Agents
Robust Collaborative Perception without External Localization and Clock Devices
Lei, Zixing, Ni, Zhenyang, Han, Ruize, Tang, Shuo, Wang, Dingju, Feng, Chen, Chen, Siheng, Wang, Yanfeng
A consistent spatial-temporal coordination across multiple agents is fundamental for collaborative perception, which seeks to improve perception abilities through information exchange among agents. To achieve this spatial-temporal alignment, traditional methods depend on external devices to provide localization and clock signals. However, hardware-generated signals could be vulnerable to noise and potentially malicious attack, jeopardizing the precision of spatial-temporal alignment. Rather than relying on external hardwares, this work proposes a novel approach: aligning by recognizing the inherent geometric patterns within the perceptual data of various agents. Following this spirit, we propose a robust collaborative perception system that operates independently of external localization and clock devices. The key module of our system,~\emph{FreeAlign}, constructs a salient object graph for each agent based on its detected boxes and uses a graph neural network to identify common subgraphs between agents, leading to accurate relative pose and time. We validate \emph{FreeAlign} on both real-world and simulated datasets. The results show that, the ~\emph{FreeAlign} empowered robust collaborative perception system perform comparably to systems relying on precise localization and clock devices.
InsightSee: Advancing Multi-agent Vision-Language Models for Enhanced Visual Understanding
Zhang, Huaxiang, Mu, Yaojia, Zhu, Guo-Niu, Gan, Zhongxue
Accurate visual understanding is imperative for advancing autonomous systems and intelligent robots. Despite the powerful capabilities of vision-language models (VLMs) in processing complex visual scenes, precisely recognizing obscured or ambiguously presented visual elements remains challenging. To tackle such issues, this paper proposes InsightSee, a multi-agent framework to enhance VLMs' interpretative capabilities in handling complex visual understanding scenarios. The framework comprises a description agent, two reasoning agents, and a decision agent, which are integrated to refine the process of visual information interpretation. The design of these agents and the mechanisms by which they can be enhanced in visual information processing are presented. Experimental results demonstrate that the InsightSee framework not only boosts performance on specific visual tasks but also retains the original models' strength. The proposed framework outperforms state-of-the-art algorithms in 6 out of 9 benchmark tests, with a substantial advancement in multimodal understanding.
Paying to Do Better: Games with Payments between Learning Agents
Kolumbus, Yoav, Halpern, Joe, Tardos, Éva
In repeated games, such as auctions, players typically use learning algorithms to choose their actions. The use of such autonomous learning agents has become widespread on online platforms. In this paper, we explore the impact of players incorporating monetary transfers into their agents' algorithms, aiming to incentivize behavior in their favor. Our focus is on understanding when players have incentives to make use of monetary transfers, how these payments affect learning dynamics, and what the implications are for welfare and its distribution among the players. We propose a simple game-theoretic model to capture such scenarios. Our results on general games show that in a broad class of games, players benefit from letting their learning agents make payments to other learners during the game dynamics, and that in many cases, this kind of behavior improves welfare for all players. Our results on first- and second-price auctions show that in equilibria of the ``payment policy game,'' the agents' dynamics can reach strong collusive outcomes with low revenue for the auctioneer. These results highlight a challenge for mechanism design in systems where automated learning agents can benefit from interacting with their peers outside the boundaries of the mechanism.
Scalable Distance-based Multi-Agent Relative State Estimation via Block Multiconvex Optimization
Wu, Tianyue, Zaitian, Gongye, Wang, Qianhao, Gao, Fei
This paper explores the distance-based relative state estimation problem in large-scale systems, which is hard to solve effectively due to its high-dimensionality and non-convexity. In this paper, we alleviate this inherent hardness to simultaneously achieve scalability and robustness of inference on this problem. Our idea is launched from a universal geometric formulation, called \emph{generalized graph realization}, for the distance-based relative state estimation problem. Based on this formulation, we introduce two collaborative optimization models, one of which is convex and thus globally solvable, and the other enables fast searching on non-convex landscapes to refine the solution offered by the convex one. Importantly, both models enjoy \emph{multiconvex} and \emph{decomposable} structures, allowing efficient and safe solutions using \emph{block coordinate descent} that enjoys scalability and a distributed nature. The proposed algorithms collaborate to demonstrate superior or comparable solution precision to the current centralized convex relaxation-based methods, which are known for their high optimality. Distinctly, the proposed methods demonstrate scalability beyond the reach of previous convex relaxation-based methods. We also demonstrate that the combination of the two proposed algorithms achieves a more robust pipeline than deploying the local search method alone in a continuous-time scenario.
Designing for Fairness in Human-Robot Interactions
However, one team member is more skilled than the other. Therefore, our research focuses on understanding ing of how robots can adopt human concepts of fairness, how robots can effectively participate within human groups by thereby enhancing their integration as effective team members.. making fair decisions while contributing positively to group Specifically, my work is focused on three research dynamics and outcomes. However, it is important to differentiate between the A. Building platforms to capture data from multi-agent groups fairness concerns associated with the algorithms referenced I have devised two novel experimental platforms aimed at above, where their decisions are one-time occurrences, and exploring the implications of fairness in HRI within the context those made by robots, which require continuous decisionmaking of group dynamics. These platforms are key assets for the (e.g., the robot in Fig 1. makes multiple allocation evolution of HRI research. Similar to how simulations have decisions during the collaborative task) [7, 4].
Optimally Improving Cooperative Learning in a Social Setting
Haddadan, Shahrzad, Xin, Cheng, Gao, Jie
We consider a cooperative learning scenario where a collection of networked agents with individually owned classifiers dynamically update their predictions, for the same classification task, through communication or observations of each other's predictions. Clearly if highly influential vertices use erroneous classifiers, there will be a negative effect on the accuracy of all the agents in the network. We ask the following question: how can we optimally fix the prediction of a few classifiers so as maximize the overall accuracy in the entire network. To this end we consider an aggregate and an egalitarian objective function. We show a polynomial time algorithm for optimizing the aggregate objective function, and show that optimizing the egalitarian objective function is NP-hard. Furthermore, we develop approximation algorithms for the egalitarian improvement. The performance of all of our algorithms are guaranteed by mathematical analysis and backed by experiments on synthetic and real data.
CSDO: Enhancing Efficiency and Success in Large-Scale Multi-Vehicle Trajectory Planning
Yang, Yibin, Xu, Shaobing, Yan, Xintao, Jiang, Junkai, Wang, Jianqiang, Huang, Heye
This paper presents an efficient algorithm, naming Centralized Searching and Decentralized Optimization (CSDO), to find feasible solution for large-scale Multi-Vehicle Trajectory Planning (MVTP) problem. Due to the intractable growth of non-convex constraints with the number of agents, exploring various homotopy classes that imply different convex domains, is crucial for finding a feasible solution. However, existing methods struggle to explore various homotopy classes efficiently due to combining it with time-consuming precise trajectory solution finding. CSDO, addresses this limitation by separating them into different levels and integrating an efficient Multi-Agent Path Finding (MAPF) algorithm to search homotopy classes. It first searches for a coarse initial guess using a large search step, identifying a specific homotopy class. Subsequent decentralized Quadratic Programming (QP) refinement processes this guess, resolving minor collisions efficiently. Experimental results demonstrate that CSDO outperforms existing MVTP algorithms in large-scale, high-density scenarios, achieving up to 95% success rate in 50m $\times$ 50m random scenarios around one second. Source codes are released in https://github.com/YangSVM/CSDOTrajectoryPlanning.
ADESSE: Advice Explanations in Complex Repeated Decision-Making Environments
Schleibaum, Sören, Feng, Lu, Kraus, Sarit, Müller, Jörg P.
In the evolving landscape of human-centered AI, fostering a synergistic relationship between humans and AI agents in decision-making processes stands as a paramount challenge. This work considers a problem setup where an intelligent agent comprising a neural network-based prediction component and a deep reinforcement learning component provides advice to a human decision-maker in complex repeated decision-making environments. Whether the human decision-maker would follow the agent's advice depends on their beliefs and trust in the agent and on their understanding of the advice itself. To this end, we developed an approach named ADESSE to generate explanations about the adviser agent to improve human trust and decision-making. Computational experiments on a range of environments with varying model sizes demonstrate the applicability and scalability of ADESSE. Furthermore, an interactive game-based user study shows that participants were significantly more satisfied, achieved a higher reward in the game, and took less time to select an action when presented with explanations generated by ADESSE. These findings illuminate the critical role of tailored, human-centered explanations in AI-assisted decision-making.
Principal-Agent Multitasking: the Uniformity of Optimal Contracts and its Efficient Learning via Instrumental Regression
This work studies the multitasking principal-agent problem. I first show a ``uniformity'' result. Specifically, when the tasks are perfect substitutes, and the agent's cost function is homogeneous to a certain degree, then the optimal contract only depends on the marginal utility of each task and the degree of homogeneity. I then study a setting where the marginal utility of each task is unknown so that the optimal contract must be learned or estimated with observational data. I identify this problem as a regression problem with measurement errors and observe that this problem can be cast as an instrumental regression problem. The current works observe that both the contract and the repeated observations (when available) can act as valid instrumental variables, and propose using the generalized method of moments estimator to compute an approximately optimal contract from offline data. I also study an online setting and show how the optimal contract can be efficiently learned in an online fashion using the two estimators. Here the principal faces an exploration-exploitation tradeoff: she must experiment with new contracts and observe their outcome whilst at the same time ensuring her experimentations are not deviating too much from the optimal contract. This work shows when repeated observations are available and agents are sufficiently ``diverse", the principal can achieve a very low $\widetilde{O}(d)$ cumulative utility loss, even with a ``pure exploitation" algorithm.
SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering
Yang, John, Jimenez, Carlos E., Wettig, Alexander, Lieret, Kilian, Yao, Shunyu, Narasimhan, Karthik, Press, Ofir
Language model (LM) agents are increasingly being used to automate complicated tasks in digital environments. Just as humans benefit from powerful software applications, such as integrated development environments, for complex tasks like software engineering, we posit that LM agents represent a new category of end users with their own needs and abilities, and would benefit from specially-built interfaces to the software they use. We investigate how interface design affects the performance of language model agents. As a result of this exploration, we introduce SWE-agent: a system that facilitates LM agents to autonomously use computers to solve software engineering tasks. SWE-agent's custom agent-computer interface (ACI) significantly enhances an agent's ability to create and edit code files, navigate entire repositories, and execute tests and other programs. We evaluate SWE-agent on SWE-bench and HumanEvalFix, achieving state-of-the-art performance on both with a pass@1 rate of 12.5% and 87.7%, respectively, far exceeding the previous state-of-the-art achieved with non-interactive LMs. Finally, we provide insight on how the design of the ACI can impact agents' behavior and performance.