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Leveraging Swarm Intelligence to Drive Autonomously: A Particle Swarm Optimization based Approach to Motion Planning

arXiv.org Artificial Intelligence

Motion planning is an essential part of autonomous mobile platforms. A good pipeline should be modular enough to handle different vehicles, environments, and perception modules. The planning process has to cope with all the different modalities and has to have a modular and flexible design. But most importantly, it has to be safe and robust. In this paper, we want to present our motion planning pipeline with particle swarm optimization (PSO) at its core. This solution is independent of the vehicle type and has a clear and simple-to-implement interface for perception modules. Moreover, the approach stands out for being easily adaptable to new scenarios. Parallel calculation allows for fast planning cycles. Following the principles of PSO, the trajectory planer first generates a swarm of initial trajectories that are optimized afterward. We present the underlying control space and inner workings. Finally, the application to real-world automated driving is shown in the evaluation with a deeper look at the modeling of the cost function. The approach is used in our automated shuttles that have already driven more than 3.500 km safely and entirely autonomously in sub-urban everyday traffic.


Learn to Disguise: Avoid Refusal Responses in LLM's Defense via a Multi-agent Attacker-Disguiser Game

arXiv.org Artificial Intelligence

With the enhanced performance of large models on natural language processing tasks, potential moral and ethical issues of large models arise. There exist malicious attackers who induce large models to jailbreak and generate information containing illegal, privacy-invasive information through techniques such as prompt engineering. As a result, large models counter malicious attackers' attacks using techniques such as safety alignment. However, the strong defense mechanism of the large model through rejection replies is easily identified by attackers and used to strengthen attackers' capabilities. In this paper, we propose a multi-agent attacker-disguiser game approach to achieve a weak defense mechanism that allows the large model to both safely reply to the attacker and hide the defense intent. First, we construct a multi-agent framework to simulate attack and defense scenarios, playing different roles to be responsible for attack, disguise, safety evaluation, and disguise evaluation tasks. After that, we design attack and disguise game algorithms to optimize the game strategies of the attacker and the disguiser and use the curriculum learning process to strengthen the capabilities of the agents. The experiments verify that the method in this paper is more effective in strengthening the model's ability to disguise the defense intent compared with other methods. Moreover, our approach can adapt any black-box large model to assist the model in defense and does not suffer from model version iterations.


MARL-LNS: Cooperative Multi-agent Reinforcement Learning via Large Neighborhoods Search

arXiv.org Artificial Intelligence

Cooperative multi-agent reinforcement learning (MARL) has been an increasingly important research topic in the last half-decade because of its great potential for real-world applications. Because of the curse of dimensionality, the popular "centralized training decentralized execution" framework requires a long time in training, yet still cannot converge efficiently. In this paper, we propose a general training framework, MARL-LNS, to algorithmically address these issues by training on alternating subsets of agents using existing deep MARL algorithms as low-level trainers, while not involving any additional parameters to be trained. Based on this framework, we provide three algorithm variants based on the framework: random large neighborhood search (RLNS), batch large neighborhood search (BLNS), and adaptive large neighborhood search (ALNS), which alternate the subsets of agents differently. We test our algorithms on both the StarCraft Multi-Agent Challenge and Google Research Football, showing that our algorithms can automatically reduce at least 10% of training time while reaching the same final skill level as the original algorithm.


Adversary-Augmented Simulation to evaluate fairness on HyperLedger Fabric

arXiv.org Artificial Intelligence

This paper presents a novel adversary model specifically tailored to distributed systems, aiming to assess the security of blockchain networks. Building upon concepts such as adversarial assumptions, goals, and capabilities, our proposed adversary model classifies and constrains the use of adversarial actions based on classical distributed system models, defined by both failure and communication models. The objective is to study the effects of these allowed actions on the properties of distributed protocols under various system models. A significant aspect of our research involves integrating this adversary model into the Multi-Agent eXperimenter (MAX) framework. This integration enables fine-grained simulations of adversarial attacks on blockchain networks. In this paper, we particularly study four distinct fairness properties on Hyperledger Fabric with the Byzantine Fault Tolerant Tendermint consensus algorithm being selected for its ordering service. We define novel attacks that combine adversarial actions on both protocols, with the aim of violating a specific client-fairness property. Simulations confirm our ability to violate this property and allow us to evaluate the impact of these attacks on several order-fairness properties that relate orders of transaction reception and delivery.


I-Design: Personalized LLM Interior Designer

arXiv.org Artificial Intelligence

Interior design allows us to be who we are and live how we want - each design is as unique as our distinct personality. However, it is not trivial for non-professionals to express and materialize this since it requires aligning functional and visual expectations with the constraints of physical space; this renders interior design a luxury. To make it more accessible, we present I-Design, a personalized interior designer that allows users to generate and visualize their design goals through natural language communication. I-Design starts with a team of large language model agents that engage in dialogues and logical reasoning with one another, transforming textual user input into feasible scene graph designs with relative object relationships. Subsequently, an effective placement algorithm determines optimal locations for each object within the scene. The final design is then constructed in 3D by retrieving and integrating assets from an existing object database. Additionally, we propose a new evaluation protocol that utilizes a vision-language model and complements the design pipeline. Extensive quantitative and qualitative experiments show that I-Design outperforms existing methods in delivering high-quality 3D design solutions and aligning with abstract concepts that match user input, showcasing its advantages across detailed 3D arrangement and conceptual fidelity.


Imitation Game: A Model-based and Imitation Learning Deep Reinforcement Learning Hybrid

arXiv.org Artificial Intelligence

Autonomous and learning systems based on Deep Reinforcement Learning have firmly established themselves as a foundation for approaches to creating resilient and efficient Cyber-Physical Energy Systems. However, most current approaches suffer from two distinct problems: Modern model-free algorithms such as Soft Actor Critic need a high number of samples to learn a meaningful policy, as well as a fallback to ward against concept drifts (e. g., catastrophic forgetting). In this paper, we present the work in progress towards a hybrid agent architecture that combines model-based Deep Reinforcement Learning with imitation learning to overcome both problems.


Federated Multi-Agent Mapping for Planetary Exploration

arXiv.org Artificial Intelligence

In multi-agent robotic exploration, managing and effectively utilizing the vast, heterogeneous data generated from dynamic environments poses a significant challenge. Federated learning (FL) is a promising approach for distributed mapping, addressing the challenges of decentralized data in collaborative learning. FL enables joint model training across multiple agents without requiring the centralization or sharing of raw data, overcoming bandwidth and storage constraints. Our approach leverages implicit neural mapping, representing maps as continuous functions learned by neural networks, for compact and adaptable representations. We further enhance this approach with meta-initialization on Earth datasets, pre-training the network to quickly learn new map structures. This combination demonstrates strong generalization to diverse domains like Martian terrain and glaciers. We rigorously evaluate this approach, demonstrating its effectiveness for real-world deployment in multi-agent exploration scenarios.


Knowledge Boundary and Persona Dynamic Shape A Better Social Media Agent

arXiv.org Artificial Intelligence

Constructing personalized and anthropomorphic agents holds significant importance in the simulation of social networks. However, there are still two key problems in existing works: the agent possesses world knowledge that does not belong to its personas, and it cannot eliminate the interference of diverse persona information on current actions, which reduces the personalization and anthropomorphism of the agent. To solve the above problems, we construct the social media agent based on personalized knowledge and dynamic persona information. For personalized knowledge, we add external knowledge sources and match them with the persona information of agents, thereby giving the agent personalized world knowledge. For dynamic persona information, we use current action information to internally retrieve the persona information of the agent, thereby reducing the interference of diverse persona information on the current action. To make the agent suitable for social media, we design five basic modules for it: persona, planning, action, memory and reflection. To provide an interaction and verification environment for the agent, we build a social media simulation sandbox. In the experimental verification, automatic and human evaluations demonstrated the effectiveness of the agent we constructed.


Extracting Norms from Contracts Via ChatGPT: Opportunities and Challenges

arXiv.org Artificial Intelligence

We investigate the effectiveness of ChatGPT in extracting norms from contracts. Norms provide a natural way to engineer multiagent systems by capturing how to govern the interactions between two or more autonomous parties. We extract norms of commitment, prohibition, authorization, and power, along with associated norm elements (the parties involved, antecedents, and consequents) from contracts. Our investigation reveals ChatGPT's effectiveness and limitations in norm extraction from contracts. ChatGPT demonstrates promising performance in norm extraction without requiring training or fine-tuning, thus obviating the need for annotated data, which is not generally available in this domain. However, we found some limitations of ChatGPT in extracting these norms that lead to incorrect norm extractions. The limitations include oversight of crucial details, hallucination, incorrect parsing of conjunctions, and empty norm elements. Enhanced norm extraction from contracts can foster the development of more transparent and trustworthy formal agent interaction specifications, thereby contributing to the improvement of multiagent systems.


Self-Organized Agents: A LLM Multi-Agent Framework toward Ultra Large-Scale Code Generation and Optimization

arXiv.org Artificial Intelligence

Recent advancements in automatic code generation using large language model (LLM) agent have brought us closer to the future of automated software development. However, existing single-agent approaches face limitations in generating and improving large-scale, complex codebases due to constraints in context length. To tackle this challenge, we propose Self-Organized multi-Agent framework (SoA), a novel multi-agent framework that enables the scalable and efficient generation and optimization of large-scale code. In SoA, self-organized agents operate independently to generate and modify code components while seamlessly collaborating to construct the overall codebase. A key feature of our framework is the automatic multiplication of agents based on problem complexity, allowing for dynamic scalability. This enables the overall code volume to be increased indefinitely according to the number of agents, while the amount of code managed by each agent remains constant. We evaluate SoA on the HumanEval benchmark and demonstrate that, compared to a single-agent system, each agent in SoA handles significantly less code, yet the overall generated code is substantially greater. Moreover, SoA surpasses the powerful single-agent baseline by 5% in terms of Pass@1 accuracy.