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Action-Model Based Multi-agent Plan Recognition

Neural Information Processing Systems

Multi-Agent Plan Recognition (MAPR) aims to recognize dynamic team structures and team behaviors from the observed team traces (activity sequences) of a set of intelligent agents. Previous MAPR approaches required a library of team activity sequences (team plans) be given as input. However, collecting a library of team plans to ensure adequate coverage is often difficult and costly. In this paper, we relax this constraint, so that team plans are not required to be provided beforehand. We assume instead that a set of action models are available.


Approximating Equilibria in Sequential Auctions with Incomplete Information and Multi-Unit Demand

Neural Information Processing Systems

In many large economic markets, goods are sold through sequential auctions. Examples include eBay, online ad auctions, wireless spectrum auctions, and the Dutch flower auctions. In this paper, we combine methods from game theory and decision theory to search for approximate equilibria in sequential auction domains, in which bidders do not know their opponents' values for goods, bidders only partially observe the actions of their opponents', and bidders demand multiple goods. We restrict attention to two-phased strategies: first predict (i.e., learn); second, optimize. We use best-reply dynamics [4] for prediction (i.e., to predict other bidders' strategies), and then assuming fixed other-bidder strategies, we estimate and solve the ensuing Markov decision processes (MDP) [18] for optimization. We exploit auction properties to represent the MDP in a more compact state space, and we use Monte Carlo simulation to make estimating the MDP tractable. We show how equilibria found using our search procedure compare to known equilibria for simpler auction domains, and we approximate an equilibrium for a more complex auction domain where analytical solutions are unknown.


Interpreting prediction markets: a stochastic approach

Neural Information Processing Systems

We strengthen recent connections between prediction markets and learning by showing that a natural class of market makers can be understood as performing stochastic mirror descent when trader demands are sequentially drawn from a fixed distribution. This provides new insights into how market prices (and price paths) may be interpreted as a summary of the market's belief distribution by relating them to the optimization problem being solved. In particular, we show that under certain conditions the stationary point of the stochastic process of prices generated by the market is equal to the market's Walrasian equilibrium of classic market analysis. Together, these results suggest how traditional market making mechanisms might be replaced with general purpose learning algorithms while still retaining guarantees about their behaviour.


Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions

Neural Information Processing Systems

Counterfactual Regret Minimization (CFR) is a popular, iterative algorithm for computing strategies in extensive-form games. The Monte Carlo CFR (MCCFR) variants reduce the per iteration time cost of CFR by traversing a smaller, sampled portion of the tree. The previous most effective instances of MCCFR can still be very slow in games with many player actions since they sample every action for a given player. In this paper, we present a new MCCFR algorithm, Average Strategy Sampling (AS), that samples a subset of the player's actions according to the player's average strategy. Our new algorithm is inspired by a new, tighter bound on the number of iterations required by CFR to converge to a given solution quality. In addition, we prove a similar, tighter bound for AS and other popular MCCFR variants.


Rational inference of relative preferences

Neural Information Processing Systems

Statistical decision theory axiomatically assumes that the relative desirability of different options that humans perceive is well described by assigning them optionspecific scalar utility functions. However, this assumption is refuted by observed human behavior, including studies wherein preferences have been shown to change systematically simply through variation in the set of choice options presented. In this paper, we show that interpreting desirability as a relative comparison between available options at any particular decision instance results in a rational theory of value-inference that explains heretofore intractable violations of rational choice behavior in human subjects. Complementarily, we also characterize the conditions under which a rational agent selecting optimal options indicated by dynamic value inference in our framework will behave identically to one whose preferences are encoded using a static ordinal utility function.


Right Place, Right Time! Towards ObjectNav for Non-Stationary Goals

arXiv.org Artificial Intelligence

We present a novel approach to tackle the ObjectNav task for non-stationary and potentially occluded targets in an indoor environment. We refer to this task Portable ObjectNav (or P-ObjectNav), and in this work, present its formulation, feasibility, and a navigation benchmark using a novel memory-enhanced LLM-based policy. In contrast to ObjNav where target object locations are fixed for each episode, P-ObjectNav tackles the challenging case where the target objects move during the episode. This adds a layer of time-sensitivity to navigation, and is particularly relevant in scenarios where the agent needs to find portable targets (e.g. misplaced wallets) in human-centric environments. The agent needs to estimate not just the correct location of the target, but also the time at which the target is at that location for visual grounding -- raising the question about the feasibility of the task. We address this concern by inferring results on two cases for object placement: one where the objects placed follow a routine or a path, and the other where they are placed at random. We dynamize Matterport3D for these experiments, and modify PPO and LLM-based navigation policies for evaluation. Using PPO, we observe that agent performance in the random case stagnates, while the agent in the routine-following environment continues to improve, allowing us to infer that P-ObjectNav is solvable in environments with routine-following object placement. Using memory-enhancement on an LLM-based policy, we set a benchmark for P-ObjectNav. Our memory-enhanced agent significantly outperforms their non-memory-based counterparts across object placement scenarios by 71.76% and 74.68% on average when measured by Success Rate (SR) and Success Rate weighted by Path Length (SRPL), showing the influence of memory on improving P-ObjectNav performance. Our code and dataset will be made publicly available.


Symbiotic Game and Foundation Models for Cyber Deception Operations in Strategic Cyber Warfare

arXiv.org Artificial Intelligence

We are currently facing unprecedented cyber warfare with the rapid evolution of tactics, increasing asymmetry of intelligence, and the growing accessibility of hacking tools. In this landscape, cyber deception emerges as a critical component of our defense strategy against increasingly sophisticated attacks. This chapter aims to highlight the pivotal role of game-theoretic models and foundation models (FMs) in analyzing, designing, and implementing cyber deception tactics. Game models (GMs) serve as a foundational framework for modeling diverse adversarial interactions, allowing us to encapsulate both adversarial knowledge and domain-specific insights. Meanwhile, FMs serve as the building blocks for creating tailored machine learning models suited to given applications. By leveraging the synergy between GMs and FMs, we can advance proactive and automated cyber defense mechanisms by not only securing our networks against attacks but also enhancing their resilience against well-planned operations. This chapter discusses the games at the tactical, operational, and strategic levels of warfare, delves into the symbiotic relationship between these methodologies, and explores relevant applications where such a framework can make a substantial impact in cybersecurity. The chapter discusses the promising direction of the multi-agent neurosymbolic conjectural learning (MANSCOL), which allows the defender to predict adversarial behaviors, design adaptive defensive deception tactics, and synthesize knowledge for the operational level synthesis and adaptation. FMs serve as pivotal tools across various functions for MANSCOL, including reinforcement learning, knowledge assimilation, formation of conjectures, and contextual representation. This chapter concludes with a discussion of the challenges associated with FMs and their application in the domain of cybersecurity.


Uncertainty Estimation in Multi-Agent Distributed Learning for AI-Enabled Edge Devices

arXiv.org Artificial Intelligence

Initially considered as low-power units with limited autonomous processing, Edge IoT devices have seen a paradigm shift with the introduction of FPGAs and AI accelerators. This advancement has vastly amplified their computational capabilities, emphasizing the practicality of edge AI. Such progress introduces new challenges of optimizing AI tasks for the limitations of energy and network resources typical in Edge computing environments. Our study explores methods that enable distributed data processing through AI-enabled edge devices, enhancing collaborative learning capabilities. A key focus of our research is the challenge of determining confidence levels in learning outcomes, considering the spatial and temporal variability of data sets encountered by independent agents. To address this issue, we investigate the application of Bayesian neural networks, proposing a novel approach to manage uncertainty in distributed learning environments.


BRIEDGE: EEG-Adaptive Edge AI for Multi-Brain to Multi-Robot Interaction

arXiv.org Artificial Intelligence

Recent advances in EEG-based BCI technologies have revealed the potential of brain-to-robot collaboration through the integration of sensing, computing, communication, and control. In this paper, we present BRIEDGE as an end-to-end system for multi-brain to multi-robot interaction through an EEG-adaptive neural network and an encoding-decoding communication framework, as illustrated in Fig.1. As depicted, the edge mobile server or edge portable server will collect EEG data from the users and utilize the EEG-adaptive neural network to identify the users' intentions. The encoding-decoding communication framework then encodes the EEG-based semantic information and decodes it into commands in the process of data transmission. To better extract the joint features of heterogeneous EEG data as well as enhance classification accuracy, BRIEDGE introduces an informer-based ProbSparse self-attention mechanism. Meanwhile, parallel and secure transmissions for multi-user multi-task scenarios under physical channels are addressed by dynamic autoencoder and autodecoder communications. From mobile computing and edge AI perspectives, model compression schemes composed of pruning, weight sharing, and quantization are also used to deploy lightweight EEG-adaptive models running on both transmitter and receiver sides. Based on the effectiveness of these components, a code map representing various commands enables multiple users to control multiple intelligent agents concurrently. Our experiments in comparison with state-of-the-art works show that BRIEDGE achieves the best classification accuracy of heterogeneous EEG data, and more stable performance under noisy environments.


From Skepticism to Acceptance: Simulating the Attitude Dynamics Toward Fake News

arXiv.org Artificial Intelligence

In the digital era, the rapid propagation of fake news and rumors via social networks brings notable societal challenges and impacts public opinion regulation. Traditional fake news modeling typically forecasts the general popularity trends of different groups or numerically represents opinions shift. However, these methods often oversimplify real-world complexities and overlook the rich semantic information of news text. The advent of large language models (LLMs) provides the possibility of modeling subtle dynamics of opinion. Consequently, in this work, we introduce a Fake news Propagation Simulation framework (FPS) based on LLM, which studies the trends and control of fake news propagation in detail. Specifically, each agent in the simulation represents an individual with a distinct personality. They are equipped with both short-term and long-term memory, as well as a reflective mechanism to mimic human-like thinking. Every day, they engage in random opinion exchanges, reflect on their thinking, and update their opinions. Our simulation results uncover patterns in fake news propagation related to topic relevance, and individual traits, aligning with real-world observations. Additionally, we evaluate various intervention strategies and demonstrate that early and appropriately frequent interventions strike a balance between governance cost and effectiveness, offering valuable insights for practical applications. Our study underscores the significant utility and potential of LLMs in combating fake news.