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Mathematical Foundations for a Compositional Account of the Bayesian Brain

arXiv.org Artificial Intelligence

This dissertation reports some first steps towards a compositional account of active inference and the Bayesian brain. Specifically, we use the tools of contemporary applied category theory to supply functorial semantics for approximate inference. To do so, we define on the `syntactic' side the new notion of Bayesian lens and show that Bayesian updating composes according to the compositional lens pattern. Using Bayesian lenses, and inspired by compositional game theory, we define fibrations of statistical games and classify various problems of statistical inference as corresponding sections: the chain rule of the relative entropy is formalized as a strict section, while maximum likelihood estimation and the free energy give lax sections. In the process, we introduce a new notion of `copy-composition'. On the `semantic' side, we present a new formalization of general open dynamical systems (particularly: deterministic, stochastic, and random; and discrete- and continuous-time) as certain coalgebras of polynomial functors, which we show collect into monoidal opindexed categories (or, alternatively, into algebras for multicategories of generalized polynomial functors). We use these opindexed categories to define monoidal bicategories of cilia: dynamical systems which control lenses, and which supply the target for our functorial semantics. Accordingly, we construct functors which explain the bidirectional compositional structure of predictive coding neural circuits under the free energy principle, thereby giving a formal mathematical underpinning to the bidirectionality observed in the cortex. Along the way, we explain how to compose rate-coded neural circuits using an algebra for a multicategory of linear circuit diagrams, showing subsequently that this is subsumed by lenses and polynomial functors.


Towards Fair Graph Federated Learning via Incentive Mechanisms

arXiv.org Artificial Intelligence

Graph federated learning (FL) has emerged as a pivotal paradigm enabling multiple agents to collaboratively train a graph model while preserving local data privacy. Yet, current efforts overlook a key issue: agents are self-interested and would hesitant to share data without fair and satisfactory incentives. This paper is the first endeavor to address this issue by studying the incentive mechanism for graph federated learning. We identify a unique phenomenon in graph federated learning: the presence of agents posing potential harm to the federation and agents contributing with delays. This stands in contrast to previous FL incentive mechanisms that assume all agents contribute positively and in a timely manner. In view of this, this paper presents a novel incentive mechanism tailored for fair graph federated learning, integrating incentives derived from both model gradient and payoff. To achieve this, we first introduce an agent valuation function aimed at quantifying agent contributions through the introduction of two criteria: gradient alignment and graph diversity. Moreover, due to the high heterogeneity in graph federated learning, striking a balance between accuracy and fairness becomes particularly crucial. We introduce motif prototypes to enhance accuracy, communicated between the server and agents, enhancing global model aggregation and aiding agents in local model optimization. Extensive experiments show that our model achieves the best trade-off between accuracy and the fairness of model gradient, as well as superior payoff fairness.


Collective Anomaly Perception During Multi-Robot Patrol: Constrained Interactions Can Promote Accurate Consensus

arXiv.org Artificial Intelligence

An important real-world application of multi-robot systems is multi-robot patrolling (MRP), where robots must carry out the activity of going through an area at regular intervals. Motivations for MRP include the detection of anomalies that may represent security threats. While MRP algorithms show some maturity in development, a key potential advantage has been unexamined: the ability to exploit collective perception of detected anomalies to prioritize the location ordering of security checks. This is because noisy individual-level detection of an anomaly may be compensated for by group-level consensus formation regarding whether an anomaly is likely to be truly present. Here, we examine the performance of unmodified idleness-based patrolling algorithms when given the additional objective of reaching an environmental perception consensus via local pairwise communication and a quorum threshold. We find that generally, MRP algorithms that promote physical mixing of robots, as measured by a higher connectivity of their emergent communication network, reach consensus more quickly. However, when there is noise present in anomaly detection, a more moderate (constrained) level of connectivity is preferable because it reduces the spread of false positive detections, as measured by a group-level F-score. These findings can inform user choice of MRP algorithm and future algorithm development.


TaskFlex Solver for Multi-Agent Pursuit via Automatic Curriculum Learning

arXiv.org Artificial Intelligence

This paper addresses the problem of multi-agent pursuit, where slow pursuers cooperate to capture fast evaders in a confined environment with obstacles. Existing heuristic algorithms often lack expressive coordination strategies and are highly sensitive to task conditions, requiring extensive hyperparameter tuning. In contrast, reinforcement learning (RL) has been applied to this problem and is capable of obtaining cooperative pursuit strategies. However, RL-based methods face challenges in training for complex scenarios due to the vast amount of training data and limited adaptability to varying task conditions, such as different scene sizes, varying numbers and speeds of obstacles, and flexible speed ratios of the evader to the pursuer. In this work, we combine RL and curriculum learning to introduce a flexible solver for multiagent pursuit problems, named TaskFlex Solver (TFS), which is capable of solving multi-agent pursuit problems with diverse and dynamically changing task conditions in both 2-dimensional and 3-dimensional scenarios. TFS utilizes a curriculum learning method that constructs task distributions based on training progress, enhancing training efficiency and final performance. Our algorithm consists of two main components: the Task Evaluator, which evaluates task success rates and selects tasks of moderate difficulty to maintain a curriculum archive, and the Task Sampler, which constructs training distributions by sampling tasks from the curriculum archive to maximize policy improvement. Experiments show that TFS produces much stronger performance than baselines and achieves close to 100% capture rates in both 2-dimensional and 3-dimensional multi-agent pursuit problems with diverse and dynamically changing scenes. The project website is at https://sites.google.com/view/tfs-2023.


Social Learning in Community Structured Graphs

arXiv.org Artificial Intelligence

Traditional social learning frameworks consider environments with a homogeneous state, where each agent receives observations conditioned on that true state of nature. In this work, we relax this assumption and study the distributed hypothesis testing problem in a heterogeneous environment, where each agent can receive observations conditioned on their own personalized state of nature (or truth). This situation arises in many scenarios, such as when sensors are spatially distributed, or when individuals in a social network have differing views or opinions. In these heterogeneous contexts, the graph topology admits a block structure. We study social learning under personalized (or multitask) models and examine their convergence behavior.


Cautiously-Optimistic Knowledge Sharing for Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

While decentralized training is attractive in multi-agent reinforcement learning (MARL) for its excellent scalability and robustness, its inherent coordination challenges in collaborative tasks result in numerous interactions for agents to learn good policies. To alleviate this problem, action advising methods make experienced agents share their knowledge about what to do, while less experienced agents strictly follow the received advice. However, this method of sharing and utilizing knowledge may hinder the team's exploration of better states, as agents can be unduly influenced by suboptimal or even adverse advice, especially in the early stages of learning. Inspired by the fact that humans can learn not only from the success but also from the failure of others, this paper proposes a novel knowledge sharing framework called Cautiously-Optimistic kNowledge Sharing (CONS). CONS enables each agent to share both positive and negative knowledge and cautiously assimilate knowledge from others, thereby enhancing the efficiency of early-stage exploration and the agents' robustness to adverse advice. Moreover, considering the continuous improvement of policies, agents value negative knowledge more in the early stages of learning and shift their focus to positive knowledge in the later stages. Our framework can be easily integrated into existing Q-learning based methods without introducing additional training costs. We evaluate CONS in several challenging multi-agent tasks and find it excels in environments where optimal behavioral patterns are difficult to discover, surpassing the baselines in terms of convergence rate and final performance.


Large Language Models Empowered Agent-based Modeling and Simulation: A Survey and Perspectives

arXiv.org Artificial Intelligence

Agent-based modeling and simulation has evolved as a powerful tool for modeling complex systems, offering insights into emergent behaviors and interactions among diverse agents. Integrating large language models into agent-based modeling and simulation presents a promising avenue for enhancing simulation capabilities. This paper surveys the landscape of utilizing large language models in agent-based modeling and simulation, examining their challenges and promising future directions. In this survey, since this is an interdisciplinary field, we first introduce the background of agent-based modeling and simulation and large language model-empowered agents. We then discuss the motivation for applying large language models to agent-based simulation and systematically analyze the challenges in environment perception, human alignment, action generation, and evaluation. Most importantly, we provide a comprehensive overview of the recent works of large language model-empowered agent-based modeling and simulation in multiple scenarios, which can be divided into four domains: cyber, physical, social, and hybrid, covering simulation of both real-world and virtual environments. Finally, since this area is new and quickly evolving, we discuss the open problems and promising future directions.


JaxMARL: Multi-Agent RL Environments in JAX

arXiv.org Artificial Intelligence

Benchmarks play an important role in the development of machine learning algorithms. For example, research in reinforcement learning (RL) has been heavily influenced by available environments and benchmarks. However, RL environments are traditionally run on the CPU, limiting their scalability with typical academic compute. Recent advancements in JAX have enabled the wider use of hardware acceleration to overcome these computational hurdles, enabling massively parallel RL training pipelines and environments. This is particularly useful for multi-agent reinforcement learning (MARL) research. First of all, multiple agents must be considered at each environment step, adding computational burden, and secondly, the sample complexity is increased due to non-stationarity, decentralised partial observability, or other MARL challenges. In this paper, we present JaxMARL, the first open-source code base that combines ease-of-use with GPU enabled efficiency, and supports a large number of commonly used MARL environments as well as popular baseline algorithms. When considering wall clock time, our experiments show that per-run our JAX-based training pipeline is up to 12500x faster than existing approaches. This enables efficient and thorough evaluations, with the potential to alleviate the evaluation crisis of the field. We also introduce and benchmark SMAX, a vectorised, simplified version of the popular StarCraft Multi-Agent Challenge, which removes the need to run the StarCraft II game engine. This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL. We provide code at https://github.com/flairox/jaxmarl.


SEPT: Towards Efficient Scene Representation Learning for Motion Prediction

arXiv.org Artificial Intelligence

Motion prediction is crucial for autonomous vehicles to operate safely in complex traffic environments. Extracting effective spatiotemporal relationships among traffic elements is key to accurate forecasting. Inspired by the successful practice of pretrained large language models, this paper presents SEPT, a modeling framework that leverages self-supervised learning to develop powerful spatiotemporal understanding for complex traffic scenes. Specifically, our approach involves three masking-reconstruction modeling tasks on scene inputs including agents' trajectories and road network, pretraining the scene encoder to capture kinematics within trajectory, spatial structure of road network, and interactions among roads and agents. The pretrained encoder is then finetuned on the downstream forecasting task. Extensive experiments demonstrate that SEPT, without elaborate architectural design or manual feature engineering, achieves state-of-the-art performance on the Argoverse 1 and Argoverse 2 motion forecasting benchmarks, outperforming previous methods on all main metrics by a large margin.


Communicative Agents for Software Development

arXiv.org Artificial Intelligence

Software engineering is a domain characterized by intricate decision-making processes, often relying on nuanced intuition and consultation. Recent advancements in deep learning have started to revolutionize software engineering practices through elaborate designs implemented at various stages of software development. In this paper, we present an innovative paradigm that leverages large language models (LLMs) throughout the entire software development process, streamlining and unifying key processes through natural language communication, thereby eliminating the need for specialized models at each phase. At the core of this paradigm lies ChatDev, a virtual chat-powered software development company that mirrors the established waterfall model, meticulously dividing the development process into four distinct chronological stages: designing, coding, testing, and documenting. Each stage engages a team of "software agents", such as programmers, code reviewers, and test engineers, fostering collaborative dialogue and facilitating a seamless workflow. The chat chain acts as a facilitator, breaking down each stage into atomic subtasks. This enables dual roles, allowing for proposing and validating solutions through context-aware communication, leading to efficient resolution of specific subtasks. The instrumental analysis of ChatDev highlights its remarkable efficacy in software generation, enabling the completion of the entire software development process in under seven minutes at a cost of less than one dollar. It not only identifies and alleviates potential vulnerabilities but also rectifies potential hallucinations while maintaining commendable efficiency and cost-effectiveness. The potential of ChatDev unveils fresh possibilities for integrating LLMs into the realm of software development. Our code is available at https://github.com/OpenBMB/ChatDev.