Agents
Exact Algorithms and Lowerbounds for Multiagent Pathfinding: Power of Treelike Topology
Fioravantes, Foivos, Knop, Dušan, Křišťan, Jan Matyáš, Melissinos, Nikolaos, Opler, Michal
In the Multiagent Path Finding problem (MAPF for short), we focus on efficiently finding non-colliding paths for a set of $k$ agents on a given graph $G$, where each agent seeks a path from its source vertex to a target. An important measure of the quality of the solution is the length of the proposed schedule $\ell$, that is, the length of a longest path (including the waiting time). In this work, we propose a systematic study under the parameterized complexity framework. The hardness results we provide align with many heuristics used for this problem, whose running time could potentially be improved based on our fixed-parameter tractability results. We show that MAPF is W[1]-hard with respect to $k$ (even if $k$ is combined with the maximum degree of the input graph). The problem remains NP-hard in planar graphs even if the maximum degree and the makespan$\ell$ are fixed constants. On the positive side, we show an FPT algorithm for $k+\ell$. As we delve further, the structure of~$G$ comes into play. We give an FPT algorithm for parameter $k$ plus the diameter of the graph~$G$. The MAPF problem is W[1]-hard for cliquewidth of $G$ plus $\ell$ while it is FPT for treewidth of $G$ plus $\ell$.
Situation-Dependent Causal Influence-Based Cooperative Multi-agent Reinforcement Learning
Du, Xiao, Ye, Yutong, Zhang, Pengyu, Yang, Yaning, Chen, Mingsong, Wang, Ting
Learning to collaborate has witnessed significant progress in multi-agent reinforcement learning (MARL). However, promoting coordination among agents and enhancing exploration capabilities remain challenges. In multi-agent environments, interactions between agents are limited in specific situations. Effective collaboration between agents thus requires a nuanced understanding of when and how agents' actions influence others. To this end, in this paper, we propose a novel MARL algorithm named Situation-Dependent Causal Influence-Based Cooperative Multi-agent Reinforcement Learning (SCIC), which incorporates a novel Intrinsic reward mechanism based on a new cooperation criterion measured by situation-dependent causal influence among agents. Our approach aims to detect inter-agent causal influences in specific situations based on the criterion using causal intervention and conditional mutual information. This effectively assists agents in exploring states that can positively impact other agents, thus promoting cooperation between agents. The resulting update links coordinated exploration and intrinsic reward distribution, which enhance overall collaboration and performance. Experimental results on various MARL benchmarks demonstrate the superiority of our method compared to state-of-the-art approaches.
Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis
Hu, Yafei, Xie, Quanting, Jain, Vidhi, Francis, Jonathan, Patrikar, Jay, Keetha, Nikhil, Kim, Seungchan, Xie, Yaqi, Zhang, Tianyi, Zhao, Shibo, Chong, Yu Quan, Wang, Chen, Sycara, Katia, Johnson-Roberson, Matthew, Batra, Dhruv, Wang, Xiaolong, Scherer, Sebastian, Kira, Zsolt, Xia, Fei, Bisk, Yonatan
Building general-purpose robots that can operate seamlessly, in any environment, with any object, and utilizing various skills to complete diverse tasks has been a long-standing goal in Artificial Intelligence. Unfortunately, however, most existing robotic systems have been constrained - having been designed for specific tasks, trained on specific datasets, and deployed within specific environments. These systems usually require extensively-labeled data, rely on task-specific models, have numerous generalization issues when deployed in real-world scenarios, and struggle to remain robust to distribution shifts. Motivated by the impressive open-set performance and content generation capabilities of web-scale, large-capacity pre-trained models (i.e., foundation models) in research fields such as Natural Language Processing (NLP) and Computer Vision (CV), we devote this survey to exploring (i) how these existing foundation models from NLP and CV can be applied to the field of robotics, and also exploring (ii) what a robotics-specific foundation model would look like. We begin by providing an overview of what constitutes a conventional robotic system and the fundamental barriers to making it universally applicable. Next, we establish a taxonomy to discuss current work exploring ways to leverage existing foundation models for robotics and develop ones catered to robotics. Finally, we discuss key challenges and promising future directions in using foundation models for enabling general-purpose robotic systems. We encourage readers to view our living GitHub repository of resources, including papers reviewed in this survey as well as related projects and repositories for developing foundation models for robotics.
Multi-Agent Path Finding with Continuous Time Using SAT Modulo Linear Real Arithmetic
Kolárik, Tomáš, Ratschan, Stefan, Surynek, Pavel
This paper introduces a new approach to solving a continuous-time version of the multi-agent path finding problem. The algorithm translates the problem into an extension of the classical Boolean satisfiability problem, satisfiability modulo theories (SMT), that can be solved by off-the-shelf solvers. This enables the exploitation of conflict generalization techniques that such solvers can handle. Computational experiments show that the new approach scales better with respect to the available computation time than state-of-the art approaches and is usually able to avoid their exponential behavior on a class of benchmark problems modeling a typical bottleneck situation.
Learning Diverse Risk Preferences in Population-based Self-play
Jiang, Yuhua, Liu, Qihan, Ma, Xiaoteng, Li, Chenghao, Yang, Yiqin, Yang, Jun, Liang, Bin, Zhao, Qianchuan
Among the great successes of Reinforcement Learning (RL), self-play algorithms play an essential role in solving competitive games. Current self-play algorithms optimize the agent to maximize expected win-rates against its current or historical copies, making it often stuck in the local optimum and its strategy style simple and homogeneous. A possible solution is to improve the diversity of policies, which helps the agent break the stalemate and enhances its robustness when facing different opponents. However, enhancing diversity in the self-play algorithms is not trivial. In this paper, we aim to introduce diversity from the perspective that agents could have diverse risk preferences in the face of uncertainty. Specifically, we design a novel reinforcement learning algorithm called Risk-sensitive Proximal Policy Optimization (RPPO), which smoothly interpolates between worst-case and best-case policy learning and allows for policy learning with desired risk preferences. Seamlessly integrating RPPO with population-based self-play, agents in the population optimize dynamic risk-sensitive objectives with experiences from playing against diverse opponents. Empirical results show that our method achieves comparable or superior performance in competitive games and that diverse modes of behaviors emerge. Our code is public online at \url{https://github.com/Jackory/RPBT}.
Policy Learning with Competing Agents
Decision makers often aim to learn a treatment assignment policy under a capacity constraint on the number of agents that they can treat. When agents can respond strategically to such policies, competition arises, complicating estimation of the optimal policy. In this paper, we study capacity-constrained treatment assignment in the presence of such interference. We consider a dynamic model where the decision maker allocates treatments at each time step and heterogeneous agents myopically best respond to the previous treatment assignment policy. When the number of agents is large but finite, we show that the threshold for receiving treatment under a given policy converges to the policy's mean-field equilibrium threshold. Based on this result, we develop a consistent estimator for the policy gradient. In simulations and a semi-synthetic experiment with data from the National Education Longitudinal Study of 1988, we demonstrate that this estimator can be used for learning capacity-constrained policies in the presence of strategic behavior.
Mava: a research library for distributed multi-agent reinforcement learning in JAX
de Kock, Ruan, Mahjoub, Omayma, Abramowitz, Sasha, Khlifi, Wiem, Tilbury, Callum Rhys, Formanek, Claude, Smit, Andries, Pretorius, Arnu
Multi-agent reinforcement learning (MARL) research is inherently computationally expensive and it is often difficult to obtain a sufficient number of experiment samples to test hypotheses and make robust statistical claims. Furthermore, MARL algorithms are typically complex in their design and can be tricky to implement correctly. These aspects of MARL present a difficult challenge when it comes to creating useful software for advanced research. Our criteria for such software is that it should be simple enough to use to implement new ideas quickly, while at the same time be scalable and fast enough to test those ideas in a reasonable amount of time. In this preliminary technical report, we introduce Mava, a research library for MARL written purely in JAX, that aims to fulfill these criteria. We discuss the design and core features of Mava, and demonstrate its use and performance across a variety of environments. In particular, we show Mava's substantial speed advantage, with improvements of 10-100x compared to other popular MARL frameworks, while maintaining strong performance. This allows for researchers to test ideas in a few minutes instead of several hours. Finally, Mava forms part of an ecosystem of libraries that seamlessly integrate with each other to help facilitate advanced research in MARL. We hope Mava will benefit the community and help drive scientifically sound and statistically robust research in the field. The open-source repository for Mava is available at https://github.com/instadeepai/Mava.
Optimal Regret Bounds for Collaborative Learning in Bandits
Shidani, Amitis, Vakili, Sattar
We consider regret minimization in a general collaborative multi-agent multi-armed bandit model, in which each agent faces a finite set of arms and may communicate with other agents through a central controller. The optimal arm for each agent in this model is the arm with the largest expected mixed reward, where the mixed reward of each arm is a weighted average of its rewards across all agents, making communication among agents crucial. While near-optimal sample complexities for best arm identification are known under this collaborative model, the question of optimal regret remains open. In this work, we address this problem and propose the first algorithm with order optimal regret bounds under this collaborative bandit model. Furthermore, we show that only a small constant number of expected communication rounds is needed.
Safety-Critical Coordination for Cooperative Legged Locomotion via Control Barrier Functions
Kim, Jeeseop, Lee, Jaemin, Ames, Aaron D.
This paper presents a safety-critical approach to the coordinated control of cooperative robots locomoting in the presence of fixed (holonomic) constraints. To this end, we leverage control barrier functions (CBFs) to ensure the safe cooperation of the robots while maintaining a desired formation and avoiding obstacles. The top-level planner generates a set of feasible trajectories, accounting for both kinematic constraints between the robots and physical constraints of the environment. This planner leverages CBFs to ensure safety-critical coordination control, i.e., guarantee safety of the collaborative robots during locomotion. The middle-level trajectory planner incorporates interconnected single rigid body (SRB) dynamics to generate optimal ground reaction forces (GRFs) to track the safety-ensured trajectories from the top-level planner while addressing the interconnection dynamics between agents. Distributed low-level controllers generate whole-body motion to follow the prescribed optimal GRFs while ensuring the friction cone condition at each end of the stance legs. The effectiveness of the approach is demonstrated through numerical simulations and experimentally on a pair of quadrupedal robots.
Adaptive parameter sharing for multi-agent reinforcement learning
Li, Dapeng, Lou, Na, Zhang, Bin, Xu, Zhiwei, Fan, Guoliang
Parameter sharing, as an important technique in multi-agent systems, can effectively solve the scalability issue in large-scale agent problems. However, the effectiveness of parameter sharing largely depends on the environment setting. When agents have different identities or tasks, naive parameter sharing makes it difficult to generate sufficiently differentiated strategies for agents. Inspired by research pertaining to the brain in biology, we propose a novel parameter sharing method. It maps each type of agent to different regions within a shared network based on their identity, resulting in distinct subnetworks. Therefore, our method can increase the diversity of strategies among different agents without introducing additional training parameters. Through experiments conducted in multiple environments, our method has shown better performance than other parameter sharing methods.