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Reinforcement Learning for Control Systems with Time Delays: A Comprehensive Survey

arXiv.org Machine Learning

In the last decade, Reinforcement Learning (RL) has achieved remarkable success in the control and decision-making of complex dynamical systems. However, most RL algorithms rely on the Markov Decision Process assumption, which is violated in practical cyber-physical systems affected by sensing delays, actuation latencies, and communication constraints. Such time delays introduce memory effects that can significantly degrade performance and compromise stability, particularly in networked and multi-agent environments. This paper presents a comprehensive survey of RL methods designed to address time delays in control systems. We first formalize the main classes of delays and analyze their impact on the Markov property. We then systematically categorize existing approaches into five major families: state augmentation and history-based representations, recurrent policies with learned memory, predictor-based and model-aware methods, robust and domain-randomized training strategies, and safe RL frameworks with explicit constraint handling. For each family, we discuss underlying principles, practical advantages, and inherent limitations. A comparative analysis highlights key trade-offs among these approaches and provides practical guidelines for selecting suitable methods under different delay characteristics and safety requirements. Finally, we identify open challenges and promising research directions, including stability certification, large-delay learning, multi-agent communication co-design, and standardized benchmarking. This survey aims to serve as a unified reference for researchers and practitioners developing reliable RL-based controllers in delay-affected cyber-physical systems.


What is Moltbook? The strange new social media site for AI bots

The Guardian

Some people are sceptical about whether the socialising of bots is a sign of what is coming with the rise of agentic AI. Some people are sceptical about whether the socialising of bots is a sign of what is coming with the rise of agentic AI. A bit like Reddit for artificial intelligence, Moltbook allows AI agents - bots built by humans - to post and interact with each other. On social media, people often accuse each other of being bots, but what happens when an entire social network is designed for AI agents to use? Moltbook is a site where the AI agents - bots built by humans - can post and interact with each other. It is designed to look like Reddit, with subreddits on different topics and upvoting.


I Let Google's 'Auto Browse' AI Agent Take Over Chrome. It Didn't Quite Click

WIRED

I Let Google's'Auto Browse' AI Agent Take Over Chrome. Auto Browse can shop for clothes, plan a trip, and buy tickets for you. So, while testing Google's new "Auto Browse" feature for Chrome, I was filled with a strange sense of loss as I watched the AI agent open browser tabs and attempt to complete digital tasks with automated clicks. Sure, I felt some loss of control as the bot tapped away on my laptop screen. But also a kind of preemptive nostalgia for how the internet currently works, flaws and all, considering Google's plans to fundamentally alter the user experience.




The Math on AI Agents Doesn't Add Up

WIRED

The Math on AI Agents Doesn't Add Up A research paper suggests AI agents are mathematically doomed to fail. The big AI companies promised us that 2025 would be "the year of the AI agents." It turned out to be the year of AI agents, and kicking the can for that transformational moment to 2026 or maybe later. But what if the answer to the question "When will our lives be fully automated by generative AI robots that perform our tasks for us and basically run the world?" is, like that New Yorker cartoon, "How about never?" That was basically the message of a paper published without much fanfare some months ago, smack in the middle of the overhyped year of "agentic AI." Entitled " Hallucination Stations: On Some Basic Limitations of Transformer-Based Language Models," it purports to mathematically show that "LLMs are incapable of carrying out computational and agentic tasks beyond a certain complexity."


Decoding Rewards in Competitive Games: Inverse Game Theory with Entropy Regularization

arXiv.org Machine Learning

Estimating the unknown reward functions driving agents' behaviors is of central interest in inverse reinforcement learning and game theory. To tackle this problem, we develop a unified framework for reward function recovery in two-player zero-sum matrix games and Markov games with entropy regularization, where we aim to reconstruct the underlying reward functions given observed players' strategies and actions. This task is challenging due to the inherent ambiguity of inverse problems, the non-uniqueness of feasible rewards, and limited observational data coverage. To address these challenges, we establish the reward function's identifiability using the quantal response equilibrium (QRE) under linear assumptions. Building upon this theoretical foundation, we propose a novel algorithm to learn reward functions from observed actions. Our algorithm works in both static and dynamic settings and is adaptable to incorporate different methods, such as Maximum Likelihood Estimation (MLE). We provide strong theoretical guarantees for the reliability and sample efficiency of our algorithm. Further, we conduct extensive numerical studies to demonstrate the practical effectiveness of the proposed framework, offering new insights into decision-making in competitive environments.


Cooperative Multi-agent RL with Communication Constraints

arXiv.org Machine Learning

Cooperative MARL often assumes frequent access to global information in a data buffer, such as team rewards or other agents' actions, which is typically unrealistic in decentralized MARL systems due to high communication costs. When communication is limited, agents must rely on outdated information to estimate gradients and update their policies. A common approach to handle missing data is called importance sampling, in which we reweigh old data from a base policy to estimate gradients for the current policy. However, it quickly becomes unstable when the communication is limited (i.e. missing data probability is high), so that the base policy in importance sampling is outdated. To address this issue, we propose a technique called base policy prediction, which utilizes old gradients to predict the policy update and collect samples for a sequence of base policies, which reduces the gap between the base policy and the current policy. This approach enables effective learning with significantly fewer communication rounds, since the samples of predicted base policies could be collected within one communication round. Theoretically, we show that our algorithm converges to an $\varepsilon$-Nash equilibrium in potential games with only $O(\varepsilon^{-3/4})$ communication rounds and $O(poly(\max_i |A_i|)\varepsilon^{-11/4})$ samples, improving existing state-of-the-art results in communication cost, as well as sample complexity without the exponential dependence on the joint action space size. We also extend these results to general Markov Cooperative Games to find an agent-wise local maximum. Empirically, we test the base policy prediction algorithm in both simulated games and MAPPO for complex environments.


When Does Pairing Seeds Reduce Variance? Evidence from a Multi-Agent Economic Simulation

arXiv.org Machine Learning

Machine learning systems appear stochastic but are deterministically random, as seeded pseudorandom number generators produce identical realisations across repeated executions. Standard evaluation practice typically treats runs across alternatives as independent and does not exploit shared sources of randomness. This paper analyses the statistical structure of comparative evaluation under shared random seeds. Under this design, competing systems are evaluated using identical seeds, inducing matched stochastic realisations and yielding strict variance reduction whenever outcomes are positively correlated at the seed level. We demonstrate these effects using an extended learning-based multi-agent economic simulator, where paired evaluation exposes systematic differences in aggregate and distributional outcomes that remain statistically inconclusive under independent evaluation at fixed budgets.


The era of agentic chaos and how data will save us

MIT Technology Review

Autonomous agents will soon run thousands of enterprise workflows, and only organizations with unified, trusted, context-rich data will prevent chaos and unlock reliable value at scale. AI agents are moving beyond coding assistants and customer service chatbots into the operational core of the enterprise. The ROI is promising, but autonomy without alignment is a recipe for chaos. Business leaders need to lay the essential foundations now. Agents are independently handling end-to-end processes across lead generation, supply chain optimization, customer support, and financial reconciliation. A mid-sized organization could easily run 4,000 agents, each making decisions that affect revenue, compliance, and customer experience.