Agents
A Bio-Medical Snake Optimizer System Driven by Logarithmic Surviving Global Search for Optimizing Feature Selection and its application for Disorder Recognition
Khurma, Ruba Abu, Alhenawi, Esraa, Braik, Malik, Hashim, Fatma A., Chhabra, Amit, Castillo, Pedro A.
It is of paramount importance to enhance medical practices, given how important it is to protect human life. Medical therapy can be accelerated by automating patient prediction using machine learning techniques. To double the efficiency of classifiers, several preprocessing strategies must be adopted for their crucial duty in this field. Feature selection (FS) is one tool that has been used frequently to modify data and enhance classification outcomes by lowering the dimensionality of datasets. Excluded features are those that have a poor correlation coefficient with the label class, that is, they have no meaningful correlation with classification and do not indicate where the instance belongs. Along with the recurring features, which show a strong association with the remainder of the features. Contrarily, the model being produced during training is harmed, and the classifier is misled by their presence. This causes overfitting and increases algorithm complexity and processing time. These are used in exploration to allow solutions to be found more thoroughly and in relation to a chosen solution than at random. TLSO, PLSO, and LLSO stand for Tournament Logarithmic Snake Optimizer, Proportional Logarithmic Snake Optimizer, and Linear Order Logarithmic Snake Optimizer, respectively. A number of 22 reference medical datasets were used in experiments. The findings indicate that, among 86 % of the datasets, TLSO attained the best accuracy, and among 82 % of the datasets, the best feature reduction. In terms of the standard deviation, the TLSO also attained noteworthy reliability and stability. On the basis of running duration, it is, nonetheless, quite effective.
Learning and Sustaining Shared Normative Systems via Bayesian Rule Induction in Markov Games
Oldenburg, Ninell, Zhi-Xuan, Tan
A universal feature of human societies is the adoption of systems of rules and norms in the service of cooperative ends. How can we build learning agents that do the same, so that they may flexibly cooperate with the human institutions they are embedded in? We hypothesize that agents can achieve this by assuming there exists a shared set of norms that most others comply with while pursuing their individual desires, even if they do not know the exact content of those norms. By assuming shared norms, a newly introduced agent can infer the norms of an existing population from observations of compliance and violation. Furthermore, groups of agents can converge to a shared set of norms, even if they initially diverge in their beliefs about what the norms are. This in turn enables the stability of the normative system: since agents can bootstrap common knowledge of the norms, this leads the norms to be widely adhered to, enabling new entrants to rapidly learn those norms. We formalize this framework in the context of Markov games and demonstrate its operation in a multi-agent environment via approximately Bayesian rule induction of obligative and prohibitive norms. Using our approach, agents are able to rapidly learn and sustain a variety of cooperative institutions, including resource management norms and compensation for pro-social labor, promoting collective welfare while still allowing agents to act in their own interests.
Towards better Human-Agent Alignment: Assessing Task Utility in LLM-Powered Applications
Arabzadeh, Negar, Kiseleva, Julia, Wu, Qingyun, Wang, Chi, Awadallah, Ahmed, Dibia, Victor, Fourney, Adam, Clarke, Charles
The rapid development in the field of Large Language Models (LLMs) has led to a surge in applications that facilitate collaboration among multiple agents to assist humans in their daily tasks. However, a significant gap remains in assessing whether LLM-powered applications genuinely enhance user experience and task execution efficiency. This highlights the pressing need for methods to verify utility of LLM-powered applications, particularly by ensuring alignment between the application's functionality and end-user needs. We introduce AgentEval provides an implementation for the math problems, a novel framework designed to simplify the utility verification process by automatically proposing a set of criteria tailored to the unique purpose of any given application. This allows for a comprehensive assessment, quantifying the utility of an application against the suggested criteria. We present a comprehensive analysis of the robustness of quantifier's work.
We Choose to Go to Space: Agent-driven Human and Multi-Robot Collaboration in Microgravity
Xin, Miao, You, Zhongrui, Zhang, Zihan, Jiang, Taoran, Xu, Tingjia, Liang, Haotian, Ge, Guojing, Ji, Yuchen, Mo, Shentong, Cheng, Jian
We present SpaceAgents-1, a system for learning human and multi-robot collaboration (HMRC) strategies under microgravity conditions. Future space exploration requires humans to work together with robots. However, acquiring proficient robot skills and adept collaboration under microgravity conditions poses significant challenges within ground laboratories. To address this issue, we develop a microgravity simulation environment and present three typical configurations of intra-cabin robots. We propose a hierarchical heterogeneous multi-agent collaboration architecture: guided by foundation models, a Decision-Making Agent serves as a task planner for human-robot collaboration, while individual Skill-Expert Agents manage the embodied control of robots. This mechanism empowers the SpaceAgents-1 system to execute a range of intricate long-horizon HMRC tasks.
LLM Based Multi-Agent Generation of Semi-structured Documents from Semantic Templates in the Public Administration Domain
Musumeci, Emanuele, Brienza, Michele, Suriani, Vincenzo, Nardi, Daniele, Bloisi, Domenico Daniele
In the last years' digitalization process, the creation and management of documents in various domains, particularly in Public Administration (PA), have become increasingly complex and diverse. This complexity arises from the need to handle a wide range of document types, often characterized by semi-structured forms. Semi-structured documents present a fixed set of data without a fixed format. As a consequence, a template-based solution cannot be used, as understanding a document requires the extraction of the data structure. The recent introduction of Large Language Models (LLMs) has enabled the creation of customized text output satisfying user requests. In this work, we propose a novel approach that combines the LLMs with prompt engineering and multi-agent systems for generating new documents compliant with a desired structure. The main contribution of this work concerns replacing the commonly used manual prompting with a task description generated by semantic retrieval from an LLM. The potential of this approach is demonstrated through a series of experiments and case studies, showcasing its effectiveness in real-world PA scenarios.
Data-driven Discovery with Large Generative Models
Majumder, Bodhisattwa Prasad, Surana, Harshit, Agarwal, Dhruv, Hazra, Sanchaita, Sabharwal, Ashish, Clark, Peter
With the accumulation of data at an unprecedented rate, its potential to fuel scientific discovery is growing exponentially. This position paper urges the Machine Learning (ML) community to exploit the capabilities of large generative models (LGMs) to develop automated systems for end-to-end data-driven discovery -- a paradigm encompassing the search and verification of hypotheses purely from a set of provided datasets, without the need for additional data collection or physical experiments. We first outline several desiderata for an ideal data-driven discovery system. Then, through DATAVOYAGER, a proof-of-concept utilizing GPT-4, we demonstrate how LGMs fulfill several of these desiderata -- a feat previously unattainable -- while also highlighting important limitations in the current system that open up opportunities for novel ML research. We contend that achieving accurate, reliable, and robust end-to-end discovery systems solely through the current capabilities of LGMs is challenging. We instead advocate for fail-proof tool integration, along with active user moderation through feedback mechanisms, to foster data-driven scientific discoveries with efficiency and reproducibility.
Learning Dual-arm Object Rearrangement for Cartesian Robots
Zhang, Shishun, She, Qijin, Li, Wenhao, Zhu, Chenyang, Wang, Yongjun, Hu, Ruizhen, Xu, Kai
This work focuses on the dual-arm object rearrangement problem abstracted from a realistic industrial scenario of Cartesian robots. The goal of this problem is to transfer all the objects from sources to targets with the minimum total completion time. To achieve the goal, the core idea is to develop an effective object-to-arm task assignment strategy for minimizing the cumulative task execution time and maximizing the dual-arm cooperation efficiency. One of the difficulties in the task assignment is the scalability problem. As the number of objects increases, the computation time of traditional offline-search-based methods grows strongly for computational complexity. Encouraged by the adaptability of reinforcement learning (RL) in long-sequence task decisions, we propose an online task assignment decision method based on RL, and the computation time of our method only increases linearly with the number of objects. Further, we design an attention-based network to model the dependencies between the input states during the whole task execution process to help find the most reasonable object-to-arm correspondence in each task assignment round. In the experimental part, we adapt some search-based methods to this specific setting and compare our method with them. Experimental result shows that our approach achieves outperformance over search-based methods in total execution time and computational efficiency, and also verifies the generalization of our method to different numbers of objects. In addition, we show the effectiveness of our method deployed on the real robot in the supplementary video.
Learning control strategy in soft robotics through a set of configuration spaces
Mรฉnager, Etienne, Duriez, Christian
The ability of a soft robot to perform specific tasks is determined by its contact configuration, and transitioning between configurations is often necessary to reach a desired position or manipulate an object. Based on this observation, we propose a method for controlling soft robots that involves defining a graph of configuration spaces. Different agents, whether learned or not (convex optimization, expert trajectory, and collision detection), use the structure of the graph to solve the desired task. The graph and the agents are part of the prior knowledge that is intuitively integrated into the learning process. They are used to combine different optimization methods, improve sample efficiency, and provide interpretability. We construct the graph based on the contact configurations and demonstrate its effectiveness through two scenarios, a deformable beam in contact with its environment and a soft manipulator, where it outperforms the baseline in terms of stability, learning speed, and interpretability.
Spot Check Equivalence: an Interpretable Metric for Information Elicitation Mechanisms
Xu, Shengwei, Zhang, Yichi, Resnick, Paul, Schoenebeck, Grant
Because high-quality data is like oxygen for AI systems, effectively eliciting information from crowdsourcing workers has become a first-order problem for developing high-performance machine learning algorithms. Two prevalent paradigms, spot-checking and peer prediction, enable the design of mechanisms to evaluate and incentivize high-quality data from human labelers. So far, at least three metrics have been proposed to compare the performances of these techniques [33, 8, 3]. However, different metrics lead to divergent and even contradictory results in various contexts. In this paper, we harmonize these divergent stories, showing that two of these metrics are actually the same within certain contexts and explain the divergence of the third. Moreover, we unify these different contexts by introducing \textit{Spot Check Equivalence}, which offers an interpretable metric for the effectiveness of a peer prediction mechanism. Finally, we present two approaches to compute spot check equivalence in various contexts, where simulation results verify the effectiveness of our proposed metric.
Mastering the Game of Guandan with Deep Reinforcement Learning and Behavior Regulating
Yanggong, Yifan, Pan, Hao, Wang, Lei
Games are a simplified model of reality and often serve as a favored platform for Artificial Intelligence (AI) research. Much of the research is concerned with game-playing agents and their decision making processes. The game of Guandan (literally, "throwing eggs") is a challenging game where even professional human players struggle to make the right decision at times. In this paper we propose a framework named GuanZero for AI agents to master this game using Monte-Carlo methods and deep neural networks. The main contribution of this paper is about regulating agents' behavior through a carefully designed neural network encoding scheme. We then demonstrate the effectiveness of the proposed framework by comparing it with state-of-the-art approaches.