Agents
Multi-agent Reinforcement Learning for Cooperative Lane Changing of Connected and Autonomous Vehicles in Mixed Traffic
Zhou, Wei, Chen, Dong, Yan, Jun, Li, Zhaojian, Yin, Huilin, Ge, Wanchen
Autonomous driving has attracted significant research interests in the past two decades as it offers many potential benefits, including releasing drivers from exhausting driving and mitigating traffic congestion, among others. Despite promising progress, lane-changing remains a great challenge for autonomous vehicles (AV), especially in mixed and dynamic traffic scenarios. Recently, reinforcement learning (RL), a powerful data-driven control method, has been widely explored for lane-changing decision makings in AVs with encouraging results demonstrated. However, the majority of those studies are focused on a single-vehicle setting, and lane-changing in the context of multiple AVs coexisting with human-driven vehicles (HDVs) have received scarce attention. In this paper, we formulate the lane-changing decision making of multiple AVs in a mixed-traffic highway environment as a multi-agent reinforcement learning (MARL) problem, where each AV makes lane-changing decisions based on the motions of both neighboring AVs and HDVs. Specifically, a multi-agent advantage actor-critic network (MA2C) is developed with a novel local reward design and a parameter sharing scheme. In particular, a multi-objective reward function is proposed to incorporate fuel efficiency, driving comfort, and safety of autonomous driving. Comprehensive experimental results, conducted under three different traffic densities and various levels of human driver aggressiveness, show that our proposed MARL framework consistently outperforms several state-of-the-art benchmarks in terms of efficiency, safety and driver comfort.
Interview with Christopher Chandler: closed-loop robot reactive planning
In their paper Model Checking for Closed-Loop Robot Reactive Planning, Christopher Chandler, Bernd Porr, Alice Miller and Giulia Lafratta show how model checking can be used to create multi-step plans for a differential drive wheeled robot so that it can avoid immediate danger. In this interview, Christopher tells us about model checking and how it is used in the context of autonomous robotic systems. We also find out more about the team's approach and the implementation of their method. Two major barriers for widespread adoption of autonomous driving are safety and public trust. While trust is notoriously difficult to define, it is generally accepted that transparency is essential for human interactions with safety-critical autonomous systems.
Migrating Birds Optimization-Based Feature Selection for Text Classification
Kaya, Cem, Kilimci, Zeynep Hilal, Uysal, Mitat, Kaya, Murat
This research introduces a novel approach, MBO-NB, that leverages Migrating Birds Optimization (MBO) coupled with Naive Bayes as an internal classifier to address feature selection challenges in text classification having large number of features. Focusing on computational efficiency, we preprocess raw data using the Information Gain algorithm, strategically reducing the feature count from an average of 62221 to 2089. Our experiments demonstrate MBO-NB's superior effectiveness in feature reduction compared to other existing techniques, emphasizing an increased classification accuracy. The successful integration of Naive Bayes within MBO presents a well-rounded solution. In individual comparisons with Particle Swarm Optimization (PSO), MBO-NB consistently outperforms by an average of 6.9% across four setups. This research offers valuable insights into enhancing feature selection methods, providing a scalable and effective solution for text classification
ODIN: A Single Model for 2D and 3D Perception
Jain, Ayush, Katara, Pushkal, Gkanatsios, Nikolaos, Harley, Adam W., Sarch, Gabriel, Aggarwal, Kriti, Chaudhary, Vishrav, Fragkiadaki, Katerina
State-of-the-art models on contemporary 3D perception benchmarks like ScanNet consume and label dataset-provided 3D point clouds, obtained through post processing of sensed multiview RGB-D images. They are typically trained in-domain, forego large-scale 2D pre-training and outperform alternatives that featurize the posed RGB-D multiview images instead. The gap in performance between methods that consume posed images versus post-processed 3D point clouds has fueled the belief that 2D and 3D perception require distinct model architectures. In this paper, we challenge this view and propose ODIN (Omni-Dimensional INstance segmentation), a model that can segment and label both 2D RGB images and 3D point clouds, using a transformer architecture that alternates between 2D within-view and 3D cross-view information fusion. Our model differentiates 2D and 3D feature operations through the positional encodings of the tokens involved, which capture pixel coordinates for 2D patch tokens and 3D coordinates for 3D feature tokens. ODIN achieves state-of-the-art performance on ScanNet200, Matterport3D and AI2THOR 3D instance segmentation benchmarks, and competitive performance on ScanNet, S3DIS and COCO. It outperforms all previous works by a wide margin when the sensed 3D point cloud is used in place of the point cloud sampled from 3D mesh. When used as the 3D perception engine in an instructable embodied agent architecture, it sets a new state-of-the-art on the TEACh action-from-dialogue benchmark. Our code and checkpoints can be found at the project website: https://odin-seg.github.io.
Multi-Agent Context Learning Strategy for Interference-Aware Beam Allocation in mmWave Vehicular Communications
Kose, Abdulkadir, Lee, Haeyoung, Foh, Chuan Heng, Shojafar, Mohammad
Millimeter wave (mmWave) has been recognized as one of key technologies for 5G and beyond networks due to its potential to enhance channel bandwidth and network capacity. The use of mmWave for various applications including vehicular communications has been extensively discussed. However, applying mmWave to vehicular communications faces challenges of high mobility nodes and narrow coverage along the mmWave beams. Due to high mobility in dense networks, overlapping beams can cause strong interference which leads to performance degradation. As a remedy, beam switching capability in mmWave can be utilized. Then, frequent beam switching and cell change become inevitable to manage interference, which increase computational and signalling complexity. In order to deal with the complexity in interference control, we develop a new strategy called Multi-Agent Context Learning (MACOL), which utilizes Contextual Bandit to manage interference while allocating mmWave beams to serve vehicles in the network. Our approach demonstrates that by leveraging knowledge of neighbouring beam status, the machine learning agent can identify and avoid potential interfering transmissions to other ongoing transmissions. Furthermore, we show that even under heavy traffic loads, our proposed MACOL strategy is able to maintain low interference levels at around 10%.
Policy-regularized Offline Multi-objective Reinforcement Learning
Lin, Qian, Yu, Chao, Liu, Zongkai, Wu, Zifan
In this paper, we aim to utilize only offline trajectory data to train a policy for multi-objective RL. We extend the offline policy-regularized method, a widely-adopted approach for single-objective offline RL problems, into the multi-objective setting in order to achieve the above goal. However, such methods face a new challenge in offline MORL settings, namely the preference-inconsistent demonstration problem. We propose two solutions to this problem: 1) filtering out preference-inconsistent demonstrations via approximating behavior preferences, and 2) adopting regularization techniques with high policy expressiveness. Moreover, we integrate the preference-conditioned scalarized update method into policy-regularized offline RL, in order to simultaneously learn a set of policies using a single policy network, thus reducing the computational cost induced by the training of a large number of individual policies for various preferences. Finally, we introduce Regularization Weight Adaptation to dynamically determine appropriate regularization weights for arbitrary target preferences during deployment. Empirical results on various multi-objective datasets demonstrate the capability of our approach in solving offline MORL problems.
A BDI Agent-Based Task Scheduling Framework for Cloud Computing
Yang, Yikun, Ren, Fenghui, Zhang, Minjie
Cloud computing is an attractive technology for providing computing resources over the Internet. Task scheduling is a critical issue in cloud computing, where an efficient task scheduling method can improve overall cloud performance. Since cloud computing is a large-scale and geographically distributed environment, traditional scheduling methods that allocate resources in a centralized manner are ineffective. Besides, traditional methods are difficult to make rational decisions timely when the external environment changes. This paper proposes a decentralized BDI (belief-desire-intention) agent-based scheduling framework for cloud computing. BDI agents have advantages in modelling dynamic environments because BDI agents can update their beliefs, change desires, and trigger behaviours based on environmental changes. Besides, to avoid communication stuck caused by environmental uncertainties, the asynchronous communication mode with a notify listener is employed. The proposed framework covers both the task scheduling and rescheduling stages with the consideration of uncertain events that can interrupt task executions. Two agent-based algorithms are proposed to implement the task scheduling and rescheduling processes, and a novel recommendation mechanism is presented in the scheduling stage to reduce the impact of information synchronization delays. The proposed framework is implemented by JADEX and tested on CloudSim. The experimental results show that our framework can minimize the task makespan, balance the resource utilization in a large-scale environment, and maximize the task success rate when uncertain events occur.
A Decentralized Multiagent-Based Task Scheduling Framework for Handling Uncertain Events in Fog Computing
Yang, Yikun, Ren, Fenghui, Zhang, Minjie
Fog computing has become an attractive research topic in recent years. As an extension of the cloud, fog computing provides computing resources for Internet of Things (IoT) applications through communicative fog nodes located at the network edge. Fog nodes assist cloud services in handling real-time and mobile applications by bringing the processing capability to where the data is generated. However, the introduction of fog nodes can increase scheduling openness and uncertainty. The scheduling issues in fog computing need to consider the geography, load balancing, and network latency between IoT devices, fog nodes, as well as the parent cloud. Besides, the scheduling methods also need to deal with the occurrence of uncertain events in real-time so as to ensure service reliability. This paper proposes an agent-based framework with a decentralized structure to construct the architecture of fog computing, while three agent-based algorithms are proposed to implement the scheduling, load balance, and rescheduling processes. The proposed framework is implemented by JADE and evaluated on the iFogSim toolkit. Experimental results show that the proposed scheduling framework can adaptively schedule tasks and resources for different service requests in fog computing and can also improve the task success rate when uncertain events occur.
Evaluating Language-Model Agents on Realistic Autonomous Tasks
Kinniment, Megan, Sato, Lucas Jun Koba, Du, Haoxing, Goodrich, Brian, Hasin, Max, Chan, Lawrence, Miles, Luke Harold, Lin, Tao R., Wijk, Hjalmar, Burget, Joel, Ho, Aaron, Barnes, Elizabeth, Christiano, Paul
In this report, we explore the ability of language model agents to acquire resources, create copies of themselves, and adapt to novel challenges they encounter in the wild. We refer to this cluster of capabilities as "autonomous replication and adaptation" or ARA. We believe that systems capable of ARA could have wide-reaching and hard-to-anticipate consequences, and that measuring and forecasting ARA may be useful for informing measures around security, monitoring, and alignment. Additionally, once a system is capable of ARA, placing bounds on a system's capabilities may become significantly more difficult. We construct four simple example agents that combine language models with tools that allow them to take actions in the world. We then evaluate these agents on 12 tasks relevant to ARA. We find that these language model agents can only complete the easiest tasks from this list, although they make some progress on the more challenging tasks. Unfortunately, these evaluations are not adequate to rule out the possibility that near-future agents will be capable of ARA. In particular, we do not think that these evaluations provide good assurance that the ``next generation'' of language models (e.g. 100x effective compute scaleup on existing models) will not yield agents capable of ARA, unless intermediate evaluations are performed during pretraining. Relatedly, we expect that fine-tuning of the existing models could produce substantially more competent agents, even if the fine-tuning is not directly targeted at ARA.
STAS: Spatial-Temporal Return Decomposition for Multi-agent Reinforcement Learning
Chen, Sirui, Zhang, Zhaowei, Yang, Yaodong, Du, Yali
Centralized Training with Decentralized Execution (CTDE) has been proven to be an effective paradigm in cooperative multi-agent reinforcement learning (MARL). One of the major challenges is credit assignment, which aims to credit agents by their contributions. While prior studies have shown great success, their methods typically fail to work in episodic reinforcement learning scenarios where global rewards are revealed only at the end of the episode. They lack the functionality to model complicated relations of the delayed global reward in the temporal dimension and suffer from inefficiencies. To tackle this, we introduce Spatial-Temporal Attention with Shapley (STAS), a novel method that learns credit assignment in both temporal and spatial dimensions. It first decomposes the global return back to each time step, then utilizes the Shapley Value to redistribute the individual payoff from the decomposed global reward. To mitigate the computational complexity of the Shapley Value, we introduce an approximation of marginal contribution and utilize Monte Carlo sampling to estimate it. We evaluate our method on an Alice & Bob example and MPE environments across different scenarios. Our results demonstrate that our method effectively assigns spatial-temporal credit, outperforming all state-of-the-art baselines.