Agents
T2MAC: Targeted and Trusted Multi-Agent Communication through Selective Engagement and Evidence-Driven Integration
Sun, Chuxiong, Zang, Zehua, Li, Jiabao, Li, Jiangmeng, Xu, Xiao, Wang, Rui, Zheng, Changwen
Communication stands as a potent mechanism to harmonize the behaviors of multiple agents. However, existing works primarily concentrate on broadcast communication, which not only lacks practicality, but also leads to information redundancy. This surplus, one-fits-all information could adversely impact the communication efficiency. Furthermore, existing works often resort to basic mechanisms to integrate observed and received information, impairing the learning process. To tackle these difficulties, we propose Targeted and Trusted Multi-Agent Communication (T2MAC), a straightforward yet effective method that enables agents to learn selective engagement and evidence-driven integration. With T2MAC, agents have the capability to craft individualized messages, pinpoint ideal communication windows, and engage with reliable partners, thereby refining communication efficiency. Following the reception of messages, the agents integrate information observed and received from different sources at an evidence level. This process enables agents to collectively use evidence garnered from multiple perspectives, fostering trusted and cooperative behaviors. We evaluate our method on a diverse set of cooperative multi-agent tasks, with varying difficulties, involving different scales and ranging from Hallway, MPE to SMAC. The experiments indicate that the proposed model not only surpasses the state-of-the-art methods in terms of cooperative performance and communication efficiency, but also exhibits impressive generalization.
MacroSwarm: A Field-based Compositional Framework for Swarm Programming
Aguzzi, Gianluca, Casadei, Roberto, Viroli, Mirko
Swarm behaviour engineering is an area of research that seeks to investigate methods and techniques for coordinating computation and action within groups of simple agents to achieve complex global goals like pattern formation, collective movement, clustering, and distributed sensing. Despite recent progress in the analysis and engineering of swarms (of drones, robots, vehicles), there is still a need for general design and implementation methods and tools that can be used to define complex swarm behaviour in a principled way. To contribute to this quest, this article proposes a new field-based coordination approach, called MacroSwarm, to design and program swarm behaviour in terms of reusable and fully composable functional blocks embedding collective computation and coordination. Based on the macroprogramming paradigm of aggregate computing, MacroSwarm builds on the idea of expressing each swarm behaviour block as a pure function mapping sensing fields into actuation goal fields, e.g. including movement vectors. In order to demonstrate the expressiveness, compositionality, and practicality of MacroSwarm as a framework for collective intelligence, we perform a variety of simulations covering common patterns of flocking, morphogenesis, and collective decision-making.
CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents
Qi, Siyuan, Chen, Shuo, Li, Yexin, Kong, Xiangyu, Wang, Junqi, Yang, Bangcheng, Wong, Pring, Zhong, Yifan, Zhang, Xiaoyuan, Zhang, Zhaowei, Liu, Nian, Wang, Wei, Yang, Yaodong, Zhu, Song-Chun
The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization's profound alignment with human history and society necessitates sophisticated learning, while its ever-changing situations demand strong reasoning to generalize. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.
Legal and ethical implications of applications based on agreement technologies: the case of auction-based road intersections
Santos, Josรฉ-Antonio, Fernรกndez, Alberto, Moreno-Rebato, Mar, Billhardt, Holger, Rodrรญguez-Garcรญa, Josรฉ-A., Ossowski, Sascha
Agreement Technologies refer to a novel paradigm for the construction of distributed intelligent systems, where autonomous software agents negotiate to reach agreements on behalf of their human users. Smart Cities are a key application domain for Agreement Technologies. While several proofs of concept and prototypes exist, such systems are still far from ready for being deployed in the real-world. In this paper we focus on a novel method for managing elements of smart road infrastructures of the future, namely the case of auction-based road intersections. We show that, even though the key technological elements for such methods are already available, there are multiple non-technical issues that need to be tackled before they can be applied in practice. For this purpose, we analyse legal and ethical implications of auction-based road intersections in the context of international regulations and from the standpoint of the Spanish legislation. From this exercise, we extract a set of required modifications, of both technical and legal nature, which need to be addressed so as to pave the way for the potential real-world deployment of such systems in a future that may not be too far away.
Cooperative Multi-Agent Graph Bandits: UCB Algorithm and Regret Analysis
Paschalidis, Phevos, Zhang, Runyu, Li, Na
In this paper, we formulate the multi-agent graph bandit problem as a multi-agent extension of the graph bandit problem introduced by Zhang, Johansson, and Li [CISS 57, 1-6 (2023)]. In our formulation, $N$ cooperative agents travel on a connected graph $G$ with $K$ nodes. Upon arrival at each node, agents observe a random reward drawn from a node-dependent probability distribution. The reward of the system is modeled as a weighted sum of the rewards the agents observe, where the weights capture the decreasing marginal reward associated with multiple agents sampling the same node at the same time. We propose an Upper Confidence Bound (UCB)-based learning algorithm, Multi-G-UCB, and prove that its expected regret over $T$ steps is bounded by $O(N\log(T)[\sqrt{KT} + DK])$, where $D$ is the diameter of graph $G$. Lastly, we numerically test our algorithm by comparing it to alternative methods.
A Hierarchical Framework with Spatio-Temporal Consistency Learning for Emergence Detection in Complex Adaptive Systems
Chen, Siyuan, Du, Xin, Wang, Jiahai
Emergence, a global property of complex adaptive systems (CASs) constituted by interactive agents, is prevalent in real-world dynamic systems, e.g., network-level traffic congestions. Detecting its formation and evaporation helps to monitor the state of a system, allowing to issue a warning signal for harmful emergent phenomena. Since there is no centralized controller of CAS, detecting emergence based on each agent's local observation is desirable but challenging. Existing works are unable to capture emergence-related spatial patterns, and fail to model the nonlinear relationships among agents. This paper proposes a hierarchical framework with spatio-temporal consistency learning to solve these two problems by learning the system representation and agent representations, respectively. Especially, spatio-temporal encoders are tailored to capture agents' nonlinear relationships and the system's complex evolution. Representations of the agents and the system are learned by preserving the intrinsic spatio-temporal consistency in a self-supervised manner. Our method achieves more accurate detection than traditional methods and deep learning methods on three datasets with well-known yet hard-to-detect emergent behaviors. Notably, our hierarchical framework is generic, which can employ other deep learning methods for agent-level and system-level detection.
Multi-Agent Reinforcement Learning for Maritime Operational Technology Cyber Security
Wilson, Alec, Menzies, Ryan, Morarji, Neela, Foster, David, Mont, Marco Casassa, Turkbeyler, Esin, Gralewski, Lisa
This paper demonstrates the potential for autonomous cyber defence to be applied on industrial control systems and provides a baseline environment to further explore Multi-Agent Reinforcement Learning's (MARL) application to this problem domain. It introduces a simulation environment, IPMSRL, of a generic Integrated Platform Management System (IPMS) and explores the use of MARL for autonomous cyber defence decision-making on generic maritime based IPMS Operational Technology (OT). OT cyber defensive actions are less mature than they are for Enterprise IT. This is due to the relatively brittle nature of OT infrastructure originating from the use of legacy systems, design-time engineering assumptions, and lack of full-scale modern security controls. There are many obstacles to be tackled across the cyber landscape due to continually increasing cyber-attack sophistication and the limitations of traditional IT-centric cyber defence solutions. Traditional IT controls are rarely deployed on OT infrastructure, and where they are, some threats aren't fully addressed. In our experiments, a shared critic implementation of Multi Agent Proximal Policy Optimisation (MAPPO) outperformed Independent Proximal Policy Optimisation (IPPO). MAPPO reached an optimal policy (episode outcome mean of 1) after 800K timesteps, whereas IPPO was only able to reach an episode outcome mean of 0.966 after one million timesteps. Hyperparameter tuning greatly improved training performance. Across one million timesteps the tuned hyperparameters reached an optimal policy whereas the default hyperparameters only managed to win sporadically, with most simulations resulting in a draw. We tested a real-world constraint, attack detection alert success, and found that when alert success probability is reduced to 0.75 or 0.9, the MARL defenders were still able to win in over 97.5% or 99.5% of episodes, respectively.
Cooperative Edge Caching Based on Elastic Federated and Multi-Agent Deep Reinforcement Learning in Next-Generation Network
Wu, Qiong, Wang, Wenhua, Fan, Pingyi, Fan, Qiang, Zhu, Huiling, Letaief, Khaled B.
Edge caching is a promising solution for next-generation networks by empowering caching units in small-cell base stations (SBSs), which allows user equipments (UEs) to fetch users' requested contents that have been pre-cached in SBSs. It is crucial for SBSs to predict accurate popular contents through learning while protecting users' personal information. Traditional federated learning (FL) can protect users' privacy but the data discrepancies among UEs can lead to a degradation in model quality. Therefore, it is necessary to train personalized local models for each UE to predict popular contents accurately. In addition, the cached contents can be shared among adjacent SBSs in next-generation networks, thus caching predicted popular contents in different SBSs may affect the cost to fetch contents. Hence, it is critical to determine where the popular contents are cached cooperatively. To address these issues, we propose a cooperative edge caching scheme based on elastic federated and multi-agent deep reinforcement learning (CEFMR) to optimize the cost in the network. We first propose an elastic FL algorithm to train the personalized model for each UE, where adversarial autoencoder (AAE) model is adopted for training to improve the prediction accuracy, then {a popular} content prediction algorithm is proposed to predict the popular contents for each SBS based on the trained AAE model. Finally, we propose a multi-agent deep reinforcement learning (MADRL) based algorithm to decide where the predicted popular contents are collaboratively cached among SBSs. Our experimental results demonstrate the superiority of our proposed scheme to existing baseline caching schemes.
Behavioral Simulation: Exploring A Possible Next Paradigm for Science
Wang, Cheng, Wang, Chuwen, Zhao, Yu, Zeng, Shirong, Zhang, Wang, Ning, Ronghui
Simulation technologies have been widely utilized in many scientific research fields such as weather forecasting, fluid mechanics and biological populations. It is the best tool to handle problems in complex systems, where closed-form expressions are unavailable and the target distribution in the representation space is too complex to be fully represented by a deep learning (DL) model. We believe that the development of simulation technologies is consistent with scientific paradigms. This paper induces the evolution of scientific paradigms from the perspective of data, algorithms, and computational power. Building upon this perspective, we divide simulation technologies into three stages aligning with the emergence of new paradigms, and find that advanced simulation technologies are typical instances of paradigms integration. Moreover, we propose the concept of behavioral simulation (BS), specifically sophisticated behavioral simulation (SBS), representing a higher degree of paradigms integration based on foundation models to simulate complex social systems involving sophisticated human strategies and behaviors. BS and further SBS are designed to tackle challenges concerning the complex human system that surpasses the capacity of traditional agent-based modeling simulation (ABMS), which can be regarded as a possible next paradigm for science. Through this work, we look forward to more powerful BS and SBS applications in scientific research branches within social science.
Cooperative Tri-Point Model-Based Ground-to-Air Coverage Extension in Beyond 5G Networks
Cai, Ziwei, Sheng, Min, Liu, Junju, Zhao, Chenxi, Li, Jiandong
The utilization of existing terrestrial infrastructures to provide coverage for aerial users is a potentially low-cost solution. However, the already deployed terrestrial base stations (TBSs) result in weak ground-to-air (G2A) coverage due to the down-tilted antennas. Furthermore, achieving optimal coverage across the entire airspace through antenna adjustment is challenging due to the complex signal coverage requirements in three-dimensional space, especially in the vertical direction. In this paper, we propose a cooperative tri-point (CoTP) model-based method that utilizes cooperative beams to enhance the G2A coverage extension. To utilize existing TBSs for establishing effective cooperation, we prove that the cooperation among three TBSs can ensure G2A coverage with a minimum coverage overlap, and design the CoTP model to analyze the G2A coverage extension. Using the model, a cooperative coverage structure based on Delaunay triangulation is designed to divide triangular prism-shaped subspaces and corresponding TBS cooperation sets. To enable TBSs in the cooperation set to cover different height subspaces while maintaining ground coverage, we design a cooperative beam generation algorithm to maximize the coverage in the triangular prism-shaped airspace. The simulation results and field trials demonstrate that the proposed method can efficiently enhance the G2A coverage extension while guaranteeing ground coverage.