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Adaptive Teaching in Heterogeneous Agents: Balancing Surprise in Sparse Reward Scenarios

arXiv.org Artificial Intelligence

Learning from Demonstration (LfD) can be an efficient way to train systems with analogous agents by enabling ``Student'' agents to learn from the demonstrations of the most experienced ``Teacher'' agent, instead of training their policy in parallel. However, when there are discrepancies in agent capabilities, such as divergent actuator power or joint angle constraints, naively replicating demonstrations that are out of bounds for the Student's capability can limit efficient learning. We present a Teacher-Student learning framework specifically tailored to address the challenge of heterogeneity between the Teacher and Student agents. Our framework is based on the concept of ``surprise'', inspired by its application in exploration incentivization in sparse-reward environments. Surprise is repurposed to enable the Teacher to detect and adapt to differences between itself and the Student. By focusing on maximizing its surprise in response to the environment while concurrently minimizing the Student's surprise in response to the demonstrations, the Teacher agent can effectively tailor its demonstrations to the Student's specific capabilities and constraints. We validate our method by demonstrating improvements in the Student's learning in control tasks within sparse-reward environments.


UFO: A UI-Focused Agent for Windows OS Interaction

arXiv.org Artificial Intelligence

We introduce UFO, an innovative UI-Focused agent to fulfill user requests tailored to applications on Windows OS, harnessing the capabilities of GPT-Vision. UFO employs a dual-agent framework to meticulously observe and analyze the graphical user interface (GUI) and control information of Windows applications. This enables the agent to seamlessly navigate and operate within individual applications and across them to fulfill user requests, even when spanning multiple applications. The framework incorporates a control interaction module, facilitating action grounding without human intervention and enabling fully automated execution. Consequently, UFO transforms arduous and time-consuming processes into simple tasks achievable solely through natural language commands. We conducted testing of UFO across 9 popular Windows applications, encompassing a variety of scenarios reflective of users' daily usage. The results, derived from both quantitative metrics and real-case studies, underscore the superior effectiveness of UFO in fulfilling user requests. To the best of our knowledge, UFO stands as the first UI agent specifically tailored for task completion within the Windows OS environment. The open-source code for UFO is available on https://github.com/microsoft/UFO.


MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs

arXiv.org Artificial Intelligence

While Vision-Language Models (VLMs) hold promise for tasks requiring extensive collaboration, traditional multi-agent simulators have facilitated rich explorations of an interactive artificial society that reflects collective behavior. However, these existing simulators face significant limitations. Firstly, they struggle with handling large numbers of agents due to high resource demands. Secondly, they often assume agents possess perfect information and limitless capabilities, hindering the ecological validity of simulated social interactions. To bridge this gap, we propose a multi-agent Minecraft simulator, MineLand, that bridges this gap by introducing three key features: large-scale scalability, limited multimodal senses, and physical needs. Our simulator supports 64 or more agents. Agents have limited visual, auditory, and environmental awareness, forcing them to actively communicate and collaborate to fulfill physical needs like food and resources. Additionally, we further introduce an AI agent framework, Alex, inspired by multitasking theory, enabling agents to handle intricate coordination and scheduling. Our experiments demonstrate that the simulator, the corresponding benchmark, and the AI agent framework contribute to more ecological and nuanced collective behavior.The source code of MineLand and Alex is openly available at https://github.com/cocacola-lab/MineLand.


Efficient Navigation of a Robotic Fish Swimming Across the Vortical Flow Field

arXiv.org Artificial Intelligence

Navigating efficiently across vortical flow fields presents a significant challenge in various robotic applications. The dynamic and unsteady nature of vortical flows often disturbs the control of underwater robots, complicating their operation in hydrodynamic environments. Conventional control methods, which depend on accurate modeling, fail in these settings due to the complexity of fluid-structure interactions (FSI) caused by unsteady hydrodynamics. This study proposes a deep reinforcement learning (DRL) algorithm, trained in a data-driven manner, to enable efficient navigation of a robotic fish swimming across vortical flows. Our proposed algorithm incorporates the LSTM architecture and uses several recent consecutive observations as the state to address the issue of partial observation, often due to sensor limitations. We present a numerical study of navigation within a Karman vortex street, created by placing a stationary cylinder in a uniform flow, utilizing the immersed boundary-lattice Boltzmann method (IB-LBM). The aim is to train the robotic fish to discover efficient navigation policies, enabling it to reach a designated target point across the Karman vortex street from various initial positions. After training, the fish demonstrates the ability to rapidly reach the target from different initial positions, showcasing the effectiveness and robustness of our proposed algorithm. Analysis of the results reveals that the robotic fish can leverage velocity gains and pressure differences induced by the vortices to reach the target, underscoring the potential of our proposed algorithm in enhancing navigation in complex hydrodynamic environments.


CityGPT: Towards Urban IoT Learning, Analysis and Interaction with Multi-Agent System

arXiv.org Artificial Intelligence

The spatiotemporal data generated by massive sensors in the Internet of Things (IoT) is extremely dynamic, heterogeneous, large scale and time-dependent. It poses great challenges (e.g. accuracy, reliability, and stability) in real-time analysis and decision making for different IoT applications. The complexity of IoT data prevents the common people from gaining a deeper understanding of it. Agentized systems help address the lack of data insight for the common people. We propose a generic framework, namely CityGPT, to facilitate the learning and analysis of IoT time series with an end-to-end paradigm. CityGPT employs three agents to accomplish the spatiotemporal analysis of IoT data. The requirement agent facilitates user inputs based on natural language. Then, the analysis tasks are decomposed into temporal and spatial analysis processes, completed by corresponding data analysis agents (temporal and spatial agents). Finally, the spatiotemporal fusion agent visualizes the system's analysis results by receiving analysis results from data analysis agents and invoking sub-visualization agents, and can provide corresponding textual descriptions based on user demands. To increase the insight for common people using our framework, we have agnentized the framework, facilitated by a large language model (LLM), to increase the data comprehensibility. Our evaluation results on real-world data with different time dependencies show that the CityGPT framework can guarantee robust performance in IoT computing.


Global Behavior of Learning Dynamics in Zero-Sum Games with Memory Asymmetry

arXiv.org Artificial Intelligence

This study examines the global behavior of dynamics in learning in games between two players, X and Y. We consider the simplest situation for memory asymmetry between two players: X memorizes the other Y's previous action and uses reactive strategies, while Y has no memory. Although this memory complicates the learning dynamics, we discover two novel quantities that characterize the global behavior of such complex dynamics. One is an extended Kullback-Leibler divergence from the Nash equilibrium, a well-known conserved quantity from previous studies. The other is a family of Lyapunov functions of X's reactive strategy. These two quantities capture the global behavior in which X's strategy becomes more exploitative, and the exploited Y's strategy converges to the Nash equilibrium. Indeed, we theoretically prove that Y's strategy globally converges to the Nash equilibrium in the simplest game equipped with an equilibrium in the interior of strategy spaces. Furthermore, our experiments also suggest that this global convergence is universal for more advanced zero-sum games than the simplest game. This study provides a novel characterization of the global behavior of learning in games through a couple of indicators.


LASIL: Learner-Aware Supervised Imitation Learning For Long-term Microscopic Traffic Simulation

arXiv.org Artificial Intelligence

Microscopic traffic simulation plays a crucial role in transportation engineering by providing insights into individual vehicle behavior and overall traffic flow. However, creating a realistic simulator that accurately replicates human driving behaviors in various traffic conditions presents significant challenges. Traditional simulators relying on heuristic models often fail to deliver accurate simulations due to the complexity of real-world traffic environments. Due to the covariate shift issue, existing imitation learning-based simulators often fail to generate stable long-term simulations. In this paper, we propose a novel approach called learner-aware supervised imitation learning to address the covariate shift problem in multi-agent imitation learning. By leveraging a variational autoencoder simultaneously modeling the expert and learner state distribution, our approach augments expert states such that the augmented state is aware of learner state distribution. Our method, applied to urban traffic simulation, demonstrates significant improvements over existing state-of-the-art baselines in both short-term microscopic and long-term macroscopic realism when evaluated on the real-world dataset pNEUMA.


DEBATE: Devil's Advocate-Based Assessment and Text Evaluation

arXiv.org Artificial Intelligence

As natural language generation (NLG) models have become prevalent, systematically assessing the quality of machine-generated texts has become increasingly important. Recent studies introduce LLM-based evaluators that operate as reference-free metrics, demonstrating their capability to adeptly handle novel tasks. However, these models generally rely on a single-agent approach, which, we argue, introduces an inherent limit to their performance. This is because there exist biases in LLM agent's responses, including preferences for certain text structure or content. In this work, we propose DEBATE, an NLG evaluation framework based on multi-agent scoring system augmented with a concept of Devil's Advocate. Within the framework, one agent is instructed to criticize other agents' arguments, potentially resolving the bias in LLM agent's answers. DEBATE substantially outperforms the previous state-of-the-art methods in two meta-evaluation benchmarks in NLG evaluation, SummEval and TopicalChat. We also show that the extensiveness of debates among agents and the persona of an agent can influence the performance of evaluators.


Learning the Distribution Map in Reverse Causal Performative Prediction

arXiv.org Machine Learning

In numerous predictive scenarios, the predictive model affects the sampling distribution; for example, job applicants often meticulously craft their resumes to navigate through a screening systems. Such shifts in distribution are particularly prevalent in the realm of social computing, yet, the strategies to learn these shifts from data remain remarkably limited. Inspired by a microeconomic model that adeptly characterizes agents' behavior within labor markets, we introduce a novel approach to learn the distribution shift. Our method is predicated on a reverse causal model, wherein the predictive model instigates a distribution shift exclusively through a finite set of agents' actions. Within this framework, we employ a microfoundation model for the agents' actions and develop a statistically justified methodology to learn the distribution shift map, which we demonstrate to be effective in minimizing the performative prediction risk.


South Korea urges global cooperation for AI development at Seoul summit

FOX News

UPenn Wharton School Associate Professor Ethan Mollick weighs in on the Biden White House's new guidelines for artificial intelligence in the workplace on'Fox News Live.' South Korea's science and information technology minister said on Wednesday the world must cooperate to ensure the successful development of AI, as a global summit on the rapidly evolving technology hosted by his country wrapped up. A separate pledge was signed on Wednesday by 14 companies including Alphabet's Google, Microsoft, OpenAI and six Korean companies to use methods such as watermarking to help identify AI-generated content, as well as ensure job creation and help for socially vulnerable groups. "Cooperation is not an option, it is a necessity," Lee Jong-Ho, South Korea's Minister of Science and ICT (information and communication technologies), said in an interview with Reuters. Han Duck-soo, South Korean Prime Minister, gives a speech during the opening ceremony of the AI Global Forum in Seoul, South Korea, on May 22, 2024. South Korea's science and information technology minister said on Wednesday the world must cooperate to ensure the successful development of AI, as the summit on the rapidly evolving technology hosted by his country wrapped up.