Agents
A Survey on Context-Aware Multi-Agent Systems: Techniques, Challenges and Future Directions
Du, Hung, Thudumu, Srikanth, Vasa, Rajesh, Mouzakis, Kon
Research interest in autonomous agents is on the rise as an emerging topic. The notable achievements of Large Language Models (LLMs) have demonstrated the considerable potential to attain human-like intelligence in autonomous agents. However, the challenge lies in enabling these agents to learn, reason, and navigate uncertainties in dynamic environments. Context awareness emerges as a pivotal element in fortifying multi-agent systems when dealing with dynamic situations. Despite existing research focusing on both context-aware systems and multi-agent systems, there is a lack of comprehensive surveys outlining techniques for integrating context-aware systems with multi-agent systems. To address this gap, this survey provides a comprehensive overview of state-of-the-art context-aware multi-agent systems. First, we outline the properties of both context-aware systems and multi-agent systems that facilitate integration between these systems. Subsequently, we propose a general process for context-aware systems, with each phase of the process encompassing diverse approaches drawn from various application domains such as collision avoidance in autonomous driving, disaster relief management, utility management, supply chain management, human-AI interaction, and others. Finally, we discuss the existing challenges of context-aware multi-agent systems and provide future research directions in this field.
Anytime Multi-Agent Path Finding using Operation Parallelism in Large Neighborhood Search
Chan, Shao-Hung, Chen, Zhe, Lin, Dian-Lun, Zhang, Yue, Harabor, Daniel, Huang, Tsung-Wei, Koenig, Sven, Phan, Thomy
Multi-Agent Path Finding (MAPF) is the problem of finding a set of collision-free paths for multiple agents in a shared environment while minimizing the sum of travel time. Since solving the MAPF problem optimally is NP-hard, anytime algorithms based on Large Neighborhood Search (LNS) are promising to find good-quality solutions in a scalable way by iteratively destroying and repairing the paths. We propose Destroy-Repair Operation Parallelism for LNS (DROP-LNS), a parallel framework that performs multiple destroy and repair operations concurrently to explore more regions of the search space within a limited time budget. Unlike classic MAPF approaches, DROP-LNS can exploit parallelized hardware to improve the solution quality. We also formulate two variants of parallelism and conduct experimental evaluations. The results show that DROP-LNS significantly outperforms the state-of-the-art and the variants.
Reducing Optimism Bias in Incomplete Cooperative Games
Úradník, Filip, Sychrovský, David, Černý, Jakub, Černý, Martin
Cooperative game theory has diverse applications in contemporary artificial intelligence, including domains like interpretable machine learning, resource allocation, and collaborative decision-making. However, specifying a cooperative game entails assigning values to exponentially many coalitions, and obtaining even a single value can be resource-intensive in practice. Yet simply leaving certain coalition values undisclosed introduces ambiguity regarding individual contributions to the collective grand coalition. This ambiguity often leads to players holding overly optimistic expectations, stemming from either inherent biases or strategic considerations, frequently resulting in collective claims exceeding the actual grand coalition value. In this paper, we present a framework aimed at optimizing the sequence for revealing coalition values, with the overarching goal of efficiently closing the gap between players' expectations and achievable outcomes in cooperative games. Our contributions are threefold: (i) we study the individual players' optimistic completions of games with missing coalition values along with the arising gap, and investigate its analytical characteristics that facilitate more efficient optimization; (ii) we develop methods to minimize this gap over classes of games with a known prior by disclosing values of additional coalitions in both offline and online fashion; and (iii) we empirically demonstrate the algorithms' performance in practical scenarios, together with an investigation into the typical order of revealing coalition values.
MAGDi: Structured Distillation of Multi-Agent Interaction Graphs Improves Reasoning in Smaller Language Models
Chen, Justin Chih-Yao, Saha, Swarnadeep, Stengel-Eskin, Elias, Bansal, Mohit
Multi-agent interactions between Large Language Model (LLM) agents have shown major improvements on diverse reasoning tasks. However, these involve long generations from multiple models across several rounds, making them expensive. Moreover, these multi-agent approaches fail to provide a final, single model for efficient inference. To address this, we introduce MAGDi, a new method for structured distillation of the reasoning interactions between multiple LLMs into smaller LMs. MAGDi teaches smaller models by representing multi-agent interactions as graphs, augmenting a base student model with a graph encoder, and distilling knowledge using three objective functions: next-token prediction, a contrastive loss between correct and incorrect reasoning, and a graph-based objective to model the interaction structure. Experiments on seven widely-used commonsense and math reasoning benchmarks show that MAGDi improves the reasoning capabilities of smaller models, outperforming several methods that distill from a single teacher and multiple teachers. Moreover, MAGDi also demonstrates an order of magnitude higher efficiency over its teachers. We conduct extensive analyses to show that MAGDi (1) enhances the generalizability to out-of-domain tasks, (2) scales positively with the size and strength of the base student model, and (3) obtains larger improvements (via our multi-teacher training) when applying self-consistency - an inference technique that relies on model diversity.
Foundation Model Sherpas: Guiding Foundation Models through Knowledge and Reasoning
Bhattacharjya, Debarun, Lee, Junkyu, Agravante, Don Joven, Ganesan, Balaji, Marinescu, Radu
Foundation models (FMs) such as large language models have revolutionized the field of AI by showing remarkable performance in various tasks. However, they exhibit numerous limitations that prevent their broader adoption in many real-world systems, which often require a higher bar for trustworthiness and usability. Since FMs are trained using loss functions aimed at reconstructing the training corpus in a self-supervised manner, there is no guarantee that the model's output aligns with users' preferences for a specific task at hand. In this survey paper, we propose a conceptual framework that encapsulates different modes by which agents could interact with FMs and guide them suitably for a set of tasks, particularly through knowledge augmentation and reasoning. Our framework elucidates agent role categories such as updating the underlying FM, assisting with prompting the FM, and evaluating the FM output. We also categorize several state-of-the-art approaches into agent interaction protocols, highlighting the nature and extent of involvement of the various agent roles. The proposed framework provides guidance for future directions to further realize the power of FMs in practical AI systems.
Privacy-Preserving Distributed Learning for Residential Short-Term Load Forecasting
Dong, Yi, Wang, Yingjie, Gama, Mariana, Mustafa, Mustafa A., Deconinck, Geert, Huang, Xiaowei
In the realm of power systems, the increasing involvement of residential users in load forecasting applications has heightened concerns about data privacy. Specifically, the load data can inadvertently reveal the daily routines of residential users, thereby posing a risk to their property security. While federated learning (FL) has been employed to safeguard user privacy by enabling model training without the exchange of raw data, these FL models have shown vulnerabilities to emerging attack techniques, such as Deep Leakage from Gradients and poisoning attacks. To counteract these, we initially employ a Secure-Aggregation (SecAgg) algorithm that leverages multiparty computation cryptographic techniques to mitigate the risk of gradient leakage. However, the introduction of SecAgg necessitates the deployment of additional sub-center servers for executing the multiparty computation protocol, thereby escalating computational complexity and reducing system robustness, especially in scenarios where one or more sub-centers are unavailable. To address these challenges, we introduce a Markovian Switching-based distributed training framework, the convergence of which is substantiated through rigorous theoretical analysis. The Distributed Markovian Switching (DMS) topology shows strong robustness towards the poisoning attacks as well. Case studies employing real-world power system load data validate the efficacy of our proposed algorithm. It not only significantly minimizes communication complexity but also maintains accuracy levels comparable to traditional FL methods, thereby enhancing the scalability of our load forecasting algorithm.
Guidance Graph Optimization for Lifelong Multi-Agent Path Finding
Zhang, Yulun, Jiang, He, Bhatt, Varun, Nikolaidis, Stefanos, Li, Jiaoyang
We study how to use guidance to improve the throughput of lifelong Multi-Agent Path Finding (MAPF). Previous studies have demonstrated that while incorporating guidance, such as highways, can accelerate MAPF algorithms, this often results in a trade-off with solution quality. In addition, how to generate good guidance automatically remains largely unexplored, with current methods falling short of surpassing manually designed ones. In this work, we introduce the directed guidance graph as a versatile representation of guidance for lifelong MAPF, framing Guidance Graph Optimization (GGO) as the task of optimizing its edge weights. We present two GGO algorithms to automatically generate guidance for arbitrary lifelong MAPF algorithms and maps. The first method directly solves GGO by employing CMA-ES, a black-box optimization algorithm. The second method, PIU, optimizes an update model capable of generating guidance, demonstrating the ability to transfer optimized guidance graphs to larger maps with similar layouts. Empirically, we show that (1) our guidance graphs improve the throughput of three representative lifelong MAPF algorithms in four benchmark maps, and (2) our update model can generate guidance graphs for as large as $93 \times 91$ maps and as many as 3000 agents.
Positive AI: Key Challenges in Designing Artificial Intelligence for Wellbeing
van der Maden, Willem, Lomas, Derek, Sadek, Malak, Hekkert, Paul
The rapid advancement and adoption of generative AI (GenAI) technologies like ChatGPT signify the dawn of "The Age of AI." (Gates, 2023; Kissinger, Schmidt, & Huttenlocher, 2021) These developments mark a significant leap in the capabilities and adoption of AI systems. However, for many people, the swift and disorienting integration of AI into daily life raises many issues (Cugurullo & Acheampong, 2023; Fietta, Zecchinato, Stasi, Polato, & Monaro, 2022; Qasem, 2023). Concerns include the potential impacts on employment, privacy, and inequality, along with broader societal implications like human rights, mental health, and the preservation of democratic norms (Future of Life Institute, 2023; Prabhakaran, Mitchell, Gebru, & Gabriel, 2022; Shahriari & Shahriari, 2017; Stray, 2020). This article argues for the importance of wellbeing as a key objective in AI and for human-centered design (HCD) as a key methodology. Based on this framing, it shares a set of key challenges that will face designers of AI for wellbeing, or Positive AI. The idea that AI should support wellbeing is not uncommon. In 2018, Zuckerberg (2018) (CEO of Meta, previously Facebook) publicly stated that wellbeing should be the goal of AI. Further, in an interview Jan Leike (Wiblin, n.d.) (head of the'Superalignment' research lab at OpenAI) said AI optimization should align to "flourishing."
Neural Models and Algorithms for Sensorimotor Control of an Octopus Arm
Wang, Tixian, Halder, Udit, Gribkova, Ekaterina, Gillette, Rhanor, Gazzola, Mattia, Mehta, Prashant G.
In this article, a biophysically realistic model of a soft octopus arm with internal musculature is presented. The modeling is motivated by experimental observations of sensorimotor control where an arm localizes and reaches a target. Major contributions of this article are: (i) development of models to capture the mechanical properties of arm musculature, the electrical properties of the arm peripheral nervous system (PNS), and the coupling of PNS with muscular contractions; (ii) modeling the arm sensory system, including chemosensing and proprioception; and (iii) algorithms for sensorimotor control, which include a novel feedback neural motor control law for mimicking target-oriented arm reaching motions, and a novel consensus algorithm for solving sensing problems such as locating a food source from local chemical sensory information (exogenous) and arm deformation information (endogenous). Several analytical results, including rest-state characterization and stability properties of the proposed sensing and motor control algorithms, are provided. Numerical simulations demonstrate the efficacy of our approach. Qualitative comparisons against observed arm rest shapes and target-oriented reaching motions are also reported.
Universal Imitation Games
Alan Turing proposed in 1950 a framework called an imitation game to decide if a machine could think. Using mathematics developed largely after Turing -- category theory -- we analyze a broader class of universal imitation games (UIGs), which includes static, dynamic, and evolutionary games. In static games, the participants are in a steady state. In dynamic UIGs, "learner" participants are trying to imitate "teacher" participants over the long run. In evolutionary UIGs, the participants are competing against each other in an evolutionary game, and participants can go extinct and be replaced by others with higher fitness. We use the framework of category theory -- in particular, two influential results by Yoneda -- to characterize each type of imitation game. Universal properties in categories are defined by initial and final objects. We characterize dynamic UIGs where participants are learning by inductive inference as initial algebras over well-founded sets, and contrast them with participants learning by conductive inference over the final coalgebra of non-well-founded sets. We briefly discuss the extension of our categorical framework for UIGs to imitation games on quantum computers.