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On Sample Optimality in Personalized Collaborative and Federated Learning Mathieu Even

Neural Information Processing Systems

In personalized federated learning, each member of a potentially large set of agents aims to train a model minimizing its loss function averaged over its local data distribution. We study this problem under the lens of stochastic optimization, focusing on a scenario with a large number of agents, that each possess very few data samples from their local data distribution. Specifically, we prove novel matching lower and upper bounds on the number of samples required from all agents to approximately minimize the generalization error of a fixed agent. We provide strategies matching these lower bounds, based on a gradient filtering approach: given prior knowledge on some notion of distance between local data distributions, agents filter and aggregate stochastic gradients received from other agents, in order to achieve an optimal bias-variance trade-off. Finally, we quantify the impact of using rough estimations of the distances between local distributions of agents, based on a very small number of local samples.


On Sample Optimality in Personalized Collaborative and Federated Learning Mathieu Even

Neural Information Processing Systems

In personalized federated learning, each member of a potentially large set of agents aims to train a model minimizing its loss function averaged over its local data distribution. We study this problem under the lens of stochastic optimization, focusing on a scenario with a large number of agents, that each possess very few data samples from their local data distribution. Specifically, we prove novel matching lower and upper bounds on the number of samples required from all agents to approximately minimize the generalization error of a fixed agent. We provide strategies matching these lower bounds, based on a gradient filtering approach: given prior knowledge on some notion of distance between local data distributions, agents filter and aggregate stochastic gradients received from other agents, in order to achieve an optimal bias-variance trade-off. Finally, we quantify the impact of using rough estimations of the distances between local distributions of agents, based on a very small number of local samples.


Dueling Over Dessert, Mastering the Art of Repeated Cake Cutting

arXiv.org Artificial Intelligence

We consider the setting of repeated fair division between two players, denoted Alice and Bob, with private valuations over a cake. In each round, a new cake arrives, which is identical to the ones in previous rounds. Alice cuts the cake at a point of her choice, while Bob chooses the left piece or the right piece, leaving the remainder for Alice. We consider two versions: sequential, where Bob observes Alice's cut point before choosing left/right, and simultaneous, where he only observes her cut point after making his choice. The simultaneous version was first considered by Aumann and Maschler (1995). We observe that if Bob is almost myopic and chooses his favorite piece too often, then he can be systematically exploited by Alice through a strategy akin to a binary search. This strategy allows Alice to approximate Bob's preferences with increasing precision, thereby securing a disproportionate share of the resource over time. We analyze the limits of how much a player can exploit the other one and show that fair utility profiles are in fact achievable. Specifically, the players can enforce the equitable utility profile of $(1/2, 1/2)$ in the limit on every trajectory of play, by keeping the other player's utility to approximately $1/2$ on average while guaranteeing they themselves get at least approximately $1/2$ on average. We show this theorem using a connection with Blackwell approachability. Finally, we analyze a natural dynamic known as fictitious play, where players best respond to the empirical distribution of the other player. We show that fictitious play converges to the equitable utility profile of $(1/2, 1/2)$ at a rate of $O(1/\sqrt{T})$.


Evaluating the Effectiveness of Index-Based Treatment Allocation

arXiv.org Machine Learning

When resources are scarce, an allocation policy is needed to decide who receives a resource. This problem occurs, for instance, when allocating scarce medical resources and is often solved using modern ML methods. This paper introduces methods to evaluate index-based allocation policies -- that allocate a fixed number of resources to those who need them the most -- by using data from a randomized control trial. Such policies create dependencies between agents, which render the assumptions behind standard statistical tests invalid and limit the effectiveness of estimators. Addressing these challenges, we translate and extend recent ideas from the statistics literature to present an efficient estimator and methods for computing asymptotically correct confidence intervals. This enables us to effectively draw valid statistical conclusions, a critical gap in previous work. Our extensive experiments validate our methodology in practical settings, while also showcasing its statistical power. We conclude by proposing and empirically verifying extensions of our methodology that enable us to reevaluate a past randomized control trial to evaluate different ML allocation policies in the context of a mHealth program, drawing previously invisible conclusions.


Strategic Vote Timing in Online Elections With Public Tallies

arXiv.org Artificial Intelligence

Many elections are conducted sequentially, where interim results are known to the electorate and can be used by voters to inform their decisions. Given empirical work showing that voters tend to vote for the leading candidates when votes are public [MM+15; ZM+15; RR+17; MG+20; AG22], it is natural to consider the strategic aspect of choosing when to vote in such settings. The power of strategic vote timing is illustrated by the commonplace show-of-hands vote: "early bird" voters may sway undecided voters to follow in their direction. Furthermore, if there are costs associated with voting (e. g., having to commute to a distant polling station), waiting to observe interim results allows voters to save costs, if their preferred outcome appears to have garnered enough support to win. In particular, previous work found that voting costs affect voter turnout in blockchain governance voting, where votes are irrevocable and interim results are public [DY+23; MP+23]. This also applies to settings in which costs may be implicit, such as in democratic deliberation dialogues [FP+23] and social networks [AB+12], where voters may face social consequences if their vote does not conform to the accepted norms (e. g., liking a controversial social media post). 1


An Approach to Bounded Rationality

Neural Information Processing Systems

A central question in game theory and artificial intelligence is how a rational agent should behave in a complex environment, given that it cannot perform unbounded computations. We study strategic aspects of this question by formulating a simple model of a game with additional costs (computational or otherwise) for each strategy. First we connect this to zero-sum games, proving a counter-intuitive generalization of the classic min-max theorem to zero-sum games with the addition of strategy costs. We then show that potential games with strategy costs remain potential games. Both zero-sum and potential games with strategy costs maintain a very appealing property: simple learning dynamics converge to equilibrium. 1 The Approach and Basic Model How should an intelligent agent play a complicated game like chess, given that it does not have unlimited time to think?


Multi-Agent Filtering with Infinitely Nested Beliefs

Neural Information Processing Systems

In partially observable worlds with many agents, nested beliefs are formed when agents simultaneously reason about the unknown state of the world and the beliefs of the other agents. The multi-agent filtering problem is to efficiently represent and update these beliefs through time as the agents act in the world. In this paper, we formally define an infinite sequence of nested beliefs about the state of the world at the current time t and present a filtering algorithm that maintains a finite representation which can be used to generate these beliefs. In some cases, this representation can be updated exactly in constant time; we also present a simple approximation scheme to compact beliefs if they become too complex. In experiments, we demonstrate efficient filtering in a range of multi-agent domains.


Spontaneous Theory of Mind for Artificial Intelligence

arXiv.org Artificial Intelligence

Existing approaches to Theory of Mind (ToM) in Artificial Intelligence (AI) overemphasize prompted, or cue-based, ToM, which may limit our collective ability to develop Artificial Social Intelligence (ASI). Drawing from research in computer science, cognitive science, and related disciplines, we contrast prompted ToM with what we call spontaneous ToM -- reasoning about others' mental states that is grounded in unintentional, possibly uncontrollable cognitive functions. We argue for a principled approach to studying and developing AI ToM and suggest that a robust, or general, ASI will respond to prompts \textit{and} spontaneously engage in social reasoning.


Modelling crypto markets by multi-agent reinforcement learning

arXiv.org Artificial Intelligence

Building on a previous foundation work (Lussange et al. 2020), this study introduces a multi-agent reinforcement learning (MARL) model simulating crypto markets, which is calibrated to the Binance's daily closing prices of $153$ cryptocurrencies that were continuously traded between 2018 and 2022. Unlike previous agent-based models (ABM) or multi-agent systems (MAS) which relied on zero-intelligence agents or single autonomous agent methodologies, our approach relies on endowing agents with reinforcement learning (RL) techniques in order to model crypto markets. This integration is designed to emulate, with a bottom-up approach to complexity inference, both individual and collective agents, ensuring robustness in the recent volatile conditions of such markets and during the COVID-19 era. A key feature of our model also lies in the fact that its autonomous agents perform asset price valuation based on two sources of information: the market prices themselves, and the approximation of the crypto assets fundamental values beyond what those market prices are. Our MAS calibration against real market data allows for an accurate emulation of crypto markets microstructure and probing key market behaviors, in both the bearish and bullish regimes of that particular time period.


Nash Equilibrium and Learning Dynamics in Three-Player Matching $m$-Action Games

arXiv.org Artificial Intelligence

Learning in games discusses the processes where multiple players learn their optimal strategies through the repetition of game plays. The dynamics of learning between two players in zero-sum games, such as matching pennies, where their benefits are competitive, have already been well analyzed. However, it is still unexplored and challenging to analyze the dynamics of learning among three players. In this study, we formulate a minimalistic game where three players compete to match their actions with one another. Although interaction among three players diversifies and complicates the Nash equilibria, we fully analyze the equilibria. We also discuss the dynamics of learning based on some famous algorithms categorized into Follow the Regularized Leader. From both theoretical and experimental aspects, we characterize the dynamics by categorizing three-player interactions into three forces to synchronize their actions, switch their actions rotationally, and seek competition.