Agents
Learning Machine Morality through Experience and Interaction
Tennant, Elizaveta, Hailes, Stephen, Musolesi, Mirco
Increasing interest in ensuring safety of next-generation Artificial Intelligence (AI) systems calls for novel approaches to embedding morality into autonomous agents. Traditionally, this has been done by imposing explicit top-down rules or hard constraints on systems, for example by filtering system outputs through pre-defined ethical rules. Recently, instead, entirely bottom-up methods for learning implicit preferences from human behavior have become increasingly popular, such as those for training and fine-tuning Large Language Models. In this paper, we provide a systematization of existing approaches to the problem of introducing morality in machines - modeled as a continuum, and argue that the majority of popular techniques lie at the extremes - either being fully hard-coded, or entirely learned, where no explicit statement of any moral principle is required. Given the relative strengths and weaknesses of each type of methodology, we argue that more hybrid solutions are needed to create adaptable and robust, yet more controllable and interpretable agents. In particular, we present three case studies of recent works which use learning from experience (i.e., Reinforcement Learning) to explicitly provide moral principles to learning agents - either as intrinsic rewards, moral logical constraints or textual principles for language models. For example, using intrinsic rewards in Social Dilemma games, we demonstrate how it is possible to represent classical moral frameworks for agents. We also present an overview of the existing work in this area in order to provide empirical evidence for the potential of this hybrid approach. We then discuss strategies for evaluating the effectiveness of moral learning agents. Finally, we present open research questions and implications for the future of AI safety and ethics which are emerging from this framework.
Viral transmission in pedestrian crowds: Coupling an open-source code assessing the risks of airborne contagion with diverse pedestrian dynamics models
Nicolas, Alexandre, Mendez, Simon
We study viral transmission in crowds via the short-ranged airborne pathway using a purely model-based approach. Our goal is two-pronged. Firstly, we illustrate with a concrete and pedagogical case study how to estimate the risks of new viral infections by coupling pedestrian simulations with the transmission algorithm that we recently released as open-source code. The algorithm hinges on pre-computed viral concentration maps derived from computational fluid dynamics (CFD) simulations. Secondly, we investigate to what extent the transmission risk predictions depend on the pedestrian dynamics model in use. For the simple bidirectional flow under consideration, the predictions are found to be surprisingly stable across initial conditions and models, despite the different microscopic arrangements of the simulated crowd, as long as the crowd evolves in a qualitatively similarly way. On the other hand, when major changes are observed in the crowd's behaviour, notably whenever a jam occurs at the centre of the channel, the estimated risks surge drastically.
Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game
Xu, Zelai, Yu, Chao, Fang, Fei, Wang, Yu, Wu, Yi
Agents built with large language models (LLMs) have recently achieved great advancements. However, most of the efforts focus on single-agent or cooperative settings, leaving more general multi-agent environments underexplored. We propose a new framework powered by reinforcement learning (RL) to develop strategic language agents, i.e., LLM-based agents with strategic thinking ability, for a popular language game, Werewolf. Werewolf is a social deduction game with hidden roles that involves both cooperation and competition and emphasizes deceptive communication and diverse gameplay. Our agent tackles this game by first using LLMs to reason about potential deceptions and generate a set of strategically diverse actions. Then an RL policy, which selects an action from the candidates, is learned by population-based training to enhance the agents' decision-making ability. By combining LLMs with the RL policy, our agent produces a variety of emergent strategies, achieves the highest win rate against other LLM-based agents, and stays robust against adversarial human players in the Werewolf game.
Modelling human logical reasoning process in dynamic environmental stress with cognitive agents
Modelling human cognition can provide key insights into behavioral dynamics under changing conditions. This enables synthetic data generation and guides adaptive interventions for cognitive regulation. Challenges arise when environments are highly dynamic, obscuring stimulus-behavior relationships. We propose a cognitive agent integrating drift-diffusion with deep reinforcement learning to simulate granular stress effects on logical reasoning process. Leveraging a large dataset of 21,157 logical responses, we investigate performance impacts of dynamic stress. This prior knowledge informed model design and evaluation. Quantitatively, the framework improves cognition modelling by capturing both subject-specific and stimuli-specific behavioural differences. Qualitatively, it captures general trends in human logical reasoning under stress. Our approach is extensible to examining diverse environmental influences on cognition and behavior. Overall, this work demonstrates a powerful, data-driven methodology to simulate and understand the vagaries of human logical reasoning process in dynamic contexts.
Bayesian Soft Actor-Critic: A Directed Acyclic Strategy Graph Based Deep Reinforcement Learning
Yang, Qin, Parasuraman, Ramviyas
Adopting reasonable strategies is challenging but crucial for an intelligent agent with limited resources working in hazardous, unstructured, and dynamic environments to improve the system's utility, decrease the overall cost, and increase mission success probability. This paper proposes a novel directed acyclic strategy graph decomposition approach based on Bayesian chaining to separate an intricate policy into several simple sub-policies and organize their relationships as Bayesian strategy networks (BSN). We integrate this approach into the state-of-the-art DRL method -- soft actor-critic (SAC), and build the corresponding Bayesian soft actor-critic (BSAC) model by organizing several sub-policies as a joint policy. We compare our method against the state-of-the-art deep reinforcement learning algorithms on the standard continuous control benchmarks in the OpenAI Gym environment. The results demonstrate that the promising potential of the BSAC method significantly improves training efficiency.
Foundations for Transfer in Reinforcement Learning: A Taxonomy of Knowledge Modalities
Wulfmeier, Markus, Byravan, Arunkumar, Bechtle, Sarah, Hausman, Karol, Heess, Nicolas
Contemporary artificial intelligence systems exhibit rapidly growing abilities accompanied by the growth of required resources, expansive datasets and corresponding investments into computing infrastructure. Although earlier successes predominantly focus on constrained settings, recent strides in fundamental research and applications aspire to create increasingly general systems. This evolving landscape presents a dual panorama of opportunities and challenges in refining the generalisation and transfer of knowledge - the extraction from existing sources and adaptation as a comprehensive foundation for tackling new problems. Within the domain of reinforcement learning (RL), the representation of knowledge manifests through various modalities, including dynamics and reward models, value functions, policies, and the original data. This taxonomy systematically targets these modalities and frames its discussion based on their inherent properties and alignment with different objectives and mechanisms for transfer. Where possible, we aim to provide coarse guidance delineating approaches which address requirements such as limiting environment interactions, maximising computational efficiency, and enhancing generalisation across varying axes of change. Finally, we analyse reasons contributing to the prevalence or scarcity of specific forms of transfer, the inherent potential behind pushing these frontiers, and underscore the significance of transitioning from designed to learned transfer.
Compositional Policy Learning in Stochastic Control Systems with Formal Guarantees
Žikelić, Đorđe, Lechner, Mathias, Verma, Abhinav, Chatterjee, Krishnendu, Henzinger, Thomas A.
Reinforcement learning has shown promising results in learning neural network policies for complicated control tasks. However, the lack of formal guarantees about the behavior of such policies remains an impediment to their deployment. We propose a novel method for learning a composition of neural network policies in stochastic environments, along with a formal certificate which guarantees that a specification over the policy's behavior is satisfied with the desired probability. Unlike prior work on verifiable RL, our approach leverages the compositional nature of logical specifications provided in SpectRL, to learn over graphs of probabilistic reach-avoid specifications. The formal guarantees are provided by learning neural network policies together with reach-avoid supermartingales (RASM) for the graph's sub-tasks and then composing them into a global policy. We also derive a tighter lower bound compared to previous work on the probability of reach-avoidance implied by a RASM, which is required to find a compositional policy with an acceptable probabilistic threshold for complex tasks with multiple edge policies. We implement a prototype of our approach and evaluate it on a Stochastic Nine Rooms environment.
FinMem: A Performance-Enhanced LLM Trading Agent with Layered Memory and Character Design
Yu, Yangyang, Li, Haohang, Chen, Zhi, Jiang, Yuechen, Li, Yang, Zhang, Denghui, Liu, Rong, Suchow, Jordan W., Khashanah, Khaldoun
Recent advancements in Large Language Models (LLMs) have exhibited notable efficacy in question-answering (QA) tasks across diverse domains. Their prowess in integrating extensive web knowledge has fueled interest in developing LLM-based autonomous agents. While LLMs are efficient in decoding human instructions and deriving solutions by holistically processing historical inputs, transitioning to purpose-driven agents requires a supplementary rational architecture to process multi-source information, establish reasoning chains, and prioritize critical tasks. Addressing this, we introduce \textsc{FinMem}, a novel LLM-based agent framework devised for financial decision-making. It encompasses three core modules: Profiling, to customize the agent's characteristics; Memory, with layered message processing, to aid the agent in assimilating hierarchical financial data; and Decision-making, to convert insights gained from memories into investment decisions. Notably, \textsc{FinMem}'s memory module aligns closely with the cognitive structure of human traders, offering robust interpretability and real-time tuning. Its adjustable cognitive span allows for the retention of critical information beyond human perceptual limits, thereby enhancing trading outcomes. This framework enables the agent to self-evolve its professional knowledge, react agilely to new investment cues, and continuously refine trading decisions in the volatile financial environment. We first compare \textsc{FinMem} with various algorithmic agents on a scalable real-world financial dataset, underscoring its leading trading performance in stocks. We then fine-tuned the agent's perceptual span and character setting to achieve a significantly enhanced trading performance. Collectively, \textsc{FinMem} presents a cutting-edge LLM agent framework for automated trading, boosting cumulative investment returns.
Learning Neural Traffic Rules
Zhang, Xuan, Gao, Xifeng, Wu, Kui, Pan, Zherong
Extensive research has been devoted to the field of multi-agent navigation. Recently, there has been remarkable progress attributed to the emergence of learning-based techniques with substantially elevated intelligence and realism. Nonetheless, prevailing learned models face limitations in terms of scalability and effectiveness, primarily due to their agent-centric nature, i.e., the learned neural policy is individually deployed on each agent. Inspired by the efficiency observed in real-world traffic networks, we present an environment-centric navigation policy. Our method learns a set of traffic rules to coordinate a vast group of unintelligent agents that possess only basic collision-avoidance capabilities. Our method segments the environment into distinct blocks and parameterizes the traffic rule using a Graph Recurrent Neural Network (GRNN) over the block network. Each GRNN node is trained to modulate the velocities of agents as they traverse through. Using either Imitation Learning (IL) or Reinforcement Learning (RL) schemes, we demonstrate the efficacy of our neural traffic rules in resolving agent congestion, closely resembling real-world traffic regulations. Our method handles up to $240$ agents at real-time and generalizes across diverse agent and environment configurations.
BenchMARL: Benchmarking Multi-Agent Reinforcement Learning
Bettini, Matteo, Prorok, Amanda, Moens, Vincent
The field of Multi-Agent Reinforcement Learning (MARL) is currently facing a reproducibility crisis. While solutions for standardized reporting have been proposed to address the issue, we still lack a benchmarking tool that enables standardization and reproducibility, while leveraging cutting-edge Reinforcement Learning (RL) implementations. In this paper, we introduce BenchMARL, the first MARL training library created to enable standardized benchmarking across different algorithms, models, and environments. BenchMARL uses TorchRL as its backend, granting it high performance and maintained state-of-the-art implementations while addressing the broad community of MARL PyTorch users. Its design enables systematic configuration and reporting, thus allowing users to create and run complex benchmarks from simple one-line inputs.