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Multi-Agent Bandit Learning through Heterogeneous Action Erasure Channels

arXiv.org Artificial Intelligence

Multi-Armed Bandit (MAB) systems are witnessing an upswing in applications within multi-agent distributed environments, leading to the advancement of collaborative MAB algorithms. In such settings, communication between agents executing actions and the primary learner making decisions can hinder the learning process. A prevalent challenge in distributed learning is action erasure, often induced by communication delays and/or channel noise. This results in agents possibly not receiving the intended action from the learner, subsequently leading to misguided feedback. In this paper, we introduce novel algorithms that enable learners to interact concurrently with distributed agents across heterogeneous action erasure channels with different action erasure probabilities. We illustrate that, in contrast to existing bandit algorithms, which experience linear regret, our algorithms assure sub-linear regret guarantees. Our proposed solutions are founded on a meticulously crafted repetition protocol and scheduling of learning across heterogeneous channels. To our knowledge, these are the first algorithms capable of effectively learning through heterogeneous action erasure channels. We substantiate the superior performance of our algorithm through numerical experiments, emphasizing their practical significance in addressing issues related to communication constraints and delays in multi-agent environments.


Adversarial Infrared Curves: An Attack on Infrared Pedestrian Detectors in the Physical World

arXiv.org Artificial Intelligence

Deep neural network security is a persistent concern, with considerable research on visible light physical attacks but limited exploration in the infrared domain. Existing approaches, like white-box infrared attacks using bulb boards and QR suits, lack realism and stealthiness. Meanwhile, black-box methods with cold and hot patches often struggle to ensure robustness. To bridge these gaps, we propose Adversarial Infrared Curves (AdvIC). Using Particle Swarm Optimization, we optimize two Bezier curves and employ cold patches in the physical realm to introduce perturbations, creating infrared curve patterns for physical sample generation. Our extensive experiments confirm AdvIC's effectiveness, achieving 94.8\% and 67.2\% attack success rates for digital and physical attacks, respectively. Stealthiness is demonstrated through a comparative analysis, and robustness assessments reveal AdvIC's superiority over baseline methods. When deployed against diverse advanced detectors, AdvIC achieves an average attack success rate of 76.8\%, emphasizing its robust nature. we explore adversarial defense strategies against AdvIC and examine its impact under various defense mechanisms. Given AdvIC's substantial security implications for real-world vision-based applications, urgent attention and mitigation efforts are warranted.


Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence Beyond the Minty Property

arXiv.org Artificial Intelligence

Policy gradient methods enjoy strong practical performance in numerous tasks in reinforcement learning. Their theoretical understanding in multiagent settings, however, remains limited, especially beyond two-player competitive and potential Markov games. In this paper, we develop a new framework to characterize optimistic policy gradient methods in multi-player Markov games with a single controller. Specifically, under the further assumption that the game exhibits an equilibrium collapse, in that the marginals of coarse correlated equilibria (CCE) induce Nash equilibria (NE), we show convergence to stationary $\epsilon$-NE in $O(1/\epsilon^2)$ iterations, where $O(\cdot)$ suppresses polynomial factors in the natural parameters of the game. Such an equilibrium collapse is well-known to manifest itself in two-player zero-sum Markov games, but also occurs even in a class of multi-player Markov games with separable interactions, as established by recent work. As a result, we bypass known complexity barriers for computing stationary NE when either of our assumptions fails. Our approach relies on a natural generalization of the classical Minty property that we introduce, which we anticipate to have further applications beyond Markov games.


Improving Generalization in Game Agents with Data Augmentation in Imitation Learning

arXiv.org Artificial Intelligence

Imitation learning is an effective approach for training game-playing agents and, consequently, for efficient game production. However, generalization - the ability to perform well in related but unseen scenarios - is an essential requirement that remains an unsolved challenge for game AI. Generalization is difficult for imitation learning agents because it requires the algorithm to take meaningful actions outside of the training distribution. In this paper we propose a solution to this challenge. Inspired by the success of data augmentation in supervised learning, we augment the training data so the distribution of states and actions in the dataset better represents the real state-action distribution. This study evaluates methods for combining and applying data augmentations to observations, to improve generalization of imitation learning agents. It also provides a performance benchmark of these augmentations across several 3D environments. These results demonstrate that data augmentation is a promising framework for improving generalization in imitation learning agents.


Contingency Games for Multi-Agent Interaction

arXiv.org Artificial Intelligence

Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work we take a game-theoretic perspective on contingency planning, tailored to multi-agent scenarios in which a robot's actions impact the decisions of other agents and vice versa. The resulting contingency game allows the robot to efficiently interact with other agents by generating strategic motion plans conditioned on multiple possible intents for other actors in the scene. Contingency games are parameterized via a scalar variable which represents a future time when intent uncertainty will be resolved. By estimating this parameter online, we construct a game-theoretic motion planner that adapts to changing beliefs while anticipating future certainty. We show that existing variants of game-theoretic planning under uncertainty are readily obtained as special cases of contingency games. Through a series of simulated autonomous driving scenarios, we demonstrate that contingency games close the gap between certainty-equivalent games that commit to a single hypothesis and non-contingent multi-hypothesis games that do not account for future uncertainty reduction.


Rate-Tunable Control Barrier Functions: Methods and Algorithms for Online Adaptation

arXiv.org Artificial Intelligence

Control Barrier Functions offer safety certificates by dictating controllers that enforce safety constraints. However, their response depends on the classK function that is used to restrict the rate of change of the value of the barrier function along the system trajectories. This paper introduces the notion of a Rate-Tunable (RT) CBF, which allows for online tuning of the response of CBF-based controllers. In contrast to existing approaches that use a fixed classK function to ensure safety, we parameterize and adapt the classK function parameters online. We show that this helps improve the system's response in terms of the resulting trajectories being closer to a nominal reference while being sufficiently far from the boundary of the safe set. We provide point-wise sufficient conditions to be imposed on any user-given parameter dynamics so that multiple CBF constraints continue to admit a common control input with time. Finally, we introduce RT-CBF parameter dynamics for decentralized noncooperative multi-agent systems, where a trust factor, computed based on the instantaneous ease of constraint satisfaction, is used to update parameters online for a less conservative response.


Optimizing Trading Strategies in Quantitative Markets using Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Quantitative markets are characterized by swift dynamics and abundant uncertainties, making the pursuit of profit-driven stock trading actions inherently challenging. Within this context, reinforcement learning (RL), which operates on a reward-centric mechanism for optimal control, has surfaced as a potentially effective solution to the intricate financial decision-making conundrums presented. This paper delves into the fusion of two established financial trading strategies, namely the constant proportion portfolio insurance (CPPI) and the time-invariant portfolio protection (TIPP), with the multi-agent deep deterministic policy gradient (MADDPG) framework. As a result, we introduce two novel multi-agent RL (MARL) methods, CPPI-MADDPG and TIPP-MADDPG, tailored for probing strategic trading within quantitative markets. To validate these innovations, we implemented them on a diverse selection of 100 real-market shares. Our empirical findings reveal that the CPPI-MADDPG and TIPP-MADDPG strategies consistently outpace their traditional counterparts, affirming their efficacy in the realm of quantitative trading.


Safe Multi-Agent Reinforcement Learning for Formation Control without Individual Reference Targets

arXiv.org Artificial Intelligence

Abstract--In recent years, formation control of unmanned vehicles has received considerable interest, driven by the progress in autonomous systems and the imperative for multiple vehicles to carry out diverse missions. In this paper, we address the problem of behavior-based formation control of mobile robots, where we use safe multi-agent reinforcement learning (MARL) to ensure the safety of the robots by eliminating all collisions during training and execution. To ensure safety, we implemented distributed model predictive control safety filters to override unsafe actions. We focus on achieving behavior-based formation without having individual reference targets for the robots, and instead use targets for the centroid of the formation. This formulation facilitates the deployment of formation control on real robots and improves the scalability of our approach to Figure 1: Real-world example for behavior-based formation control of more robots. The task cannot be addressed through optimizationbased mobile robots based on centroid reference targets. The formation is controllers without specific individual reference targets for defined by the distances between the three robots. The robots start the robots and information about the relative locations of each from random locations and then navigate cooperatively to move the robot to the others. That is why, for our formulation we use target for the centroid of the formation while aiming to maintain the MARL to train the robots. Moreover, in order to account for the predefined distances with respect to each other. The centroid of the interactions between the agents, we use attention-based critics to formation reaches the first goal and is then moved to the second goal improve the training process.


Understanding and Estimating Domain Complexity Across Domains

arXiv.org Artificial Intelligence

Artificial Intelligence (AI) systems, trained in controlled environments, often struggle in real-world complexities. We propose a general framework for estimating domain complexity across diverse environments, like open-world learning and real-world applications. This framework distinguishes between intrinsic complexity (inherent to the domain) and extrinsic complexity (dependent on the AI agent). By analyzing dimensionality, sparsity, and diversity within these categories, we offer a comprehensive view of domain challenges. This approach enables quantitative predictions of AI difficulty during environment transitions, avoids bias in novel situations, and helps navigate the vast search spaces of open-world domains.


OpenRL: A Unified Reinforcement Learning Framework

arXiv.org Artificial Intelligence

We present OpenRL, an advanced reinforcement learning (RL) framework designed to accommodate a diverse array of tasks, from single-agent challenges to complex multi-agent systems. OpenRL's robust support for self-play training empowers agents to develop advanced strategies in competitive settings. Notably, OpenRL integrates Natural Language Processing (NLP) with RL, enabling researchers to address a combination of RL training and language-centric tasks effectively. Leveraging PyTorch's robust capabilities, OpenRL exemplifies modularity and a user-centric approach. It offers a universal interface that simplifies the user experience for beginners while maintaining the flexibility experts require for innovation and algorithm development. This equilibrium enhances the framework's practicality, adaptability, and scalability, establishing a new standard in RL research.