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A biologically inspired computational trust model for open multi-agent systems which is resilient to trustor population changes

arXiv.org Artificial Intelligence

Current trust and reputation models continue to have significant limitations, such as the inability to deal with agents constantly entering or exiting open multi-agent systems (open MAS), as well as continuously changing behaviors. Our study is based on CA, a previously proposed decentralized computational trust model from the trustee's point of view, inspired by synaptic plasticity and the formation of assemblies in the human brain. It is designed to meet the requirements of highly dynamic and open MAS, and its main difference with most conventional trust and reputation models is that the trustor does not select a trustee to delegate a task; instead, the trustee determines whether it is qualified to successfully execute it. We ran a series of simulations to compare CA model to FIRE, a well-established, decentralized trust and reputation model for open MAS under conditions of continuous trustee and trustor population replacement, as well as continuous change of trustees' abilities to perform tasks. The main finding is that FIRE is superior to changes in the trustee population, whereas CA is resilient to the trustor population changes. When the trustees switch performance profiles FIRE clearly outperforms despite the fact that both models' performances are significantly impacted by this environmental change. Findings lead us to conclude that learning to use the appropriate trust model, according to the dynamic conditions in effect could maximize the trustor's benefits.


Smart Help: Strategic Opponent Modeling for Proactive and Adaptive Robot Assistance in Households

arXiv.org Artificial Intelligence

Despite the significant demand for assistive technology among vulnerable groups (e.g., the elderly, children, and the disabled) in daily tasks, research into advanced AI-driven assistive solutions that genuinely accommodate their diverse needs remains sparse. Traditional human-machine interaction tasks often require machines to simply help without nuanced consideration of human abilities and feelings, such as their opportunity for practice and learning, sense of self-improvement, and self-esteem. Addressing this gap, we define a pivotal and novel challenge Smart Help, which aims to provide proactive yet adaptive support to human agents with diverse disabilities and dynamic goals in various tasks and environments. To establish this challenge, we leverage AI2-THOR to build a new interactive 3D realistic household environment for the Smart Help task. We introduce an innovative opponent modeling module that provides a nuanced understanding of the main agent's capabilities and goals, in order to optimize the assisting agent's helping policy. Rigorous experiments validate the efficacy of our model components and show the superiority of our holistic approach against established baselines. Our findings illustrate the potential of AI-imbued assistive robots in improving the well-being of vulnerable groups.


Collective Bayesian Decision-Making in a Swarm of Miniaturized Robots for Surface Inspection

arXiv.org Artificial Intelligence

Robot swarms can effectively serve a variety of sensing and inspection applications. Certain inspection tasks require a binary classification decision. This work presents an experimental setup for a surface inspection task based on vibration sensing and studies a Bayesian two-outcome decision-making algorithm in a swarm of miniaturized wheeled robots. The robots are tasked with individually inspecting and collectively classifying a 1mx1m tiled surface consisting of vibrating and non-vibrating tiles based on the majority type of tiles. The robots sense vibrations using onboard IMUs and perform collision avoidance using a set of IR sensors. We develop a simulation and optimization framework leveraging the Webots robotic simulator and a Particle Swarm Optimization (PSO) method. We consider two existing information sharing strategies and propose a new one that allows the swarm to rapidly reach accurate classification decisions. We first find optimal parameters that allow efficient sampling in simulation and then evaluate our proposed strategy against the two existing ones using 100 randomized simulation and 10 real experiments. We find that our proposed method compels the swarm to make decisions at an accelerated rate, with an improvement of up to 20.52% in mean decision time at only 0.78% loss in accuracy.


LlamaTouch: A Faithful and Scalable Testbed for Mobile UI Automation Task Evaluation

arXiv.org Artificial Intelligence

The emergent large language/multimodal models facilitate the evolution of mobile agents, especially in the task of mobile UI automation. However, existing evaluation approaches, which rely on human validation or established datasets to compare agent-predicted actions with predefined ones, are unscalable and unfaithful. To overcome these limitations, this paper presents LlamaTouch, a testbed for on-device agent execution and faithful, scalable agent evaluation. By observing that the task execution process only transfers UI states, LlamaTouch employs a novel evaluation approach that only assesses whether an agent traverses all manually annotated, essential application/system states. LlamaTouch comprises three key techniques: (1) On-device task execution that enables mobile agents to interact with real mobile environments for task completion. (2) Fine-grained UI component annotation that merges pixel-level screenshots and textual screen hierarchies to explicitly identify and precisely annotate essential UI components with a rich set of designed annotation primitives. (3) A multi-level state matching algorithm that utilizes exact and fuzzy matching to accurately detect critical information in each screen with unpredictable UI layout/content dynamics. LlamaTouch currently incorporates four mobile agents and 495 UI automation tasks, encompassing both tasks in the widely-used datasets and our self-constructed ones for more diverse mobile applications. Evaluation results demonstrate the LlamaTouch's high faithfulness of evaluation in real environments and its better scalability than human validation. LlamaTouch also enables easy task annotation and integration of new mobile agents. Code and dataset are publicly available at https://github.com/LlamaTouch/LlamaTouch.


Leveraging Multi-AI Agents for Cross-Domain Knowledge Discovery

arXiv.org Artificial Intelligence

In the rapidly evolving field of artificial intelligence, the ability to harness and integrate knowledge across various domains stands as a paramount challenge and opportunity. This study introduces a novel approach to cross-domain knowledge discovery through the deployment of multi-AI agents, each specialized in distinct knowledge domains. These AI agents, designed to function as domain-specific experts, collaborate in a unified framework to synthesize and provide comprehensive insights that transcend the limitations of single-domain expertise. By facilitating seamless interaction among these agents, our platform aims to leverage the unique strengths and perspectives of each, thereby enhancing the process of knowledge discovery and decision-making. We present a comparative analysis of the different multi-agent workflow scenarios evaluating their performance in terms of efficiency, accuracy, and the breadth of knowledge integration. Through a series of experiments involving complex, interdisciplinary queries, our findings demonstrate the superior capability of domain specific multi-AI agent system in identifying and bridging knowledge gaps. This research not only underscores the significance of collaborative AI in driving innovation but also sets the stage for future advancements in AI-driven, cross-disciplinary research and application. Our methods were evaluated on a small pilot data and it showed a trend we expected, if we increase the amount of data we custom train the agents, the trend is expected to be more smooth.


The Path To Autonomous Cyber Defense

arXiv.org Artificial Intelligence

Abstract---Defenders are overwhelmed by the number and scale of attacks against their networks.This problem will only be exacerbated as attackers leverage artificial intelligence to automate their workflows. We propose a path to autonomous cyber agents able to augment defenders by automating critical steps in the cyber defense life cycle. To avoid being overwhelmed, and complexity. The deep neural nets in order to generalize well across creation of autonomous cyber defense agents is one states. By leveraging deep RL, DeepMind has trained promising approach to automate operations and prevent reinforcement learning algorithms to defeat expert human cyber defenders from being overwhelmed.


Learning Adaptive Multi-Objective Robot Navigation with Demonstrations

arXiv.org Artificial Intelligence

Preference-aligned robot navigation in human environments is typically achieved through learning-based approaches, utilizing demonstrations and user feedback for personalization. However, personal preferences are subject to change and might even be context-dependent. Yet traditional reinforcement learning (RL) approaches with a static reward function often fall short in adapting to these varying user preferences. This paper introduces a framework that combines multi-objective reinforcement learning (MORL) with demonstration-based learning. Our approach allows for dynamic adaptation to changing user preferences without retraining. Through rigorous evaluations, including sim-to-real and robot-to-robot transfers, we demonstrate our framework's capability to reflect user preferences accurately while achieving high navigational performance in terms of collision avoidance and goal pursuance.


Inverse Kinematics for Neuro-Robotic Grasping with Humanoid Embodied Agents

arXiv.org Artificial Intelligence

This paper introduces a novel zero-shot motion planning method that allows users to quickly design smooth robot motions in Cartesian space. A B\'ezier curve-based Cartesian plan is transformed into a joint space trajectory by our neuro-inspired inverse kinematics (IK) method CycleIK, for which we enable platform independence by scaling it to arbitrary robot designs. The motion planner is evaluated on the physical hardware of the two humanoid robots NICO and NICOL in a human-in-the-loop grasping scenario. Our method is deployed with an embodied agent that is a large language model (LLM) at its core. We generalize the embodied agent, that was introduced for NICOL, to also be embodied by NICO. The agent can execute a discrete set of physical actions and allows the user to verbally instruct various different robots. We contribute a grasping primitive to its action space that allows for precise manipulation of household objects. The new CycleIK method is compared to popular numerical IK solvers and state-of-the-art neural IK methods in simulation and is shown to be competitive with or outperform all evaluated methods when the algorithm runtime is very short. The grasping primitive is evaluated on both NICOL and NICO robots with a reported grasp success of 72% to 82% for each robot, respectively.


Multi-Agent eXperimenter (MAX)

arXiv.org Artificial Intelligence

We present a novel multi-agent simulator named Multi-Agent eXperimenter (MAX) that is designed to simulate blockchain experiments involving large numbers of agents of different types acting in one or several environments. The architecture of MAX is highly modular, enabling easy addition of new models.


Apprentice Tutor Builder: A Platform For Users to Create and Personalize Intelligent Tutors

arXiv.org Artificial Intelligence

Intelligent tutoring systems (ITS) are effective for improving students' learning outcomes. However, their development is often complex, time-consuming, and requires specialized programming and tutor design knowledge, thus hindering their widespread application and personalization. We present the Apprentice Tutor Builder (ATB) , a platform that simplifies tutor creation and personalization. Instructors can utilize ATB's drag-and-drop tool to build tutor interfaces. Instructors can then interactively train the tutors' underlying AI agent to produce expert models that can solve problems. Training is achieved via using multiple interaction modalities including demonstrations, feedback, and user labels. We conducted a user study with 14 instructors to evaluate the effectiveness of ATB's design with end users. We found that users enjoyed the flexibility of the interface builder and ease and speed of agent teaching, but often desired additional time-saving features. With these insights, we identified a set of design recommendations for our platform and others that utilize interactive AI agents for tutor creation and customization.