve an impressive 77.8% zero-shot win rate on 60 unseen test maps by decentralized execution, while also performing effectively on other types of downstream tasks (\textit{e.g.,} varied policies collaboration and ad hoc team play).
Practical Model Reductions for Verification of Multi-Agent Systems
Formal verification of intelligent agents is often computationally infeasible due to state-space explosion. We present a tool for reducing the impact of the explosion by means of state abstraction that is (a) easy to use and understand by non-experts, and (b) agent-based in the sense that it operates on a modular representation of the system, rather than on its huge explicit state model.
Verification of the Socio-Technical Aspects of Voting: The Case of the Polish Postal Vote 2020
Jamroga, Wojciech, Ryan, Peter Y. A., Kim, Yan
Voting procedures are designed and implemented by people, for people, and with significant human involvement. Thus, one should take into account the human factors in order to comprehensively analyze properties of an election and detect threats. In particular, it is essential to assess how actions and strategies of the involved agents (voters, municipal office employees, mail clerks) can influence the outcome of other agents' actions as well as the overall outcome of the election. In this paper, we present our first attempt to capture those aspects in a formal multi-agent model of the Polish presidential election 2020. The election marked the first time when postal vote was universally available in Poland. Unfortunately, the voting scheme was prepared under time pressure and political pressure, and without the involvement of experts. This might have opened up possibilities for various kinds of ballot fraud, in-house coercion, etc. We propose a preliminary scalable model of the procedure in the form of a Multi-Agent Graph, and formalize selected integrity and security properties by formulas of agent logics. Then, we transform the models and formulas so that they can be input to the state-of-art model checker Uppaal. The first series of experiments demonstrates that verification scales rather badly due to the state-space explosion. However, we show that a recently developed technique of user-friendly model reduction by variable abstraction allows us to verify more complex scenarios.
Bisimulations for Verifying Strategic Abilities with an Application to the ThreeBallot Voting Protocol
Belardinelli, Francesco, Condurache, Rodica, Dima, Catalin, Jamroga, Wojciech, Knapik, Michal
We propose a notion of alternating bisimulation for strategic abilities under imperfect information. The bisimulation preserves formulas of ATL$^*$ for both the {\em objective} and {\em subjective} variants of the state-based semantics with imperfect information, which are commonly used in the modeling and verification of multi-agent systems. Furthermore, we apply the theoretical result to the verification of coercion-resistance in the ThreeBallot voting system, a voting protocol that does not use cryptography. In particular, we show that natural simplifications of an initial model of the protocol are in fact bisimulations of the original model, and therefore satisfy the same ATL$^*$ properties, including coercion-resistance. These simplifications allow the model-checking tool MCMAS to terminate on models with a larger number of voters and candidates, compared with the initial model.