Agents
Distributed multi-agent magnetic field norm SLAM with Gaussian processes
Viset, Frida, Helmons, Rudy, Kok, Manon
Accurately estimating the positions of multi-agent systems in indoor environments is challenging due to the lack of Global Navigation Satelite System (GNSS) signals. Noisy measurements of position and orientation can cause the integrated position estimate to drift without bound. Previous research has proposed using magnetic field simultaneous localization and mapping (SLAM) to compensate for position drift in a single agent. Here, we propose two novel algorithms that allow multiple agents to apply magnetic field SLAM using their own and other agents measurements. Our first algorithm is a centralized approach that uses all measurements collected by all agents in a single extended Kalman filter. This algorithm simultaneously estimates the agents position and orientation and the magnetic field norm in a central unit that can communicate with all agents at all times. In cases where a central unit is not available, and there are communication drop-outs between agents, our second algorithm is a distributed approach that can be employed. We tested both algorithms by estimating the position of magnetometers carried by three people in an optical motion capture lab with simulated odometry and simulated communication dropouts between agents. We show that both algorithms are able to compensate for drift in a case where single-agent SLAM is not. We also discuss the conditions for the estimate from our distributed algorithm to converge to the estimate from the centralized algorithm, both theoretically and experimentally. Our experiments show that, for a communication drop-out rate of 80 percent, our proposed distributed algorithm, on average, provides a more accurate position estimate than single-agent SLAM. Finally, we demonstrate the drift-compensating abilities of our centralized algorithm on a real-life pedestrian localization problem with multiple agents moving inside a building.
Evolutionary Dynamic Optimization and Machine Learning
Evolutionary Computation (EC) has emerged as a powerful field of Artificial Intelligence, inspired by nature's mechanisms of gradual development. However, EC approaches often face challenges such as stagnation, diversity loss, computational complexity, population initialization, and premature convergence. To overcome these limitations, researchers have integrated learning algorithms with evolutionary techniques. This integration harnesses the valuable data generated by EC algorithms during iterative searches, providing insights into the search space and population dynamics. Similarly, the relationship between evolutionary algorithms and Machine Learning (ML) is reciprocal, as EC methods offer exceptional opportunities for optimizing complex ML tasks characterized by noisy, inaccurate, and dynamic objective functions. These hybrid techniques, known as Evolutionary Machine Learning (EML), have been applied at various stages of the ML process. EC techniques play a vital role in tasks such as data balancing, feature selection, and model training optimization. Moreover, ML tasks often require dynamic optimization, for which Evolutionary Dynamic Optimization (EDO) is valuable. This paper presents the first comprehensive exploration of reciprocal integration between EDO and ML. The study aims to stimulate interest in the evolutionary learning community and inspire innovative contributions in this domain.
Melting Pot 2.0
Agapiou, John P., Vezhnevets, Alexander Sasha, Duรฉรฑez-Guzmรกn, Edgar A., Matyas, Jayd, Mao, Yiran, Sunehag, Peter, Kรถster, Raphael, Madhushani, Udari, Kopparapu, Kavya, Comanescu, Ramona, Strouse, DJ, Johanson, Michael B., Singh, Sukhdeep, Haas, Julia, Mordatch, Igor, Mobbs, Dean, Leibo, Joel Z.
Multi-agent artificial intelligence research promises a path to develop intelligent technologies that are more human-like and more human-compatible than those produced by "solipsistic" approaches, which do not consider interactions between agents. Melting Pot is a research tool developed to facilitate work on multi-agent artificial intelligence, and provides an evaluation protocol that measures generalization to novel social partners in a set of canonical test scenarios. Each scenario pairs a physical environment (a "substrate") with a reference set of co-players (a "background population"), to create a social situation with substantial interdependence between the individuals involved. For instance, some scenarios were inspired by institutional-economics-based accounts of natural resource management and public-good-provision dilemmas. Others were inspired by considerations from evolutionary biology, game theory, and artificial life. Melting Pot aims to cover a maximally diverse set of interdependencies and incentives. It includes the commonly-studied extreme cases of perfectly-competitive (zero-sum) motivations and perfectly-cooperative (shared-reward) motivations, but does not stop with them. As in real-life, a clear majority of scenarios in Melting Pot have mixed incentives. They are neither purely competitive nor purely cooperative and thus demand successful agents be able to navigate the resulting ambiguity. Here we describe Melting Pot 2.0, which revises and expands on Melting Pot. We also introduce support for scenarios with asymmetric roles, and explain how to integrate them into the evaluation protocol. This report also contains: (1) details of all substrates and scenarios; (2) a complete description of all baseline algorithms and results. Our intention is for it to serve as a reference for researchers using Melting Pot 2.0.
Regret-Minimization Algorithms for Multi-Agent Cooperative Learning Systems
A Multi-Agent Cooperative Learning (MACL) system is an artificial intelligence (AI) system where multiple learning agents work together to complete a common task. Recent empirical success of MACL systems in various domains (e.g. traffic control, cloud computing, robotics) has sparked active research into the design and analysis of MACL systems for sequential decision making problems. One important metric of the learning algorithm for decision making problems is its regret, i.e. the difference between the highest achievable reward and the actual reward that the algorithm gains. The design and development of a MACL system with low-regret learning algorithms can create huge economic values. In this thesis, I analyze MACL systems for different sequential decision making problems. Concretely, the Chapter 3 and 4 investigate the cooperative multi-agent multi-armed bandit problems, with full-information or bandit feedback, in which multiple learning agents can exchange their information through a communication network and the agents can only observe the rewards of the actions they choose. Chapter 5 considers the communication-regret trade-off for online convex optimization in the distributed setting. Chapter 6 discusses how to form high-productive teams for agents based on their unknown but fixed types using adaptive incremental matchings. For the above problems, I present the regret lower bounds for feasible learning algorithms and provide the efficient algorithms to achieve this bound. The regret bounds I present in Chapter 3, 4 and 5 quantify how the regret depends on the connectivity of the communication network and the communication delay, thus giving useful guidance on design of the communication protocol in MACL systems
Clustered Multi-Agent Linear Bandits
Cherkaoui, Hamza, Barlier, Merwan, Colin, Igor
We address in this paper a particular instance of the multi-agent linear stochastic bandit problem, called clustered multi-agent linear bandits. In this setting, we propose a novel algorithm leveraging an efficient collaboration between the agents in order to accelerate the overall optimization problem. In this contribution, a network controller is responsible for estimating the underlying cluster structure of the network and optimizing the experiences sharing among agents within the same groups. We provide a theoretical analysis for both the regret minimization problem and the clustering quality. Through empirical evaluation against state-of-the-art algorithms on both synthetic and real data, we demonstrate the effectiveness of our approach: our algorithm significantly improves regret minimization while managing to recover the true underlying cluster partitioning.
Strategic Distribution Shift of Interacting Agents via Coupled Gradient Flows
Conger, Lauren, Hoffmann, Franca, Mazumdar, Eric, Ratliff, Lillian
We propose a novel framework for analyzing the dynamics of distribution shift in real-world systems that captures the feedback loop between learning algorithms and the distributions on which they are deployed. Prior work largely models feedback-induced distribution shift as adversarial or via an overly simplistic distribution-shift structure. In contrast, we propose a coupled partial differential equation model that captures fine-grained changes in the distribution over time by accounting for complex dynamics that arise due to strategic responses to algorithmic decision-making, non-local endogenous population interactions, and other exogenous sources of distribution shift. We consider two common settings in machine learning: cooperative settings with information asymmetries, and competitive settings where a learner faces strategic users. For both of these settings, when the algorithm retrains via gradient descent, we prove asymptotic convergence of the retraining procedure to a steady-state, both in finite and in infinite dimensions, obtaining explicit rates in terms of the model parameters. To do so we derive new results on the convergence of coupled PDEs that extends what is known on multi-species systems. Empirically, we show that our approach captures well-documented forms of distribution shifts like polarization and disparate impacts that simpler models cannot capture.
Improved Motor Imagery Classification Using Adaptive Spatial Filters Based on Particle Swarm Optimization Algorithm
Xiong, Xiong, Wang, Ying, Song, Tianyuan, Huang, Jinguo, Kang, Guixia
As a typical self-paced brain-computer interface (BCI) system, the motor imagery (MI) BCI has been widely applied in fields such as robot control, stroke rehabilitation, and assistance for patients with stroke or spinal cord injury. Many studies have focused on the traditional spatial filters obtained through the common spatial pattern (CSP) method. However, the CSP method can only obtain fixed spatial filters for specific input signals. Besides, CSP method only focuses on the variance difference of two types of electroencephalogram (EEG) signals, so the decoding ability of EEG signals is limited. To obtain more effective spatial filters for better extraction of spatial features that can improve classification to MI-EEG, this paper proposes an adaptive spatial filter solving method based on particle swarm optimization algorithm (PSO). A training and testing framework based on filter bank and spatial filters (FBCSP-ASP) is designed for MI EEG signal classification. Comparative experiments are conducted on two public datasets (2a and 2b) from BCI competition IV, which show the outstanding average recognition accuracy of FBCSP-ASP. The proposed method has achieved significant performance improvement on MI-BCI. The classification accuracy of the proposed method has reached 74.61% and 81.19% on datasets 2a and 2b, respectively. Compared with the baseline algorithm (FBCSP), the proposed algorithm improves 11.44% and 7.11% on two datasets respectively. Furthermore, the analysis based on mutual information, t-SNE and Shapley values further proves that ASP features have excellent decoding ability for MI-EEG signals, and explains the improvement of classification performance by the introduction of ASP features.
Robotic Barrier Construction through Weaved, Inflatable Tubes
Kim, H. J., Abdel-Raziq, H., Liu, X., Siskovic, A. Y., Patil, S., Petersen, K. H., Kao, H. L.
In this article, we present a mechanism and related path planning algorithm to construct light-duty barriers out of extruded, inflated tubes weaved around existing environmental features. Our extruded tubes are based on everted vine-robots and in this context, we present a new method to steer their growth. We characterize the mechanism in terms of accuracy resilience, and, towards their use as barriers, the ability of the tubes to withstand distributed loads. We further explore an algorithm which, given a feature map and the size and direction of the external load, can determine where and how to extrude the barrier. Finally, we showcase the potential of this method in an autonomously extruded two-layer wall weaved around three pipes. While preliminary, our work indicates that this method has the potential for barrier construction in cluttered environments, e.g. shelters against wind or snow. Future work may show how to achieve tighter weaves, how to leverage weave friction for improved strength, how to assess barrier performance for feedback control, and how to operate the extrusion mechanism off of a mobile robot.
Dynamic V2X Autonomous Perception from Road-to-Vehicle Vision
Tan, Jiayao, Lyu, Fan, Li, Linyan, Hu, Fuyuan, Feng, Tingliang, Xu, Fenglei, Yao, Rui
Vehicle-to-everything (V2X) perception is an innovative technology that enhances vehicle perception accuracy, thereby elevating the security and reliability of autonomous systems. However, existing V2X perception methods focus on static scenes from mainly vehicle-based vision, which is constrained by sensor capabilities and communication loads. To adapt V2X perception models to dynamic scenes, we propose to build V2X perception from road-to-vehicle vision and present Adaptive Road-to-Vehicle Perception (AR2VP) method. In AR2VP,we leverage roadside units to offer stable, wide-range sensing capabilities and serve as communication hubs. AR2VP is devised to tackle both intra-scene and inter-scene changes. For the former, we construct a dynamic perception representing module, which efficiently integrates vehicle perceptions, enabling vehicles to capture a more comprehensive range of dynamic factors within the scene.Moreover, we introduce a road-to-vehicle perception compensating module, aimed at preserving the maximized roadside unit perception information in the presence of intra-scene changes.For inter-scene changes, we implement an experience replay mechanism leveraging the roadside unit's storage capacity to retain a subset of historical scene data, maintaining model robustness in response to inter-scene shifts. We conduct perception experiment on 3D object detection and segmentation, and the results show that AR2VP excels in both performance-bandwidth trade-offs and adaptability within dynamic environments.
Bridging the Gap: Towards an Expanded Toolkit for ML-Supported Decision-Making in the Public Sector
Abaigar, Unai Fischer, Kern, Christoph, Barda, Noam, Kreuter, Frauke
Machine Learning (ML) systems are becoming instrumental in the public sector, with applications spanning areas like criminal justice, social welfare, financial fraud detection, and public health. While these systems offer great potential benefits to institutional decision-making processes, such as improved efficiency and reliability, they still face the challenge of aligning intricate and nuanced policy objectives with the precise formalization requirements necessitated by ML models. In this paper, we aim to bridge the gap between ML and public sector decision-making by presenting a comprehensive overview of key technical challenges where disjunctions between policy goals and ML models commonly arise. We concentrate on pivotal points of the ML pipeline that connect the model to its operational environment, delving into the significance of representative training data and highlighting the importance of a model setup that facilitates effective decision-making. Additionally, we link these challenges with emerging methodological advancements, encompassing causal ML, domain adaptation, uncertainty quantification, and multi-objective optimization, illustrating the path forward for harmonizing ML and public sector objectives.