Agents
Imitation Learning: A Survey of Learning Methods, Environments and Metrics
Gavenski, Nathan, Rodrigues, Odinaldo, Luck, Michael
Imitation learning is an approach in which an agent learns how to execute a task by trying to mimic how one or more teachers perform it. This learning approach offers a compromise between the time it takes to learn a new task and the effort needed to collect teacher samples for the agent. It achieves this by balancing learning from the teacher, who has some information on how to perform the task, and deviating from their examples when necessary, such as states not present in the teacher samples. Consequently, the field of imitation learning has received much attention from researchers in recent years, resulting in many new methods and applications. However, with this increase in published work and past surveys focusing mainly on methodology, a lack of standardisation became more prominent in the field. This non-standardisation is evident in the use of environments, which appear in no more than two works, and evaluation processes, such as qualitative analysis, that have become rare in current literature. In this survey, we systematically review current imitation learning literature and present our findings by (i) classifying imitation learning techniques, environments and metrics by introducing novel taxonomies; (ii) reflecting on main problems from the literature; and (iii) presenting challenges and future directions for researchers.
Social Life Simulation for Non-Cognitive Skills Learning
Yan, Zihan, Xiang, Yaohong, Huang, Yun
Non-cognitive skills are crucial for personal and social life well-being, and such skill development can be supported by narrative-based (e.g., storytelling) technologies. While generative AI enables interactive and role-playing storytelling, little is known about how users engage with and perceive the use of AI in social life simulation for non-cognitive skills learning. To this end, we introduced SimuLife++, an interactive platform enabled by a large language model (LLM). The system allows users to act as protagonists, creating stories with one or multiple AI-based characters in diverse social scenarios. In particular, we expanded the Human-AI interaction to a Human-AI-AI collaboration by including a sage agent, who acts as a bystander to provide users with more insightful perspectives on their choices and conversations. Through a within-subject user study, we found that the inclusion of the sage agent significantly enhanced narrative immersion, according to the narrative transportation scale, leading to more messages, particularly in group chats. Participants' interactions with the sage agent were also associated with significantly higher scores in their perceived motivation, self-perceptions, and resilience and coping, indicating positive impacts on non-cognitive skills reflection. Participants' interview results further explained the sage agent's aid in decision-making, solving ethical dilemmas, and problem-solving; on the other hand, they suggested improvements in user control and balanced responses from multiple characters. We provide design implications on the application of generative AI in narrative solutions for non-cognitive skill development in broader social contexts.
Analyzing Transport Policies in Developing Countries with ABM
Salazar-Serna, Kathleen, Cadavid, Lorena, Franco, Carlos
Deciphering travel behavior and mode choices is a critical aspect of effective urban transportation system management, particularly in developing countries where unique socio-economic and cultural conditions complicate decision-making. Agent-based simulations offer a valuable tool for modeling transportation systems, enabling a nuanced understanding and policy impact evaluation. This work aims to shed light on the effects of transport policies and analyzes travel behavior by simulating agents making mode choices for their daily commutes. Agents gather information from the environment and their social network to assess the optimal transport option based on personal satisfaction criteria. Our findings, stemming from simulating a free-fare policy for public transit in a developing-country city, reveal a significant influence on decision-making, fostering public service use while positively influencing pollution levels, accident rates, and travel speed.
A Negotiator's Backup Plan: Optimal Concessions with a Reservation Value
Florijn, Tamara C. P., Yolum, Pinar, Baarslag, Tim
Automated negotiation is a well-known mechanism for autonomous agents to reach agreements. To realize beneficial agreements quickly, it is key to employ a good bidding strategy. When a negotiating agent has a good back-up plan, i.e., a high reservation value, failing to reach an agreement is not necessarily disadvantageous. Thus, the agent can adopt a risk-seeking strategy, aiming for outcomes with a higher utilities. Accordingly, this paper develops an optimal bidding strategy called MIA-RVelous for bilateral negotiations with private reservation values. The proposed greedy algorithm finds the optimal bid sequence given the agent's beliefs about the opponent in $O(n^2D)$ time, with $D$ the maximum number of rounds and $n$ the number of outcomes. The results obtained here can pave the way to realizing effective concurrent negotiations, given that concurrent negotiations can serve as a (probabilistic) backup plan.
A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning
Evaluating deep multiagent reinforcement learning In purely adversarial (i.e., two-player zero-sum) environments, (MARL) algorithms is complicated by stochasticity distance to Nash equilibrium may be a sufficient metric in training and sensitivity of agent performance [Brown et al., 2020; Schmid et al., 2023], as all equilibria to the behavior of other agents. We propose a metagame are interchangeably optimal. More generally, where there evaluation framework for deep MARL, by are multiple equilibria or where we do not necessarily expect framing each MARL algorithm as a meta-strategy, equilibrium behavior, the metrics for MARL performance and repeatedly sampling normal-form empirical may be less clear. In collaborative domains, global team return games over combinations of meta-strategies resulting is the common objective [Foerster et al., 2018; Rashid from different random seeds. Each empirical et al., 2020], however complex learning dynamics may lead game captures both self-play and cross-play factors agents using the same MARL algorithm to equilibria of distinct across seeds. These empirical games provide machine conventions in different runs [Hu et al., 2020].
Time, Travel, and Energy in the Uniform Dispersion Problem
Amir, Michael, Bruckstein, Alfred M.
We investigate the algorithmic problem of uniformly dispersing a swarm of robots in an unknown, gridlike environment. In this setting, our goal is to comprehensively study the relationships between performance metrics and robot capabilities. We introduce a formal model comparing dispersion algorithms based on makespan, traveled distance, energy consumption, sensing, communication, and memory. Using this framework, we classify several uniform dispersion algorithms according to their capability requirements and performance. We prove that while makespan and travel can be minimized in all environments, energy cannot, as long as the swarm's sensing range is bounded. In contrast, we show that energy can be minimized even by simple, ``ant-like" robots in synchronous settings and asymptotically minimized in asynchronous settings, provided the environment is topologically simply connected. Our findings offer insights into fundamental limitations that arise when designing swarm robotics systems for exploring unknown environments, highlighting the impact of environment's topology on the feasibility of energy-efficient dispersion.
MAP-Former: Multi-Agent-Pair Gaussian Joint Prediction
Steiner, Marlon, Klemp, Marvin, Stiller, Christoph
There is a gap in risk assessment of trajectories between the trajectory information coming from a traffic motion prediction module and what is actually needed. Closing this gap necessitates advancements in prediction beyond current practices. Existing prediction models yield joint predictions of agents' future trajectories with uncertainty weights or marginal Gaussian probability density functions (PDFs) for single agents. Although, these methods achieve high accurate trajectory predictions, they only provide little or no information about the dependencies of interacting agents. Since traffic is a process of highly interdependent agents, whose actions directly influence their mutual behavior, the existing methods are not sufficient to reliably assess the risk of future trajectories. This paper addresses that gap by introducing a novel approach to motion prediction, focusing on predicting agent-pair covariance matrices in a ``scene-centric'' manner, which can then be used to model Gaussian joint PDFs for all agent-pairs in a scene. We propose a model capable of predicting those agent-pair covariance matrices, leveraging an enhanced awareness of interactions. Utilizing the prediction results of our model, this work forms the foundation for comprehensive risk assessment with statistically based methods for analyzing agents' relations by their joint PDFs.
ComposerX: Multi-Agent Symbolic Music Composition with LLMs
Deng, Qixin, Yang, Qikai, Yuan, Ruibin, Huang, Yipeng, Wang, Yi, Liu, Xubo, Tian, Zeyue, Pan, Jiahao, Zhang, Ge, Lin, Hanfeng, Li, Yizhi, Ma, Yinghao, Fu, Jie, Lin, Chenghua, Benetos, Emmanouil, Wang, Wenwu, Xia, Guangyu, Xue, Wei, Guo, Yike
Music composition represents the creative side of humanity, and itself is a complex task that requires abilities to understand and generate information with long dependency and harmony constraints. While demonstrating impressive capabilities in STEM subjects, current LLMs easily fail in this task, generating ill-written music even when equipped with modern techniques like In-Context-Learning and Chain-of-Thoughts. To further explore and enhance LLMs' potential in music composition by leveraging their reasoning ability and the large knowledge base in music history and theory, we propose ComposerX, an agent-based symbolic music generation framework. We find that applying a multi-agent approach significantly improves the music composition quality of GPT-4. The results demonstrate that ComposerX is capable of producing coherent polyphonic music compositions with captivating melodies, while adhering to user instructions.
MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games
Reinforcement learning for multi-agent games has attracted lots of attention recently. However, given the challenge of solving Nash equilibria for large population games, existing works with guaranteed polynomial complexities either focus on variants of zero-sum and potential games, or aim at solving (coarse) correlated equilibria, or require access to simulators, or rely on certain assumptions that are hard to verify. This work proposes MF-OML (Mean-Field Occupation-Measure Learning), an online mean-field reinforcement learning algorithm for computing approximate Nash equilibria of large population sequential symmetric games. MF-OML is the first fully polynomial multi-agent reinforcement learning algorithm for provably solving Nash equilibria (up to mean-field approximation gaps that vanish as the number of players $N$ goes to infinity) beyond variants of zero-sum and potential games. When evaluated by the cumulative deviation from Nash equilibria, the algorithm is shown to achieve a high probability regret bound of $\tilde{O}(M^{3/4}+N^{-1/2}M)$ for games with the strong Lasry-Lions monotonicity condition, and a regret bound of $\tilde{O}(M^{11/12}+N^{- 1/6}M)$ for games with only the Lasry-Lions monotonicity condition, where $M$ is the total number of episodes and $N$ is the number of agents of the game. As a byproduct, we also obtain the first tractable globally convergent computational algorithm for computing approximate Nash equilibria of monotone mean-field games.
G2LTraj: A Global-to-Local Generation Approach for Trajectory Prediction
Zhang, Zhanwei, Hua, Zishuo, Chen, Minghao, Lu, Wei, Lin, Binbin, Cai, Deng, Wang, Wenxiao
Predicting future trajectories of traffic agents accurately holds substantial importance in various applications such as autonomous driving. Previous methods commonly infer all future steps of an agent either recursively or simultaneously. However, the recursive strategy suffers from the accumulated error, while the simultaneous strategy overlooks the constraints among future steps, resulting in kinematically infeasible predictions. To address these issues, in this paper, we propose G2LTraj, a plug-and-play global-to-local generation approach for trajectory prediction. Specifically, we generate a series of global key steps that uniformly cover the entire future time range. Subsequently, the local intermediate steps between the adjacent key steps are recursively filled in. In this way, we prevent the accumulated error from propagating beyond the adjacent key steps. Moreover, to boost the kinematical feasibility, we not only introduce the spatial constraints among key steps but also strengthen the temporal constraints among the intermediate steps. Finally, to ensure the optimal granularity of key steps, we design a selectable granularity strategy that caters to each predicted trajectory. Our G2LTraj significantly improves the performance of seven existing trajectory predictors across the ETH, UCY and nuScenes datasets. Experimental results demonstrate its effectiveness. Code will be available at https://github.com/Zhanwei-Z/G2LTraj.