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Review on modeling the societal impact of infrastructure disruptions due to disasters

arXiv.org Artificial Intelligence

Infrastructure systems play a critical role in providing essential products and services for the functioning of modern society; however, they are vulnerable to disasters and their service disruptions can cause severe societal impacts. To protect infrastructure from disasters and reduce potential impacts, great achievements have been made in modeling interdependent infrastructure systems in past decades. In recent years, scholars have gradually shifted their research focus to understanding and modeling societal impacts of disruptions considering the fact that infrastructure systems are critical because of their role in societal functioning, especially under situations of modern societies. Exploring how infrastructure disruptions impair society to enhance resilient city has become a key field of study. By comprehensively reviewing relevant studies, this paper demonstrated the definition and types of societal impact of infrastructure disruptions, and summarized the modeling approaches into four types: extended infrastructure modeling approaches, empirical approaches, agent-based approaches, and big data-driven approaches. For each approach, this paper organized relevant literature in terms of modeling ideas, advantages, and disadvantages. Furthermore, the four approaches were compared according to several criteria, including the input data, types of societal impact, and application scope. Finally, this paper illustrated the challenges and future research directions in the field.


A Review of the Deep Sea Treasure problem as a Multi-Objective Reinforcement Learning Benchmark

arXiv.org Artificial Intelligence

In this paper, the authors investigate the Deep Sea Treasure (DST) problem as proposed by Vamplew et al. Through a number of proofs, the authors show the original DST problem to be quite basic, and not always representative of practical Multi-Objective Optimization problems. In an attempt to bring theory closer to practice, the authors propose an alternative, improved version of the DST problem, and prove that some of the properties that simplify the original DST problem no longer hold. The authors also provide a reference implementation and perform a comparison between their implementation, and other existing open-source implementations of the problem. Finally, the authors also provide a complete Pareto-front for their new DST problem.


Artificial Intelligence Approaches for Predictive Maintenance in the Steel Industry: A Survey

arXiv.org Artificial Intelligence

Predictive Maintenance (PdM) emerged as one of the pillars of Industry 4.0, and became crucial for enhancing operational efficiency, allowing to minimize downtime, extend lifespan of equipment, and prevent failures. A wide range of PdM tasks can be performed using Artificial Intelligence (AI) methods, which often use data generated from industrial sensors. The steel industry, which is an important branch of the global economy, is one of the potential beneficiaries of this trend, given its large environmental footprint, the globalized nature of the market, and the demanding working conditions. This survey synthesizes the current state of knowledge in the field of AI-based PdM within the steel industry and is addressed to researchers and practitioners. We identified 219 articles related to this topic and formulated five research questions, allowing us to gain a global perspective on current trends and the main research gaps. We examined equipment and facilities subjected to PdM, determined common PdM approaches, and identified trends in the AI methods used to develop these solutions. We explored the characteristics of the data used in the surveyed articles and assessed the practical implications of the research presented there. Most of the research focuses on the blast furnace or hot rolling, using data from industrial sensors. Current trends show increasing interest in the domain, especially in the use of deep learning. The main challenges include implementing the proposed methods in a production environment, incorporating them into maintenance plans, and enhancing the accessibility and reproducibility of the research.


Play Everywhere: A Temporal Logic based Game Environment Independent Approach for Playing Soccer with Robots

arXiv.org Artificial Intelligence

Robots playing soccer often rely on hard-coded behaviors that struggle to generalize when the game environment change. In this paper, we propose a temporal logic based approach that allows robots' behaviors and goals to adapt to the semantics of the environment. In particular, we present a hierarchical representation of soccer in which the robot selects the level of operation based on the perceived semantic characteristics of the environment, thus modifying dynamically the set of rules and goals to apply. The proposed approach enables the robot to operate in unstructured environments, just as it happens when humans go from soccer played on an official field to soccer played on a street. Three different use cases set in different scenarios are presented to demonstrate the effectiveness of the proposed approach.


(A Partial Survey of) Decentralized, Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) has exploded in popularity in recent years. Many approaches have been developed but they can be divided into three main types: centralized training and execution (CTE), centralized training for decentralized execution (CTDE), and Decentralized training and execution (DTE).Decentralized training and execution methods make the fewest assumptions and are often simple to implement. In fact, as I'll discuss, any single-agent RL method can be used for DTE by just letting each agent learn separately. Of course, there are pros and cons to such approaches as I discuss below. It is worth noting that DTE is required if no offline coordination is available. That is, if all agents must learn during online interactions without prior coordination, learning and execution must both be decentralized. DTE methods can be applied in cooperative, competitive, or mixed cases but this text will focus on the cooperative MARL case. In this text, I will first give a brief description of the cooperative MARL problem in the form of the Dec-POMDP. Then, I will discuss value-based DTE methods starting with independent Q-learning and its extensions and then discuss the extension to the deep case with DQN, the additional complications this causes, and methods that have been developed to (attempt to) address these issues. Next, I will discuss policy gradient DTE methods starting with independent REINFORCE (i.e., vanilla policy gradient), and then extending to the actor-critic case and deep variants (such as independent PPO). Finally, I will discuss some general topics related to DTE and future directions.


Enhancing Interaction Modeling with Agent Selection and Physical Methods for Trajectory Prediction

arXiv.org Artificial Intelligence

In this study, we address the limitations inherent in most existing vehicle trajectory prediction methodologies that indiscriminately incorporate all agents within a predetermined proximity when accounting for inter-agent interactions. These approaches commonly employ attention-based architecture or graph neural networks for encoding interactions, which introduces three challenges: (i) The indiscriminate selection of all nearby agents substantially escalates the computational demands of the model, particularly in those interaction-rich scenarios. (ii) Moreover, the simplistic feature extraction of current time agents falls short of adequately capturing the nuanced dynamics of interactions. (iii) Compounded by the inherently low interpretability of attention mechanism and graph neural networks, there is a propensity for the model to allocate unreliable correlation coefficients to certain agents, adversely impacting the accuracy of trajectory predictions. To mitigate these issues, we introduce ASPILin, a novel approach that enhances the selection of interacting agents by considering their current and future lanes, extending this consideration across all historical frames. Utilizing the states of the agents, we estimate the nearest future distance between agents and the time needed to reach this distance. Then, combine these with their current distances to derive a physical correlation coefficient to encode interactions. Experiments conducted on popular trajectory prediction datasets demonstrate that our method is efficient and straightforward, outperforming other state-of-the-art methods.


Marginal and training-conditional guarantees in one-shot federated conformal prediction

arXiv.org Machine Learning

We study conformal prediction in the one-shot federated learning setting. The main goal is to compute marginally and training-conditionally valid prediction sets, at the server-level, in only one round of communication between the agents and the server. Using the quantile-of-quantiles family of estimators and split conformal prediction, we introduce a collection of computationally-efficient and distribution-free algorithms that satisfy the aforementioned requirements. Our approaches come from theoretical results related to order statistics and the analysis of the Beta-Beta distribution. We also prove upper bounds on the coverage of all proposed algorithms when the nonconformity scores are almost surely distinct. For algorithms with training-conditional guarantees, these bounds are of the same order of magnitude as those of the centralized case. Remarkably, this implies that the one-shot federated learning setting entails no significant loss compared to the centralized case. Our experiments confirm that our algorithms return prediction sets with coverage and length similar to those obtained in a centralized setting.


A Multi-Modal Explainability Approach for Human-Aware Robots in Multi-Party Conversation

arXiv.org Artificial Intelligence

The addressee estimation (understanding to whom somebody is talking) is a fundamental task for human activity recognition in multi-party conversation scenarios. Specifically, in the field of human-robot interaction, it becomes even more crucial to enable social robots to participate in such interactive contexts. However, it is usually implemented as a binary classification task, restricting the robot's capability to estimate whether it was addressed and limiting its interactive skills. For a social robot to gain the trust of humans, it is also important to manifest a certain level of transparency and explainability. Explainable artificial intelligence thus plays a significant role in the current machine learning applications and models, to provide explanations for their decisions besides excellent performance. In our work, we a) present an addressee estimation model with improved performance in comparison with the previous SOTA; b) further modify this model to include inherently explainable attention-based segments; c) implement the explainable addressee estimation as part of a modular cognitive architecture for multi-party conversation in an iCub robot; d) propose several ways to incorporate explainability and transparency in the aforementioned architecture; and e) perform a pilot user study to analyze the effect of various explanations on how human participants perceive the robot.


Characterizing and modeling harms from interactions with design patterns in AI interfaces

arXiv.org Artificial Intelligence

The proliferation of applications using artificial intelligence (AI) systems has led to a growing number of users interacting with these systems through sophisticated interfaces. Human-computer interaction research has long shown that interfaces shape both user behavior and user perception of technical capabilities and risks. Yet, practitioners and researchers evaluating the social and ethical risks of AI systems tend to overlook the impact of anthropomorphic, deceptive, and immersive interfaces on human-AI interactions. Here, we argue that design features of interfaces with adaptive AI systems can have cascading impacts, driven by feedback loops, which extend beyond those previously considered. We first conduct a scoping review of AI interface designs and their negative impact to extract salient themes of potentially harmful design patterns in AI interfaces. Then, we propose Design-Enhanced Control of AI systems (DECAI), a conceptual model to structure and facilitate impact assessments of AI interface designs. DECAI draws on principles from control systems theory -- a theory for the analysis and design of dynamic physical systems -- to dissect the role of the interface in human-AI systems. Through two case studies on recommendation systems and conversational language model systems, we show how DECAI can be used to evaluate AI interface designs.


Efficient Multi-agent Reinforcement Learning by Planning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) algorithms have accomplished remarkable breakthroughs in solving large-scale decision-making tasks. Nonetheless, most existing MARL algorithms are model-free, limiting sample efficiency and hindering their applicability in more challenging scenarios. In contrast, model-based reinforcement learning (MBRL), particularly algorithms integrating planning, such as MuZero, has demonstrated superhuman performance with limited data in many tasks. Hence, we aim to boost the sample efficiency of MARL by adopting model-based approaches. However, incorporating planning and search methods into multi-agent systems poses significant challenges. The expansive action space of multi-agent systems often necessitates leveraging the nearly-independent property of agents to accelerate learning. To tackle this issue, we propose the MAZero algorithm, which combines a centralized model with Monte Carlo Tree Search (MCTS) for policy search. We design a novel network structure to facilitate distributed execution and parameter sharing. To enhance search efficiency in deterministic environments with sizable action spaces, we introduce two novel techniques: Optimistic Search Lambda (OS($\lambda$)) and Advantage-Weighted Policy Optimization (AWPO). Extensive experiments on the SMAC benchmark demonstrate that MAZero outperforms model-free approaches in terms of sample efficiency and provides comparable or better performance than existing model-based methods in terms of both sample and computational efficiency. Our code is available at https://github.com/liuqh16/MAZero.