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Innate-Values-driven Reinforcement Learning for Cooperative Multi-Agent Systems

arXiv.org Artificial Intelligence

Innate values describe agents' intrinsic motivations, which reflect their inherent interests and preferences to pursue goals and drive them to develop diverse skills satisfying their various needs. The essence of reinforcement learning (RL) is learning from interaction based on reward-driven (such as utilities) behaviors, much like natural agents. It is an excellent model to describe the innate-values-driven (IV) behaviors of AI agents. Especially in multi-agent systems (MAS), building the awareness of AI agents to balance the group utilities and system costs and satisfy group members' needs in their cooperation is a crucial problem for individuals learning to support their community and integrate human society in the long term. This paper proposes a hierarchical compound intrinsic value reinforcement learning model -- innate-values-driven reinforcement learning termed IVRL to describe the complex behaviors of multi-agent interaction in their cooperation. We implement the IVRL architecture in the StarCraft Multi-Agent Challenge (SMAC) environment and compare the cooperative performance within three characteristics of innate value agents (Coward, Neutral, and Reckless) through three benchmark multi-agent RL algorithms: QMIX, IQL, and QTRAN. The results demonstrate that by organizing individual various needs rationally, the group can achieve better performance with lower costs effectively.


Transparency as Delayed Observability in Multi-Agent Systems

arXiv.org Artificial Intelligence

Is transparency always beneficial in complex systems such as traffic networks and stock markets? How is transparency defined in multi-agent systems, and what is its optimal degree at which social welfare is highest? We take an agent-based view to define transparency (or its lacking) as delay in agent observability of environment states, and utilize simulations to analyze the impact of delay on social welfare. To model the adaptation of agent strategies with varying delays, we model agents as learners maximizing the same objectives under different delays in a simulated environment. Focusing on two agent types - constrained and unconstrained, we use multi-agent reinforcement learning to evaluate the impact of delay on agent outcomes and social welfare. Empirical demonstration of our framework in simulated financial markets shows opposing trends in outcomes of the constrained and unconstrained agents with delay, with an optimal partial transparency regime at which social welfare is maximal.


Current Effect-eliminated Optimal Target Assignment and Motion Planning for a Multi-UUV System

arXiv.org Artificial Intelligence

The paper presents an innovative approach (CBNNTAP) that addresses the complexities and challenges introduced by ocean currents when optimizing target assignment and motion planning for a multi-unmanned underwater vehicle (UUV) system. The core of the proposed algorithm involves the integration of several key components. Firstly, it incorporates a bio-inspired neural network-based (BINN) approach which predicts the most efficient paths for individual UUVs while simultaneously ensuring collision avoidance among the vehicles. Secondly, an efficient target assignment component is integrated by considering the path distances determined by the BINN algorithm. In addition, a critical innovation within the CBNNTAP algorithm is its capacity to address the disruptive effects of ocean currents, where an adjustment component is seamlessly integrated to counteract the deviations caused by these currents, which enhances the accuracy of both motion planning and target assignment for the UUVs. The effectiveness of the CBNNTAP algorithm is demonstrated through comprehensive simulation results and the outcomes underscore the superiority of the developed algorithm in nullifying the effects of static and dynamic ocean currents in 2D and 3D scenarios.


Neural Population Learning beyond Symmetric Zero-sum Games

arXiv.org Artificial Intelligence

We study computationally efficient methods for finding equilibria in n-player general-sum games, specifically ones that afford complex visuomotor skills. We show how existing methods would struggle in this setting, either computationally or in theory. We then introduce NeuPL-JPSRO, a neural population learning algorithm that benefits from transfer learning of skills and converges to a Coarse Correlated Equilibrium (CCE) of the game. We show empirical convergence in a suite of OpenSpiel games, validated rigorously by exact game solvers. We then deploy NeuPL-JPSRO to complex domains, where our approach enables adaptive coordination in a MuJoCo control domain and skill transfer in capture-the-flag. Our work shows that equilibrium convergent population learning can be implemented at scale and in generality, paving the way towards solving real-world games between heterogeneous players with mixed motives.


Unpacking Human-AI interactions: From interaction primitives to a design space

arXiv.org Artificial Intelligence

This paper aims to develop a semi-formal design space for Human-AI interactions, by building a set of interaction primitives which specify the communication between users and AI systems during their interaction. We show how these primitives can be combined into a set of interaction patterns which can provide an abstract specification for exchanging messages between humans and AI/ML models to carry out purposeful interactions. The motivation behind this is twofold: firstly, to provide a compact generalisation of existing practices, that highlights the similarities and differences between systems in terms of their interaction behaviours; and secondly, to support the creation of new systems, in particular by opening the space of possibilities for interactions with models. We present a short literature review on frameworks, guidelines and taxonomies related to the design and implementation of HAI interactions, including human-in-the-loop, explainable AI, as well as hybrid intelligence and collaborative learning approaches. From the literature review, we define a vocabulary for describing information exchanges in terms of providing and requesting particular model-specific data types. Based on this vocabulary, a message passing model for interactions between humans and models is presented, which we demonstrate can account for existing systems and approaches. Finally, we build this into design patterns as mid-level constructs that capture common interactional structures. We discuss how this approach can be used towards a design space for Human-AI interactions that creates new possibilities for designs as well as keeping track of implementation issues and concerns.


Discrete-Time Stress Matrix-Based Formation Control of General Linear Multi-Agent Systems

arXiv.org Artificial Intelligence

This paper considers the distributed leader-follower stress-matrix-based affine formation control problem of discrete-time linear multi-agent systems with static and dynamic leaders. In leader-follower multi-agent formation control, the aim is to drive a set of agents comprising leaders and followers to form any desired geometric pattern and simultaneously execute any required manoeuvre by controlling only a few agents denoted as leaders. Existing works in literature are mostly limited to the cases where the agents' inter-agent communications are either in the continuous-time settings or the sampled-data cases where the leaders are constrained to constant (or zero) velocities or accelerations. Here, we relax these constraints and study the discrete-time cases where the leaders can have stationary or time-varying velocities. We propose control laws in the study of different situations and provide some sufficient conditions to guarantee the overall system stability. Simulation study is used to demonstrate the efficacy of our proposed control laws.


OkayPlan: Obstacle Kinematics Augmented Dynamic Real-time Path Planning via Particle Swarm Optimization

arXiv.org Artificial Intelligence

Existing Global Path Planning (GPP) algorithms predominantly presume planning in a static environment. This assumption immensely limits their applications to Unmanned Surface Vehicles (USVs) that typically navigate in dynamic environments. To address this limitation, we present OkayPlan, a GPP algorithm capable of generating safe and short paths in dynamic scenarios at a real-time executing speed (125 Hz on a desktop-class computer). Specifically, we approach the challenge of dynamic obstacle avoidance by formulating the path planning problem as an obstacle kinematics augmented optimization problem, which can be efficiently resolved through a PSO-based optimizer at a real-time speed. Meanwhile, a Dynamic Prioritized Initialization (DPI) mechanism that adaptively initializes potential solutions for the optimization problem is established to further ameliorate the solution quality. Additionally, a relaxation strategy that facilitates the autonomous tuning of OkayPlan's hyperparameters in dynamic environments is devised. Comparative experiments involving canonical and contemporary GPP algorithms, along with ablation studies, have been conducted to substantiate the efficacy of our approach. Results indicate that OkayPlan outstrips existing methods in terms of path safety, length optimality, and computational efficiency, establishing it as a potent GPP technique for dynamic environments. The video and code associated with this paper are accessible at https://github.com/XinJingHao/OkayPlan.


A Universal Cooperative Decision-Making Framework for Connected Autonomous Vehicles with Generic Road Topologies

arXiv.org Artificial Intelligence

--Cooperative decision-making of Connected Autonomous V ehicles (CA Vs) presents a longstanding challenge due to its inherent nonlinearity, non-convexity, and discrete characteristics, compounded by the diverse road topologies encountered in real-world traffic scenarios. The majority of current methodologies are only applicable to a single and specific scenario, predicated on scenario-specific assumptions. Consequently, their application in real-world environments is restricted by the innumerable nature of traffic scenarios. In this study, we propose a unified optimization approach that exhibits the potential to address cooperative decision-making problems related to traffic scenarios with generic road topologies. This development is grounded in the premise that the topologies of various traffic scenarios can be universally represented as Directed Acyclic Graphs (DAGs). Particularly, the reference paths and time profiles for all involved CA Vs are determined in a fully cooperative manner, taking into account factors such as velocities, accelerations, conflict resolutions, and overall traffic efficiency. The cooperative decision-making of CA Vs is approximated as a mixed-integer linear programming (MILP) problem building on the DAGs of road topologies. This favorably facilitates the use of standard numerical solvers and the global optimality can be attained through the optimization. Case studies corresponding to different multi-lane traffic scenarios featuring diverse topologies are scheduled as the test itineraries, and the efficacy of our proposed methodology is corroborated. Index T erms --Autonomous driving, multi-agent systems, connected autonomous vehicles, cooperative decision-making, non-convex optimization, mixed-integer linear programming (MILP). The rapid developments of information technology and artificial intelligence prompt the emergency of connected autonomous vehicles (CA Vs), which enable autonomous driving in a cooperative manner. Widely recognized as a promising direction within future transportation systems, CA Vs are capable of communicating their driving intentions in real-time with other CA Vs, road infrastructures, and cloud devices through V ehicle-to-everything (V2X) [1], [2]. As a result, swarm intelligence is enabled and important driving decisions can be made cooperatively to enhance safety, traffic efficiency, and passenger comfort. Zhenmin Huang, Shaojie Shen, and Jun Ma are with the Department of Electronic and Computer Engineering, The Hong Kong University of Science and Technology, Hong Kong SAR, China (e-mail: zhuangdf@connect.ust.hk; This work has been submitted to the IEEE for possible publication.


Fully Decentralized Cooperative Multi-Agent Reinforcement Learning: A Survey

arXiv.org Artificial Intelligence

Cooperative multi-agent reinforcement learning is a powerful tool to solve many real-world cooperative tasks, but restrictions of real-world applications may require training the agents in a fully decentralized manner. Due to the lack of information about other agents, it is challenging to derive algorithms that can converge to the optimal joint policy in a fully decentralized setting. Thus, this research area has not been thoroughly studied. In this paper, we seek to systematically review the fully decentralized methods in two settings: maximizing a shared reward of all agents and maximizing the sum of individual rewards of all agents, and discuss open questions and future research directions.


XUAT-Copilot: Multi-Agent Collaborative System for Automated User Acceptance Testing with Large Language Model

arXiv.org Artificial Intelligence

In past years, we have been dedicated to automating user acceptance testing (UAT) process of WeChat Pay, one of the most influential mobile payment applications in China. A system titled XUAT has been developed for this purpose. However, there is still a human-labor-intensive stage, i.e, test scripts generation, in the current system. Therefore, in this paper, we concentrate on methods of boosting the automation level of the current system, particularly the stage of test scripts generation. With recent notable successes, large language models (LLMs) demonstrate significant potential in attaining human-like intelligence and there has been a growing research area that employs LLMs as autonomous agents to obtain human-like decision-making capabilities. Inspired by these works, we propose an LLM-powered multi-agent collaborative system, named XUAT-Copilot, for automated UAT. The proposed system mainly consists of three LLM-based agents responsible for action planning, state checking and parameter selecting, respectively, and two additional modules for state sensing and case rewriting. The agents interact with testing device, make human-like decision and generate action command in a collaborative way. The proposed multi-agent system achieves a close effectiveness to human testers in our experimental studies and gains a significant improvement of Pass@1 accuracy compared with single-agent architecture. More importantly, the proposed system has launched in the formal testing environment of WeChat Pay mobile app, which saves a considerable amount of manpower in the daily development work.