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Multigenre AI-powered Story Composition

arXiv.org Artificial Intelligence

This paper shows how to construct genre patterns, whose purpose is to guide interactive story composition in a way that enforces thematic consistency. To start the discussion we argue, based on previous seminal works, for the existence of five fundamental genres, namely comedy, romance - in the sense of epic plots, flourishing since the twelfth century -, tragedy, satire, and mystery. To construct the patterns, a simple two-phase process is employed: first retrieving examples that match our genre characterizations, and then applying a form of most specific generalization to the groups of examples in order to find their commonalities. In both phases, AI agents are instrumental, with our PatternTeller prototype being called to operate the story composition process, offering the opportunity to generate stories from a given premise of the user, to be developed under the guidance of the chosen pattern and trying to accommodate the user's suggestions along the composition stages.


Strength Lies in Differences! Towards Effective Non-collaborative Dialogues via Tailored Strategy Planning

arXiv.org Artificial Intelligence

We investigate non-collaborative dialogue agents, which are expected to engage in strategic conversations with diverse users, for securing a mutual agreement that leans favorably towards the system's objectives. This poses two main challenges for existing dialogue agents: 1) The inability to integrate user-specific characteristics into the strategic planning, and 2) The difficulty of training strategic planners that can be generalized to diverse users. To address these challenges, we propose Trip to enhance the capability in tailored strategic planning, incorporating a user-aware strategic planning module and a population-based training paradigm. Through experiments on benchmark non-collaborative dialogue tasks, we demonstrate the effectiveness of Trip in catering to diverse users.


iMTSP: Solving Min-Max Multiple Traveling Salesman Problem with Imperative Learning

arXiv.org Artificial Intelligence

This paper considers a Min-Max Multiple Traveling Salesman Problem (MTSP), where the goal is to find a set of tours, one for each agent, to collectively visit all the cities while minimizing the length of the longest tour. Though MTSP has been widely studied, obtaining near-optimal solutions for large-scale problems is still challenging due to its NP-hardness. Recent efforts in data-driven methods face challenges of the need for hard-to-obtain supervision and issues with high variance in gradient estimations, leading to slow convergence and highly suboptimal solutions. We address these issues by reformulating MTSP as a bilevel optimization problem, using the concept of imperative learning (IL). This involves introducing an allocation network that decomposes the MTSP into multiple single-agent traveling salesman problems (TSPs). The longest tour from these TSP solutions is then used to self-supervise the allocation network, resulting in a new self-supervised, bilevel, end-to-end learning framework, which we refer to as imperative MTSP (iMTSP). Additionally, to tackle the high-variance gradient issues during the optimization, we introduce a control variate-based gradient estimation algorithm. Our experiments showed that these innovative designs enable our gradient estimator to converge 20% faster than the advanced reinforcement learning baseline and find up to 80% shorter tour length compared with Google OR-Tools MTSP solver, especially in large-scale problems (e.g. 1000 cities and 15 agents).


Concept -- An Evaluation Protocol on Conversational Recommender Systems with System-centric and User-centric Factors

arXiv.org Artificial Intelligence

The conversational recommendation system (CRS) has been criticized regarding its user experience in real-world scenarios, despite recent significant progress achieved in academia. Existing evaluation protocols for CRS may prioritize system-centric factors such as effectiveness and fluency in conversation while neglecting user-centric aspects. Thus, we propose a new and inclusive evaluation protocol, Concept, which integrates both system- and user-centric factors. We conceptualise three key characteristics in representing such factors and further divide them into six primary abilities. To implement Concept, we adopt a LLM-based user simulator and evaluator with scoring rubrics that are tailored for each primary ability. Our protocol, Concept, serves a dual purpose. First, it provides an overview of the pros and cons in current CRS models. Second, it pinpoints the problem of low usability in the "omnipotent" ChatGPT and offers a comprehensive reference guide for evaluating CRS, thereby setting the foundation for CRS improvement.


UniGen: Unified Modeling of Initial Agent States and Trajectories for Generating Autonomous Driving Scenarios

arXiv.org Artificial Intelligence

Abstract-- This paper introduces UniGen, a novel approach to generating new traffic scenarios for evaluating and improving autonomous driving software through simulation. By predicting the distributions of all these variables from a shared global scenario embedding, we ensure that the final generated scenario is fully conditioned on all available context in the existing scene. Our unified modeling approach, combined with autoregressive agent injection, conditions the placement and motion trajectory of every new agent on all existing agents and their trajectories, leading to realistic scenarios with low collision rates. Our experimental results show that UniGen outperforms prior state of the art on the Waymo Open Motion Dataset. I. INTRODUCTION Autonomous Vehicles (AVs) have the potential to revolutionize In most prior diverse real-world dataset of such events is difficult and methods, ฯ• and ฯˆ are disjoint and trained separately via two expensive, due to the extensive mileage required to encounter different training procedures.


Spatial and Surface Correspondence Field for Interaction Transfer

arXiv.org Artificial Intelligence

In this paper, we introduce a new method for the task of interaction transfer. Given an example interaction between a source object and an agent, our method can automatically infer both surface and spatial relationships for the agent and target objects within the same category, yielding more accurate and valid transfers. Specifically, our method characterizes the example interaction using a combined spatial and surface representation. We correspond the agent points and object points related to the representation to the target object space using a learned spatial and surface correspondence field, which represents objects as deformed and rotated signed distance fields. With the corresponded points, an optimization is performed under the constraints of our spatial and surface interaction representation and additional regularization. Experiments conducted on human-chair and hand-mug interaction transfer tasks show that our approach can handle larger geometry and topology variations between source and target shapes, significantly outperforming state-of-the-art methods.


SocialFormer: Social Interaction Modeling with Edge-enhanced Heterogeneous Graph Transformers for Trajectory Prediction

arXiv.org Artificial Intelligence

Accurate trajectory prediction is crucial for ensuring safe and efficient autonomous driving. However, most existing methods overlook complex interactions between traffic participants that often govern their future trajectories. In this paper, we propose SocialFormer, an agent interaction-aware trajectory prediction method that leverages the semantic relationship between the target vehicle and surrounding vehicles by making use of the road topology. We also introduce an edge-enhanced heterogeneous graph transformer (EHGT) as the aggregator in a graph neural network (GNN) to encode the semantic and spatial agent interaction information. Additionally, we introduce a temporal encoder based on gated recurrent units (GRU) to model the temporal social behavior of agent movements. Finally, we present an information fusion framework that integrates agent encoding, lane encoding, and agent interaction encoding for a holistic representation of the traffic scene. We evaluate SocialFormer for the trajectory prediction task on the popular nuScenes benchmark and achieve state-of-the-art performance.


Select to Perfect: Imitating desired behavior from large multi-agent data

arXiv.org Artificial Intelligence

AI agents are commonly trained with large datasets of demonstrations of human behavior. However, not all behaviors are equally safe or desirable. Desired characteristics for an AI agent can be expressed by assigning desirability scores, which we assume are not assigned to individual behaviors but to collective trajectories. For example, in a dataset of vehicle interactions, these scores might relate to the number of incidents that occurred. We first assess the effect of each individual agent's behavior on the collective desirability score, e.g., assessing how likely an agent is to cause incidents. This allows us to selectively imitate agents with a positive effect, e.g., only imitating agents that are unlikely to cause incidents. To enable this, we propose the concept of an agent's Exchange Value, which quantifies an individual agent's contribution to the collective desirability score. The Exchange Value is the expected change in desirability score when substituting the agent for a randomly selected agent. We propose additional methods for estimating Exchange Values from real-world datasets, enabling us to learn desired imitation policies that outperform relevant baselines. Imitating human behaviors from large datasets is a promising technique for achieving human-AI and AI-AI interactions in complex environments (Carroll et al., 2019;, FAIR; He et al., 2023; Shih et al., 2022). However, such large datasets can contain undesirable human behaviors, making direct imitation problematic. Rather than imitating all behaviors, it may be preferable to ensure that AI agents imitate behaviors that align with predefined desirable characteristics. In this work, we assume that desirable characteristics are quantified as desirability scores given for each trajectory in the dataset.


Agent Hospital: A Simulacrum of Hospital with Evolvable Medical Agents

arXiv.org Artificial Intelligence

In this paper, we introduce a simulacrum of hospital called Agent Hospital that simulates the entire process of treating illness. All patients, nurses, and doctors are autonomous agents powered by large language models (LLMs). Our central goal is to enable a doctor agent to learn how to treat illness within the simulacrum. To do so, we propose a method called MedAgent-Zero. As the simulacrum can simulate disease onset and progression based on knowledge bases and LLMs, doctor agents can keep accumulating experience from both successful and unsuccessful cases. Simulation experiments show that the treatment performance of doctor agents consistently improves on various tasks. More interestingly, the knowledge the doctor agents have acquired in Agent Hospital is applicable to real-world medicare benchmarks. After treating around ten thousand patients (real-world doctors may take over two years), the evolved doctor agent achieves a state-of-the-art accuracy of 93.06% on a subset of the MedQA dataset that covers major respiratory diseases. This work paves the way for advancing the applications of LLM-powered agent techniques in medical scenarios.


Multi-Agent RL-Based Industrial AIGC Service Offloading over Wireless Edge Networks

arXiv.org Artificial Intelligence

Currently, the generative model has garnered considerable attention due to its application in addressing the challenge of scarcity of abnormal samples in the industrial Internet of Things (IoT). However, challenges persist regarding the edge deployment of generative models and the optimization of joint edge AI-generated content (AIGC) tasks. In this paper, we focus on the edge optimization of AIGC task execution and propose GMEL, a generative model-driven industrial AIGC collaborative edge learning framework. This framework aims to facilitate efficient few-shot learning by leveraging realistic sample synthesis and edge-based optimization capabilities. First, a multi-task AIGC computational offloading model is presented to ensure the efficient execution of heterogeneous AIGC tasks on edge servers. Then, we propose an attention-enhanced multi-agent reinforcement learning (AMARL) algorithm aimed at refining offloading policies within the IoT system, thereby supporting generative model-driven edge learning. Finally, our experimental results demonstrate the effectiveness of the proposed algorithm in optimizing the total system latency of the edge-based AIGC task completion.