Agents
Generating Long-term Trajectories Using Deep Hierarchical Networks
We study the problem of modeling spatiotemporal trajectories over long time horizons using expert demonstrations. For instance, in sports, agents often choose action sequences with long-term goals in mind, such as achieving a certain strategic position. Conventional policy learning approaches, such as those based on Markov decision processes, generally fail at learning cohesive long-term behavior in such high-dimensional state spaces, and are only effective when fairly myopic decisionmaking yields the desired behavior. The key difficulty is that conventional models are "single-scale" and only learn a single state-action policy. We instead propose a hierarchical policy class that automatically reasons about both long-term and shortterm goals, which we instantiate as a hierarchical neural network. We showcase our approach in a case study on learning to imitate demonstrated basketball trajectories, and show that it generates significantly more realistic trajectories compared to non-hierarchical baselines as judged by professional sports analysts.
An urn model for majority voting in classification ensembles
In this work we analyze the class prediction of parallel randomized ensembles by majority voting as an urn model. For a given test instance, the ensemble can be viewed as an urn of marbles of different colors. A marble represents an individual classifier. Its color represents the class label prediction of the corresponding classifier. The sequential querying of classifiers in the ensemble can be seen as draws without replacement from the urn.
Learning to Communicate with Deep Multi-Agent Reinforcement Learning
We consider the problem of multiple agents sensing and acting in environments with the goal of maximising their shared utility. In these environments, agents must learn communication protocols in order to share information that is needed to solve the tasks. By embracing deep neural networks, we are able to demonstrate endto-end learning of protocols in complex environments inspired by communication riddles and multi-agent computer vision problems with partial observability. We propose two approaches for learning in these domains: Reinforced Inter-Agent Learning (RIAL) and Differentiable Inter-Agent Learning (DIAL). The former uses deep Q-learning, while the latter exploits the fact that, during learning, agents can backpropagate error derivatives through (noisy) communication channels. Hence, this approach uses centralised learning but decentralised execution. Our experiments introduce new environments for studying the learning of communication protocols and present a set of engineering innovations that are essential for success in these domains.
Long-term causal effects via behavioral game theory David C. Parkes Econometrics & Statistics, Booth School Department of Computer Science University of Chicago
Planned experiments are the gold standard in reliably comparing the causal effect of switching from a baseline policy to a new policy. One critical shortcoming of classical experimental methods, however, is that they typically do not take into account the dynamic nature of response to policy changes. For instance, in an experiment where we seek to understand the effects of a new ad pricing policy on auction revenue, agents may adapt their bidding in response to the experimental pricing changes. Thus, causal effects of the new pricing policy after such adaptation period, the long-term causal effects, are not captured by the classical methodology even though they clearly are more indicative of the value of the new policy. Here, we formalize a framework to define and estimate long-term causal effects of policy changes in multiagent economies. Central to our approach is behavioral game theory, which we leverage to formulate the ignorability assumptions that are necessary for causal inference. Under such assumptions we estimate long-term causal effects through a latent space approach, where a behavioral model of how agents act conditional on their latent behaviors is combined with a temporal model of how behaviors evolve over time.
A primal-dual method for conic constrained distributed optimization problems
We consider cooperative multi-agent consensus optimization problems over an undirected network of agents, where only those agents connected by an edge can directly communicate. The objective is to minimize the sum of agentspecific composite convex functions over agent-specific private conic constraint sets; hence, the optimal consensus decision should lie in the intersection of these private sets. We provide convergence rates in sub-optimality, infeasibility and consensus violation; examine the effect of underlying network topology on the convergence rates of the proposed decentralized algorithms; and show how to extend these methods to handle time-varying communication networks.
Learning Multiagent Communication with Backpropagation
Many tasks in AI require the collaboration of multiple agents. Typically, the communication protocol between agents is manually specified and not altered during training. In this paper we explore a simple neural model, called CommNet, that uses continuous communication for fully cooperative tasks. The model consists of multiple agents and the communication between them is learned alongside their policy. We apply this model to a diverse set of tasks, demonstrating the ability of the agents to learn to communicate amongst themselves, yielding improved performance over non-communicative agents and baselines. In some cases, it is possible to interpret the language devised by the agents, revealing simple but effective strategies for solving the task at hand.
Computational and Statistical Tradeoffs in Learning to Rank
For massive and heterogeneous modern data sets, it is of fundamental interest to provide guarantees on the accuracy of estimation when computational resources are limited. In the application of learning to rank, we provide a hierarchy of rankbreaking mechanisms ordered by the complexity in thus generated sketch of the data. This allows the number of data points collected to be gracefully traded off against computational resources available, while guaranteeing the desired level of accuracy. Theoretical guarantees on the proposed generalized rank-breaking implicitly provide such trade-offs, which can be explicitly characterized under certain canonical scenarios on the structure of the data.
MoralBERT: Detecting Moral Values in Social Discourse
Preniqi, Vjosa, Ghinassi, Iacopo, Kalimeri, Kyriaki, Saitis, Charalampos
Morality plays a fundamental role in how we perceive information while greatly influencing our decisions and judgements. Controversial topics, including vaccination, abortion, racism, and sexuality, often elicit opinions and attitudes that are not solely based on evidence but rather reflect moral worldviews. Recent advances in natural language processing have demonstrated that moral values can be gauged in human-generated textual content. Here, we design a range of language representation models fine-tuned to capture exactly the moral nuances in text, called MoralBERT. We leverage annotated moral data from three distinct sources: Twitter, Reddit, and Facebook user-generated content covering various socially relevant topics. This approach broadens linguistic diversity and potentially enhances the models' ability to comprehend morality in various contexts. We also explore a domain adaptation technique and compare it to the standard fine-tuned BERT model, using two different frameworks for moral prediction: single-label and multi-label. We compare in-domain approaches with conventional models relying on lexicon-based techniques, as well as a Machine Learning classifier with Word2Vec representation. Our results showed that in-domain prediction models significantly outperformed traditional models. While the single-label setting reaches a higher accuracy than previously achieved for the task when using BERT pretrained models. Experiments in an out-of-domain setting, instead, suggest that further work is needed for existing domain adaptation techniques to generalise between different social media platforms, especially for the multi-label task. The investigations and outcomes from this study pave the way for further exploration, enabling a more profound comprehension of moral narratives about controversial social issues.
Lander.AI: Adaptive Landing Behavior Agent for Expertise in 3D Dynamic Platform Landings
Peter, Robinroy, Ratnabala, Lavanya, Aschu, Demetros, Fedoseev, Aleksey, Tsetserukou, Dzmitry
Mastering autonomous drone landing on dynamic platforms presents formidable challenges due to unpredictable velocities and external disturbances caused by the wind, ground effect, turbines or propellers of the docking platform. This study introduces an advanced Deep Reinforcement Learning (DRL) agent, Lander:AI, designed to navigate and land on platforms in the presence of windy conditions, thereby enhancing drone autonomy and safety. Lander:AI is rigorously trained within the gym-pybullet-drone simulation, an environment that mirrors real-world complexities, including wind turbulence, to ensure the agent's robustness and adaptability. The agent's capabilities were empirically validated with Crazyflie 2.1 drones across various test scenarios, encompassing both simulated environments and real-world conditions. The experimental results showcased Lander:AI's high-precision landing and its ability to adapt to moving platforms, even under wind-induced disturbances. Furthermore, the system performance was benchmarked against a baseline PID controller augmented with an Extended Kalman Filter, illustrating significant improvements in landing precision and error recovery. Lander:AI leverages bio-inspired learning to adapt to external forces like birds, enhancing drone adaptability without knowing force magnitudes.This research not only advances drone landing technologies, essential for inspection and emergency applications, but also highlights the potential of DRL in addressing intricate aerodynamic challenges.
Synchronized Dual-arm Rearrangement via Cooperative mTSP
Li, Wenhao, Zhang, Shishun, Dai, Sisi, Huang, Hui, Hu, Ruizhen, Chen, Xiaohong, Xu, Kai
Synchronized dual-arm rearrangement is widely studied as a common scenario in industrial applications. It often faces scalability challenges due to the computational complexity of robotic arm rearrangement and the high-dimensional nature of dual-arm planning. To address these challenges, we formulated the problem as cooperative mTSP, a variant of mTSP where agents share cooperative costs, and utilized reinforcement learning for its solution. Our approach involved representing rearrangement tasks using a task state graph that captured spatial relationships and a cooperative cost matrix that provided details about action costs. Taking these representations as observations, we designed an attention-based network to effectively combine them and provide rational task scheduling. Furthermore, a cost predictor is also introduced to directly evaluate actions during both training and planning, significantly expediting the planning process. Our experimental results demonstrate that our approach outperforms existing methods in terms of both performance and planning efficiency.