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Interview with Bálint Gyevnár: Creating explanations for AI-based decision-making systems

AIHub

In a series of interviews, we're meeting some of the AAAI/SIGAI Doctoral Consortium participants to find out more about their research. The Doctoral Consortium provides an opportunity for a group of PhD students to discuss and explore their research interests and career objectives in an interdisciplinary workshop together with a panel of established researchers. In this latest interview, we met Bálint Gyevnár and found out about his work creating explanations for AI-based decision-making systems. I was lucky enough to study at this university for the last eight years, so I've done my undergraduate and master's here as well. I really enjoy Edinburgh – it's a very stimulating environment and there's a lot of academic discussion which prompted me to stay here.


Randomized Exploration in Cooperative Multi-Agent Reinforcement Learning

arXiv.org Machine Learning

We present the first study on provably efficient randomized exploration in cooperative multi-agent reinforcement learning (MARL). We propose a unified algorithm framework for randomized exploration in parallel Markov Decision Processes (MDPs), and two Thompson Sampling (TS)-type algorithms, CoopTS-PHE and CoopTS-LMC, incorporating the perturbed-history exploration (PHE) strategy and the Langevin Monte Carlo exploration (LMC) strategy respectively, which are flexible in design and easy to implement in practice. For a special class of parallel MDPs where the transition is (approximately) linear, we theoretically prove that both CoopTS-PHE and CoopTS-LMC achieve a $\widetilde{\mathcal{O}}(d^{3/2}H^2\sqrt{MK})$ regret bound with communication complexity $\widetilde{\mathcal{O}}(dHM^2)$, where $d$ is the feature dimension, $H$ is the horizon length, $M$ is the number of agents, and $K$ is the number of episodes. This is the first theoretical result for randomized exploration in cooperative MARL. We evaluate our proposed method on multiple parallel RL environments, including a deep exploration problem (\textit{i.e.,} $N$-chain), a video game, and a real-world problem in energy systems. Our experimental results support that our framework can achieve better performance, even under conditions of misspecified transition models. Additionally, we establish a connection between our unified framework and the practical application of federated learning.


N-Agent Ad Hoc Teamwork

arXiv.org Artificial Intelligence

Current approaches to learning cooperative behaviors in multi-agent settings assume relatively restrictive settings. In standard fully cooperative multi-agent reinforcement learning, the learning algorithm controls \textit{all} agents in the scenario, while in ad hoc teamwork, the learning algorithm usually assumes control over only a $\textit{single}$ agent in the scenario. However, many cooperative settings in the real world are much less restrictive. For example, in an autonomous driving scenario, a company might train its cars with the same learning algorithm, yet once on the road, these cars must cooperate with cars from another company. Towards generalizing the class of scenarios that cooperative learning methods can address, we introduce $N$-agent ad hoc teamwork, in which a set of autonomous agents must interact and cooperate with dynamically varying numbers and types of teammates at evaluation time. This paper formalizes the problem, and proposes the $\textit{Policy Optimization with Agent Modelling}$ (POAM) algorithm. POAM is a policy gradient, multi-agent reinforcement learning approach to the NAHT problem, that enables adaptation to diverse teammate behaviors by learning representations of teammate behaviors. Empirical evaluation on StarCraft II tasks shows that POAM improves cooperative task returns compared to baseline approaches, and enables out-of-distribution generalization to unseen teammates.


CAESAR: Enhancing Federated RL in Heterogeneous MDPs through Convergence-Aware Sampling with Screening

arXiv.org Artificial Intelligence

In this study, we delve into Federated Reinforcement Learning (FedRL) in the context of value-based agents operating across diverse Markov Decision Processes (MDPs). Existing FedRL methods typically aggregate agents' learning by averaging the value functions across them to improve their performance. However, this aggregation strategy is suboptimal in heterogeneous environments where agents converge to diverse optimal value functions. To address this problem, we introduce the Convergence-AwarE SAmpling with scReening (CAESAR) aggregation scheme designed to enhance the learning of individual agents across varied MDPs. CAESAR is an aggregation strategy used by the server that combines convergence-aware sampling with a screening mechanism. By exploiting the fact that agents learning in identical MDPs are converging to the same optimal value function, CAESAR enables the selective assimilation of knowledge from more proficient counterparts, thereby significantly enhancing the overall learning efficiency. We empirically validate our hypothesis and demonstrate the effectiveness of CAESAR in enhancing the learning efficiency of agents, using both a custom-built GridWorld environment and the classical FrozenLake-v1 task, each presenting varying levels of environmental heterogeneity.


Concurrency Model of BDI Programming Frameworks: Why Should We Control It?

arXiv.org Artificial Intelligence

Adopting the right concurrency model is essential, as it deeply impacts many aspects of the agent programming framework and We provide a taxonomy of concurrency models for BDI frameworks, the dynamics of all MASs leveraging it. In particular, the concurrency elicited by analysing state-of-the-art technologies, and aimed at model affects whether, and to what extent, multiple agents helping both BDI designers and developers in making informed can run at the same time, impacting performance and efficiency decisions.


HSVI-based Online Minimax Strategies for Partially Observable Stochastic Games with Neural Perception Mechanisms

arXiv.org Artificial Intelligence

We consider a variant of continuous-state partially-observable stochastic games with neural perception mechanisms and an asymmetric information structure. One agent has partial information, with the observation function implemented as a neural network, while the other agent is assumed to have full knowledge of the state. We present, for the first time, an efficient online method to compute an $\varepsilon$-minimax strategy profile, which requires only one linear program to be solved for each agent at every stage, instead of a complex estimation of opponent counterfactual values. For the partially-informed agent, we propose a continual resolving approach which uses lower bounds, pre-computed offline with heuristic search value iteration (HSVI), instead of opponent counterfactual values. This inherits the soundness of continual resolving at the cost of pre-computing the bound. For the fully-informed agent, we propose an inferred-belief strategy, where the agent maintains an inferred belief about the belief of the partially-informed agent based on (offline) upper bounds from HSVI, guaranteeing $\varepsilon$-distance to the value of the game at the initial belief known to both agents.


COMBO: Compositional World Models for Embodied Multi-Agent Cooperation

arXiv.org Artificial Intelligence

In this paper, we investigate the problem of embodied multi-agent cooperation, where decentralized agents must cooperate given only partial egocentric views of the world. To effectively plan in this setting, in contrast to learning world dynamics in a single-agent scenario, we must simulate world dynamics conditioned on an arbitrary number of agents' actions given only partial egocentric visual observations of the world. To address this issue of partial observability, we first train generative models to estimate the overall world state given partial egocentric observations. To enable accurate simulation of multiple sets of actions on this world state, we then propose to learn a compositional world model for multi-agent cooperation by factorizing the naturally composable joint actions of multiple agents and compositionally generating the video. By leveraging this compositional world model, in combination with Vision Language Models to infer the actions of other agents, we can use a tree search procedure to integrate these modules and facilitate online cooperative planning. To evaluate the efficacy of our methods, we create two challenging embodied multi-agent long-horizon cooperation tasks using the ThreeDWorld simulator and conduct experiments with 2-4 agents. The results show our compositional world model is effective and the framework enables the embodied agents to cooperate efficiently with different agents across various tasks and an arbitrary number of agents, showing the promising future of our proposed framework. More videos can be found at https://vis-www.cs.umass.edu/combo/.


Towards Multi-agent Reinforcement Learning based Traffic Signal Control through Spatio-temporal Hypergraphs

arXiv.org Artificial Intelligence

Traffic signal control systems (TSCSs) are integral to intelligent traffic management, fostering efficient vehicle flow. Traditional approaches often simplify road networks into standard graphs, which results in a failure to consider the dynamic nature of traffic data at neighboring intersections, thereby neglecting higher-order interconnections necessary for real-time control. To address this, we propose a novel TSCS framework to realize intelligent traffic control. This framework collaborates with multiple neighboring edge computing servers to collect traffic information across the road network. To elevate the efficiency of traffic signal control, we have crafted a multi-agent soft actor-critic (MA-SAC) reinforcement learning algorithm. Within this algorithm, individual agents are deployed at each intersection with a mandate to optimize traffic flow across the entire road network collectively. Furthermore, we introduce hypergraph learning into the critic network of MA-SAC to enable the spatio-temporal interactions from multiple intersections in the road network. This method fuses hypergraph and spatio-temporal graph structures to encode traffic data and capture the complex spatial and temporal correlations between multiple intersections. Our empirical evaluation, tested on varied datasets, demonstrates the superiority of our framework in minimizing average vehicle travel times and sustaining high-throughput performance. This work facilitates the development of more intelligent and reactive urban traffic management solutions.


Awareness of uncertainty in classification using a multivariate model and multi-views

arXiv.org Artificial Intelligence

One of the ways to make artificial intelligence more natural is to give it some room for doubt. Two main questions should be resolved in that way. First, how to train a model to estimate uncertainties of its own predictions? And then, what to do with the uncertain predictions if they appear? First, we proposed an uncertainty-aware negative log-likelihood loss for the case of N-dimensional multivariate normal distribution with spherical variance matrix to the solution of N-classes classification tasks. The loss is similar to the heteroscedastic regression loss. The proposed model regularizes uncertain predictions, and trains to calculate both the predictions and their uncertainty estimations. The model fits well with the label smoothing technique. Second, we expanded the limits of data augmentation at the training and test stages, and made the trained model to give multiple predictions for a given number of augmented versions of each test sample. Given the multi-view predictions together with their uncertainties and confidences, we proposed several methods to calculate final predictions, including mode values and bin counts with soft and hard weights. For the latter method, we formalized the model tuning task in the form of multimodal optimization with non-differentiable criteria of maximum accuracy, and applied particle swarm optimization to solve the tuning task. The proposed methodology was tested using CIFAR-10 dataset with clean and noisy labels and demonstrated good results in comparison with other uncertainty estimation methods related to sample selection, co-teaching, and label smoothing.


Advancing Social Intelligence in AI Agents: Technical Challenges and Open Questions

arXiv.org Artificial Intelligence

Building socially-intelligent AI agents (Social-AI) is a multidisciplinary, multimodal research goal that involves creating agents that can sense, perceive, reason about, learn from, and respond to affect, behavior, and cognition of other agents (human or artificial). Progress towards Social-AI has accelerated in the past decade across several computing communities, including natural language processing, machine learning, robotics, human-machine interaction, computer vision, and speech. Natural language processing, in particular, has been prominent in Social-AI research, as language plays a key role in constructing the social world. In this position paper, we identify a set of underlying technical challenges and open questions for researchers across computing communities to advance Social-AI. We anchor our discussion in the context of social intelligence concepts and prior progress in Social-AI research.