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Knowing What Not to Do: Leverage Language Model Insights for Action Space Pruning in Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) is employed to develop autonomous agents that can learn to adopt cooperative or competitive strategies within complex environments. However, the linear increase in the number of agents leads to a combinatorial explosion of the action space, which may result in algorithmic instability, difficulty in convergence, or entrapment in local optima. While researchers have designed a variety of effective algorithms to compress the action space, these methods also introduce new challenges, such as the need for manually designed prior knowledge or reliance on the structure of the problem, which diminishes the applicability of these techniques. In this paper, we introduce Evolutionary action SPAce Reduction with Knowledge (eSpark), an exploration function generation framework driven by large language models (LLMs) to boost exploration and prune unnecessary actions in MARL. Using just a basic prompt that outlines the overall task and setting, eSpark is capable of generating exploration functions in a zero-shot manner, identifying and pruning redundant or irrelevant state-action pairs, and then achieving autonomous improvement from policy feedback. In reinforcement learning tasks involving inventory management and traffic light control encompassing a total of 15 scenarios, eSpark consistently outperforms the combined MARL algorithm in all scenarios, achieving an average performance gain of 34.4% and 9.9% in the two types of tasks respectively. Additionally, eSpark has proven to be capable of managing situations with a large number of agents, securing a 29.7% improvement in scalability challenges that featured over 500 agents. The code can be found in https://github.com/LiuZhihao2022/eSpark.git.


FinRobot: An Open-Source AI Agent Platform for Financial Applications using Large Language Models

arXiv.org Artificial Intelligence

As financial institutions and professionals increasingly incorporate Large Language Models (LLMs) into their workflows, substantial barriers, including proprietary data and specialized knowledge, persist between the finance sector and the AI community. These challenges impede the AI community's ability to enhance financial tasks effectively. Acknowledging financial analysis's critical role, we aim to devise financial-specialized LLM-based toolchains and democratize access to them through open-source initiatives, promoting wider AI adoption in financial decision-making. In this paper, we introduce FinRobot, a novel open-source AI agent platform supporting multiple financially specialized AI agents, each powered by LLM. Specifically, the platform consists of four major layers: 1) the Financial AI Agents layer that formulates Financial Chain-of-Thought (CoT) by breaking sophisticated financial problems down into logical sequences; 2) the Financial LLM Algorithms layer dynamically configures appropriate model application strategies for specific tasks; 3) the LLMOps and DataOps layer produces accurate models by applying training/fine-tuning techniques and using task-relevant data; 4) the Multi-source LLM Foundation Models layer that integrates various LLMs and enables the above layers to access them directly. Finally, FinRobot provides hands-on for both professional-grade analysts and laypersons to utilize powerful AI techniques for advanced financial analysis. We open-source FinRobot at \url{https://github.com/AI4Finance-Foundation/FinRobot}.


Attaining Human`s Desirable Outcomes in Human-AI Interaction via Structural Causal Games

arXiv.org Artificial Intelligence

In human-AI interaction, a prominent goal is to attain human's desirable outcome with the assistance of AI agents, which can be ideally delineated as a problem of seeking the optimal Nash Equilibrium that matches the human's desirable outcome. However, reaching the outcome is usually challenging due to the existence of multiple Nash Equilibria that are related to the assisting task but do not correspond to the human's desirable outcome. To tackle this issue, we employ a theoretical framework called structural causal game (SCG) to formalize the human-AI interactive process. Furthermore, we introduce a strategy referred to as pre-policy intervention on the SCG to steer AI agents towards attaining the human's desirable outcome. In more detail, a pre-policy is learned as a generalized intervention to guide the agents' policy selection, under a transparent and interpretable procedure determined by the SCG. To make the framework practical, we propose a reinforcement learning-like algorithm to search out this pre-policy. The proposed algorithm is tested in both gridworld environments and realistic dialogue scenarios with large language models, demonstrating its adaptability in a broader class of problems and potential effectiveness in real-world situations.


Mimicry and the Emergence of Cooperative Communication

arXiv.org Artificial Intelligence

In many situations, communication between agents is a critical component of cooperative multi-agent systems, however, it can be difficult to learn or evolve. In this paper, we investigate a simple way in which the emergence of communication may be facilitated. Namely, we explore the effects of when agents can mimic preexisting, externally generated useful signals. The key idea here is that these signals incentivise listeners to develop positive responses, that can then also be invoked by speakers mimicking those signals. This investigation starts with formalising this problem, and demonstrating that this form of mimicry changes optimisation dynamics and may provide the opportunity to escape non-communicative local optima. We then explore the problem empirically with a simulation in which spatially situated agents must communicate to collect resources. Our results show that both evolutionary optimisation and reinforcement learning may benefit from this intervention.


Towards Imitation Learning in Real World Unstructured Social Mini-Games in Pedestrian Crowds

arXiv.org Artificial Intelligence

Imitation Learning (IL) strategies are used to generate policies for robot motion planning and navigation by learning from human trajectories. Recently, there has been a lot of excitement in applying IL in social interactions arising in urban environments such as university campuses, restaurants, grocery stores, and hospitals. However, obtaining numerous expert demonstrations in social settings might be expensive, risky, or even impossible. Current approaches therefore, focus only on simulated social interaction scenarios. This raises the question: \textit{How can a robot learn to imitate an expert demonstrator from real world multi-agent social interaction scenarios}? It remains unknown which, if any, IL methods perform well and what assumptions they require. We benchmark representative IL methods in real world social interaction scenarios on a motion planning task, using a novel pedestrian intersection dataset collected at the University of Texas at Austin campus. Our evaluation reveals two key findings: first, learning multi-agent cost functions is required for learning the diverse behavior modes of agents in tightly coupled interactions and second, conditioning the training of IL methods on partial state information or providing global information in simulation can improve imitation learning, especially in real world social interaction scenarios.


Adaptive Incentive Design with Learning Agents

arXiv.org Artificial Intelligence

How can the system operator learn an incentive mechanism that achieves social optimality based on limited information about the agents' behavior, who are dynamically updating their strategies? To answer this question, we propose an \emph{adaptive} incentive mechanism. This mechanism updates the incentives of agents based on the feedback of each agent's externality, evaluated as the difference between the player's marginal cost and society's marginal cost at each time step. The proposed mechanism updates the incentives on a slower timescale compared to the agents' learning dynamics, resulting in a two-timescale coupled dynamical system. Notably, this mechanism is agnostic to the specific learning dynamics used by agents to update their strategies. We show that any fixed point of this adaptive incentive mechanism corresponds to the optimal incentive mechanism, ensuring that the Nash equilibrium coincides with the socially optimal strategy. Additionally, we provide sufficient conditions that guarantee the convergence of the adaptive incentive mechanism to a fixed point. Our results apply to both atomic and non-atomic games. To demonstrate the effectiveness of our proposed mechanism, we verify the convergence conditions in two practically relevant games: atomic networked quadratic aggregative games and non-atomic network routing games.


GAMEOPT+: Improving Fuel Efficiency in Unregulated Heterogeneous Traffic Intersections via Optimal Multi-agent Cooperative Control

arXiv.org Artificial Intelligence

Better fuel efficiency leads to better financial security as well as a cleaner environment. We propose a novel approach for improving fuel efficiency in unstructured and unregulated traffic environments. Existing intelligent transportation solutions for improving fuel efficiency, however, apply only to traffic intersections with sparse traffic or traffic where drivers obey the regulations, or both. We propose GameOpt+, a novel hybrid approach for cooperative intersection control in dynamic, multi-lane, unsignalized intersections. GameOpt+ is a hybrid solution that combines an auction mechanism and an optimization-based trajectory planner. It generates a priority entrance sequence for each agent and computes velocity controls in real-time, taking less than 10 milliseconds even in high-density traffic with over 10,000 vehicles per hour. Compared to fully optimization-based methods, it operates 100 times faster while ensuring fairness, safety, and efficiency. Tested on the SUMO simulator, our algorithm improves throughput by at least 25%, reduces the time to reach the goal by at least 70%, and decreases fuel consumption by 50% compared to auction-based and signaled approaches using traffic lights and stop signs. GameOpt+ is also unaffected by unbalanced traffic inflows, whereas some of the other baselines encountered a decrease in performance in unbalanced traffic inflow environments.


LLM-Based Cooperative Agents using Information Relevance and Plan Validation

arXiv.org Artificial Intelligence

We address the challenge of multi-agent cooperation, where agents achieve a common goal by interacting with a 3D scene and cooperating with decentralized agents under complex partial observations. This involves managing communication costs and optimizing interaction trajectories in dynamic environments. Our research focuses on three primary limitations of existing cooperative agent systems. Firstly, current systems demonstrate inefficiency in managing acquired information through observation, resulting in declining planning performance as the environment becomes more complex with additional objects or goals. Secondly, the neglect of false plans in partially observable settings leads to suboptimal cooperative performance, as agents struggle to adapt to environmental changes influenced by the unseen actions of other agents. Lastly, the failure to incorporate spatial data into decision-making processes restricts the agent's ability to construct optimized trajectories. To overcome these limitations, we propose the RElevance and Validation-Enhanced Cooperative Language Agent (REVECA), a novel cognitive architecture powered by GPT-3.5. REVECA leverages relevance assessment, plan validation, and spatial information to enhance the efficiency and robustness of agent cooperation in dynamic and partially observable environments while minimizing continuous communication costs and effectively managing irrelevant dummy objects. Our extensive experiments demonstrate the superiority of REVECA over previous approaches, including those driven by GPT-4.0. Additionally, a user study highlights REVECA's potential for achieving trustworthy human-AI cooperation. We expect that REVECA will have significant applications in gaming, XR applications, educational tools, and humanoid robots, contributing to substantial economic, commercial, and academic advancements.


A Decision-Language Model (DLM) for Dynamic Restless Multi-Armed Bandit Tasks in Public Health

arXiv.org Artificial Intelligence

Restless multi-armed bandits (RMAB) have demonstrated success in optimizing resource allocation for large beneficiary populations in public health settings. Unfortunately, RMAB models lack flexibility to adapt to evolving public health policy priorities. Concurrently, Large Language Models (LLMs) have emerged as adept automated planners across domains of robotic control and navigation. In this paper, we propose a Decision Language Model (DLM) for RMABs, enabling dynamic fine-tuning of RMAB policies in public health settings using human-language commands. We propose using LLMs as automated planners to (1) interpret human policy preference prompts, (2) propose reward functions as code for a multi-agent RMAB environment, and (3) iterate on the generated reward functions using feedback from grounded RMAB simulations. We illustrate the application of DLM in collaboration with ARMMAN, an India-based non-profit promoting preventative care for pregnant mothers, that currently relies on RMAB policies to optimally allocate health worker calls to low-resource populations. We conduct a technology demonstration in simulation using the Gemini Pro model [1], showing DLM can dynamically shape policy outcomes using only human prompts as input.


Towards Efficient LLM Grounding for Embodied Multi-Agent Collaboration

arXiv.org Artificial Intelligence

Grounding the reasoning ability of large language models (LLMs) for embodied tasks is challenging due to the complexity of the physical world. Especially, LLM planning for multi-agent collaboration requires communication of agents or credit assignment as the feedback to re-adjust the proposed plans and achieve effective coordination. However, existing methods that overly rely on physical verification or self-reflection suffer from excessive and inefficient querying of LLMs. In this paper, we propose a novel framework for multi-agent collaboration that introduces Reinforced Advantage feedback (ReAd) for efficient self-refinement of plans. Specifically, we perform critic regression to learn a sequential advantage function from LLM-planned data, and then treat the LLM planner as an optimizer to generate actions that maximize the advantage function. It endows the LLM with the foresight to discern whether the action contributes to accomplishing the final task. We provide theoretical analysis by extending advantage-weighted regression in reinforcement learning to multi-agent systems. Experiments on Overcooked-AI and a difficult variant of RoCoBench show that ReAd surpasses baselines in success rate, and also significantly decreases the interaction steps of agents and query rounds of LLMs, demonstrating its high efficiency for grounding LLMs. More results are given at https://read-llm.github.io/.