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Evaluating Collaborative Autonomy in Opposed Environments using Maritime Capture-the-Flag Competitions

arXiv.org Artificial Intelligence

The objective of this work is to evaluate multi-agent artificial intelligence methods when deployed on teams of unmanned surface vehicles (USV) in an adversarial environment. Autonomous agents were evaluated in real-world scenarios using the Aquaticus test-bed, which is a Capture-the-Flag (CTF) style competition involving teams of USV systems. Cooperative teaming algorithms of various foundations in behavior-based optimization and deep reinforcement learning (RL) were deployed on these USV systems in two versus two teams and tested against each other during a competition period in the fall of 2023. Deep reinforcement learning applied to USV agents was achieved via the Pyquaticus test bed, a lightweight gymnasium environment that allows simulated CTF training in a low-level environment. The results of the experiment demonstrate that rule-based cooperation for behavior-based agents outperformed those trained in Deep-reinforcement learning paradigms as implemented in these competitions. Further integration of the Pyquaticus gymnasium environment for RL with MOOS-IvP in terms of configuration and control schema will allow for more competitive CTF games in future studies. As the development of experimental deep RL methods continues, the authors expect that the competitive gap between behavior-based autonomy and deep RL will be reduced. As such, this report outlines the overall competition, methods, and results with an emphasis on future works such as reward shaping and sim-to-real methodologies and extending rule-based cooperation among agents to react to safety and security events in accordance with human experts intent/rules for executing safety and security processes.


AutoGenesisAgent: Self-Generating Multi-Agent Systems for Complex Tasks

arXiv.org Artificial Intelligence

The proliferation of large language models (LLMs) and their integration into multi-agent systems has paved the way for sophisticated automation in various domains. This paper introduces AutoGenesisAgent, a multi-agent system that autonomously designs and deploys other multi-agent systems tailored for specific tasks. AutoGenesisAgent comprises several specialized agents including System Understanding, System Design, Agent Generator, and several others that collectively manage the lifecycle of creating functional multi-agent systems from initial concept to deployment. Each agent in AutoGenesisAgent has distinct responsibilities ranging from interpreting input prompts to optimizing system performance, culminating, in the deployment of a ready-to-use system. This proof-of-concept study discusses the design, implementation, and lessons learned from developing AutoGenesisAgent, highlighting its capability to generate and refine multi-agent systems autonomously, thereby reducing the need for extensive human oversight in the initial stages of system design.


Collision Avoidance Verification of Multiagent Systems with Learned Policies

arXiv.org Artificial Intelligence

For many multiagent control problems, neural networks (NNs) have enabled promising new capabilities. However, many of these systems lack formal guarantees (e.g., collision avoidance, robustness), which prevents leveraging these advances in safety-critical settings. While there is recent work on formal verification of NN-controlled systems, most existing techniques cannot handle scenarios with more than one agent. To address this research gap, this paper presents a backward reachability-based approach for verifying the collision avoidance properties of Multi-Agent Neural Feedback Loops (MA-NFLs). Given the dynamics models and trained control policies of each agent, the proposed algorithm computes relative backprojection sets by (simultaneously) solving a series of Mixed Integer Linear Programs (MILPs) offline for each pair of agents. We account for state measurement uncertainties, making it well aligned with real-world scenarios. Using those results, the agents can quickly check for collision avoidance online by solving low-dimensional Linear Programs (LPs). We demonstrate the proposed algorithm can verify collision-free properties of a MA-NFL with agents trained to imitate a collision avoidance algorithm (Reciprocal Velocity Obstacles). We further demonstrate the computational scalability of the approach on systems with up to 10 agents.


Agentive Permissions in Multiagent Systems

arXiv.org Artificial Intelligence

This paper proposes to distinguish four forms of agentive permissions in multiagent settings. The main technical results are the complexity analysis of model checking, the semantic undefinability of modalities that capture these forms of permissions through each other, and a complete logical system capturing the interplay between these modalities.


Learning Actionable Counterfactual Explanations in Large State Spaces

arXiv.org Artificial Intelligence

Counterfactual explanations (CFEs) are sets of actions that an agent with a negative classification could take to achieve a (desired) positive classification, for consequential decisions such as loan applications, hiring, admissions, etc. In this work, we consider settings where optimal CFEs correspond to solutions of weighted set cover problems. In particular, there is a collection of actions that agents can perform that each have their own cost and each provide the agent with different sets of capabilities. The agent wants to perform the cheapest subset of actions that together provide all the needed capabilities to achieve a positive classification. Since this is an NP-hard optimization problem, we are interested in the question: can we, from training data (instances of agents and their optimal CFEs) learn a CFE generator that will quickly provide optimal sets of actions for new agents? In this work, we provide a deep-network learning procedure that we show experimentally is able to achieve strong performance at this task. We consider several problem formulations, including formulations in which the underlying "capabilities" and effects of actions are not explicitly provided, and so there is an informational challenge in addition to the computational challenge. Our problem can also be viewed as one of learning an optimal policy in a family of large but deterministic Markov Decision Processes (MDPs).


Integration of Mixture of Experts and Multimodal Generative AI in Internet of Vehicles: A Survey

arXiv.org Artificial Intelligence

Generative AI (GAI) can enhance the cognitive, reasoning, and planning capabilities of intelligent modules in the Internet of Vehicles (IoV) by synthesizing augmented datasets, completing sensor data, and making sequential decisions. In addition, the mixture of experts (MoE) can enable the distributed and collaborative execution of AI models without performance degradation between connected vehicles. In this survey, we explore the integration of MoE and GAI to enable Artificial General Intelligence in IoV, which can enable the realization of full autonomy for IoV with minimal human supervision and applicability in a wide range of mobility scenarios, including environment monitoring, traffic management, and autonomous driving. In particular, we present the fundamentals of GAI, MoE, and their interplay applications in IoV. Furthermore, we discuss the potential integration of MoE and GAI in IoV, including distributed perception and monitoring, collaborative decision-making and planning, and generative modeling and simulation. Finally, we present several potential research directions for facilitating the integration.


Learning to Beat ByteRL: Exploitability of Collectible Card Game Agents

arXiv.org Artificial Intelligence

The goal of the game is to decrease While Poker, as a family of games, has been studied extensively in the opponent's health to zero. There are many popular collectible the last decades, collectible card games have seen relatively little card games, such as Magic: The Gathering [24], Hearthstone [3], attention. Only recently have we seen an agent that can compete The Elder Scrolls: Legends [20] and many others. A trait that makes with professional human players in Hearthstone, one of the most collectible card games appealing to human players and challenging popular collectible card games. Although artificial agents must be for AI agents is the broad range of ways to mix and match available able to work with imperfect information in both of these genres, cards into decks. Even small collectible card games with tens of collectible card games pose another set of distinct challenges. Unlike available cards can offer more potential decks than the total number in many poker variants, agents must deal with state space so vast of atoms in the universe [17].


Neural Interaction Energy for Multi-Agent Trajectory Prediction

arXiv.org Artificial Intelligence

Maintaining temporal stability is crucial in multi-agent trajectory prediction. Insufficient regularization to uphold this stability often results in fluctuations in kinematic states, leading to inconsistent predictions and the amplification of errors. In this study, we introduce a framework called Multi-Agent Trajectory prediction via neural interaction Energy (MATE). This framework assesses the interactive motion of agents by employing neural interaction energy, which captures the dynamics of interactions and illustrates their influence on the future trajectories of agents. To bolster temporal stability, we introduce two constraints: inter-agent interaction constraint and intra-agent motion constraint. These constraints work together to ensure temporal stability at both the system and agent levels, effectively mitigating prediction fluctuations inherent in multi-agent systems. Comparative evaluations against previous methods on four diverse datasets highlight the superior prediction accuracy and generalization capabilities of our model.


Benchmarking Mobile Device Control Agents across Diverse Configurations

arXiv.org Artificial Intelligence

Developing autonomous agents for mobile devices can significantly enhance user interactions by offering increased efficiency and accessibility. However, despite the growing interest in mobile device control agents, the absence of a commonly adopted benchmark makes it challenging to quantify scientific progress in this area. In this work, we introduce B-MoCA: a novel benchmark designed specifically for evaluating mobile device control agents. To create a realistic benchmark, we develop B-MoCA based on the Android operating system and define 60 common daily tasks. Importantly, we incorporate a randomization feature that changes various aspects of mobile devices, including user interface layouts and language settings, to assess generalization performance. We benchmark diverse agents, including agents employing large language models (LLMs) or multi-modal LLMs as well as agents trained from scratch using human expert demonstrations. While these agents demonstrate proficiency in executing straightforward tasks, their poor performance on complex tasks highlights significant opportunities for future research to enhance their effectiveness. Our source code is publicly available at https://b-moca.github.io.


IDIL: Imitation Learning of Intent-Driven Expert Behavior

arXiv.org Artificial Intelligence

When faced with accomplishing a task, human experts exhibit intentional behavior. Their unique intents shape their plans and decisions, resulting in experts demonstrating diverse behaviors to accomplish the same task. Due to the uncertainties encountered in the real world and their bounded rationality, experts sometimes adjust their intents, which in turn influences their behaviors during task execution. This paper introduces IDIL, a novel imitation learning algorithm to mimic these diverse intent-driven behaviors of experts. Iteratively, our approach estimates expert intent from heterogeneous demonstrations and then uses it to learn an intent-aware model of their behavior. Unlike contemporary approaches, IDIL is capable of addressing sequential tasks with high-dimensional state representations, while sidestepping the complexities and drawbacks associated with adversarial training (a mainstay of related techniques). Our empirical results suggest that the models generated by IDIL either match or surpass those produced by recent imitation learning benchmarks in metrics of task performance. Moreover, as it creates a generative model, IDIL demonstrates superior performance in intent inference metrics, crucial for human-agent interactions, and aptly captures a broad spectrum of expert behaviors.