Agents
Congestion Pricing for Efficiency and Equity: Theory and Applications to the San Francisco Bay Area
Maheshwari, Chinmay, Kulkarni, Kshitij, Pai, Druv, Yang, Jiarui, Wu, Manxi, Sastry, Shankar
Congestion pricing, while adopted by many cities to alleviate traffic congestion, raises concerns about widening socioeconomic disparities due to its disproportionate impact on low-income travelers. In this study, we address this concern by proposing a new class of congestion pricing schemes that not only minimize congestion levels but also incorporate an equity objective to reduce cost disparities among travelers with different willingness-to-pay. Our analysis builds on a congestion game model with heterogeneous traveler populations. We present four pricing schemes that account for practical considerations, such as the ability to charge differentiated tolls to various traveler populations and the option to toll all or only a subset of edges in the network. We evaluate our pricing schemes in the calibrated freeway network of the San Francisco Bay Area. We demonstrate that the proposed congestion pricing schemes improve both efficiency (in terms of reduced average travel time) and equity (the disparities of travel costs experienced by different populations) compared to the current pricing scheme. Moreover, our pricing schemes also generate a total revenue comparable to the current pricing scheme. Our results further show that pricing schemes charging differentiated prices to traveler populations with varying willingness-to-pay lead to a more equitable distribution of travel costs compared to those that charge a homogeneous price to all.
Kinematic Optimization of a Robotic Arm for Automation Tasks with Human Demonstration
Meir, Inbar, Bechar, Avital, Sintov, Avishai
Robotic arms are highly common in various automation processes such as manufacturing lines. However, these highly capable robots are usually degraded to simple repetitive tasks such as pick-and-place. On the other hand, designing an optimal robot for one specific task consumes large resources of engineering time and costs. In this paper, we propose a novel concept for optimizing the fitness of a robotic arm to perform a specific task based on human demonstration. Fitness of a robot arm is a measure of its ability to follow recorded human arm and hand paths. The optimization is conducted using a modified variant of the Particle Swarm Optimization for the robot design problem. In the proposed approach, we generate an optimal robot design along with the required path to complete the task. The approach could reduce the time-to-market of robotic arms and enable the standardization of modular robotic parts. Novice users could easily apply a minimal robot arm to various tasks. Two test cases of common manufacturing tasks are presented yielding optimal designs and reduced computational effort by up to 92%.
War and Peace (WarAgent): Large Language Model-based Multi-Agent Simulation of World Wars
Hua, Wenyue, Fan, Lizhou, Li, Lingyao, Mei, Kai, Ji, Jianchao, Ge, Yingqiang, Hemphill, Libby, Zhang, Yongfeng
Can we avoid wars at the crossroads of history? This question has been pursued by individuals, scholars, policymakers, and organizations throughout human history. In this research, we attempt to answer the question based on the recent advances of Artificial Intelligence (AI) and Large Language Models (LLMs). We propose \textbf{WarAgent}, an LLM-powered multi-agent AI system, to simulate the participating countries, their decisions, and the consequences, in historical international conflicts, including the World War I (WWI), the World War II (WWII), and the Warring States Period (WSP) in Ancient China. By evaluating the simulation effectiveness, we examine the advancements and limitations of cutting-edge AI systems' abilities in studying complex collective human behaviors such as international conflicts under diverse settings. In these simulations, the emergent interactions among agents also offer a novel perspective for examining the triggers and conditions that lead to war. Our findings offer data-driven and AI-augmented insights that can redefine how we approach conflict resolution and peacekeeping strategies. The implications stretch beyond historical analysis, offering a blueprint for using AI to understand human history and possibly prevent future international conflicts. Code and data are available at \url{https://github.com/agiresearch/WarAgent}.
Approximating the Shapley Value without Marginal Contributions
Kolpaczki, Patrick, Bengs, Viktor, Muschalik, Maximilian, Hüllermeier, Eyke
Whenever agents can federalize in groups (form coalitions) to accomplish a task and get rewarded with a collective benefit that is to be shared among the group members, the notion of cooperative game stemming from game theory is arguably the most favorable concept to model such situations. This is due to its simplicity, which nevertheless allows for covering a whole range of practical applications. The agents are called players and are contained in a player set N. Each possible subset of players S N is understood as a coalition and the coalition N containing all players is called the grand coalition. The collective benefit ν(S) that a coalition S receives upon formation is given by a value function ν assigning each coalition a real-valued worth. The connection of cooperative games to (supervised) machine learning is already well-established. The most prominent example is feature importance scores, both local and global, for a machine learning model: features of a dataset can be seen as players, allowing one to interpret a feature subset as a coalition, while the model's generalization performance using exactly that feature subset is its worth Cohen et al. [2007]. Other applications include evaluating the importance of parameters in a machine learning model, e.g.
Context-aware Communication for Multi-agent Reinforcement Learning
Effective communication protocols in multi-agent reinforcement learning (MARL) are critical to fostering cooperation and enhancing team performance. To leverage communication, many previous works have proposed to compress local information into a single message and broadcast it to all reachable agents. This simplistic messaging mechanism, however, may fail to provide adequate, critical, and relevant information to individual agents, especially in severely bandwidth-limited scenarios. This motivates us to develop context-aware communication schemes for MARL, aiming to deliver personalized messages to different agents. Our communication protocol, named CACOM, consists of two stages. In the first stage, agents exchange coarse representations in a broadcast fashion, providing context for the second stage. Following this, agents utilize attention mechanisms in the second stage to selectively generate messages personalized for the receivers. Furthermore, we employ the learned step size quantization (LSQ) technique for message quantization to reduce the communication overhead. To evaluate the effectiveness of CACOM, we integrate it with both actor-critic and value-based MARL algorithms. Empirical results on cooperative benchmark tasks demonstrate that CACOM provides evident performance gains over baselines under communication-constrained scenarios. The code is publicly available at https://github.com/LXXXXR/CACOM.
PrIsing: Privacy-Preserving Peer Effect Estimation via Ising Model
Chakraborty, Abhinav, Chatterjee, Anirban, Dalal, Abhinandan
The Ising model, originally developed as a spin-glass model for ferromagnetic elements, has gained popularity as a network-based model for capturing dependencies in agents' outputs. Its increasing adoption in healthcare and the social sciences has raised privacy concerns regarding the confidentiality of agents' responses. In this paper, we present a novel $(\varepsilon,\delta)$-differentially private algorithm specifically designed to protect the privacy of individual agents' outcomes. Our algorithm allows for precise estimation of the natural parameter using a single network through an objective perturbation technique. Furthermore, we establish regret bounds for this algorithm and assess its performance on synthetic datasets and two real-world networks: one involving HIV status in a social network and the other concerning the political leaning of online blogs.
Merging plans with incomplete knowledge about actions and goals through an agent-based reputation system
Carbo, Javier, Molina, Jose M, Patricio, Miguel A
Managing transition plans is one of the major problems of people with cognitive disabilities. Therefore, finding an automated way to generate such plans would be a helpful tool for this community. In this paper we have specifically proposed and compared different alternative ways to merge plans formed by sequences of actions of unknown similarities between goals and actions executed by several operator agents which cooperate between them applying such actions over some passive elements (node agents) that require additional executions of another plan after some time of use. Such ignorance of the similarities between plan actions and goals would justify the use of a distributed recommendation system that would provide an useful plan to be applied for a certain goal to a given operator agent, generated from the known results of previous executions of different plans by other operator agents. Here we provide the general framework of execution (agent system), and the different merging algorithms applied to this problem. The proposed agent system would act as an useful cognitive assistant for people with intelectual disabilities such as autism.
ReLoki: Infrastructure-free Distributed Relative Localization using On-board UWB Antenna Arrays
Mathew, Joseph Prince, Nowzari, Cameron
Coordination of multi-robot systems require some form of localization between agents, but most methods today rely on some external infrastructure. Ultra Wide Band (UWB) sensing has gained popularity in relative localization applications, and we see many implementations that use cooperative agents augmenting UWB range measurements with other sensing modalities (e.g., ViO, IMU, VSLAM) for infrastructure-free relative localization. A lesser researched option is using Angle of Arrival (AoA) readings obtained from UWB Antenna pairs to perform relative localization. In this paper we present a UWB platform called ReLoki that can be used for ranging and AoA-based relative localization in~3D. ReLoki enables any message sent from a transmitting agent to be localized by using a Regular Tetrahedral Antenna Array (RTA). As a full scale proof of concept, we deploy ReLoki on a 3-robot system and compare its performance in terms of accuracy and speed with prior methods.
Collaborative Manipulation of Deformable Objects with Predictive Obstacle Avoidance
Manipulating deformable objects arises in daily life and numerous applications. Despite phenomenal advances in industrial robotics, manipulation of deformable objects remains mostly a manual task. This is because of the high number of internal degrees of freedom and the complexity of predicting its motion. In this paper, we apply the computationally efficient position-based dynamics method to predict object motion and distance to obstacles. This distance is incorporated in a control barrier function for the resolved motion kinematic control for one or more robots to adjust their motion to avoid colliding with the obstacles. The controller has been applied in simulations to 1D and 2D deformable objects with varying numbers of assistant agents, demonstrating its versatility across different object types and multi-agent systems. Results indicate the feasibility of real-time collision avoidance through deformable object simulation, minimizing path tracking error while maintaining a predefined minimum distance from obstacles and preventing overstretching of the deformable object. The implementation is performed in ROS, allowing ready portability to different applications.
Norm Enforcement with a Soft Touch: Faster Emergence, Happier Agents
Tzeng, Sz-Ting, Ajmeri, Nirav, Singh, Munindar P.
A multiagent system can be viewed as a society of autonomous agents, whose interactions can be effectively regulated via social norms. In general, the norms of a society are not hardcoded but emerge from the agents' interactions. Specifically, how the agents in a society react to each other's behavior and respond to the reactions of others determines which norms emerge in the society. We think of these reactions by an agent to the satisfactory or unsatisfactory behaviors of another agent as communications from the first agent to the second agent. Understanding these communications is a kind of social intelligence: these communications provide natural drivers for norm emergence by pushing agents toward certain behaviors, which can become established as norms. Whereas it is well-known that sanctioning can lead to the emergence of norms, we posit that a broader kind of social intelligence can prove more effective in promoting cooperation in a multiagent system. Accordingly, we develop Nest, a framework that models social intelligence in the form of a wider variety of communications and understanding of them than in previous work. To evaluate Nest, we develop a simulated pandemic environment and conduct simulation experiments to compare Nest with baselines considering a combination of three kinds of social communication: sanction, tell, and hint. We find that societies formed of Nest agents achieve norms faster; moreover, Nest agents effectively avoid undesirable consequences, which are negative sanctions and deviation from goals, and yield higher satisfaction for themselves than baseline agents despite requiring only an equivalent amount of information.