Agents
Play Everywhere: A Temporal Logic based Game Environment Independent Approach for Playing Soccer with Robots
Suriani, Vincenzo, Musumeci, Emanuele, Nardi, Daniele, Bloisi, Domenico Daniele
Robots playing soccer often rely on hard-coded behaviors that struggle to generalize when the game environment change. In this paper, we propose a temporal logic based approach that allows robots' behaviors and goals to adapt to the semantics of the environment. In particular, we present a hierarchical representation of soccer in which the robot selects the level of operation based on the perceived semantic characteristics of the environment, thus modifying dynamically the set of rules and goals to apply. The proposed approach enables the robot to operate in unstructured environments, just as it happens when humans go from soccer played on an official field to soccer played on a street. Three different use cases set in different scenarios are presented to demonstrate the effectiveness of the proposed approach.
(A Partial Survey of) Decentralized, Cooperative Multi-Agent Reinforcement Learning
Multi-agent reinforcement learning (MARL) has exploded in popularity in recent years. Many approaches have been developed but they can be divided into three main types: centralized training and execution (CTE), centralized training for decentralized execution (CTDE), and Decentralized training and execution (DTE).Decentralized training and execution methods make the fewest assumptions and are often simple to implement. In fact, as I'll discuss, any single-agent RL method can be used for DTE by just letting each agent learn separately. Of course, there are pros and cons to such approaches as I discuss below. It is worth noting that DTE is required if no offline coordination is available. That is, if all agents must learn during online interactions without prior coordination, learning and execution must both be decentralized. DTE methods can be applied in cooperative, competitive, or mixed cases but this text will focus on the cooperative MARL case. In this text, I will first give a brief description of the cooperative MARL problem in the form of the Dec-POMDP. Then, I will discuss value-based DTE methods starting with independent Q-learning and its extensions and then discuss the extension to the deep case with DQN, the additional complications this causes, and methods that have been developed to (attempt to) address these issues. Next, I will discuss policy gradient DTE methods starting with independent REINFORCE (i.e., vanilla policy gradient), and then extending to the actor-critic case and deep variants (such as independent PPO). Finally, I will discuss some general topics related to DTE and future directions.
Enhancing Interaction Modeling with Agent Selection and Physical Methods for Trajectory Prediction
Huang, Shiji, Ye, Lei, Chen, Min, Luo, Wenhai, Xu, Chenqi, Liang, Deyuan, Wang, Dihong
In this study, we address the limitations inherent in most existing vehicle trajectory prediction methodologies that indiscriminately incorporate all agents within a predetermined proximity when accounting for inter-agent interactions. These approaches commonly employ attention-based architecture or graph neural networks for encoding interactions, which introduces three challenges: (i) The indiscriminate selection of all nearby agents substantially escalates the computational demands of the model, particularly in those interaction-rich scenarios. (ii) Moreover, the simplistic feature extraction of current time agents falls short of adequately capturing the nuanced dynamics of interactions. (iii) Compounded by the inherently low interpretability of attention mechanism and graph neural networks, there is a propensity for the model to allocate unreliable correlation coefficients to certain agents, adversely impacting the accuracy of trajectory predictions. To mitigate these issues, we introduce ASPILin, a novel approach that enhances the selection of interacting agents by considering their current and future lanes, extending this consideration across all historical frames. Utilizing the states of the agents, we estimate the nearest future distance between agents and the time needed to reach this distance. Then, combine these with their current distances to derive a physical correlation coefficient to encode interactions. Experiments conducted on popular trajectory prediction datasets demonstrate that our method is efficient and straightforward, outperforming other state-of-the-art methods.
Marginal and training-conditional guarantees in one-shot federated conformal prediction
Humbert, Pierre, Bars, Batiste Le, Bellet, Aurรฉlien, Arlot, Sylvain
We study conformal prediction in the one-shot federated learning setting. The main goal is to compute marginally and training-conditionally valid prediction sets, at the server-level, in only one round of communication between the agents and the server. Using the quantile-of-quantiles family of estimators and split conformal prediction, we introduce a collection of computationally-efficient and distribution-free algorithms that satisfy the aforementioned requirements. Our approaches come from theoretical results related to order statistics and the analysis of the Beta-Beta distribution. We also prove upper bounds on the coverage of all proposed algorithms when the nonconformity scores are almost surely distinct. For algorithms with training-conditional guarantees, these bounds are of the same order of magnitude as those of the centralized case. Remarkably, this implies that the one-shot federated learning setting entails no significant loss compared to the centralized case. Our experiments confirm that our algorithms return prediction sets with coverage and length similar to those obtained in a centralized setting.
A Multi-Modal Explainability Approach for Human-Aware Robots in Multi-Party Conversation
Beฤkovรก, Iveta, Pรณcoลก, ล tefan, Belgiovine, Giulia, Matarese, Marco, Sciutti, Alessandra, Mazzola, Carlo
The addressee estimation (understanding to whom somebody is talking) is a fundamental task for human activity recognition in multi-party conversation scenarios. Specifically, in the field of human-robot interaction, it becomes even more crucial to enable social robots to participate in such interactive contexts. However, it is usually implemented as a binary classification task, restricting the robot's capability to estimate whether it was addressed and limiting its interactive skills. For a social robot to gain the trust of humans, it is also important to manifest a certain level of transparency and explainability. Explainable artificial intelligence thus plays a significant role in the current machine learning applications and models, to provide explanations for their decisions besides excellent performance. In our work, we a) present an addressee estimation model with improved performance in comparison with the previous SOTA; b) further modify this model to include inherently explainable attention-based segments; c) implement the explainable addressee estimation as part of a modular cognitive architecture for multi-party conversation in an iCub robot; d) propose several ways to incorporate explainability and transparency in the aforementioned architecture; and e) perform a pilot user study to analyze the effect of various explanations on how human participants perceive the robot.
Characterizing and modeling harms from interactions with design patterns in AI interfaces
Ibrahim, Lujain, Rocher, Luc, Valdivia, Ana
The proliferation of applications using artificial intelligence (AI) systems has led to a growing number of users interacting with these systems through sophisticated interfaces. Human-computer interaction research has long shown that interfaces shape both user behavior and user perception of technical capabilities and risks. Yet, practitioners and researchers evaluating the social and ethical risks of AI systems tend to overlook the impact of anthropomorphic, deceptive, and immersive interfaces on human-AI interactions. Here, we argue that design features of interfaces with adaptive AI systems can have cascading impacts, driven by feedback loops, which extend beyond those previously considered. We first conduct a scoping review of AI interface designs and their negative impact to extract salient themes of potentially harmful design patterns in AI interfaces. Then, we propose Design-Enhanced Control of AI systems (DECAI), a conceptual model to structure and facilitate impact assessments of AI interface designs. DECAI draws on principles from control systems theory -- a theory for the analysis and design of dynamic physical systems -- to dissect the role of the interface in human-AI systems. Through two case studies on recommendation systems and conversational language model systems, we show how DECAI can be used to evaluate AI interface designs.
Efficient Multi-agent Reinforcement Learning by Planning
Liu, Qihan, Ye, Jianing, Ma, Xiaoteng, Yang, Jun, Liang, Bin, Zhang, Chongjie
Multi-agent reinforcement learning (MARL) algorithms have accomplished remarkable breakthroughs in solving large-scale decision-making tasks. Nonetheless, most existing MARL algorithms are model-free, limiting sample efficiency and hindering their applicability in more challenging scenarios. In contrast, model-based reinforcement learning (MBRL), particularly algorithms integrating planning, such as MuZero, has demonstrated superhuman performance with limited data in many tasks. Hence, we aim to boost the sample efficiency of MARL by adopting model-based approaches. However, incorporating planning and search methods into multi-agent systems poses significant challenges. The expansive action space of multi-agent systems often necessitates leveraging the nearly-independent property of agents to accelerate learning. To tackle this issue, we propose the MAZero algorithm, which combines a centralized model with Monte Carlo Tree Search (MCTS) for policy search. We design a novel network structure to facilitate distributed execution and parameter sharing. To enhance search efficiency in deterministic environments with sizable action spaces, we introduce two novel techniques: Optimistic Search Lambda (OS($\lambda$)) and Advantage-Weighted Policy Optimization (AWPO). Extensive experiments on the SMAC benchmark demonstrate that MAZero outperforms model-free approaches in terms of sample efficiency and provides comparable or better performance than existing model-based methods in terms of both sample and computational efficiency. Our code is available at https://github.com/liuqh16/MAZero.
Equilibria in multiagent online problems with predictions
Istrate, Gabriel, Bonchiล, Cosmin, Bogdan, Victor
We study the power of (competitive) algorithms with predictions in a multiagent setting. To this extent we introduce a multiagent version of the ski-rental problem. In this problem agents can collaborate by pooling resources to get a group license for some asset. If the license price is not met agents have to rent the asset individually for the day at a unit price. Otherwise the license becomes available forever to everyone at no extra cost. Our main contribution is a best-response analysis of a single-agent competitive algorithm that assumes perfect knowledge of other agents' actions (but no knowledge of its own renting time). We then analyze the setting when agents have a predictor for their own active time, yielding a tradeoff between robustness and consistency. We investigate the effect of using such a predictor in an equilibrium, as well as the new equilibria formed in this way.
Cooperative Task Execution in Multi-Agent Systems
We propose a multi-agent system that enables groups of agents to collaborate and work autonomously to execute tasks. Groups can work in a decentralized manner and can adapt to dynamic changes in the environment. Groups of agents solve assigned tasks by exploring the solution space cooperatively based on the highest reward first. The tasks have a dependency structure associated with them. We rigorously evaluated the performance of the system and the individual group performance using centralized and decentralized control approaches for task distribution. Based on the results, the centralized approach is more efficient for systems with a less-dependent system $G_{18}$ (a well-known program graph that contains $18$ nodes with few links), while the decentralized approach performs better for systems with a highly-dependent system $G_{40}$ (a program graph that contains $40$ highly interlinked nodes). We also evaluated task allocation to groups that do not have interdependence. Our findings reveal that there was significantly less difference in the number of tasks allocated to each group in a less-dependent system than in a highly-dependent one. The experimental results showed that a large number of small-size cooperative groups of agents unequivocally improved the system's performance compared to a small number of large-size cooperative groups of agents. Therefore, it is essential to identify the optimal group size for a system to enhance its performance.
(Perhaps) Beyond Human Translation: Harnessing Multi-Agent Collaboration for Translating Ultra-Long Literary Texts
Wu, Minghao, Yuan, Yulin, Haffari, Gholamreza, Wang, Longyue
Recent advancements in machine translation (MT) have significantly enhanced translation quality across various domains. However, the translation of literary texts remains a formidable challenge due to their complex language, figurative expressions, and cultural nuances. In this work, we introduce a novel multi-agent framework based on large language models (LLMs) for literary translation, implemented as a company called TransAgents, which mirrors traditional translation publication process by leveraging the collective capabilities of multiple agents, to address the intricate demands of translating literary works. To evaluate the effectiveness of our system, we propose two innovative evaluation strategies: Monolingual Human Preference (MHP) and Bilingual LLM Preference (BLP). MHP assesses translations from the perspective of monolingual readers of the target language, while BLP uses advanced LLMs to compare translations directly with the original texts. Empirical findings indicate that despite lower d-BLEU scores, translations from TransAgents are preferred by both human evaluators and LLMs over human-written references, particularly in genres requiring domain-specific knowledge. We also highlight the strengths and limitations of TransAgents through case studies and suggests directions for future research.