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Snapshot Reinforcement Learning: Leveraging Prior Trajectories for Efficiency

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) algorithms require substantial samples and computational resources to achieve higher performance, which restricts their practical application and poses challenges for further development. Given the constraint of limited resources, it is essential to leverage existing computational work (e.g., learned policies, samples) to enhance sample efficiency and reduce the computational resource consumption of DRL algorithms. Previous works to leverage existing computational work require intrusive modifications to existing algorithms and models, designed specifically for specific algorithms, lacking flexibility and universality. In this paper, we present the Snapshot Reinforcement Learning (SnapshotRL) framework, which enhances sample efficiency by simply altering environments, without making any modifications to algorithms and models. By allowing student agents to choose states in teacher trajectories as the initial state to sample, SnapshotRL can effectively utilize teacher trajectories to assist student agents in training, allowing student agents to explore a larger state space at the early training phase. We propose a simple and effective SnapshotRL baseline algorithm, S3RL, which integrates well with existing DRL algorithms. Our experiments demonstrate that integrating S3RL with TD3, SAC, and PPO algorithms on the MuJoCo benchmark significantly improves sample efficiency and average return, without extra samples and additional computational resources.


Decentralized and Equitable Optimal Transport

arXiv.org Artificial Intelligence

This paper considers the decentralized (discrete) optimal transport (D-OT) problem. In this setting, a network of agents seeks to design a transportation plan jointly, where the cost function is the sum of privately held costs for each agent. We reformulate the D-OT problem as a constraint-coupled optimization problem and propose a single-loop decentralized algorithm with an iteration complexity of O(1/{\epsilon}) that matches existing centralized first-order approaches. Moreover, we propose the decentralized equitable optimal transport (DE-OT) problem. In DE-OT, in addition to cooperatively designing a transportation plan that minimizes transportation costs, agents seek to ensure equity in their individual costs. The iteration complexity of the proposed method to solve DE-OT is also O(1/{\epsilon}). This rate improves existing centralized algorithms, where the best iteration complexity obtained is O(1/{\epsilon}^2).


Asynchronous Approximate Byzantine Consensus: A Multi-hop Relay Method and Tight Graph Conditions

arXiv.org Artificial Intelligence

We study a multi-agent resilient consensus problem, where some agents are of the Byzantine type and try to prevent the normal ones from reaching consensus. In our setting, normal agents communicate with each other asynchronously over multi-hop relay channels with delays. To solve this asynchronous Byzantine consensus problem, we develop the multi-hop weighted mean subsequence reduced (MW-MSR) algorithm. The main contribution is that we characterize a tight graph condition for our algorithm to achieve Byzantine consensus, which is expressed in the novel notion of strictly robust graphs. We show that the multi-hop communication is effective for enhancing the network's resilience against Byzantine agents. As a result, we also obtain novel conditions for resilient consensus under the malicious attack model, which are tighter than those known in the literature. Furthermore, the proposed algorithm can be viewed as a generalization of the conventional flooding-based algorithms, with less computational complexity. Lastly, we provide numerical examples to show the effectiveness of the proposed algorithm.


Bigraph Matching Weighted with Learnt Incentive Function for Multi-Robot Task Allocation

arXiv.org Artificial Intelligence

Most real-world Multi-Robot Task Allocation (MRTA) problems require fast and efficient decision-making, which is often achieved using heuristics-aided methods such as genetic algorithms, auction-based methods, and bipartite graph matching methods. These methods often assume a form that lends better explainability compared to an end-to-end (learnt) neural network based policy for MRTA. However, deriving suitable heuristics can be tedious, risky and in some cases impractical if problems are too complex. This raises the question: can these heuristics be learned? To this end, this paper particularly develops a Graph Reinforcement Learning (GRL) framework to learn the heuristics or incentives for a bipartite graph matching approach to MRTA. Specifically a Capsule Attention policy model is used to learn how to weight task/robot pairings (edges) in the bipartite graph that connects the set of tasks to the set of robots. The original capsule attention network architecture is fundamentally modified by adding encoding of robots' state graph, and two Multihead Attention based decoders whose output are used to construct a LogNormal distribution matrix from which positive bigraph weights can be drawn. The performance of this new bigraph matching approach augmented with a GRL-derived incentive is found to be at par with the original bigraph matching approach that used expert-specified heuristics, with the former offering notable robustness benefits. During training, the learned incentive policy is found to get initially closer to the expert-specified incentive and then slightly deviate from its trend.


RaceMOP: Mapless Online Path Planning for Multi-Agent Autonomous Racing using Residual Policy Learning

arXiv.org Artificial Intelligence

The interactive decision-making in multi-agent autonomous racing offers insights valuable beyond the domain of self-driving cars. Mapless online path planning is particularly of practical appeal but poses a challenge for safely overtaking opponents due to the limited planning horizon. Accordingly, this paper introduces RaceMOP, a novel method for mapless online path planning designed for multi-agent racing of F1TENTH cars. Unlike classical planners that depend on predefined racing lines, RaceMOP operates without a map, relying solely on local observations to overtake other race cars at high speed. Our approach combines an artificial potential field method as a base policy with residual policy learning to introduce long-horizon planning capabilities. We advance the field by introducing a novel approach for policy fusion with the residual policy directly in probability space. Our experiments for twelve simulated racetracks validate that RaceMOP is capable of long-horizon decision-making with robust collision avoidance during overtaking maneuvers. RaceMOP demonstrates superior handling over existing mapless planners while generalizing to unknown racetracks, paving the way for further use of our method in robotics. We make the open-source code for RaceMOP available at http://github.com/raphajaner/racemop.


Generalising Multi-Agent Cooperation through Task-Agnostic Communication

arXiv.org Artificial Intelligence

Existing communication methods for multi-agent reinforcement learning (MARL) in cooperative multi-robot problems are almost exclusively task-specific, training new communication strategies for each unique task. We address this inefficiency by introducing a communication strategy applicable to any task within a given environment. We pre-train the communication strategy without task-specific reward guidance in a self-supervised manner using a set autoencoder. Our objective is to learn a fixed-size latent Markov state from a variable number of agent observations. Under mild assumptions, we prove that policies using our latent representations are guaranteed to converge, and upper bound the value error introduced by our Markov state approximation. Our method enables seamless adaptation to novel tasks without fine-tuning the communication strategy, gracefully supports scaling to more agents than present during training, and detects out-of-distribution events in an environment.


AesopAgent: Agent-driven Evolutionary System on Story-to-Video Production

arXiv.org Artificial Intelligence

The Agent and AIGC (Artificial Intelligence Generated Content) technologies have recently made significant progress. We propose AesopAgent, an Agent-driven Evolutionary System on Story-to-Video Production. AesopAgent is a practical application of agent technology for multimodal content generation. The system integrates multiple generative capabilities within a unified framework, so that individual users can leverage these modules easily. This innovative system would convert user story proposals into scripts, images, and audio, and then integrate these multimodal contents into videos. Additionally, the animating units (e.g., Gen-2 and Sora) could make the videos more infectious. The AesopAgent system could orchestrate task workflow for video generation, ensuring that the generated video is both rich in content and coherent. This system mainly contains two layers, i.e., the Horizontal Layer and the Utility Layer. In the Horizontal Layer, we introduce a novel RAG-based evolutionary system that optimizes the whole video generation workflow and the steps within the workflow. It continuously evolves and iteratively optimizes workflow by accumulating expert experience and professional knowledge, including optimizing the LLM prompts and utilities usage. The Utility Layer provides multiple utilities, leading to consistent image generation that is visually coherent in terms of composition, characters, and style. Meanwhile, it provides audio and special effects, integrating them into expressive and logically arranged videos. Overall, our AesopAgent achieves state-of-the-art performance compared with many previous works in visual storytelling. Our AesopAgent is designed for convenient service for individual users, which is available on the following page: https://aesopai.github.io/.


Tractable Joint Prediction and Planning over Discrete Behavior Modes for Urban Driving

arXiv.org Artificial Intelligence

Significant progress has been made in training multimodal trajectory forecasting models for autonomous driving. However, effectively integrating these models with downstream planners and model-based control approaches is still an open problem. Although these models have conventionally been evaluated for open-loop prediction, we show that they can be used to parameterize autoregressive closed-loop models without retraining. We consider recent trajectory prediction approaches which leverage learned anchor embeddings to predict multiple trajectories, finding that these anchor embeddings can parameterize discrete and distinct modes representing high-level driving behaviors. We propose to perform fully reactive closed-loop planning over these discrete latent modes, allowing us to tractably model the causal interactions between agents at each step. We validate our approach on a suite of more dynamic merging scenarios, finding that our approach avoids the $\textit{frozen robot problem}$ which is pervasive in conventional planners. Our approach also outperforms the previous state-of-the-art in CARLA on challenging dense traffic scenarios when evaluated at realistic speeds.


Decentralized and Lifelong-Adaptive Multi-Agent Collaborative Learning

arXiv.org Artificial Intelligence

Decentralized and lifelong-adaptive multi-agent collaborative learning aims to enhance collaboration among multiple agents without a central server, with each agent solving varied tasks over time. To achieve efficient collaboration, agents should: i) autonomously identify beneficial collaborative relationships in a decentralized manner; and ii) adapt to dynamically changing task observations. In this paper, we propose DeLAMA, a decentralized multi-agent lifelong collaborative learning algorithm with dynamic collaboration graphs. To promote autonomous collaboration relationship learning, we propose a decentralized graph structure learning algorithm, eliminating the need for external priors. To facilitate adaptation to dynamic tasks, we design a memory unit to capture the agents' accumulated learning history and knowledge, while preserving finite storage consumption. To further augment the system's expressive capabilities and computational efficiency, we apply algorithm unrolling, leveraging the advantages of both mathematical optimization and neural networks. This allows the agents to `learn to collaborate' through the supervision of training tasks. Our theoretical analysis verifies that inter-agent collaboration is communication efficient under a small number of communication rounds. The experimental results verify its ability to facilitate the discovery of collaboration strategies and adaptation to dynamic learning scenarios, achieving a 98.80% reduction in MSE and a 188.87% improvement in classification accuracy. We expect our work can serve as a foundational technique to facilitate future works towards an intelligent, decentralized, and dynamic multi-agent system. Code is available at https://github.com/ShuoTang123/DeLAMA.


The Geometry of Cyclical Social Trends

arXiv.org Artificial Intelligence

We investigate the emergence of periodic behavior in opinion dynamics and its underlying geometry. For this, we use a bounded-confidence model with contrarian agents in a convolution social network. This means that agents adapt their opinions by interacting with their neighbors in a time-varying social network. Being contrarian, the agents are kept from reaching consensus. This is the key feature that allows the emergence of cyclical trends. We show that the systems either converge to nonconsensual equilibrium or are attracted to periodic or quasi-periodic orbits. We bound the dimension of the attractors and the period of cyclical trends. We exhibit instances where each orbit is dense and uniformly distributed within its attractor. We also investigate the case of randomly changing social networks.