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Dynamic Knowledge Injection for AIXI Agents

arXiv.org Artificial Intelligence

Prior approximations of AIXI, a Bayesian optimality notion for general reinforcement learning, can only approximate AIXI's Bayesian environment model using an a-priori defined set of models. This is a fundamental source of epistemic uncertainty for the agent in settings where the existence of systematic bias in the predefined model class cannot be resolved by simply collecting more data from the environment. We address this issue in the context of Human-AI teaming by considering a setup where additional knowledge for the agent in the form of new candidate models arrives from a human operator in an online fashion. We introduce a new agent called DynamicHedgeAIXI that maintains an exact Bayesian mixture over dynamically changing sets of models via a time-adaptive prior constructed from a variant of the Hedge algorithm. The DynamicHedgeAIXI agent is the richest direct approximation of AIXI known to date and comes with good performance guarantees. Experimental results on epidemic control on contact networks validates the agent's practical utility.


Multi-agent reinforcement learning using echo-state network and its application to pedestrian dynamics

arXiv.org Artificial Intelligence

Comprehensively understanding such motions through only experiments and observations is challenging. Thus, several studies have conducted computer simulations for a better understanding. Traditionally, animals (including humans) are assumed to obey certain mathematical rules in these simulations (Vicsek et al., (1995); Helbing and Molnar, (1995); Muramatsu et al., (1999)). However, with the recent development of machine learning, simulation methods that reproduce animals by agents of reinforcement learning (RL) have been proposed (Martinez-Gil et al., (2014, 2017); Zheng and Liu, (2019); Bahamid and Ibrahim, (2022); Huang et al., (2023)). RL in an environment with several agents exist is referred to as multi-agent reinforcement learning (MARL), and has been studied intensively to realize the competition or cooperation between agents. Currently, deep learning is usually used to implement RL agents, because it outperforms conventional methods of machine learning (Mnih et al., (2015,


TESS: A Multi-intent Parser for Conversational Multi-Agent Systems with Decentralized Natural Language Understanding Models

arXiv.org Artificial Intelligence

Chatbots have become one of the main pathways for the delivery of business automation tools. Multi-agent systems offer a framework for designing chatbots at scale, making it easier to support complex conversations that span across multiple domains as well as enabling developers to maintain and expand their capabilities incrementally over time. However, multi-agent systems complicate the natural language understanding (NLU) of user intents, especially when they rely on decentralized NLU models: some utterances (termed single intent) may invoke a single agent while others (termed multi-intent) may explicitly invoke multiple agents. Without correctly parsing multi-intent inputs, decentralized NLU approaches will not achieve high prediction accuracy. In this paper, we propose an efficient parsing and orchestration pipeline algorithm to service multi-intent utterances from the user in the context of a multi-agent system. Our proposed approach achieved comparable performance to competitive deep learning models on three different datasets while being up to 48 times faster.


Urban Generative Intelligence (UGI): A Foundational Platform for Agents in Embodied City Environment

arXiv.org Artificial Intelligence

Urban environments, characterized by their complex, multi-layered networks encompassing physical, social, economic, and environmental dimensions, face significant challenges in the face of rapid urbanization. These challenges, ranging from traffic congestion and pollution to social inequality, call for advanced technological interventions. Recent developments in big data, artificial intelligence, urban computing, and digital twins have laid the groundwork for sophisticated city modeling and simulation. However, a gap persists between these technological capabilities and their practical implementation in addressing urban challenges in an systemic-intelligent way. This paper proposes Urban Generative Intelligence (UGI), a novel foundational platform integrating Large Language Models (LLMs) into urban systems to foster a new paradigm of urban intelligence. UGI leverages CityGPT, a foundation model trained on city-specific multi-source data, to create embodied agents for various urban tasks. These agents, operating within a textual urban environment emulated by city simulator and urban knowledge graph, interact through a natural language interface, offering an open platform for diverse intelligent and embodied agent development. This platform not only addresses specific urban issues but also simulates complex urban systems, providing a multidisciplinary approach to understand and manage urban complexity. This work signifies a transformative step in city science and urban intelligence, harnessing the power of LLMs to unravel and address the intricate dynamics of urban systems. The code repository with demonstrations will soon be released here https://github.com/tsinghua-fib-lab/UGI.


Double Oracle Algorithm for Game-Theoretic Robot Allocation on Graphs

arXiv.org Artificial Intelligence

We study the problem of game-theoretic robot allocation where two players strategically allocate robots to compete for multiple sites of interest. Robots possess offensive or defensive capabilities to interfere and weaken their opponents to take over a competing site. This problem belongs to the conventional Colonel Blotto Game. Considering the robots' heterogeneous capabilities and environmental factors, we generalize the conventional Blotto game by incorporating heterogeneous robot types and graph constraints that capture the robot transitions between sites. Then we employ the Double Oracle Algorithm (DOA) to solve for the Nash equilibrium of the generalized Blotto game. Particularly, for cyclic-dominance-heterogeneous (CDH) robots that inhibit each other, we define a new transformation rule between any two robot types. Building on the transformation, we design a novel utility function to measure the game's outcome quantitatively. Moreover, we rigorously prove the correctness of the designed utility function. Finally, we conduct extensive simulations to demonstrate the effectiveness of DOA on computing Nash equilibrium for homogeneous, linear heterogeneous, and CDH robot allocation on graphs.


Curriculum Learning for Cooperation in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

While there has been significant progress in curriculum learning and continuous learning for training agents to generalize across a wide variety of environments in the context of single-agent reinforcement learning, it is unclear if these algorithms would still be valid in a multi-agent setting. In a competitive setting, a learning agent can be trained by making it compete with a curriculum of increasingly skilled opponents. However, a general intelligent agent should also be able to learn to act around other agents and cooperate with them to achieve common goals. When cooperating with other agents, the learning agent must (a) learn how to perform the task (or subtask), and (b) increase the overall team reward. In this paper, we aim to answer the question of what kind of cooperative teammate, and a curriculum of teammates should a learning agent be trained with to achieve these two objectives. Our results on the game Overcooked show that a pre-trained teammate who is less skilled is the best teammate for overall team reward but the worst for the learning of the agent. Moreover, somewhat surprisingly, a curriculum of teammates with decreasing skill levels performs better than other types of curricula.


Human-Machine Teaming for UAVs: An Experimentation Platform

arXiv.org Artificial Intelligence

Full automation is often not achievable or desirable in critical systems with high-stakes decisions. Instead, human-AI teams can achieve better results. To research, develop, evaluate, and validate algorithms suited for such teaming, lightweight experimentation platforms that enable interactions between humans and multiple AI agents are necessary. However, there are limited examples of such platforms for defense environments. To address this gap, we present the Cogment human-machine teaming experimentation platform, which implements human-machine teaming (HMT) use cases that features heterogeneous multi-agent systems and can involve learning AI agents, static AI agents, and humans. It is built on the Cogment platform and has been used for academic research, including work presented at the ALA workshop at AAMAS this year [1]. With this platform, we hope to facilitate further research on human-machine teaming in critical systems and defense environments.


Agent-based Learning of Materials Datasets from Scientific Literature

arXiv.org Artificial Intelligence

Advancements in machine learning and artificial intelligence are transforming materials discovery. Yet, the availability of structured experimental data remains a bottleneck. The vast corpus of scientific literature presents a valuable and rich resource of such data. However, manual dataset creation from these resources is challenging due to issues in maintaining quality and consistency, scalability limitations, and the risk of human error and bias. Therefore, in this work, we develop a chemist AI agent, powered by large language models (LLMs), to overcome these challenges by autonomously creating structured datasets from natural language text, ranging from sentences and paragraphs to extensive scientific research articles. Our chemist AI agent, Eunomia, can plan and execute actions by leveraging the existing knowledge from decades of scientific research articles, scientists, the Internet and other tools altogether. We benchmark the performance of our approach in three different information extraction tasks with various levels of complexity, including solid-state impurity doping, metal-organic framework (MOF) chemical formula, and property relations. Our results demonstrate that our zero-shot agent, with the appropriate tools, is capable of attaining performance that is either superior or comparable to the state-of-the-art fine-tuned materials information extraction methods. This approach simplifies compilation of machine learning-ready datasets for various materials discovery applications, and significantly ease the accessibility of advanced natural language processing tools for novice users in natural language. The methodology in this work is developed as an open-source software on https://github.com/AI4ChemS/Eunomia.


Agent Assessment of Others Through the Lens of Self

arXiv.org Artificial Intelligence

The maturation of cognition, from introspection to understanding others, has long been a hallmark of human development. This position paper posits that for AI systems to truly emulate or approach human-like interactions, especially within multifaceted environments populated with diverse agents, they must first achieve an in-depth and nuanced understanding of self. Drawing parallels with the human developmental trajectory from self-awareness to mentalizing (also called theory of mind), the paper argues that the quality of an autonomous agent's introspective capabilities of self are crucial in mirroring quality human-like understandings of other agents. While counterarguments emphasize practicality, computational efficiency, and ethical concerns, this position proposes a development approach, blending algorithmic considerations of self-referential processing. Ultimately, the vision set forth is not merely of machines that compute but of entities that introspect, empathize, and understand, harmonizing with the complex compositions of human cognition.


Rapid Open-World Adaptation by Adaptation Principles Learning

arXiv.org Artificial Intelligence

Novelty adaptation is the ability of an intelligent agent to adjust its behavior in response to changes in its environment. This is an important characteristic of intelligent agents, as it allows them to continue to function effectively in novel or unexpected situations, but still stands as a critical challenge for deep reinforcement learning (DRL). To tackle this challenge, we propose a simple yet effective novel method, NAPPING (Novelty Adaptation Principles Learning), that allows trained DRL agents to respond to different classes of novelties in open worlds rapidly. With NAPPING, DRL agents can learn to adjust the trained policy only when necessary. They can quickly generalize to similar novel situations without affecting the part of the trained policy that still works. To demonstrate the efficiency and efficacy of NAPPING, we evaluate our method on four action domains that are different in reward structures and the type of task. The domains are CartPole and MountainCar (classic control), CrossRoad (path-finding), and AngryBirds (physical reasoning). We compare NAPPING with standard online and fine-tuning DRL methods in CartPole, MountainCar and CrossRoad, and state-of-the-art methods in the more complicated AngryBirds domain. Our evaluation results demonstrate that with our proposed method, DRL agents can rapidly and effectively adjust to a wide range of novel situations across all tested domains.