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Self-Challenging Language Model Agents

Neural Information Processing Systems

Large language models are quickly becoming the foundation for intelligent agents that are capable of using tools. However, training such agents is challenging because it requires human creation and annotation of a diverse set of tasks, tools, and evaluation criteria. In this paper, we propose the Self-Challenging framework for training an agent on high-quality tasks that are generated by itself. The agent first plays the role of challenger and generates a task after interacting with the given tools. The tasks take the form of a novel general class of problems termed Code-as-Task, which are defined by an instruction, a verification function and solution and failure cases which serve as tests, allowing to filter only for highquality tasks. The agent then takes an executor role and trains on those tasks with reinforcement learning using the evaluation feedback as a reward. Evaluation on two existing multi-turn tool-use agent benchmarks, M3ToolEval and TauBench, shows the Self-Challenging framework achieves over a two-fold improvement in Llama-3.1-8B-Instruct,


Real-World Adverse Weather Image Restoration via Dual-Level Reinforcement Learning with High-Quality Cold Start

Neural Information Processing Systems

Adverse weather severely impairs real-world visual perception, while existing vision models trained on synthetic data with fixed parameters struggle to generalize to complex degradations. To address this, we first construct HFLS-Weather, a physics-driven, high-fidelity dataset that simulates diverse weather phenomena, and then design a dual-level reinforcement learning framework initialized with HFLS-Weather for cold-start training. Within this framework, at the local level, weather-specific restoration models are refined through perturbation-driven image quality optimization, enabling reward-based learning without paired supervision; at the global level, a meta-controller dynamically orchestrates model selection and execution order according to scene degradation. This framework enables continuous adaptation to real-world conditions and achieves state-of-the-art performance across a wide range of adverse weather scenarios.


Multi agent Enhancing Strategic Interactions of Large Language Model in Language Game

Neural Information Processing Systems

Achieving Artificial General Intelligence (AGI) requires AI agents that can not only make strategic decisions but also engage in flexible and meaningful communication. Inspired by Wittgenstein's language game theory, we propose that language agents can learn through in-context interaction rather than traditional multi-stage frameworks that separate decision-making from language expression. Using Werewolf, a social deduction game that tests language understanding, strategic interaction, and adaptability, as a test bed, we develop the Multi-agent Kahneman-Tversky's Optimization (MaKTO). MaKTO engages diverse models in extensive gameplay to generate unpaired desirable and unacceptable responses, then employs KTO to refine the model's decision-making process. In 9-player Werewolf games, MaKTO achieves a 61% average win rate across various models, outperforming GPT-4o and two-stage RL agents by relative improvements of 23.0% and 10.9%, respectively. Notably, MaKTO also demonstrates human-like performance, winning 60% against expert players and showing only 48.9% detectability in Turing-style blind tests.


Video Frames Dynamic Content (Moving Object & Camera) Annotations Object Mask Object & Category Caption Scene Camera Caption

Neural Information Processing Systems

Understanding structure, real-w the orld dynamic motion, ph and ysical semantic world, content characterized with textual by its descriptions, evolving 3D is crucial for human-agent interaction and enables embodied agents to perceive and act datasets within are real often en deri vironments ved from with limited human simulators -like capabilities.


AgentNet: Decentralized Evolutionary Coordination for LLM-based Multi-Agent Systems

Neural Information Processing Systems

The rapid advancement of large language models (LLMs) has enabled the development of multi-agent systems where multiple LLM-based agents collaborate on complex tasks. However, existing systems often rely on centralized coordination, leading to scalability bottlenecks, reduced adaptability, and single points of failure. Privacy and proprietary knowledge concerns further hinder cross-organizational collaboration, resulting in siloed expertise. We propose AgentNet, a decentralized, Retrieval-Augmented Generation (RAG)-based framework that enables LLM-based agents to specialize, evolve, and collaborate autonomously in a dynamically structured Directed Acyclic Graph (DAG). Unlike prior approaches with static roles or centralized control, AgentNet allows agents to adjust connectivity and route tasks based on local expertise and context. AgentNet introduces three key innovations: (1) a fully decentralized coordination mechanism that eliminates the need for a central orchestrator, enhancing robustness and emergent intelligence; (2) dynamic agent graph topology that adapts in real time to task demands, ensuring scalability and resilience; and (3) a retrieval-based memory system for agents that supports continual skill refinement and specialization. By minimizing centralized control and data exchange, AgentNet enables fault-tolerant, privacy-preserving collaboration across organizations. Experiments show that AgentNet achieves higher task accuracy than both single-agent and centralized multi-agent baselines.



ActiveVOO: Value of Observation Guided Active Knowledge Acquisition for Open-World Embodied Lifted Regression Planning

Neural Information Processing Systems

The ability to actively acquire information is essential for open-world planning under partial observability and incomplete knowledge. However, most existing embodied AI systems either assume a known object category or rely on passive perception strategies that exhaustively gather object and relational information from the environment. Such a strategy becomes insufficient in visually complex open-world settings. For instance, a typical household may contain thousands of novel and uniquely configured objects, most of which are irrelevant to the agent's current task. Consequently, open-world agents must be capable of actively identifying and prioritizing task-relevant objects to enable efficient and goal-directed knowledge acquisition. In this work, we introduce ACTIVEVOO, a novel zero-shot framework for open-world embodied planning that emphasizes object-centric active knowledge acquisition. ACTIVEVOO employs lifted regression to generate compact, first-order subgoal descriptions that identify task-relevant objects, and provides a principled mechanism to quantify the utility of sensing actions based on commonsense priors derived from LLMs and VLMs. We evaluate ACTIVEVOO on the visual ALFWorld benchmark, where it achieves substantial improvements over existing LLMand VLM-based planning approaches, notably outperforming VLMs fine-tuned on ALFWorld data. This work establishes a principled foundation for developing embodied agents capable of actively and efficiently acquiring knowledge to plan and act in open-world environments.


Preference Distillation via Value based Reinforcement Learning

Neural Information Processing Systems

Direct Preference Optimization (DPO) is a powerful paradigm to align language models with human preferences using pairwise comparisons. However, its binary win-or-loss supervision often proves insufficient for training small models with limited capacity. Prior works attempt to distill information from large teacher models using behavior cloning or KL divergence. These methods often focus on mimicking current behavior and overlook distilling reward modeling. To address this issue, we propose Teacher Value-based Knowledge Distillation (TVKD), which introduces an auxiliary reward from the value function of the teacher model to provide a soft guide. This auxiliary reward is formulated to satisfy potential-based reward shaping, ensuring that the global reward structure and optimal policy of DPO are preserved. TVKD can be integrated into the standard DPO training framework and does not require additional rollouts. Our experimental results show that TVKD consistently improves performance across various benchmarks and model sizes.



Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics

Neural Information Processing Systems

Mean field games (MFGs) have emerged as a powerful framework for modeling interactions in large-scale multi-agent systems. Despite recent advancements in reinforcement learning (RL) for MFGs, existing methods are typically limited to finite spaces or stationary models, hindering their applicability to real-world problems. This paper introduces a novel deep reinforcement learning (DRL) algorithm specifically designed for non-stationary continuous MFGs. The proposed approach builds upon a Fictitious Play (FP) methodology, leveraging DRL for bestresponse computation and supervised learning for average policy representation. Furthermore, it learns a representation of the time-dependent population distribution using a Conditional Normalizing Flow. To validate the effectiveness of our method, we evaluate it on three different examples of increasing complexity. By addressing critical limitations in scalability and density approximation, this work represents a significant advancement in applying DRL techniques to complex MFG problems, bringing the field closer to real-world multi-agent systems.