Goto

Collaborating Authors

 Agents


Adversarial Search and Tracking with Multiagent Reinforcement Learning in Sparsely Observable Environment

arXiv.org Artificial Intelligence

We study a search and tracking (S&T) problem where a team of dynamic search agents must collaborate to track an adversarial, evasive agent. The heterogeneous search team may only have access to a limited number of past adversary trajectories within a large search space. This problem is challenging for both model-based searching and reinforcement learning (RL) methods since the adversary exhibits reactionary and deceptive evasive behaviors in a large space leading to sparse detections for the search agents. To address this challenge, we propose a novel Multi-Agent RL (MARL) framework that leverages the estimated adversary location from our learnable filtering model. We show that our MARL architecture can outperform all baselines and achieves a 46% increase in detection rate.


No-Regret Learning in Two-Echelon Supply Chain with Unknown Demand Distribution

arXiv.org Artificial Intelligence

Supply chain management (SCM) has been recognized as an important discipline with applications to many industries, where the two-echelon stochastic inventory model, involving one downstream retailer and one upstream supplier, plays a fundamental role for developing firms' SCM strategies. In this work, we aim at designing online learning algorithms for this problem with an unknown demand distribution, which brings distinct features as compared to classic online optimization problems. Specifically, we consider the two-echelon supply chain model introduced in [Cachon and Zipkin, 1999] under two different settings: the centralized setting, where a planner decides both agents' strategy simultaneously, and the decentralized setting, where two agents decide their strategy independently and selfishly. We design algorithms that achieve favorable guarantees for both regret and convergence to the optimal inventory decision in both settings, and additionally for individual regret in the decentralized setting. Our algorithms are based on Online Gradient Descent and Online Newton Step, together with several new ingredients specifically designed for our problem. We also implement our algorithms and show their empirical effectiveness.


A Computational Interface to Translate Strategic Intent from Unstructured Language in a Low-Data Setting

arXiv.org Artificial Intelligence

Many real-world tasks involve a mixed-initiative setup, wherein humans and AI systems collaboratively perform a task. While significant work has been conducted towards enabling humans to specify, through language, exactly how an agent should complete a task (i.e., low-level specification), prior work lacks on interpreting the high-level strategic intent of the human commanders. Parsing strategic intent from language will allow autonomous systems to independently operate according to the user's plan without frequent guidance or instruction. In this paper, we build a computational interface capable of translating unstructured language strategies into actionable intent in the form of goals and constraints. Leveraging a game environment, we collect a dataset of over 1000 examples, mapping language strategies to the corresponding goals and constraints, and show that our model, trained on this dataset, significantly outperforms human interpreters in inferring strategic intent (i.e., goals and constraints) from language (p < 0.05). Furthermore, we show that our model (125M parameters) significantly outperforms ChatGPT for this task (p < 0.05) in a low-data setting.


#ECAI2023 outstanding paper: Interview with Xuan Liu โ€“ multi-agent sparse reward tasks

AIHub

Exploiting high-value experience to provide guidance. Xuan Liu, and colleagues Xinning Chen, Yanwen Ba, Shigeng Zhang, Bo Ding, Kenli Li, won an outstanding paper award at the 26th European Conference on Artificial Intelligence (ECAI 2023). In this interview, Xuan tells us more about their work. Our paper Selective Learning for Sample-Efficient Training in Multi-Agent Sparse Reward Tasks focuses on improving sample efficiency for multi-agent cooperative tasks with sparse reward. Learning effective polices in multi-agent environments with sparse reward is a great challenge for agents as the concurrent learning of multiple agents induces the non-stationarity problem and sharply increases joint state space.


Affective Conversational Agents: Understanding Expectations and Personal Influences

arXiv.org Artificial Intelligence

The rise of AI conversational agents has broadened opportunities to enhance human capabilities across various domains. As these agents become more prevalent, it is crucial to investigate the impact of different affective abilities on their performance and user experience. In this study, we surveyed 745 respondents to understand the expectations and preferences regarding affective skills in various applications. Specifically, we assessed preferences concerning AI agents that can perceive, respond to, and simulate emotions across 32 distinct scenarios. Our results indicate a preference for scenarios that involve human interaction, emotional support, and creative tasks, with influences from factors such as emotional reappraisal and personality traits. Overall, the desired affective skills in AI agents depend largely on the application's context and nature, emphasizing the need for adaptability and context-awareness in the design of affective AI conversational agents.


Optimal Scheduling of Agents in ADTrees: Specialised Algorithm and Declarative Models

arXiv.org Artificial Intelligence

Expressing attack-defence trees in a multi-agent setting allows for studying a new aspect of security scenarios, namely how the number of agents and their task assignment impact the performance, e.g. attack time, of strategies executed by opposing coalitions. Optimal scheduling of agents' actions, a non-trivial problem, is thus vital. We discuss associated caveats and propose an algorithm that synthesises such an assignment, targeting minimal attack time and using the minimal number of agents for a given attack-defence tree. We also investigate an alternative approach for the same problem using Rewriting Logic, starting with a simple and elegant declarative model, whose correctness (in terms of schedule's optimality) is self-evident. We then refine this specification, inspired by the design of our specialised algorithm, to obtain an efficient system that can be used as a playground to explore various aspects of attack-defence trees. We compare the two approaches on different benchmarks.


Enhancing Multi-Drone Coordination for Filming Group Behaviours in Dynamic Environments

arXiv.org Artificial Intelligence

Multi-Agent Path Finding (MAPF) is a fundamental problem in robotics and AI, with numerous applications in real-world scenarios. One such scenario is filming scenes with multiple actors, where the goal is to capture the scene from multiple angles simultaneously. Here, we present a formation-based filming directive of task assignment followed by a Conflict-Based MAPF algorithm for efficient path planning of multiple agents to achieve filming objectives while avoiding collisions. We propose an extension to the standard MAPF formulation to accommodate actor-specific requirements and constraints. Our approach incorporates Conflict-Based Search, a widely used heuristic search technique for solving MAPF problems. We demonstrate the effectiveness of our approach through experiments on various MAPF scenarios in a simulated environment. The proposed algorithm enables the efficient online task assignment of formation-based filming to capture dynamic scenes, making it suitable for various filming and coverage applications.


Local Non-Cooperative Games with Principled Player Selection for Scalable Motion Planning

arXiv.org Artificial Intelligence

Game-theoretic motion planners are a powerful tool for the control of interactive multi-agent robot systems. Indeed, contrary to predict-then-plan paradigms, game-theoretic planners do not ignore the interactive nature of the problem, and simultaneously predict the behaviour of other agents while considering change in one's policy. This, however, comes at the expense of computational complexity, especially as the number of agents considered grows. In fact, planning with more than a handful of agents can quickly become intractable, disqualifying game-theoretic planners as possible candidates for large scale planning. In this paper, we propose a planning algorithm enabling the use of game-theoretic planners in robot systems with a large number of agents. Our planner is based on the reality of locality of information and thus deploys local games with a selected subset of agents in a receding horizon fashion to plan collision avoiding trajectories. We propose five different principled schemes for selecting game participants and compare their collision avoidance performance. We observe that the use of Control Barrier Functions for priority ranking is a potent solution to the player selection problem for motion planning.


Impact of Relational Networks in Multi-Agent Learning: A Value-Based Factorization View

arXiv.org Artificial Intelligence

Effective coordination and cooperation among agents are crucial for accomplishing individual or shared objectives in multi-agent systems. In many real-world multi-agent systems, agents possess varying abilities and constraints, making it necessary to prioritize agents based on their specific properties to ensure successful coordination and cooperation within the team. However, most existing cooperative multi-agent algorithms do not take into account these individual differences, and lack an effective mechanism to guide coordination strategies. We propose a novel multi-agent learning approach that incorporates relationship awareness into value-based factorization methods. Given a relational network, our approach utilizes inter-agents relationships to discover new team behaviors by prioritizing certain agents over other, accounting for differences between them in cooperative tasks. We evaluated the effectiveness of our proposed approach by conducting fifteen experiments in two different environments. The results demonstrate that our proposed algorithm can influence and shape team behavior, guide cooperation strategies, and expedite agent learning. Therefore, our approach shows promise for use in multi-agent systems, especially when agents have diverse properties.


Collaborative Adaptation: Learning to Recover from Unforeseen Malfunctions in Multi-Robot Teams

arXiv.org Artificial Intelligence

Cooperative multi-agent reinforcement learning (MARL) approaches tackle the challenge of finding effective multi-agent cooperation strategies for accomplishing individual or shared objectives in multi-agent teams. In real-world scenarios, however, agents may encounter unforeseen failures due to constraints like battery depletion or mechanical issues. Existing state-of-the-art methods in MARL often recover slowly -- if at all -- from such malfunctions once agents have already converged on a cooperation strategy. To address this gap, we present the Collaborative Adaptation (CA) framework. CA introduces a mechanism that guides collaboration and accelerates adaptation from unforeseen failures by leveraging inter-agent relationships. Our findings demonstrate that CA enables agents to act on the knowledge of inter-agent relations, recovering from unforeseen agent failures and selecting appropriate cooperative strategies.